PCM-3200 PC/104 Sound Module
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Sound Blaster AWE 32/64 HOWTO
Sound Blaster AWE 32/64 HOWTO di Marcus Brinkmann < [email protected] > v1.2, 11 gennaio 1998, tradotto il 2 agosto 1998 Questo documento descrive come installare e configurare una Soundblaster 32 (SB AWE 32, SB AWE 64) della Creative Labs inc. sotto Linux utilizzando l’Awe Sound Driver Extension scritto da Takashi Iwai. Viene trattato inoltre l’utilizzo di tools e player particolari per la serie AWE della SB. Il sistema operativo di riferimento utilizzato per questo HOWTO `eDebian GNU/Linux System, ma dovrebbe funzionare su ogni altra distribuzione Linux. Traduzione di Samuele Tonon< Samuele Tonon > Contents 1 Introduzione 2 1.1 Ringraziamenti ............................................ 2 1.2 Nota per la versione italiana ..................................... 2 1.3 Politica di distribuzione ....................................... 2 2 Prima di iniziare 3 2.1 Introduzione .............................................. 3 2.2 Note generali sulle schede SB AWE ................................. 3 2.3 Note sulle schede PnP (Plug and Play) ............................... 3 2.4 Note generali sul caricamento dei moduli del kernel ........................ 4 2.5 Note generali sui driver sonori del kernel .............................. 4 3 Come installare il supporto SB AWE per il suono 5 3.1 Requisiti ................................................ 5 3.2 Iniziamo ................................................ 5 3.3 Compilare il kernel .......................................... 6 3.4 Riavvio ............................................... -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
Magazyn Dragonia
Numer 19 – 2008 Wywiad z Jono Baconem z Canonical Jono Bacon to brytyjski pisarz, dzien- nikarz, twórca oprogramowania, filan- trop i adwokat ruchu wolnego opro- gramowania. [. ] Człowiek o wielu pasjach, obecnie także specjalista do spraw społeczności w Canonical. Za- praszamy do lektury wywiadu, które- go udzielił nam dosłownie parę dni te- mu. Całość na stronie 48 GIMP – retusz zdjęć Tekst ten rozpoczyna serię artyku- łów o tworzeniu grafiki w programie GIMP, która przede wszystkim będzie poświęcona obróbce zdjęć. Całość na stronie 36 Poznajemy Dosbox Wielu sporo słyszało o emulatorze sys- temu MS DOS, jakim jest Dosbox. Wie- lu miało okazję z niego już korzystać, jednak bardzo wielu użytkowników odstrasza jego z pozoru trudna kon- figuracja. [. ] Całość na stronie9 Wstępniak Spis treści Drodzy Czytelnicy System Tegoroczna zima nie rozpieszcza amato- GNU/cośtam...................................3 rów białego szaleństwa. Mam nadzieję, że ERP5 zgodny z SUSE Linux..............................7 lektura bieżącego numeru uśmierzy żal za Mandriva Xtreme dla użytkowników Windows – Xtreme Studio dla początkujących...........8 ośnieżonymi stokami, a jest co czytać! Poznajemy Dosbox – część pierwsza...........................9 Polecam artykuł GNU/cośtam, którego lek- Software tura pozwala na inne spojrzenie na systemy LATEX - piszemy pracę magisterską, ciąg dalszy........................ 18 operacyjne. Można rzec, że kończy wojny po- Torrentflux.................................... 24 między dystrybucjami, ale kto wie, czy nie Baza pod kontrolą konsoli – część 6........................... 28 będzie zarzewiem wojny o jedynie słuszne środowisko. Zaawansowana konfiguracja serwera WWW – część 5..................... 31 Początkujący czytelnicy również znajdą LightZone – kombajn dla fotografa?........................... 33 coś dla siebie, szczegóły w numerze. GIMP – retusz zdjęć – część 1............................. 36 Gdy wrócicie z ferii i urlopów artykuły Programowanie o obróbce zdjęć będą jak znalazł. -
Linux Hardware Compatibility HOWTO
Linux Hardware Compatibility HOWTO Steven Pritchard Southern Illinois Linux Users Group [email protected] 3.1.5 Copyright © 2001−2002 by Steven Pritchard Copyright © 1997−1999 by Patrick Reijnen 2002−03−28 This document attempts to list most of the hardware known to be either supported or unsupported under Linux. Linux Hardware Compatibility HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Notes on binary−only drivers...........................................................................................................1 1.2. Notes on commercial drivers............................................................................................................1 1.3. System architectures.........................................................................................................................1 1.4. Related sources of information.........................................................................................................2 1.5. Known problems with this document...............................................................................................2 1.6. New versions of this document.........................................................................................................2 1.7. Feedback and corrections..................................................................................................................3 1.8. Acknowledgments.............................................................................................................................3 -
