The Allure of Machinic Life:Cybernetics, Artificial Life, And
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Guiding Organic Management in a Service-Oriented Real-Time Middleware Architecture
Guiding Organic Management in a Service-Oriented Real-Time Middleware Architecture Manuel Nickschas and Uwe Brinkschulte Institute for Computer Science University of Frankfurt, Germany {nickschas, brinks}@es.cs.uni-frankfurt.de Abstract. To cope with the ever increasing complexity of today's com- puting systems, the concepts of organic and autonomic computing have been devised. Organic or autonomic systems are characterized by so- called self-X properties such as self-conguration and self-optimization. This approach is particularly interesting in the domain of distributed, embedded, real-time systems. We have already proposed a service-ori- ented middleware architecture for such systems that uses multi-agent principles for implementing the organic management. However, organic management needs some guidance in order to take dependencies between services into account as well as the current hardware conguration and other application-specic knowledge. It is important to allow the appli- cation developer or system designer to specify such information without having to modify the middleware. In this paper, we propose a generic mechanism based on capabilities that allows describing such dependen- cies and domain knowledge, which can be combined with an agent-based approach to organic management in order to realize self-X properties. We also describe how to make use of this approach for integrating the middleware's organic management with node-local organic management. 1 Introduction Distributed, embedded systems are rapidly advancing in all areas of our lives, forming increasingly complex networks that are increasingly hard to handle for both system developers and maintainers. In order to cope with this explosion of complexity, also commonly referred to as the Software Crisis [1], the concepts of Autonomic [2,3] and Organic [4,5,6] Computing have been devised. -
Close Engagements with Artificial Companions: Key Social, Psychological, Ethical and Design Issues
OII / e-Horizons Forum Discussion Paper No. 14, January 2008 Close Engagements with Artificial Companions: Key Social, Psychological, Ethical and Design Issues by Malcolm Peltu Oxford Internet Institute Yorick Wilks Oxford Internet Institute OII / e-Horizons Forum Discussion Paper No. 14 Oxford Internet Institute University of Oxford 1 St Giles, Oxford OX1 3JS United Kingdom Forum Discussion Paper January 2008 © University of Oxford for the Oxford Internet Institute 2008 Close Engagements with Artificial Companions Foreword This paper summarizes discussions at the multidisciplinary forum1 held at the University of Oxford on 26 October 2007 entitled Artificial Companions in Society: Perspectives on the Present and Future, as well as an open meeting the previous day addressed by Sherry Turkle2. The event was organized by Yorick Wilks, Senior Research Fellow for the Oxford Internet Institute (OII)3, on behalf of the e-Horizons Institute4 and in association with the EU Integrated Project COMPANIONS. COMPANIONS is studying conversational software-based artificial agents that will get to know their owners over a substantial period. These could be developed to advise, comfort and carry out a wide range of functions to support diverse personal and social needs, such as to be ‘artificial companions’ for the elderly, helping their owners to learn, or assisting to sustain their owners’ fitness and health. The invited forum participants, including computer and social scientists, also discussed a range of related developments that use advanced artificial intelligence and human– computer interaction approaches. They examined key issues in building artificial companions, emphasizing their social, personal, emotional and ethical implications. This paper summarizes the main issues raised. -
Organic Computing Doctoral Dissertation Colloquium 2018 B
13 13 S. Tomforde | B. Sick (Eds.) Organic Computing Doctoral Dissertation Colloquium 2018 Organic Computing B. Sick (Eds.) B. | S. Tomforde S. Tomforde ISBN 978-3-7376-0696-7 9 783737 606967 V`:%$V$VGVJ 0QJ `Q`8 `8 V`J.:`R 1H@5 J10V`1 ? :VC Organic Computing Doctoral Dissertation Colloquium 2018 S. Tomforde, B. Sick (Editors) !! ! "#$%&'&$'$(&)(#(&$* + "#$%&'&$'$(&)(#$&,*&+ - .! ! /)!/#0// 12#$%'$'$()(#$, 23 & ! )))0&,)(#$' '0)/#5 6 7851 999!