Add Multimedia to Pdfs and Audio and Video Codecs
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Marantz Guide to Pc Audio
White paper MARANTZ GUIDE TO PCAUDIO Contents: Introduction • Introduction As you know, in recent years the way to listen to music has changed. There has been a progression from the use of physical • Digital Connections media to a more digital approach, allowing access to unlimited digital entertainment content via the internet or from the library • Audio Formats and TAGs stored on a computer. It can be iTunes, Windows Media Player or streaming music or watching YouTube and many more. The com- • System requirements puter is a centre piece to all this entertainment. • System Setup for PC and MAC The computer is just a simple player and in a standard setup the performance is just average or even less. • Tips and Tricks But there is also a way to lift the experience to a complete new level of enjoyment, making the computer a good player, by giving the • High Resolution audio download responsibility for the audio to an external component, for example a “USB-DAC”. A DAC is a Digital to Analogue Converter and the USB • Audio transmission modes terminal is connected to the USB output of the computer. Doing so we won’t be only able to enjoy the above mentioned standard audio, but gain access to high resolution audio too, exceeding the CD quality of 16-bit / 44.1kHz. It is possible to enjoy studio master quality as 24-bit/192kHz recordings or even the SACD format DSD with a bitstream at 2.8MHz and even 5.6MHz. However to reach the above, some equipment is needed which needs to be set up and adjusted. -
Microsoft Powerpoint
Development of Multimedia WebApp on Tizen Platform 1. HTML Multimedia 2. Multimedia Playing with HTML5 Tags (1) HTML5 Video (2) HTML5 Audio (3) HTML Pulg-ins (4) HTML YouTube (5) Accessing Media Streams and Playing (6) Multimedia Contents Mgmt (7) Capturing Images 3. Multimedia Processing Web Device API Multimedia WepApp on Tizen - 1 - 1. HTML Multimedia • What is Multimedia ? − Multimedia comes in many different formats. It can be almost anything you can hear or see. − Examples : Pictures, music, sound, videos, records, films, animations, and more. − Web pages often contain multimedia elements of different types and formats. • Multimedia Formats − Multimedia elements (like sounds or videos) are stored in media files. − The most common way to discover the type of a file, is to look at the file extension. ⇔ When a browser sees the file extension .htm or .html, it will treat the file as an HTML file. ⇔ The .xml extension indicates an XML file, and the .css extension indicates a style sheet file. ⇔ Pictures are recognized by extensions like .gif, .png and .jpg. − Multimedia files also have their own formats and different extensions like: .swf, .wav, .mp3, .mp4, .mpg, .wmv, and .avi. Multimedia WepApp on Tizen - 2 - 2. Multimedia Playing with HTML5 Tags (1) HTML5 Video • Some of the popular video container formats include the following: Audio Video Interleave (.avi) Flash Video (.flv) MPEG 4 (.mp4) Matroska (.mkv) Ogg (.ogv) • Browser Support Multimedia WepApp on Tizen - 3 - • Common Video Format Format File Description .mpg MPEG. Developed by the Moving Pictures Expert Group. The first popular video format on the MPEG .mpeg web. -
Blackberry QNX Multimedia Suite
PRODUCT BRIEF QNX Multimedia Suite The QNX Multimedia Suite is a comprehensive collection of media technology that has evolved over the years to keep pace with the latest media requirements of current-day embedded systems. Proven in tens of millions of automotive infotainment head units, the suite enables media-rich, high-quality playback, encoding and streaming of audio and video content. The multimedia suite comprises a modular, highly-scalable architecture that enables building high value, customized solutions that range from simple media players to networked systems in the car. The suite is optimized to leverage system-on-chip (SoC) video acceleration, in addition to supporting OpenMAX AL, an industry open standard API for application-level access to a device’s audio, video and imaging capabilities. Overview Consumer’s demand for multimedia has fueled an anywhere- o QNX SDK for Smartphone Connectivity (with support for Apple anytime paradigm, making multimedia ubiquitous in embedded CarPlay and Android Auto) systems. More and more embedded applications have require- o Qt distributions for QNX SDP 7 ments for audio, video and communication processing capabilities. For example, an infotainment system’s media player enables o QNX CAR Platform for Infotainment playback of content, stored either on-board or accessed from an • Support for a variety of external media stores external drive, mobile device or streamed over IP via a browser. Increasingly, these systems also have streaming requirements for Features at a Glance distributing content across a network, for instance from a head Multimedia Playback unit to the digital instrument cluster or rear seat entertainment units. Multimedia is also becoming pervasive in other markets, • Software-based audio CODECs such as medical, industrial, and whitegoods where user interfaces • Hardware accelerated video CODECs are increasingly providing users with a rich media experience. -
