OUR THOUGHTS on the WALT DISNEY COMPANY May 7Th, 2015

Total Page:16

File Type:pdf, Size:1020Kb

OUR THOUGHTS on the WALT DISNEY COMPANY May 7Th, 2015 EXETER TRUST BUILDING THE FOUNDATION OF YOUR FINANCIAL FUTURE OUR THOUGHTS ON THE WALT DISNEY COMPANY May 7th, 2015 Basic Information The Disney Brothers Cartoon Studio was founded on October 16, 1923 by Walt and Roy Disney. Now known as the Walt Disney Company, the studio is one of the largest entertainment and media enterprises in the world. There are five business segments: media networks, parks and resorts, studio entertainment, consumer products, and interactive media. Disney is headquartered in Burbank, California. Charts Below is a chart showing the performance over one year. The S&P 500 Index performance is also shown for comparison. Exeter Trust Corporation 7945 MacArthur Boulevard Suite 218 Cabin John MD 20818 Voice 301-652-1212 [email protected] Fax 240-396-6652 EXETER TRUST BUILDING THE FOUNDATION OF YOUR FINANCIAL FUTURE Our Thoughts Disney is already extremely successful. The reason they are poised to do even better in the future is by way of two large acquisitions they made in the last six years: Marvel Entertainment and Lucasfilm. The Marvel Cinematic Universe, a subsidiary of Marvel Entertainment, has been immensely successful since it began in 2008. Disney bought it in December 2009. It has since grown into the United States’ highest grossing film series at $7.4 billion in total box office revenue since inception. Internationally, it is second to the Harry Potter movies by only $400 million. The movies have done so well that Marvel is planning to release eleven more over the next four years. Success at the box office carries over from Disney’s studio entertainment segment into the other four segments as well. All of the merchandise and multimedia that coincide with the release of each movie is additional revenue. Disney also acquired Lucasfilm in 2014. Lucasfilm is the creating studio of the fifth highest grossing film series, Star Wars. The studio will be releasing the first Star Wars movie in a decade later this year which will be followed by several more. Disney essentially has two massive film series on their hands with unlimited opportunity. We believe Disney is a very valuable long term investment. Tommy Chapman Financial Analyst Page 2.
Recommended publications
  • 2019 CSR Report
    2019 CORPORATE SOCIAL RESPONSIBILITY UPDATE Table of Contents 3 LETTER FROM OUR EXECUTIVE CHAIRMAN 21 CONTENT & PRODUCTS 4 OUR BUSINESS 26 SOCIAL IMPACT 5 OUR APPROACH AND GOVERNANCE 32 LOOKING AHEAD 7 ENVIRONMENT 33 DATA AND PERFORMANCE FY19 Highlights and Recognition ........ 34 12 WORKFORCE FY19 Performance on Targets .............. 35 FY19 Data Table ..................................... 36 18 SUPPLY CHAIN LABOR STANDARDS Sustainable Development Goals ......... 39 Global Reporting Initiative Index ......... 40 Intro Our Approach and Governance Environment Workforce Supply Chain Labor Standards Content & Products Social Impact Looking Ahead Data and Performance 2 LETTER FROM OUR EXECUTIVE CHAIRMAN through our Disney Aspire program, our nation’s At Disney, we also strive to have a positive impact low-carbon fuel sources, renewable electricity, and most comprehensive corporate education in our communities and on the world. This past year, natural climate solutions. I’m particularly proud of investment program, which gives employees the continuing a cause that dates back to Walt Disney the new 270-acre, 50+-megawatt solar facility that ability to pursue higher education, free of charge. himself, we took the next steps in our $100 million we brought online in Orlando. This new facility is This past year, more than half of our 94,000-plus commitment to deliver comfort and inspiration to able to generate enough clean energy to power hourly employees in the U.S. took the initial step to families with children facing serious illness using the two of the four theme parks at Walt Disney World, participate in Disney Aspire, and more than 12,000 powerful combination of our beloved characters reducing tens of thousands of tons of greenhouse enrolled in classes.