& ! kassel university press 7 6 Preface The Organic Computing Doctoral Dissertation Colloquium (OC-DDC) series is part of the Organic Computing initiative [9, 10] which is steered by a Special Interest Group of the German Society of Computer Science (Gesellschaft fur¨ Informatik e.V.). It provides an environment for PhD students who have their research focus within the broader Organic Computing (OC) community to discuss their PhD project and current trends in the corresponding research areas. This includes, for instance, research in the context of Autonomic Computing [7], ProActive Computing [11], Complex Adaptive Systems [8], Self-Organisation [2], and related topics. The main goal of the colloquium is to foster excellence in OC-related research by providing feedback and advice that are particularly relevant to the students’ studies and ca- reer development. Thereby, participants are involved in all stages of the colloquium organisation and the review process to gain experience. The OC-DDC 2018 took place in -
Open Problems in Artificial Life
Open Problems in Artificial Life Mark A. Bedau,† John S. McCaskill‡ Norman H. Packard§ Steen Rasmussen Chris Adami†† David G. Green‡‡ Takashi Ikegami§§ Abstract This article lists fourteen open problems in Kunihiko Kaneko artificial life, each of which is a grand challenge requiring a Thomas S. Ray††† major advance on a fundamental issue for its solution. Each problem is briefly explained, and, where deemed helpful, some promising paths to its solution are indicated. Keywords artificial life, evolution, self-organi- zation, emergence, self-replication, autopoeisis, digital life, artificial chemistry, selection, evolutionary learning, ecosystems, biosystems, astrobiology, evolvable hardware, dynamical hierarchies, origin of life, simulation, cultural evolution, 1 Introduction information theory At the dawn of the last century, Hilbert proposed a set of open mathematical problems. They proved to be an extraordinarily effective guideline for mathematical research in the following century. Based on a substantial body of existing mathematical theory, the challenges were both precisely formulated and positioned so that a significant body of missing theory needed to be developed to achieve their solution, thereby enriching mathematics as a whole. In contrast with mathematics, artificial life is quite young and essentially interdis- ciplinary. The phrase “artificial life” was coined by C. Langton [11], who envisaged an investigation of life as it is in the context of life as it could be. Although artificial life is fundamentally directed towards both the origins of biology and its future, the scope and complexity of its subject require interdisciplinary cooperation and collabo- ration. This broadly based area of study embraces the possibility of discovering lifelike behavior in unfamiliar settings and creating new and unfamiliar forms of life, and its major aim is to develop a coherent theory of life in all its manifestations, rather than an historically contingent documentation bifurcated by discipline. -
Open-Endedness for the Sake of Open-Endedness
Open-Endedness for the Sake Arend Hintze Michigan State University of Open-Endedness Department of Integrative Biology Department of Computer Science and Engineering BEACON Center for the Study of Evolution in Action [email protected] Abstract Natural evolution keeps inventing new complex and intricate forms and behaviors. Digital evolution and genetic algorithms fail to create the same kind of complexity, not just because we still lack the computational resources to rival nature, but Keywords because (it has been argued) we have not understood in principle how to create open-ended evolving systems. Much effort has been Open-ended evolution, computational model, complexity, diversity made to define such open-endedness so as to create forms of increasing complexity indefinitely. Here, however, a simple evolving computational system that satisfies all such requirements is presented. Doing so reveals a shortcoming in the definitions for open-ended evolution. The goal to create models that rival biological complexity remains. This work suggests that our current definitions allow for even simple models to pass as open-ended, and that our definitions of complexity and diversity are more important for the quest of open-ended evolution than the fact that something runs indefinitely. 1 Introduction Open-ended evolution has been identified as a key challenge in artificial life research [4]. Specifically, it has been acknowledged that there is a difference between an open-ended system and a system that just has a long run time. Large or slow systems will eventually converge on a solution, but open- ended systems will not and instead keep evolving. Interestingly, a system that oscillates or that is in a dynamic equilibrium [21] would continuously evolve, but does not count as an open-ended evolving system. -
Artificial Intelligence: How Does It Work, Why Does It Matter, and What Can We Do About It?