SA1OPS English User Manual
Register your product and get support at www.philips.com/welcome SA1OPS08 SA1OPS16 SA1OPS32 EN User manual Select files and playlists for manual Contents sync 15 Copy files from GoGear Opus to your computer 16 English 1 Important safety information 3 WMP11 playlists 16 General maintenance 3 Create a regular playlist 16 Recycling the product 4 Create an auto playlist 16 Edit playlist 17 2 Your new GoGear Opus 6 Transfer playlists to GoGear Opus 17 What’s in the box 6 Search for music or pictures with WMP11 17 Delete files and playlists from WMP11 3 Getting started 7 library 17 Overview of the controls and Delete files and playlists from GoGear connections 7 Opus 18 Overview of the main menu 7 Edit song information with WMP11 18 Install software 8 Format GoGear Opus with WMP11 19 Connect and charge 8 Connect GoGear Opus to a computer 8 6 Music 20 Battery level indication 8 Listen to music 20 Battery level indication 9 Find your music 20 Disconnect GoGear Opus safely 9 Delete music tracks 20 Turn GoGear Opus on and off 9 Automatic standby and shut-down 9 7 Audiobooks 21 Add audiobooks to GoGear Opus 21 4 Use GoGear Opus to carry files 10 Audiobook controls 21 Select audiobook by book title 21 Adjust audiobook play speed 22 5 Windows Media Player 11 Add a bookmark in an audiobook 22 (WMP11) 11 Find a bookmark in an audiobook 22 Install Windows Media Player 11 Delete a bookmark in an audiobook 22 (WMP11) 11 Transfer music and picture files to WMP11 library 11 8 Video 23 Switch between music and pictures Download, convert and transfer library -
Audio Coding for Digital Broadcasting
Recommendation ITU-R BS.1196-7 (01/2019) Audio coding for digital broadcasting BS Series Broadcasting service (sound) ii Rec. ITU-R BS.1196-7 Foreword The role of the Radiocommunication Sector is to ensure the rational, equitable, efficient and economical use of the radio- frequency spectrum by all radiocommunication services, including satellite services, and carry out studies without limit of frequency range on the basis of which Recommendations are adopted. The regulatory and policy functions of the Radiocommunication Sector are performed by World and Regional Radiocommunication Conferences and Radiocommunication Assemblies supported by Study Groups. Policy on Intellectual Property Right (IPR) ITU-R policy on IPR is described in the Common Patent Policy for ITU-T/ITU-R/ISO/IEC referenced in Resolution ITU-R 1. Forms to be used for the submission of patent statements and licensing declarations by patent holders are available from http://www.itu.int/ITU-R/go/patents/en where the Guidelines for Implementation of the Common Patent Policy for ITU-T/ITU-R/ISO/IEC and the ITU-R patent information database can also be found. Series of ITU-R Recommendations (Also available online at http://www.itu.int/publ/R-REC/en) Series Title BO Satellite delivery BR Recording for production, archival and play-out; film for television BS Broadcasting service (sound) BT Broadcasting service (television) F Fixed service M Mobile, radiodetermination, amateur and related satellite services P Radiowave propagation RA Radio astronomy RS Remote sensing systems S Fixed-satellite service SA Space applications and meteorology SF Frequency sharing and coordination between fixed-satellite and fixed service systems SM Spectrum management SNG Satellite news gathering TF Time signals and frequency standards emissions V Vocabulary and related subjects Note: This ITU-R Recommendation was approved in English under the procedure detailed in Resolution ITU-R 1. -
Pre-Roll & Mid-Roll Video
