Notice of the 59Th General Meeting of Shareholders
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Exhibitor List ①
Appendix Page.2 Exhibitor List ① General Area ACQUIRE CORPORATION MORI TOYS CO., LTD. AKELLA NAMCO LIMITED ASK Corporation NTT DoCoMo, Inc. ATARI JAPAN NUBYTECH ATI TECHNOLOGIES(JAPAN) INC. RAZER GROUP ATLUS CO., LTD. RHOCEO CO., LTD. Bandai Co., Ltd. SANWA SUPPLY INC. BigWorld / Solid Networks Inc. / Trymedia Systems Inc. Scansoft, Inc. BROCCOLI CO., LTD. SEGA CORPORATION CAPCOM CO., LTD. Sega Logistics Service Co., Ltd. CLIMAX Inc. Seoul City Pavilion Core Colors, Inc. BinaryCraft Corporation CREEK & RIVER Co., Ltd. CFN Co.,Ltd. Crest Co., Ltd. COONG Entertainment Inc. D3 PUBLISHER Inc. DreamSuare Co.,Ltd. DISC GO TECHNOLOGIES E3NET CO.,Ltd. eMagin Corporation KNetP Co.,Ltd. ENTERBRAIN, INC. Mirinae Entertainment Inc. ESEL INTERNATIONAL COMPANY LIMITED Mowelsoft Inc. Excite Japan Co., Ltd. Web EnG Korea Co.,Ltd. FUJIWORK CO., LTD. SNK PLAYMORE CORPORATION GAME INFINITY ~G★ Sony Computer Entertainment Inc. (game)land SQUARE ENIX CO., LTD. GDEX TAITO CORPORATION GENKI Co., Ltd. TAIWAN Game Pavilion GEO-BB Incorporated EASYFUN ENTERTAINMENT CORP. GRAVITY Co., Ltd. SOFTSTAR ENTERTAINMENT INC. GungHo Online Entertainment, Inc. Taiwan Trade Center HAMSTER Corporation ZEROPLUS TECHNOLOGY CO., LTD. HAVOK TECMO, LTD. HOLON, Inc. TOMY Company, Ltd. INTERNET RADIO ONSEN TOPPLAYER INC. KDDI CORPORATION UBISOFT KOEI CO., Ltd. UKR GAME EXPORT KONAMI CORPORATION Winble Japan, Inc. Media Works Inc. XTREME LTD Microsoft Co., Ltd. Appendix Page.3 Exhibitor List ② Mobile Content Area Game School Area ABILIT Co., Ltd ACT Information & Business College Ambition, Ltd Aso Business Computer College Aruze Corp. Clark Akihabara IT Campus BTD STUDIO CO., LTD. DENGEKI SCHOOL MAGAZINE DAITO GIKEN, INC. Digital Entertainment Academy Co., Ltd. DP CORPORATION DIGITAL HOLLYWOOD/DIGITAL HOLLYWOOD UNIVERSITY FromSoftware, Inc. -
Protoculture Addicts
PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do. -
Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312
MEDIA CONTACT: Meilyne Tran BOOK WALKER Co.Ltd. [email protected] Ph: +81-3-5216-8312 FOR IMMEDIATE RELEASE BOOK☆WALKER CELEBRATES ANIME BOSTON WITH GIVEAWAYS, NEW TITLES KADOKAWA's Online Store for Manga & Light Novels MARCH 15, 2016 – BookWalker returns to N. America with its first anime con appearance of 2016 at Anime Boston. Anime Boston will be held on March 25-27 at the Hynes Convention Center in Boston, Massachusetts. Manga and light novel readers, visit booth #308 for your chance to win prizes, like Sword Art Online, Fate/ and Kill La Kill figures, limited edition Sword Art Online clear file folders, or a $10 gift card good toward purchasing any digital manga or light novel title on BookWalker Global. WIN PRIZES FROM BOOKWALKER AT ANIME BOSTON There are several ways to win! If you’re new to BookWalker, just visit http://global.bookwalker.jp and subscribe to our mailing list. Show your “My Account” page to BookWalker booth staff at Anime Boston, and you’ll get a chance to try for one of the prizes. For a second chance to win, use your $10 gift card to purchase any eBook on BookWalker. Want another chance to take home a prize? Take a photo at the BookWalker booth, follow BookWalker on Twitter at @BOOKWALKER_GL and post your photo on Twitter with the hashtags #AnimeBoston and #BOOKWALKER. Show your tweet to BookWalker booth staff, and you’ll get a chance to win one of three Neon Genesis Evangelion figures. Haven’t tried BookWalker yet? Anime Boston is also your chance to get a hands-on look at our eBook store. -
Tourists in Paradise Writing the Pure Land in Medieval Japanese Fiction
