Blood of the Yakuza by David “Zeb” Cook

Total Page:16

File Type:pdf, Size:1020Kb

Blood of the Yakuza by David “Zeb” Cook Official Game Adventure Blood of the Yakuza by David “Zeb” Cook Table of Contents Introduction ....................................................... 2 Life in Wa ......................................................... 2 Timeline .......................................................... 4 Politics of Wa ...................................................... 7 History ........................................................... 8 Calendar .......................................................... 9 Districts of Nakamaru .............................................. 10 Architecture of Wa ................................................ 13 Factions of Nakamaru .............................................. 16 Plots ............................................................ 27 Events .......................................................... 38 Glossary ......................................................... 48 Encounter Construction Booklet NPC Listings ...................................................... 1 Maps ............................................................. 9 NPC Record Form ................................................. 16 Distributed to the book trade in the United States by Random CREDITS House Inc. and in Canada by Random House of Canada Ltd. Distributed to the toy and hobby trade by regional distributors. Editing: Christine Christensen, Distributed in the United Kingdom by TSR UK Ltd. Karen S. Martin ADVANCED DUNGEONS & DRAGONS, AD&D, PRODUCTS Cover Art: Jeff Easley OF YOUR IMAGINATION, and the TSR logo are trademarks of Interior Art: Richard Bennett TSR, Inc. Cartography: Dave Sutherland This adventure is protected under the copyright laws of the Typography: Kim Lindau United States of America. Any reproduction or other unauthor- Graphic Design: Dennis Kauth, ized use of the material or artwork contained herein is prohib- Colleen O’Malley ited without the express written permission of TSR, Inc. ©1987 TSR, Inc. All Rights Reserved. TSR, Inc. TSR, UK Ltd. POB 756 The Mill, Rathmore Road Lake Geneva, TSR, Inc. Cambridge CB1 4AD PRODUCTS OF YOUR IMAGINATION© United Kingdom Printed in the U.S.A. WI 53147 0-00838-401-8 9203 Introduction Blood of the Yakuza is the fourth in the background information on the city of Life in Wa series of Oriental Adventure modules Nakamaru and its districts, descrip- set in the world of Kara-Tur. Beginning tions of the important factions within Wa, like its neighbor Kozakura, is a in Swords of the Daimyo and continu- its walls, and several interconnected, fiercely independent island nation. In ing into Night of the Seven Swords, the interweaving plots ranging from politi- many ways the two have shared a player characters have roamed cal intrigue to monstrous attacks. common history and background. The through the lands of Kozakura and The second booklet contains list- language of each is the same, then set sail upon the Celestial Sea for ings of all the prominent NPCs the although each uses a different dialect grim and mysterious islands in Ochi- player characters are likely to (comprehension between the two is mo, the Spirit Warrior. Now, returning encounter, along with relevant statis- 65%). Both have similar institutions, from their sea voyage, they have come tics for monsters and frequently although those of Wa are much more ashore in Wa at the city of Nakamaru. encountered folk. These are arranged advanced. Kozakura and Wa even Blood of the Yakuza is also the sec- alphabetically by family or organiza- share similar ethical and religious atti- ond Oriental Adventures campaign tion. The Encounter Tables are for use tudes, a factor which has greatly adventure module, the first being in creating random encounters while affected their daily life. Swords of the Daimyo. In that module the player characters explore and Historically, Wa is somewhat mod- a complete province of Kozakura was adventure in the streets of Nakamaru. elled after the early Tokugawa period mapped and detailed to use as the The large mapsheet has an over- of Japan — shortly after that nation setting for player character adven- view of the city of Nakamaru on one had been truly unified under a single tures. In Blood of the Yakuza, you are side. This shows the lay of the land, leader. A great age of warfare had just presented with a populous, indeed arrangement of streets, and locations ended and tensions between the vic- crowded, seaport rife with intrigue, of principal compounds. A number torious shogun, his allies and his romance, and fell secrets. Your player key is not given on the map, allowing defeated opponents created a politi- characters can consort with the you to show it directly to the players cal climate filled with intrigue, plots mighty and powerful or slink through without revealing anything. and counter-plots. darkened streets with those of ques- The inside of the module screen The people of Wa are rather strictly tionable repute. Here your characters has the Master Family Chart. This divided into four groups — the mer- will find all the things to make their shows the names and relationships of chants, the craftsmen, the farmers, lives easier and all the perils to make the different families of Nakamaru, so and the lords. Each group supposedly their lives exciting. you can keep track of the varying alle- has greater status than those below it. The Blood of the Yakuza package giances and conflicts among those of While this status is reflected in favor- contains two booklets, a mapsheet, the city. able treatment and special laws, it is and the charts found in the inside of not a true measure of the actual socie- the module folder. This 48-page book- ty. let is the Background and Adventure Booklet. It contains a history of Wa, 2 Eta ness, since they can always refuse to the spectacular beauty of the crafts- pay the poor merchant. When this man. It is a plain and drudging exist- The