    [Show full text]
  • THE DISNEY COMPANY | Disney, Lucasfilm, Marvel, Pixar, Touchstone
    THE DISNEY COMPANY | Disney, Lucasfilm, Marvel, Pixar, Touchstone Smoking in Movies The Walt Disney Company actively limits the depiction of smoking in movies marketed to youth. Our practices currently include the following: • Disney has determined not to depict cigarette smoking in movies produced by it after 2015 (2007 in the case of Disney branded movies) and distributed under the Disney, Pixar, Marvel or Lucasfilm labels, that are rated G, PG or PG-13, except for scenes that: . depict a historical figure who may have smoked at the time of his or her life; or . portray cigarette smoking in an unfavorable light or emphasize the negative consequences of smoking. • Disney policy prohibits product placement or promotion deals with respect to tobacco products for any movie it produces and Disney includes a statement to this effect on any movie in which tobacco products are depicted for which Disney is the sole or lead producer. • Disney will place anti-smoking public service announcements on DVDs of its new and newly re-mastered titles rated G, PG or PG-13 that depict cigarette smoking. • Disney will work with theater owners to encourage the exhibition of an anti-smoking public service announcement before the theatrical exhibition of any of its movies rated G, PG or PG-13 that depicts cigarette smoking. • Disney will include provisions in third-party distribution agreements for movies it distributes that are produced by others in the United States and for which principal photography has not begun at the time the third-party distribution agreement is signed advising filmmakers that it discourages depictions of cigarette smoking in movies that are rated G, PG or PG-13.
    [Show full text]
  • Intelligent Business
    Intelligent Business Walt Disney buys Marvel Entertainment Of mouse and X-Men Sep 3rd 2009 | NEW YORK From The Economist print edition Will Disney's latest acquisition prove as Marvellous as it appears? NOT even the combined powers of Spiderman, Iron Man, the Incredible Hulk, Captain America and the X-Men could keep The Mouse at bay. On August 31st Walt Disney announced it was buying Marvel Entertainment for $4 billion, just days after the comic- book publisher had celebrated 70 glorious years of independence, during which it had created many of the most famous cartoon characters not invented by Disney itself. In fact, Marvel did not put up much of a fight, accepting what most analysts think was a generous price. Disney will get access both to Marvel's creative minds and— potentially far more valuable in an age when familiar stories rule the box office—an archive containing around 5,000 established characters, only a fraction of which have yet made the move from paper to the silver screen. Marrying Marvel's characters with Disney's talent for making money from successful franchises is a good idea. In recent years Disney has proved the undisputed master at Disney is bringing the exploiting the same basic content through multiple channels, including films, websites, commercial heft video games, merchandising, live shows and theme parks. The edgier, darker Marvel characters should fill a hole in Disney's much cuddlier portfolio. This currently covers most people from newborn babies, through the addictive "Baby Einstein" DVDs (popularly known as "baby crack"), to adults, through its Touchstone label.
    [Show full text]
  • Turner Classic Movies, Walt Disney World Resort and the Walt Disney Studios Team up to Share Stories Centered on Classic Film
    Nov. 26, 2014 Turner Classic Movies, Walt Disney World Resort and The Walt Disney Studios Team Up to Share Stories Centered on Classic Film Features Include New TCM Integration in Theme Park Attraction and On-Air Showcase of Disney Treasures Turner Classic Movies (TCM) today announced new strategic relationships with Walt Disney World Resort and The Walt Disney Studios to broaden its reach in family entertainment with joint efforts centered on classic film. At Disney's Hollywood Studios, the "The Great Movie Ride" Attraction highlights some of the most famous film moments in silver screen history and is set to receive a TCM-curated refresh of the pre-show and the finale. TCM branding will be integrated into the attraction's marquee as well as banners, posters and display windows outside the attraction. In the queue line, families will enjoy new digital movie posters and will watch a new pre-ride video with TCM host Robert Osborne providing illuminating insights from the movies some of which guests will experience during the ride. The finale will feature an all-new montage of classic movie moments. After guests exit the attraction, they will have a photo opportunity with a classic movie theme. The TCM-curated refresh is set to launch by spring. As part of the relationship with The Walt Disney Studios, TCM will launch Treasures from the Disney Vault, a recurring on-air showcase that will include such live-action Disney features as Treasure Island (1950), Darby O'Gill and the Little People (1959) and Pollyanna (1960); animated films like The Three Caballeros (1944) and The Adventures of Ichabod and Mr.