Japanese Journal of Religious Studies 33/2: 269–296 © 2006 Nanzan Institute for Religion and Culture R. Keller Kimbrough Tourists in Paradise Writing the Pure Land in Medieval Japanese Fiction Late-medieval Japanese fiction contains numerous accounts of lay and monastic travelers to the Pure Land and other extra-human realms. In many cases, the “tourists” are granted guided tours, after which they are returned to the mun- dane world in order to tell of their unusual experiences. This article explores several of these stories from around the sixteenth century, including, most prominently, Fuji no hitoana sōshi, Tengu no dairi, and a section of Seiganji engi. I discuss the plots and conventions of these and other narratives, most of which appear to be based upon earlier oral tales employed in preaching and fund-raising, in order to illuminate their implications for our understanding of Pure Land-oriented Buddhism in late-medieval Japan. I also seek to demon- strate the diversity and subjectivity of Pure Land religious experience, and the sometimes startling gap between orthodox doctrinal and popular vernacular representations of Pure Land practices and beliefs. keywords: otogizōshi – jisha engi – shaji engi – Fuji no hitoana sōshi – Bishamon no honji – Tengu no dairi – Seiganji engi – hell – travel R. Keller Kimbrough is an assistant professor of Japanese Literature at the University of Colorado at Boulder. 269 ccording to an anonymous work of fifteenth- or early sixteenth- century Japanese fiction by the name of Chōhōji yomigaeri no sōshi 長宝 寺よみがへりの草紙 [Back from the dead at Chōhōji Temple], the Japa- Anese Buddhist nun Keishin dropped dead on the sixth day of the sixth month of Eikyō 11 (1439), made her way to the court of King Enma, ruler of the under- world, and there received the King’s personal religious instruction and a trau- matic tour of hell. -
The Shôkyû Version of the Kitano Tenjin Engi Emaki: a Brief Introduction to Its Content and Function
Eras Edition 11, November 2009 – http://www.arts.monash.edu.au/publications/eras The Shôkyû version of the Kitano Tenjin engi emaki: A brief introduction to its content and function Sara L. Sumpter (University of Pittsburgh) Abstract: This article examines the political and social atmosphere surrounding the production of the thirteenth-century hand scroll Kitano Tenjin engi emaki (Illustrated Legends of the Kitano Shrine), which depicts the life, death and posthumous revenge of the ninth-century courtier Sugawara no Michizane. The article combines an analysis of the content and religious iconography of the scroll, a study of early Japanese beliefs in angry spirits of the dead, and a narration of the actual life of Michizane in an attempt to produce a sketch of the rituals and superstitions of Heian and early Kamakura period Japanese society, and to suggest possible functions of the hand scroll that complement them. The hand scroll sets collectively known as the Kitano Tenjin engi emaki (Illustrated Legends of the Kitano Shrine) each tell the story of the life and death of the ninth- century courtier and poet, Sugawara no Michizane (845–903), and of the posthumous revenge undertaken by his vengeful spirit (onryô). According to the scrolls, Michizane was falsely accused of treason by rivals at the Heian court who were jealous of his astronomical rise to power. He was exiled to Dazaifu on the island of Kyushu in 901 and died there two years later in despair. His spirit persisted in seeking retribution against his enemies and in reclaiming his position and honours. He is said to have stalked his numerous rivals in the form of the thunder god (raijin) before ultimately revealing to a frightened court, through a series of intermediaries, the means of his pacification: deification and worship at the Kitano Shrine in Kyoto.1 Today the Kitano Tenjin engi emaki (hereafter referred to as the Tenjin scrolls) number more than thirty extant examples, ranging in date from the early thirteenth century to the nineteenth century. -
Gamewith / 6552
GameWith / 6552 COVERAGE INITIATED ON: 2019.09.27 LAST UPDATE: 2021.04.19 Shared Research Inc. has produced this report by request from the company discussed in the report. The aim is to provide an “owner’s manual” to investors. We at Shared Research Inc. make every effort to provide an accurate, objective, and neutral analysis. In order to highlight any biases, we clearly attribute our data and findings. We will always present opinions from company management as such. Our views are ours where stated. We do not try to convince or influence, only inform. We appreciate your suggestions and feedback. Write to us at [email protected] or find us on