lowest of all classes, so beneath happens, there is little that can be ence, working in the fields day after all the others that they do not receive done. Protesting to a higher lord is day. Still, because of his rank, the even the most basic of considerations, risky, at best. At the same time, with farmer can depend on the protection are the eta or outcasts. These poor their wealth, the merchants want to of his lord from bandits and the right of souls are despised by all others, parti- live like the nobles, which may also his headman to seek redress for griev- ally for their occupations and partially incur their anger. On rare occasions a ances. It is not uncommon for a village for their parentage. Children born of merchant of wealth and power is headman to be granted the privileges eta parents are automatically one of granted the rights of a samurai in re- of the samurai class in recognition of them. There is little they can do to cognition of his power. However, this his importance to the social structure. change this. Eta traditionally take on is the exception rather than the rule. the jobs of butchers, tanners, under- Lords takers, and executioners. These tasks Craftsmen dealing with death and blood are tradi- At the top of the social ladder are the tionally considered unclean by all oth- Craftsmen are those able to produce lords—samurai and daimyo. Of all the ers. objects of usefulness and beauty. social classes, they have the most Eta have only a few ways to escape Common among them are carpenters, privileges and, perhaps, the most their existence. They can join the painters, weavers, dyers, stonemas- restrictions. The samurai (and their yakuza and hope to better themselves ons, potters, and woodcarvers. While attendant bushi) are normally in the or they can move to a distant province supposedly the third of the four class- service of a single lord. This lord might and begin a new life. On rare occa- es, an artisan’s status is really deter- be a samurai of greater status (who in sions they can rise to another class by mined by skill. A brilliant painter or turn would be in service to another) or money or skill. woodcarver is more in demand and is a daimyo. In either case, the samurai thus given better treatment than a typically is assigned a stipend in Merchants mediocre carpenter. Influential samu- accordance with his rank. This sti- rai and daimyo like to “collect” skilled pend is essentially his pay. It is nor- Supposedly the lowest of the four craftsmen by supporting them with mally measured in koku. Thus, “proper” classes are the merchants, money and favors. The craftsman in samurai do not grow crops or produce whether they be rice merchants, lum- turn is bound to the lord. This arrange- goods. Instead, they are expected to bermen, silk merchants, or moneylend- ment adds prestige to the lord and serve their lord in military matters- ers. In this very agricultural society, the security to the craftsman, a suitable warfare and keeping the peace being merchants neither grow crops nor make arrangement all around. Craftsmen, the two most common. useful items. They. buy and sell the so valuable for what they do with their Obviously, this system has flaws, products of others. However, since the hands, are seldom elevated out of since large numbers of samurai only unification of Wa, cities have been their class, but sometimes receive serve to drain off money and produce growing and the services of merchants special favors as an encouragement nothing in return. In the old times of to get the goods to the people have to continue their brilliant works. constant warfare, such men were nec- become more important. essary. Now, with peace, many a war- As is natural with merchants, they Farmers rior finds himself idle. Idleness leads have managed to amass money far to boredom and boredom leads to beyond their social position. With their The structure of Wa is an agricultural trouble. It is not surprising that the new wealth, they have been able in society and the heart of this society is greatest troubles are caused by these turn to make loans to others, particu- the farmer. Thus, of all the commoner samurai, who have nothing productive larly the samurai and daimyo (who classes, the simple farmer is one of to do.
Recommended publications
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • The Sexual Life of Japan : Being an Exhaustive Study of the Nightless City Or the "History of the Yoshiwara Yūkwaku"
    Cornell University Library The original of this book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924012541797 Cornell University Library HQ 247.T6D27 1905 *erng an exhau The sexual life of Japan 3 1924 012 541 797 THE SEXUAL LIFE OF JAPAN THE SEXUAL LIFE OF JAPAN BEING AN EXHAUSTIVE STUDY OF THE NIGHTLESS CITY 1^ ^ m Or the "HISTORY of THE YOSHIWARA YUKWAKU " By J, E. DE BECKER "virtuous men hiive siitd, both in poetry and ulasslo works, that houses of debauch, for women of pleasure and for atreet- walkers, are the worm- eaten spots of cities and towns. But these are necessary evils, and If they be forcibly abolished, men of un- righteous principles will become like ravelled thread." 73rd section of the " Legacy of Ityasu," (the first 'I'okugawa ShOgun) DSitl) Niimrraiia SUuatratiuna Privately Printed . Contents PAGE History of the Yosliiwara Yukwaku 1 Nilion-dzutsumi ( 7%e Dyke of Japan) 15 Mi-kaeri Yanagi [Oazing back WUlow-tree) 16 Yosliiwara Jiuja ( Yoahiwara Shrine) 17 The "Aisome-zakura " {Chen-y-tree of First Meeting) 18 The " Koma-tsunagi-matsu " {Colt tethering Pine-tree) 18 The " Ryojin no Ido " {Traveller's Well) 18 Governmeut Edict-board and Regulations at the Omen (Great Gate) . 18 The Present Omon 19 »Of the Reasons why going to the Yosliiwara was called " Oho ve Yukn " ". 21 Classes of Brothels 21 Hikite-jaya (" Introducing Tea-houses"') 28 The Ju-hachi-ken-jaya (^Eighteen Tea-houses) 41 The " Amigasa-jaya
    [Show full text]
  • Dragon Magazine #180
    SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons.