Artificial intelligence: How does it work, why does it matter, and what can we do about it? STUDY Panel for the Future of Science and Technology EPRS | European Parliamentary Research Service Author: Philip Boucher Scientific Foresight Unit (STOA) PE 641.547 – June 2020 EN Artificial intelligence: How does it work, why does it matter, and what can we do about it? Artificial intelligence (AI) is probably the defining technology of the last decade, and perhaps also the next. The aim of this study is to support meaningful reflection and productive debate about AI by providing accessible information about the full range of current and speculative techniques and their associated impacts, and setting out a wide range of regulatory, technological and societal measures that could be mobilised in response. AUTHOR Philip Boucher, Scientific Foresight Unit (STOA), This study has been drawn up by the Scientific Foresight Unit (STOA), within the Directorate-General for Parliamentary Research Services (EPRS) of the Secretariat of the European Parliament. To contact the publisher, please e-mail [email protected] LINGUISTIC VERSION Original: EN Manuscript completed in June 2020. DISCLAIMER AND COPYRIGHT This document is prepared for, and addressed to, the Members and staff of the European Parliament as background material to assist them in their parliamentary work. The content of the document is the sole responsibility of its author(s) and any opinions expressed herein should not be taken to represent an official position of the Parliament. Reproduction and translation for non-commercial purposes are authorised, provided the source is acknowledged and the European Parliament is given prior notice and sent a copy. -
Teaching and Learning with Digital Evolution: Factors Influencing Implementation and Student Outcomes
TEACHING AND LEARNING WITH DIGITAL EVOLUTION: FACTORS INFLUENCING IMPLEMENTATION AND STUDENT OUTCOMES By Amy M Lark A DISSERTATION Submitted to Michigan State University in partial fulfillment of the requirements for the degree of Curriculum, Instruction, and Teacher Education – Doctor of Philosophy 2014 ABSTRACT TEACHING AND LEARNING WITH DIGITAL EVOLUTION: FACTORS INFLUENCING IMPLEMENTATION AND STUDENT OUTCOMES By Amy M Lark Science literacy for all Americans has been the rallying cry of science education in the United States for decades. Regardless, Americans continue to fall short when it comes to keeping pace with other developed nations on international science education assessments. To combat this problem, recent national reforms have reinvigorated the discussion of what and how we should teach science, advocating for the integration of disciplinary core ideas, crosscutting concepts, and science practices. In the biological sciences, teaching the core idea of evolution in ways consistent with reforms is fraught with challenges. Not only is it difficult to observe biological evolution in action, it is nearly impossible to engage students in authentic science practices in the context of evolution. One way to overcome these challenges is through the use of evolving populations of digital organisms. Avida-ED is digital evolution software for education that allows for the integration of science practice and content related to evolution. The purpose of this study was to investigate the effects of Avida-ED on teaching and learning evolution and the nature of science. To accomplish this I conducted a nationwide, multiple-case study, documenting how instructors at various institutions were using Avida-ED in their classrooms, factors influencing implementation decisions, and effects on student outcomes. -
How Artificial Intelligence Works
BRIEFING How artificial intelligence works From the earliest days of artificial intelligence (AI), its definition focused on how its results appear to show intelligence, rather than the methods that are used to achieve it. Since then, AI has become an umbrella term which can refer to a wide range of methods, both current and speculative. It applies equally well to tools that help doctors to identify cancer as it does to self-replicating robots that could enslave humanity centuries from now. Since AI is simultaneously represented as high-risk, low-risk and everything in between, it is unsurprising that it attracts controversy. This briefing provides accessible introductions to some of the key techniques that come under the AI banner, grouped into three sections to give a sense the chronology of its development. The first describes early techniques, described as 'symbolic AI' while the second focuses on the 'data driven' approaches that currently dominate, and the third looks towards possible future developments. By explaining what is 'deep' about deep learning and showing that AI is more maths than magic, the briefing aims to equip the reader with the understanding they need to engage in clear-headed reflection about AI's opportunities and challenges, a topic that is discussed in the companion briefing, Why artificial intelligence matters. First wave: Symbolic artificial intelligence Expert systems In these systems, a human expert creates precise rules that a computer can follow, step by step, to decide how to respond to a given situation. The rules are often expressed in an 'if-then-else' format. Symbolic AI can be said to 'keep the human in the loop' because the decision-making process is closely aligned to how human experts make decisions. -
Biological Computation: a Road