    [Show full text]
  • Marvel Entertainment LLC FACT SHEET
    Marvel Entertainment LLC FACT SHEET FOUNDED PRODUCTS & SERVICES June 1998 Publishing: comics, trade paperbacks, advertising, custom project HISTORY • Licensing: portfolio of characters (Food, cloth, accessories, and more) Marvel Entertainment, LLC was formerly and toy licensing and production known as Marvel Enterprises, Inc. and • Film Production: motion pictures, changed its name to Marvel Entertainment, direct to videos, television, and video LLC in September 2005. As of December 31, games 2009, Marvel Entertainment, LLC operates as a subsidiary of The Walt Disney WEBSITE Company. www.marvel.com CORPORATE PROFILE AWARRDS Headquarter: Oscar Awards New York City, New York Nominations Annual Revenue Iron Man (2008) Disney Studio Entertainment 2014 Revenue: • Best Visual Effects 7,278 million • Best Sound Editing Iron Man 2 (2010) Number of Employees: • Best Visual Effects Over 250 employees The Avengers (2012) • Best Visual Effects MISSION STATEMENT Iron Man 3 (2013) • Best Visual Effects Our mission to expand enables our legends Captain America: The Winter Solider like Thor and The X-Men to come to life in (2014) unexpected ways. We also want to resonate • Best Visual Effects with people today and to evolve with X-Men: Days of Future Past (2014) generations to come. • Best Visual Effects Guardians of the Galaxy (2014) LEADERSHIP • Best Visual Effects • Best Makeup and Hairstyling Isaac Perlmutter CEO Learn more about Marvel Entertainment’s numerous awards at Alan Fine http://marvel.disneycareers.com/en/about-marvel/over President view/ Kevin Feige President of Production – Marvel Studios MARVEL CINEMATIC UNIVERSE PHASES POSITION See Official Timeline for Phase 1 to Phase 3 - FORTUNE named Marvel one of the on the next page.
    [Show full text]
  • Disney and Lucasfilm Celebrate Iconic Heroes from a Galaxy Far, Far Away...With Star Wars Forces of Destiny
    Disney and Lucasfilm Celebrate Iconic Heroes from a Galaxy Far, Far Away...with Star Wars Forces of Destiny April 13, 2017 Micro-series of original, animated shorts will focus on untold stories of everyday heroism that shape the destinies of Rey, Jyn Erso, Sabine Wren, Princess Leia, Ahsoka Tano and others Daisy Ridley, Felicity Jones, Tiya Sircar, Ashley Eckstein and Lupita Nyong'o reprise their roles for new series launching in July Books, apparel and toys including new ‘Adventure Figures' from Hasbro launching this summer GLENDALE, Calif.--(BUSINESS WIRE)-- Disney and Lucasfilm today announced Star Wars Forces of Destiny, a new initiative celebrating the inspiring stories of iconic heroes from across the Star Wars universe. An original series of animated shorts (each 2-3 minutes in length) will explore exciting, all new adventures of key characters including Rey, Jyn Erso, Sabine Wren, Princess Leia, Ahsoka Tano and others, ahead of books and a TV special later in the year. The stories will also be supported by a line of toys from Hasbro, including new ‘Adventure Figures' - a fusion between traditional dolls and action figures, creating a whole new way to play Star Wars. This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20170412006283/en/ "Star Wars Forces of Destiny is for anyone who has been inspired by Leia's heroism, Rey's courage, or Ahsoka's tenacity," said Kathleen Kennedy, President of Lucasfilm. "We're thrilled that so many of the original actors are reprising their roles in these shorts which capture the small moments and everyday decisions that shape who these characters are.
    [Show full text]
  • Star Wars Reads Activity
    ACTIVITY KIT 2020 © & TM 2020 LUCASFILM LTD. FIND THE WORD See how many words from Star Wars: Dark Legends you can find! PHANTOM HOWL SITH THE EXACTOR DARTH CALDOTH EXEGOL DARTH VADER THE DARK MIRROR NOCTYSS LUPAL THE GILDED CAGE DARTH SANGUISS SHISTAVANEN BLOOD MOON NIGHTSISTERS T S B Y M U N N B H M P U T N X H R L I U O O N V I H D H E B Y E E O C D D X U O A C E N G H U D T O P W N X R N C G A X U H Y A S D P L T N T R I V P J S G A R I M H T R O E L A L S Z P F R K S O O I M J D T S A Z E U R A M T O M S K E S Read on if you dare! J Y P V Q N K C I H N D T D I This unique in-world collection hallows L U N U G H A Y M R G R F C H the spooky tales and ghost stories that W H H U L X E M K H R I H A S would have kept young Luke and Leia O X I H E L O G E X E O N G I up at night. H S T E N Z B J Y Y M J R E J S I H T O D L A C H T R A D V S T D A R T H V A D E R T X Y DARK LEGENDS (DISNEY LUCASFILM PRESS) AVAILABLE NOW! #STARWARSREADS © & TM 2020 LUCASFILM LTD.