Alsa-Sound-Mini-HOWTO
Alsa−sound−mini−HOWTO Alsa−sound−mini−HOWTO Table of Contents Alsa−sound−mini−HOWTO..............................................................................................................................1 Valentijn Sessink valentyn@alsa−project.org.........................................................................................1 1. Introduction..........................................................................................................................................1 2. NOWTO − a quick install guide..........................................................................................................1 3. Before you start....................................................................................................................................1 4. How to install ALSA sound drivers.....................................................................................................1 5. Loading the driver................................................................................................................................1 6. Testing and using.................................................................................................................................2 7. Tips and Troubleshooting....................................................................................................................2 1. Introduction..........................................................................................................................................2 1.1 Acknowledgments..............................................................................................................................2 -
Linux Hardware Compatibility HOWTO Linux Hardware Compatibility HOWTO
Linux Hardware Compatibility HOWTO Linux Hardware Compatibility HOWTO Table of Contents Linux Hardware Compatibility HOWTO........................................................................................................1 Patrick Reijnen, <[email protected] (remove both "antispam.")>..1 1.Introduction...........................................................................................................................................1 2.Computers/Motherboards/BIOS...........................................................................................................1 3.Laptops..................................................................................................................................................1 4.CPU/FPU..............................................................................................................................................1 5.Memory.................................................................................................................................................1 6.Video cards...........................................................................................................................................2 7.Controllers (hard drive).........................................................................................................................2 8.Controllers (hard drive RAID)..............................................................................................................2 9.Controllers (SCSI)................................................................................................................................2 -
Le Linux Sound-HOWTO