Bloomberg. Research Coverage Report by Shared Research Inc. GameWith / 6552 RCoverage LAST UPDATE: 2021.04.19 Research Coverage Report by Shared Research Inc. | https://sharedresearch.jp INDEX How to read a Shared Research report: This report begins with the trends and outlook section, which discusses the company’s most recent earnings. First-time readers should start at the business section later in the report. Executive summary ----------------------------------------------------------------------------------------------------------------------------------- 3 Key financial data ------------------------------------------------------------------------------------------------------------------------------------- 5 Recent updates ---------------------------------------------------------------------------------------------------------------------------------------- 6 Highlights ------------------------------------------------------------------------------------------------------------------------------------------------------------ -
Holdings Inc
Annual Report 2011 NAMCO BANDAI Holdings Inc. The BANDAI NAMCO Group develops entertainment products and services in a wide range of fields, including toys, arcade game machines, game software, visual and music software, and amusement facilities. By building a strong operational foundation in the domestic market, as well as aggressively developing operations in overseas markets to secure future growth, we aim to be a “Globally Recognized Entertainment Group.” Our Mission Statement Dreams, Fun and Inspiration “Dreams, Fun and Inspiration” are the Engine of Happiness. Through our entertainment products and services, BANDAI NAMCO will continue to provide “Dreams, Fun and Inspiration” to people around the world, based on our boundless creativity and enthusiasm. Our Vision The Leading Innovator in Global Entertainment As an entertainment leader across the ages, BANDAI NAMCO is constantly exploring new areas and heights in entertainment. We aim to be loved by people who have fun and will earn their trust as “the Leading Innovator in Global Entertainment.” The Point BANDAI NAMCO Group Annual Report 2011: Key Points This annual report explains the initiatives implemented by the Group in FY 2011.3 and the Group’s management policies and business strategies in FY 2012.3. Progress with the Restart Plan The Restart Plan was launched in April 2010 with the objective of bolstering the Group’s operational foundation to support the implementation of the current Mid-term Business Plan. This section describes the progress that has been made with the Restart Plan. Page 14: Message from the President Second Year of the Current Mid-term Business Plan Targeting the preparation of a foundation for global growth, the Group advanced the Restart Plan and implemented a range of initiatives. -
Obal.Bookw Walker.Jp/ MED BOOK W Pr‐Gl
MEDIA CONTACT: Norika Suzuki BOOK WALKER Co.Ltd. pr‐[email protected] Ph: +81‐3‐5216‐8312 FOR IMMEDIATE RELEASE BOOK☆WALKER UNVEILS SITE REDESIGN & NEW TITLES AT NYCC 2015 KADOKAWA's Online Store for Manga & Light Novels direct from Japan OCTOBER 6, 2015 – Attention New York Comic‐Con attendees! Drop by the BookWalker booth at NYCC (#854) for your chance to win prizes! You'll also get a hands‐on look at our updated eBook store with over 800 comics and light novels in English, with many titles exclusive to BookWalker. PREVIEW: NEW BOOK☆WALKER MANGA TITLES AVAILABLE SOON New manga titles that will be available after October 28, 2015 include: MAOYU : Archenemy and Hero "Become mine, Hero" "I refuse!" vol. 14 by Akira Ishida and Mamare Touno **BookWalker Exclusive** The story that captivated a million people is now a comic! NINJA SLAYER vol. 4 by Bradley Bond and Philip "Ninj@" Morzez **BookWalker Exclusive** Running through the darkness, killing with karate skills! A refined ninja comic! MARIA HOLIC vol. 14 by Minari Endou **BookWalker Exclusive** A new type of pretty‐girl screwball romantic comedy with a yuri twist, featuring Kanako, a girl who's more than a little into other girls, and Mariya, a super‐sadistic boy in disguise! More will be added every month. Follow BookWalker on our new Facebook and Twitter pages for updates on new titles and special promotions. Find us on Facebook at: https://www.facebook.com/bookwalkerglobal Follow us on Twitter at @BOOKWALKER_GL https://twitter.com/BOOKWALKER_GL BookWalker manga and light novel titles in English are currently available for purchase in ALL countries worldwide without region restrictions. -