Pre-roll & Mid-roll Video 1/2 THIRD PARTY ALL ASSETS BELOW ARE REQUIRED VAST SPECIFICATIONS TO BE PRESENT IN THE VAST TAG Not available for live stream sponsorships or feature sponsorships. All assets for sponsored Bit rate Codecs accepted Min dimensions Max file size Use cases content must use the "Network 10 Hosted Video In-Stream Ad with Companion" specifications. Mezzanine File 15–30 Mbps H.264 1920x1080 1.7 GB Required for SSAI Aspect ratio Format (High profile) Environments 16:9 Video will auto-scale correctly Frame Rate: 24 :15 – 4.5MB High Codec Constant frame rate only 2,100 kbps H.264 Mezzanine File - .mov +/- 50 kbps (High profile) 1024x576 :30 – 9MB bandwidth (H.264 High Profile) No de-interlacing with :18 – 18MB users no frame blending mp4 (high profile) :15 – 3.5MB Standard asset Remove any pull-down 1,500 kbps H.264 +/- 50 kbps (High profile) 960x540 :30 – 7MB for most users webm (VP8 or VP9) added for broadcast :18 – 14MB and pre roll Duration Audio :15 – 1MB Low 750 kbps H.264 768x432 :30 – 2MB bandwidth Network 10 accepts a variety of length Mezzanine file: 2 Channels only, AAC +/- 50 kbps (High profile) :18 – 4MB users creatives, standards include :6*, :15, :30, Codec, 192 KBPS minimum, 16 or 24 bit Available on :60*, :90*. only, 48 kHz Sample Rate. :15 – 4.5MB High 375 kbps H.264 Any tag submitted must contain creative mp4 assets: 2 Channels only, AAC Codec, +/- 50 kbps (High profile) 640x360 :30 – 9MB bandwidth of all the same length. 192 KBPS minimum, 16 or 24 bit only, 48 :18 – 18MB users kHz Sample Rate. -
(A/V Codecs) REDCODE RAW (.R3D) ARRIRAW
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format. -
Opus, a Free, High-Quality Speech and Audio Codec
Opus, a free, high-quality speech and audio codec Jean-Marc Valin, Koen Vos, Timothy B. Terriberry, Gregory Maxwell 29 January 2014 Xiph.Org & Mozilla What is Opus? ● New highly-flexible speech and audio codec – Works for most audio applications ● Completely free – Royalty-free licensing – Open-source implementation ● IETF RFC 6716 (Sep. 2012) Xiph.Org & Mozilla Why a New Audio Codec? http://xkcd.com/927/ http://imgs.xkcd.com/comics/standards.png Xiph.Org & Mozilla Why Should You Care? ● Best-in-class performance within a wide range of bitrates and applications ● Adaptability to varying network conditions ● Will be deployed as part of WebRTC ● No licensing costs ● No incompatible flavours Xiph.Org & Mozilla History ● Jan. 2007: SILK project started at Skype ● Nov. 2007: CELT project started ● Mar. 2009: Skype asks IETF to create a WG ● Feb. 2010: WG created ● Jul. 2010: First prototype of SILK+CELT codec ● Dec 2011: Opus surpasses Vorbis and AAC ● Sep. 2012: Opus becomes RFC 6716 ● Dec. 2013: Version 1.1 of libopus released Xiph.Org & Mozilla Applications and Standards (2010) Application Codec VoIP with PSTN AMR-NB Wideband VoIP/videoconference AMR-WB High-quality videoconference G.719 Low-bitrate music streaming HE-AAC High-quality music streaming AAC-LC Low-delay broadcast AAC-ELD Network music performance Xiph.Org & Mozilla Applications and Standards (2013) Application Codec VoIP with PSTN Opus Wideband VoIP/videoconference Opus High-quality videoconference Opus Low-bitrate music streaming Opus High-quality music streaming Opus Low-delay -
Preview - Click Here to Buy the Full Publication
This is a preview - click here to buy the full publication IEC 62481-2 ® Edition 2.0 2013-09 INTERNATIONAL STANDARD colour inside Digital living network alliance (DLNA) home networked device interoperability guidelines – Part 2: DLNA media formats INTERNATIONAL ELECTROTECHNICAL COMMISSION PRICE CODE XH ICS 35.100.05; 35.110; 33.160 ISBN 978-2-8322-0937-0 Warning! Make sure that you obtained this publication from an authorized distributor. ® Registered trademark of the International Electrotechnical Commission This is a preview - click here to buy the full publication – 2 – 62481-2 © IEC:2013(E) CONTENTS FOREWORD ......................................................................................................................... 20 INTRODUCTION ................................................................................................................... 22 1 Scope ............................................................................................................................. 23 2 Normative references ..................................................................................................... 23 3 Terms, definitions and abbreviated terms ....................................................................... 30 3.1 Terms and definitions ............................................................................................ 30 3.2 Abbreviated terms ................................................................................................. 34 3.4 Conventions ......................................................................................................... -
Google Chrome Browser Dropping H.264 Support 14 January 2011, by John Messina
