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Volume 8 Issue 17 VOLUME 8 ISSUE 17 JULY 2017 ISSN 1989-9947 Virtual Archaeology Review Volume 8, Issue 17 (2017) Editorial Team Editor-in-Chief José Luis Lerma, Universitat Politècnica de València, Spain Associate Editors Editors Emeriti Juan Antonio Barceló, Universitat Autònoma de Alfredo Grande, Sociedad Española de Barcelona, Spain Arqueología Virtual (SEAV)-Virtual Archaeology International Network (INNOVA), Spain Fabio Remondino, Bruno Kessler Foundation (FBK), Italy Víctor Manuel López-Menchero Bendicho, Universidad de Castilla-La Mancha - SEAV, Spain Advisory Board Thomas E. Levy, Department of Anthropology & Qualcomm Institute, UC San Diego, United States Livio de Luca, French National Centre for Scientific Research (CNRS), France Sofia Pescarin, CNR ITABC Rome (IT), Italy Markus Reindel, Commission for the Archaeology of Non-European Cultures (KAAK), German Archaeological Institute (DAI), Germany Editorial Board Areti Damala, University of Strathclyde, United Orla Murphy, University College Cork, Ireland Kingdom Eva Pietroni, National Research Council, Institute Inés Domingo Sanz, ICREA, Universitat de of Technologies Applied to Cultural Heritage Barcelona, Spain (CNR ITABC), Italy Michael Doneus, University of Vienna, Austria Daniel Pletinckx, Visual Dimension bvba, Belgium Stephen Fai, Carleton University, Canada Laia Pujol Tost, Universitat Pompeu Fabra, Spain Francisco R. Feito Higueruela, Universidad de Fulvio Rinaudo, Politecnico di Torino, Italy Jaén, Spain Mario Santana Quintero, Carleton University, Andreas Georgopoulos, National Technical Canada University of Athens, Greece Jin Shang, Tsinghua University, China Luis A. Hernández Ibáñez, Universidade da Minna Angelina Silver, University of Oulu, Finland Coruña, Spain Juan Carlos Torres, Universidad de Granada, David Hernández López, Universidad de Castilla Spain La Mancha, Spain Geert J. Verhoeven, LBI for Archaeological Arivaldo Leão de Amorim, Universidade Federal Prospection & Virtual Archaeology, Austria de Bahia, Brazil Editing Committee Matilde Balaguer Puig, Universitat Politècnica de Mª Ángeles Hernández-Barahona Palma, SEAV València, Spain (Secretary), Spain Rand Eppich, Architect. ICOMOS - CIPA Heritage Ángel Marqués Mateu, Universitat Politècnica de Documentation València Published by Universitat Politècnica de València. Official journal of Spanish Society of Virtual Archaeology. Virtual Archaeology Review, 8(17), 2017 ii Virtual Archaeology Review Volume 8, Issue 17 (2017) Contents Delivering and using 3D models on the web: are we ready? 1-9 Roberto Scopigno, Marco Callieri, Matteo Dellepiane, Federico Ponchio, Marco Potenziani Historical imprints and virtual representation issues in Mid-Byzantine Acrocorinth 10-19 Castle Demetrios Athanasoulis, Xeni Simou, Theodora Zirogianni Rebuilding Palmyra virtually: recreation of its former glory in digital space 20-30 Ahmet Denker Recreating a medieval urban scene with virtual intelligent characters: steps to 31-41 create the complete scenario Ana Paula Cláudio, Maria Beatriz Carmo, Alexandre Antonio de Carvalho, Willian Xavier, Rui Filipe Antunes Design of a virtual tour for the enhancement of Llíria’s architectural and urban 42-48 heritage and its surroundings José Miguel Maícas, María José Viñals Digitization of religious artifacts with a structured light scanner 49-55 Alejandro Graciano, Lidia Ortega, Rafael J. Segura, Francisco R. Feito Digital heritage training for historians in Europe: a local proposal 56-63 José-Antonio Ruiz Gil Uso combinado de la fotografía digital nocturna y de la fotogrametría en los 64-74 procesos de documentación de petroglifos: el caso de Alcázar de San Juan (Ciudad Real, España) Víctor Manuel López-Menchero Bendicho, Ángel Marchante Ortega, Matthew L. Vincent, Ángel Javier Cárdenas Martín-Buitrago, Jorge Onrubia Pintado Entorno 3D para el análisis y la recreación virtual de las actuaciones 75-83 arqueológicas en Cueva de la Cocina (Dos Aguas, Valencia, España) Agustín Díez Castillo, Alfredo Cortell Nicolau, Oreto García Puchol, Pilar Escribá Ruiz Modelado 3D del cementerio de la misión salesiana Nuestra Señora de la 84-94 Candelaria (Río Grande, Tierra del Fuego, Argentina) Melisa A. Salerno, Daniel Hereñú, Romina C. Rigone, Ricardo A. Guichón Virtual Archaeology Review, 8(17), 2017 iii Virtual Archaeology Review, 8(17): 1-9, 2017 http://dx.doi.org/10.4995/var.2017.6405 © UPV, SEAV, 2015 Received: July 25, 2016 Accepted: March 15, 2017 DELIVERING AND USING 3D MODELS ON THE WEB: ARE WE READY? DISTRIBUCIÓN Y USO DE MODELOS 3D EN LA WEB: ¿ESTAMOS LISTOS? Roberto Scopigno*, Marco Callieri, Matteo Dellepiane, Federico Ponchio, Marco Potenziani Istituto di Scienza e Tecnologie dell’Informazione “Alessandro