    [Show full text]
  • The Walt Disney Company: a Corporate Strategy Analysis
    The Walt Disney Company: A Corporate Strategy Analysis November 2012 Written by Carlos Carillo, Jeremy Crumley, Kendree Thieringer and Jeffrey S. Harrison at the Robins School of Business, University of Richmond. Copyright © Jeffrey S. Harrison. This case was written for the purpose of classroom discussion. It is not to be duplicated or cited in any form without the copyright holder’s express permission. For permission to reproduce or cite this case, contact Jeff Harrison at [email protected]. In your message, state your name, affiliation and the intended use of the case. Permission for classroom use will be granted free of charge. Other cases are available at: http://robins.richmond.edu/centers/case-network.html "Walt was never afraid to dream. That song from Pinocchio, 'When You Wish Upon a Star,' is the perfect summary of Walt's approach to life: dream big dreams, even hopelessly impossible dreams, because they really can come true. Sure, it takes work, focus and perseverance. But anything is possible. Walt proved it with the impossible things he accomplished."1 It is well documented that Walt Disney had big dreams and made several large gambles to propel his visions. From the creation of Steamboat Willie in 1928 to the first color feature film, “Snow White and the Seven Dwarves” in 1937, and the creation of Disneyland in Anaheim, CA during the 1950’s, Disney risked his personal assets as well as his studio to build a reality from his dreams. While Walt Disney passed away in the mid 1960’s, his quote, “If you can dream it, you can do it,”2 still resonates in the corporate world and operations of The Walt Disney Company.
    [Show full text]
  • A Time Series Study on Marvel from 2000 - 2009: Marvel’S Movies Impact Relative to Stock Price
    9th Global Business Conference February 7, 2015 De La Salle University, Manila, Philippines A Time Series Study on Marvel from 2000 - 2009: Marvel’s Movies Impact Relative to Stock Price Junius W. Yu De La Salle University [email protected] Abstract: Marvel studios have provided an interesting study for many business students particularly generating more than $1.5 billion box office receipts for the movie “Avengers” last 2012. Disney bought Marvel for $4.24 billion and the question arises from the valuation of the company relative to the acquisition price. The study focuses on Marvel Entertainment’s impact from movie releases relative to stock price. A time series analysis was used in gathering Marvel’s daily stock price changes from 2000 – 2009. This was also used in parallel to 20 movies released by Marvel within that time period. The behavior of the market was examined using the GARCH (Generalized Autoregressive Conditional Heteroskedasticity) model and the EWMA (Exponentially Weighted Moving Average). A linear regression was used in testing the hypothesis on whether gross sales of movies and movie release (development, pre-production, production, post-production and release) have any significant to changes in stock price. GARCH (1,1) was used to measure the outliers for the signaling effect relative to huge changes on the time series data. The data results provided no empirical evidences due to relatively large p- values; however the spike of increase in changes were identified due to the release of Spider- Man 2 in 2004 and Iron Man in 2008. The conclusion of the study reflected on the impact Marvel has on mainstream Hollywood perhaps not on the valuation, but the future business earnings it may generate in the next decade.