Google Chrome Browser dropping H.264 support 14 January 2011, by John Messina with the codecs already supported by the open Chromium project. Specifically, we are supporting the WebM (VP8) and Theora video codecs, and will consider adding support for other high-quality open codecs in the future. Though H.264 plays an important role in video, as our goal is to enable open innovation, support for the codec will be removed and our resources directed towards completely open codec technologies." Since Google is developing the WebM technology, they can develop a good video standard using open source faster and better than a current standard video player can. The problem with H.264 is that it cost money and On January 11, Google announced that Chrome’s the patents for the technologies in H.264 are held HTML5 video support will change to match codecs by 27 companies, including Apple and Microsoft supported by the open source Chromium project. and controlled by MPEG LA. This makes H.264 Chrome will support the WebM (VP8) and Theora video expensive for content owners and software makers. codecs, and support for the H.264 codec will be removed to allow resources to focus on open codec Since Apple and Microsoft hold some of the technologies. patents for the H.264 technology and make money off the licensing fees, it's in their best interest not to change the technology in their browsers. (PhysOrg.com) -- Google will soon stop supporting There is however concerns that Apple and the H.264 video codec in their Chrome browser Microsoft's lack of support for WebM may impact and will support its own WebM and Ogg Theora the Chrome browser. -
Qoe Based Comparison of H.264/AVC and Webm/VP8 in Error-Prone Wireless Networkqoe Based Comparison of H.264/AVC and Webm/VP8 In
QoE based comparison of H.264/AVC and WebM/VP8 in an error-prone wireless network Omer Nawaz, Tahir Nawaz Minhas, Markus Fiedler Department of Technology and Aesthetics (DITE) Blekinge Institute of Technology Karlskrona, Sweden fomer.nawaz, tahir.nawaz.minhas, markus.fi[email protected] Abstract—Quality of Experience (QoE) management is a prime the subsequent inter-frames are dependent will result in more topic of research community nowadays as video streaming, quality loss as compared to lower priority frame. Hence, the online gaming and security applications are completely reliant traditional QoS metrics simply fails to analyze the network on the network service quality. Moreover, there are no standard models to map Quality of Service (QoS) into QoE. HTTP measurement’s impact on the end-user service satisfaction. media streaming is primarily used for such applications due The other approach to measure the user-satisfaction is by to its coherence with the Internet and simplified management. direct interaction via subjective assessment. But the downside The most common video codecs used for video streaming are is the time and cost associated with these qualitative subjective H.264/AVC and Google’s VP8. In this paper, we have analyzed assessments and their inability to be applied in real-time the performance of these two codecs from the perspective of QoE. The most common end-user medium for accessing video content networks. The objective measurement quality tools like Mean is via home based wireless networks. We have emulated an error- Squared Error (MSE), Peak signal-to-noise ratio (PSNR), prone wireless network with different scenarios involving packet Structural Similarity Index (SSIM), etc. -
Codec Is a Portmanteau of Either
What is a Codec? Codec is a portmanteau of either "Compressor-Decompressor" or "Coder-Decoder," which describes a device or program capable of performing transformations on a data stream or signal. Codecs encode a stream or signal for transmission, storage or encryption and decode it for viewing or editing. Codecs are often used in videoconferencing and streaming media solutions. A video codec converts analog video signals from a video camera into digital signals for transmission. It then converts the digital signals back to analog for display. An audio codec converts analog audio signals from a microphone into digital signals for transmission. It then converts the digital signals back to analog for playing. The raw encoded form of audio and video data is often called essence, to distinguish it from the metadata information that together make up the information content of the stream and any "wrapper" data that is then added to aid access to or improve the robustness of the stream. Most codecs are lossy, in order to get a reasonably small file size. There are lossless codecs as well, but for most purposes the almost imperceptible increase in quality is not worth the considerable increase in data size. The main exception is if the data will undergo more processing in the future, in which case the repeated lossy encoding would damage the eventual quality too much. Many multimedia data streams need to contain both audio and video data, and often some form of metadata that permits synchronization of the audio and video. Each of these three streams may be handled by different programs, processes, or hardware; but for the multimedia data stream to be useful in stored or transmitted form, they must be encapsulated together in a container format.