Faedo” (ISTI), CNR, via Moruzzi 1, 56124 Pisa, Italy. [email protected]; [email protected]; [email protected]; [email protected]; [email protected] Abstract: Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) assets. The research results produced in the last decade ignited an impressive evolution and consolidation of the technologies for acquiring high-quality digital three-dimensional (3D) models, encompassing both geometry and color. What remains still an open problem is how to deliver those data and related knowledge to our society. The web is nowadays the main channel for the dissemination of knowledge. Emerging commercial solutions for web-publishing of 3D data are consolidating and becoming a de-facto standard for many applications (e-commerce, industrial products, education, etc.). In this framework, CH is a very specific domain, requiring highly flexible solutions. Some recent experiences are presented, aimed at providing a support to the archival of archaeological 3D data, supporting web-based publishing of very high-resolution digitization results and finally enabling the documentation of complex restoration actions. All those examples have been recently implemented on the open-source 3D Heritage Online Presenter (3DHOP) platform, developed at CNR-ISTI. Key words: 3D digitization, virtual archaeology, cultural heritage, documentation, web-based 3D visualization, restoration Resumen: Las tecnologías digitales están ahora maduras para producir réplicas digitales de alta calidad de valores activos del patrimonio cultural (CH). Los resultados de la investigación producidos en la última década han mostrado una evolución impresionante y una consolidación de las tecnologías para la captura de modelos digitales tridimensionales (3D) de alta calidad, que abarcan la geometría y el color. Lo que queda aún por resolver está relacionado con la forma de distribuir los datos y el conocimiento relacionado con la sociedad. La web es hoy en día el principal canal utilizado para divulgar el conocimiento. Las soluciones comerciales nuevas relacionadas con la publicación en la red de datos en 3D se están consolidando y convirtiendo en un estándar de facto para muchas aplicaciones (comercio electrónico, productos industriales, educación, etc.). En este escenario, el patrimonio cultural es un dominio muy específico, que requiere soluciones muy flexibles. Se presentan algunas experiencias recientes, destinadas a proporcionar un apoyo al archivo de los datos arqueológicos 3D, la publicación web de los resultados de digitalización de muy alta resolución que permiten finalmente la documentación de trabajos de restauración complejos. Todos estos ejemplos se han implementado recientemente en la plataforma 3D Heritage Online Presenter (3DHOP) de código abierto, desarrollada en el CNR-ISTI. Palabras clave: digitalización 3D, arqueología virtual, patrimonio cultural, documentación, visualización web 3D, restauración 1. Introduction panoramic/360º images; standard videos or omnidirectional videos) or the geometrical/shape Multiple digital technologies are experimented in Digital characteristics of a CH artefact or scene (using one of the Humanities (DH); those instruments are going to play an many 3D representation incarnations). important role in the study, dissemination and didactical A number of enabling technologies have been developed activities related to our Cultural Heritage (CH). These and matured in the last years to sample the artworks of technologies cover many different types of applications interest. Sampling devices are then paired by processing and are the results of intensive research in many scientific technologies, data optimization tools (e.g. providing domains (not just Computer Science but also Optics, simplification and multiresolution features to increase the Physics, Chemistry, etc.). More specifically, Computer usability of very high resolution samplings), efficient Science is offering many different opportunities to archival systems, search and retrieval facilities and, manage visual data at unprecedented levels of accuracy finally, tools for web presentation. and ease of use. The term visual data is intended here to encompass all digital visual representations we can adopt The latter domain is the main focus of this paper. to produce a useful sampling of either the visual Nowadays the web is the place consulted by everybody characteristics (by means of: standard 2D images; more searching for knowledge or digital content. This is sophisticated image media, such as RTI or definitely true for needs related to teaching or to *Corresponding author: Roberto Scopigno, [email protected] 1 SCOPIGNO et al., 2017 personal interest (and in this case Wikipedia or systems technologies
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