    [Show full text]
  • Business Model As a Tool of Strategic Management on the Example of the Company Marvel Entertainment
    Munich Personal RePEc Archive Business model as a tool of strategic management on the example of the Company Marvel Entertainment Misunova Hudakova, Ivana and Misun, Juraj University of Economics in Bratislava, Faculty of Business Management, Department of Management 2013 Online at https://mpra.ub.uni-muenchen.de/54475/ MPRA Paper No. 54475, posted 16 Mar 2014 15:13 UTC Podnikateľský model ako nástroj strategického manažmentu na príklade spoločnosti Marvel Entertainment Business Model as a Tool of Strategic Management on the Example of the Company Marvel Entertainment Ivana Mišúnová Hudáková1 – Juraj Mišún2 Kľúčové slová Marvel Entertainment, Walt Disney Company, predikcia vývoja, podnikateľský model, koncept Canvas Keywords Marvel Entertainment, Walt Disney Company, prediction of development, business model, Canvas concept JEL Klasifikácia M21, G34, L25, L82 Abstrakt V decembri 2009 ukončil mediálny koncern Disney prevzatie spoločnosti Marvel Entertainment, ktorá patrí k najväčším vydavateľom kreslených komiksov na svete. Obchod výrazne poznačil obe spoločnosti, ako aj filmový priemysel. Disney výrazne rozšíril svoju detskú cieľovú skupinu, ktorú doposiaľ tvorili hlavne dievčatá, keď prevzatím spoločnosti Marvel začal oslovovať aj chlapcov. Obrovskou konkurenčnou výhodou v turbulentnom zložitom a dynamickom podnikateľskom prostredí pre Marvel je a naďalej aj bude distribučná sieť mediálneho koncernu Disney a vstupenka do jeho parkov Disney Resorts. Cieľom príspevku je skúmať podnikateľský model podľa konceptu Canvas v spoločnosti Marvel a urobiť predikciu vývoja jednotlivých divízií v rámci jedného z najväčších mediálnych koncernov na svete. 1 Ing. Ivana Mišúnová Hudáková, PhD. Ekonomická univerzita v Bratislave, Fakulta podnikového manažmentu – Katedra manažmentu, Dolnozemská cesta 1, 852 35 Bratislava V. e-mail: [email protected] 2 Ing. Juraj Mišún, PhD.
    [Show full text]
  • (Marvel Entertainment LLC) Marketing Strategy Case Study
    Marvel Enterprises, Inc. (Marvel Entertainment LLC) Marketing Strategy Case Study Ferris State University MKTG 476-001 Dr. Dedeaux April 30, 2015 By: Kellie Adams Alison Jarabeck Mary Karle Melissa Mattila Emily Schreur 2 EXECUTIVE SUMMARY As the generation focuses on the current implementation of the scientific revolution overtaking the industrial revolution period, Marvel sees itself at the coming of an entirely new time of age. Comic books are no longer traded, dealt, or prioritized in print as they once were. The technological advancements and the adaptation of social media and personal computers for the everyday user has changed comics and superhero worlds completely. Society and comic lovers want to purchase stories, movies, games, and apparel instantly to fulfill their superhero wants and desires. What once was a market for men, dominated by male figures, is now trending into an alternative pathway. Women rate the highest trending commodity, and the superhero industry must follow this change to capitalize on society’s wants. Lead roles and high-priority characters are taken on by feminine and ethnically diverse actors, as opposed to the traditional method of a superhero being a white male. To help Marvel improve their relevance among this upcoming market, a comprehensive marketing plan has been built from secondary research and collaborative insight. Marketing Research Findings ● The male market is declining, however those 18 to 49 years old males have been the focus for Marvel. ● There is 1 woman superhero for every 4 male superheroes in the Marvel Universe, making the female characters under represented. ● The majority of Marvel characters fit within the typical superhero stereotype, ignoring ethnic diversity.
    [Show full text]
  • Mcwilliams Ku 0099D 16650
    ‘Yes, But What Have You Done for Me Lately?’: Intersections of Intellectual Property, Work-for-Hire, and The Struggle of the Creative Precariat in the American Comic Book Industry © 2019 By Ora Charles McWilliams Submitted to the graduate degree program in American Studies and the Graduate Faculty of the University of Kansas in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Co-Chair: Ben Chappell Co-Chair: Elizabeth Esch Henry Bial Germaine Halegoua Joo Ok Kim Date Defended: 10 May, 2019 ii The dissertation committee for Ora Charles McWilliams certifies that this is the approved version of the following dissertation: ‘Yes, But What Have You Done for Me Lately?’: Intersections of Intellectual Property, Work-for-Hire, and The Struggle of the Creative Precariat in the American Comic Book Industry Co-Chair: Ben Chappell Co-Chair: Elizabeth Esch Date Approved: 24 May 2019 iii Abstract The comic book industry has significant challenges with intellectual property rights. Comic books have rarely been treated as a serious art form or cultural phenomenon. It used to be that creating a comic book would be considered shameful or something done only as side work. Beginning in the 1990s, some comic creators were able to leverage enough cultural capital to influence more media. In the post-9/11 world, generic elements of superheroes began to resonate with audiences; superheroes fight against injustices and are able to confront the evils in today’s America. This has created a billion dollar, Oscar-award-winning industry of superhero movies, as well as allowed created comic book careers for artists and writers.
    [Show full text]