Le Linux Sound-HOWTO Jeff Tranter, [email protected] , traduction fran¸caisede Ga¨elDuval (version 1.18) [email protected] v1.19, 23 janvier 1998 - mis `ajour en d´ecembre 1998. Ce document d´ecrit comment le son est g´er´epar Linux. Il ´enum`ereles diff´erentsmat´erielssupport´es, d´ecrit comment configurer les pilotes dans le noyau, et r´epond aux questions les plus fr´equentes. Son but est de permettre aux nouveaux utilisateurs de profiter du son rapidement, et de d´esengorger le trafic Usenet. Contents 1 Introduction 3 1.1 Remerciements ............................................ 3 1.2 Versions ant´erieures ......................................... 3 1.3 Nouvelles versions de ce document ................................. 5 1.4 Retour d’informations... ....................................... 5 1.5 Ce document : politique de distribution .............................. 5 2 La technologie des cartes-son 6 3 Mat´eriel support´e 7 3.1 Les cartes son ............................................. 7 3.2 Des pilotes son alternatifs ...................................... 9 3.3 Le haut-parleur du PC ........................................ 10 3.4 Le port parall`ele ........................................... 10 4 L’installation 10 4.1 L’installation de la carte son ..................................... 11 4.2 La configuration du noyau ...................................... 11 4.3 La cr´eation des Fichiers sp´eciaux des P´eriph´eriques ........................ 15 4.4 D´emarrage de Linux et Test de l’Installation ............................ 16 4.5 Probl`emes rencontr´es ......................................... 18 4.5.1 Premier point : Soyez certain que vous utilisez vraiment votre noyau fraˆıchement compil´e! ........................................... 18 4.5.2 Deuxi`eme point : Soyez sˆurque les pilotes son du noyau y sont bien inclus ...... 18 4.5.3 Troisi`eme point : Est-ce que le noyau a bien d´etect´evotre carte son pendant le d´emarrage ? ......................................... -
Emulatie Van Videogames
KATHOLIEKE UNIVERSITEIT LEUVEN FACULTEIT SOCIALE WETENSCHAPPEN DEPARTEMENT COMMUNICATIEWETENSCHAP EMULATIE VAN VIDEOGAMES Onderzoek naar het gebruik en de kennis van emulatie bij de Leuvense studenten Promotor : Prof. Dr. G. DE MEYER VERHANDELING Verslaggever : Drs. J. MINNEBO aangeboden tot het verkrijgen van de graad van Licentiaat in de Communicatiewetenschappen door Stefan CREEMERS academiejaar 2002-2003 KATHOLIEKE UNIVERSITEIT LEUVEN FACULTEIT SOCIALE WETENSCHAPPEN DEPARTEMENT COMMUNICATIEWETENSCHAP EMULATIE VAN VIDEOGAMES Onderzoek naar het gebruik en de kennis van emulatie bij de Leuvense studenten Promotor : Prof. Dr. G. DE MEYER VERHANDELING Verslaggever : Drs. J. MINNEBO aangeboden tot het verkrijgen van de graad van Licentiaat in de Communicatiewetenschappen door Stefan CREEMERS academiejaar 2002-2003 Inhoud Lijst van tabellen vi Lijst van figuren viii Lijst van afkortingen x Voorwoord xi Inleiding 1 DEEL 1: Introductie en sociale aspecten van emulatie 3 1. Definities en domeinbepaling 4 1.1. Domein 4 1.2. Werking van emulator en ROM 5 1.3. Werkdefinities 7 1.4. Toepassingsgraad en impact van emulatie 7 1.4.1. Technologische factor: technology push vanwege het Internet 9 1.4.2. De economische factor: het bedrijfsleven 10 1.4.3. De politieke factor: juridische bescherming van videogames 10 1.4.4. Sociaal-culturele factor 11 1.5. Geschiedenis en huidige situatie van het emulatielandschap 12 1.6. Wetenschappelijke literatuur 12 2. Bourdieu in de emu scene 13 2.1. Theoretisch kader 13 2.2. Emu scene als cultuur 19 2.2.1. Kapitaal 19 2.2.2. Klasse 21 2.2.3. Habitus 22 2.2.4. Veld 23 2.2.5. Sociale ruimte 25 3. -
Linux Hardware Compatibility HOWTO
Linux Hardware Compatibility HOWTO Steven Pritchard Southern Illinois Linux Users Group / K&S Pritchard Enterprises, Inc. <[email protected]> 3.2.4 Copyright © 2001−2007 Steven Pritchard Copyright © 1997−1999 Patrick Reijnen 2007−05−22 This document attempts to list most of the hardware known to be either supported or unsupported under Linux. Copyright This HOWTO is free documentation; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free software Foundation; either version 2 of the license, or (at your option) any later version. Linux Hardware Compatibility HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Notes on binary−only drivers...........................................................................................................1 1.2. Notes on proprietary drivers.............................................................................................................1 1.3. System architectures.........................................................................................................................1 1.4. Related sources of information.........................................................................................................2 1.5. Known problems with this document...............................................................................................2 1.6. New versions of this document.........................................................................................................2 -
Open Sound Systemtm