918 Biological Computation: A Road to Complex Engineered Systems Nelson Alfonso Gómez-Cruz Modeling and Simulation Laboratory Universidad del Rosario Bogotá, Colombia [email protected] Carlos Eduardo Maldonado Research Professor Universidad del Rosario Bogotá, Colombia [email protected] Provided that there is no theoretical frame for complex engineered systems (CES) as yet, this paper claims that bio-inspired engineering can help provide such a frame. Within CES bio- inspired systems play a key role. The disclosure from bio-inspired systems and biological computation has not been sufficiently worked out, however. Biological computation is to be taken as the processing of information by living systems that is carried out in polynomial time, i.e., efficiently; such processing however is grasped by current science and research as an intractable problem (for instance, the protein folding problem). A remark is needed here: P versus NP problems should be well defined and delimited but biological computation problems are not. The shift from conventional engineering to bio-inspired engineering needs bring the subject (or problem) of computability to a new level. Within the frame of computation, so far, the prevailing paradigm is still the Turing-Church thesis. In other words, conventional 919 engineering is still ruled by the Church-Turing thesis (CTt). However, CES is ruled by CTt, too. Contrarily to the above, we shall argue here that biological computation demands a more careful thinking that leads us towards hypercomputation. Bio-inspired engineering and CES thereafter, must turn its regard toward biological computation. Thus, biological computation can and should be taken as the ground for engineering complex non-linear systems. -
What Was Life? Answers from Three Limit Biologies Author(S): Stefan Helmreich Source: Critical Inquiry, Vol
What Was Life? Answers from Three Limit Biologies Author(s): Stefan Helmreich Source: Critical Inquiry, Vol. 37, No. 4 (Summer 2011), pp. 671-696 Published by: The University of Chicago Press Stable URL: http://www.jstor.org/stable/10.1086/660987 . Accessed: 25/08/2011 13:15 Your use of the JSTOR archive indicates your acceptance of the Terms & Conditions of Use, available at . http://www.jstor.org/page/info/about/policies/terms.jsp JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact [email protected]. The University of Chicago Press is collaborating with JSTOR to digitize, preserve and extend access to Critical Inquiry. http://www.jstor.org What Was Life? Answers from Three Limit Biologies Stefan Helmreich “What was life? No one knew.” —THOMAS MANN, The Magic Mountain What is life? A gathering consensus in anthropology, science studies, and philosophy of biology suggests that the theoretical object of biology, “life,” is today in transformation, if not dissolution. Proliferating repro- ductive technologies, along with genomic reshufflings of biomatter in such practices as cloning, have unwound the facts of life.1 Biotechnology, bio- This paper grew from a presentation at “Vitalism Revisited: History, Philosophy, Biology,” at the Center for Interdisciplinary Studies in Science and Cultural Theory, Duke University, 22 Mar. 2008. I thank Barbara Herrnstein Smith for inviting me. The paper went through revision for “Extreme: Histories and Economies of Humanness Inside Outerspaces,” at the American Anthropological Association meeting, 2–6 Dec. -
Network Complexity of Foodwebs
Network Complexity of Foodwebs Russell Standish School of Mathematics and Statistics, University of New South Wales Abstract Complexity as Information The notion of using information content as a complexity In previous work, I have developed an information theoretic measure is fairly simple. In most cases, there is an ob- complexity measure of networks. When applied to several vious prefix-free representation language within which de- real world food webs, there is a distinct difference in com- plexity between the real food web, and randomised control scriptions of the objects of interest can be encoded. There networks obtained by shuffling the network links. One hy- is also a classifier of descriptions that can determine if two pothesis is that this complexity surplus represents informa- descriptions correspond to the same object. This classifier is tion captured by the evolutionary process that generated the commonly called the observer, denoted O(x). network. To compute the complexity of some object x, count the In this paper, I test this idea by applying the same complex- number of equivalent descriptions ω(ℓ, x) of length ℓ that ity measure to several well-known artificial life models that map to the object x under the agreed classifier. Then the exhibit ecological networks: Tierra, EcoLab and Webworld. Contrary to what was found in real networks, the artificial life complexity of x is given in the limit as ℓ → ∞: generated foodwebs had little information difference between C(x) = lim ℓ log N − log ω(ℓ, x) (1) itself and randomly shuffled versions. ℓ→∞ where N is the size of the alphabet used for the representa- Introduction tion language. -
Artificial Intelligence in Computer Graphics: a Constructionist Approach
Artificial Intelligence in Computer Graphics: A Constructionist Approach Kristinn R.Thórisson,Christopher ology aims to help coordinate the effort. approach to building AI systems. The Pennock,Thor List,John DiPirro There is also a lack of incremental accumula- Constructionist AI Methodology (CAIM) is an Communicative Machines tion of knowledge in AI and related computer emerging set of principles for designing and graphics. By supporting reuse of prior work implementing interactive intelligences, Introduction we enable the building of increasingly speeding up implementation of relatively The ultimate embodiment of artificial intelli- powerful systems, as core system elements complex, multi-functional systems with full, gence (AI) has traditionally been seen as do not need to be built from scratch. real-time perception-action loop capabilities. physical robots. However, hardware is expen- Background and Motivation It helps novices as well as experts with the sive to construct and difficult to modify. The The creation of believable, interactive charac- creation of embodied, virtual agents that can connection between graphics and AI is ters is a challenge familiar to many game perceive and act in real time and interact with becoming increasingly strong, and, on the one developers. Systems that have to respond to virtual as well as real environments. The hand, it is now clear that AI research can asynchronous inputs in real time, where the embodiment of such humanoids can come in benefit tremendously from embodiment in inputs’ timing is largely unpredictable, can various levels of completeness, from just a virtual worlds [1, 4, 5]. On the other hand, pose a serious challenge to the system design.