TOKYO GAME SHOW 2011 Visitors Survey Report November 2011
TOKYO GAME SHOW 2011 Visitors Survey Report November 2011 Computer Entertainment Supplier's Association ■ Contents ■ Outline of Survey 3 Ⅰ.Visitors' Characteristics 4 1.Gender -------------------------------------------------------------------------- 4 2.Age ---------------------------------------------------------------------------- 4 3.Residential area --------------------------------------------------------------- 5 4.Occupation --------------------------------------------------------------------- 5 5.Hobbies and interests --------------------------------------------------------------- 6 Ⅱ.Household Videogames 9 1.Hardware ownership・Hardware most frequently used -------------------------------------- 9 2.Hardware the respondents wish to purchase --------------------------------------------- 12 3.Favorite game genres ---------------------------------------------------------------- 15 4.Frequency of game playing ----------------------------------------------------------- 19 5.Duration of game playing ------------------------------------------------------------- 21 6.Tendency of software purchases ------------------------------------------------------ 24 7.Tendency of software purchases by downloading ----------------------------------------- 27 Ⅲ.Social Games 28 1.Familiarity with SNS and social games -------------------------------------------------- 28 2.Hardware used for SNS 【All SNS users】 ------------------------------------------------ 31 3.Frequency of game playing 【All social game players】 ------------------------------------- -
Sony Computer Entertainment Inc. Introduces Playstation®4 (Ps4™)
FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™) PS4’s Powerful System Architecture, Social Integration and Intelligent Personalization, Combined with PlayStation Network with Cloud Technology, Delivers Breakthrough Gaming Experiences and Completely New Ways to Play New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season. Gamer Focused, Developer Inspired PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs. PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor. The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. -
Continuing Education Catalog
l. TurnOver aNew Leaf University of Colorado at Boulder Continuing Education Falll989 Schedule of Courses, Seminars and Workshops t\'11\~ou can earn'""I"'"'' academic credit at e'IC<'J \e""\, high school mrough graduate school. Credit programs include: sou\det E"ening Credit Classes . For un\'ers\t'i course' atcon'en,ent even'nll hour> Independentindependent StudY studY ptogtaD's by corresJ>Ondence and ind\,;dua\ized .msu,,cuon . \e \S -youcente' \earn {or at home.M•anced Ttaininll in Eng;neer\ng and con>P" t er S c,en«· {Ct\'fECS).Earn a )>lasi<TS degree or graduate credit w\lh courses"'\ •"'"'· d r'"" tJo )'our worksite. '"""'''""'' f.\\\\l\\&l\\\1\\\: t1\'\\\\&atl'\'o po\tsh your si<i\\s '""I"'"'' or acquire neW one.' enhance your current career or e><p\ore another [,eld, eont\nu\nil Educauon offers a full spectrUm of pro grams. )>lost classes offer continu\nll f,ducatio~ Un'ts (CEUs),_lhenabonal standard for recording universil)'-\ev<\ noncred'' course parh<'pauon Or earn an t\chievement Certificate in: commercialeonwuter .<pp\\cat\oOS Design and Computer Graphics ~anagement Development \llf\\\\\1 fll' \1'""'"1' s St\1: 'fhe broad ranll• of noncredit course.' offered at con••~'C"' evening and . tto\\&"''"'weekend bouTS mean t""""' no tests, no grades, and no prerequ>S'tes- ~et noncred'' courses. enco,;,passinll bolh personal and prof~sional interests. are taught bY highlY qual\f\ed inStrUc\oTS- Eni<>Y non-comP•"""' \earnmll w,\h o\heTS who share -your interests. t\\l\\11p\eaSC \et us """ know. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di