Open Sound SystemTM Programmer's Guide Version 1.11 Copyright © 1999-2000, 4Front Technologies Linux is a registered trademark of Linus Torvalds. All other trademarks and copyrights referred to are the property of their respective owners. Revision 1.0 Jan 5 2000 Written by Jeff Tranter Revision 1.1 Jun 5 2000 by Hannu Savolainen Revision 1.11 Nov 7 2000 by Hannu Savolainen 4Front Technologies 4035 Lafayette Place, Unit F Culver City, CA 90232 USA Telephone: (310) 202-8530 Fax: (310) 202-0496 E-mail: [email protected] WWW: http://www.opensound.com While every precaution has been taken in the preparation of this manual, 4Front Technologies assumes no responsibility for errors or omissions or for damages resulting from the use of the 2 information contained herein. 3 Table of Contents .............................................................................3 Table of Contents ..............................................................4 .............................................................................8 Introduction ..................................................................9 Background ............................................................9 OSS API Basics ........................................................10 Device Files Supported by OSS ............................................10 /dev/mixer ......................................................11 /dev/sndstat .....................................................11 /dev/dsp and /dev/audio ............................................11 /dev/sequencer -
Fabien Sanglard
GAME ENGINE BLACK BOOK DOOM FABIEN SANGLARD 1 Copyright In order to illustrate how the DOOM game engine works, a few screenshots, images, sprites, and textures belonging to and copyrighted by id Software are reproduced in this book. The following items are used under the "fair use" doctrine: 1. All in-game screenshots, title screen. 2. All in-game menu screenshots. 3. All 3D sequence textures. 4. All 3D sequence sprites. 5. All screenshots of DOOM. 6. DOOM name. Photographs with "ROME.RO" watermark belong to John Romero and are reproduced with his authorization. DOOM Survivor’s Strategies & Secrets essays are copyrighted by Jonathan Mendoza and reproduced with his authorization. 3 Acknowledgments Many people helped completing this book. Many thanks are due: To John Carmack, John Romero, and Dave Taylor for sharing their memories of DOOM development and answering my many questions. To people who kindly devoted time to the painful proofreading process, Aurelien Sanglard, Jim Leonard, Dave Taylor, Jonathan Dowland, Christopher Van Der Westhuizen, Eluan Miranda, Luciano Dadda, Mikhail Naganov, Leon Sodhi, Olivier Cahagne, Andrew Stine, and John Corrado. To Simon Howard, for not only proofreading but also sending pull requests to the git repo. His efforts saved countless hours at a time where the deadline was concernedly close. To Jim Leonard who once again volunteered his time and encyclopedic knowledge of audio hardware and software (the Roland section was heavily based on his articles). To Foone Turing who volunteered his fleet of 386s, 486s, and ISA/VLB VGA cards to ac- curately benchmark DOOM. To Andrew Stine, founder of doomworld.com, for sharing his encyclopedic knowledge of DOOM and putting me in touch with the right people. -
Bonus Content
0672328755_Bonus_Overview.qxd 6/27/06 5:09 PM Page 1 FreeBSD 6 Unleashed Michael Urban Brian Tiemann ISBN: 0-672-32875-5 Copyright © 2006 by Sams Publishing www.samspublishing.com BONUS CONTENT Chapter 30 Network Security PDF:799 Chapter 31 Virtual Private Networks (VPNs) PDF:845 Chapter 32 The Domain Name Server PDF:861 Chapter 33 The Network Filesystem (NFS) PDF:883 Chapter 34 File and Print Sharing with Microsoft Windows PDF:895 Chapter 35 Dynamic Host Configuration Protocol (DHCP) PDF:911 Appendix A Command Reference and Configuration File Reference PDF:921 Appendix B Hardware Compatibility Lists PDF:929 Appendix C Troubleshooting Installation and Boot Problems PDF:945 Appendix D Sources for More Information PDF:951 36_0672328755_ch30.qxd 5/9/06 4:51 PM Page 799 CHAPTER 30 IN THIS CHAPTER • Choosing a Security Model Network Security Based on Your Security Risks • Security Models • The Security Risks You Face System security is arguably the most important part of any administrator’s job, whether it applies to a Windows • Password Policies server, a commercial UNIX system, Linux, or FreeBSD. More • Avoiding Problems with books have probably been written about security issues Clear-Text Services than about any other topic—and with good reason. It’s an immensely complex subject, but one that’s crucially impor- • Securing Terminal Traffic (SSH) tant to the success of a networked system. Although this • Securing Email Services (POP3 chapter can’t cover every facet of system security, it offers a good, general overview of the topic and includes informa- and IMAP) tion on all critical aspects of the topic.