    [Show full text]
  • The Lesson of the Japanese House
    Structural Studies, Repairs and Maintenance of Heritage Architecture XV 275 LEARNING FROM THE PAST: THE LESSON OF THE JAPANESE HOUSE EMILIA GARDA, MARIKA MANGOSIO & LUIGI PASTORE Politecnico di Torino, Italy ABSTRACT Thanks to the great spiritual value linked to it, the Japanese house is one of the oldest and most fascinating architectural constructs of the eastern world. The religion and the environment of this region have had a central role in the evolution of the domestic spaces and in the choice of materials used. The eastern architects have kept some canons of construction that modern designers still use. These models have been source of inspiration of the greatest minds of the architectural landscape of the 20th century. The following analysis tries to understand how such cultural bases have defined construction choices, carefully describing all the spaces that characterize the domestic environment. The Japanese culture concerning daily life at home is very different from ours in the west; there is a different collocation of the spiritual value assigned to some rooms in the hierarchy of project prioritization: within the eastern mindset one should guarantee the harmony of spaces that are able to satisfy the spiritual needs of everyone that lives in that house. The Japanese house is a new world: every space is evolving thanks to its versatility. Lights and shadows coexist as they mingle with nature, another factor in understanding the ideology of Japanese architects. In the following research, besides a detailed description of the central elements, incorporates where necessary a comparison with the western world of thought. All the influences will be analysed, with a particular view to the architectural features that have influenced the Modern Movement.
    [Show full text]
  • Shigisan Engi Shigisan Engi Overview
    Shigisan engi Shigisan engi Overview I. The Shigisan engi or Legends of the Temple on Mount Shigi consists of three handscrolls. Scroll 1 is commonly called “The Flying Granary,” Scroll 2 “The Exorcism of the Engi Emperor,” and Scroll 3 “The Story of the Nun.” These scrolls are a pictorial presentation of three legends handed down among the common people. These legends appear under the title “Shinano no kuni no hijiri no koto” (The Sage of Shinano Province) in both the Uji sh¯ui monogatari (Tales from Uji) and the Umezawa version of the Kohon setsuwash¯u (Collection of Ancient Legends). Since these two versions of the legends are quite similar, one is assumed to be based on the other. The Kohon setsuwash¯u ver- sion is written largely in kana, the phonetic script, with few Chinese characters and is very close to the text of the Shigisan engi handscrolls. Thus, it seems likely that there is a deep connection between the Shigisan engi and the Kohon setsuwash¯u; one was probably the basis for the other. “The Flying Granary,” Scroll 1 of the Shigisan engi, lacks the textual portion, which has probably been lost. As that suggests, the Shigisan engi have not come down to us in their original form. The Shigisan Ch¯ogosonshiji Temple owns the Shigisan engi, and the lid of the box in which the scrolls were stored lists two other documents, the Taishigun no maki (Army of Prince Sh¯otoku-taishi) and notes to that scroll, in addition to the titles of the three scrolls.
    [Show full text]
  • Dragon Magazine #103
    D RAGON 1 18 SPECIAL ATTRACTION 48 UNEARTHED ARCANA additions and corrections New pieces of type for those who have the book 35 26 Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan 8 The future of the game Gary Gygax Editorial staff How well tackle the task of a Second Edition AD&D® game Patrick Lucien Price Roger Moore 12 Arcana update, part 1 Kim Mohan Art director and graphics Explanations, answers, and some new rules Roger Raupp All about Krynns gnomes Roger E. Moore Subscriptions 18 Finishing our series on the demi-humans of the DRAGONLANCE world Georgia Moore Advertising 26 A dozen domestic dogs Stephen Inniss Mary Parkinson Twelve ways to classify mans best friend Contributing editors The role of books John C. Bunnell Ed Greenwood 31 Reviews of game-related fantasy and SF literature Katharine Kerr This issues contributing artists 35 The Centaur Papers Stephen Inniss and Kelly Adams Robert Pritchard Everything two authors could think of about the horse-folk Larry Elmore Bob Maurus 58 The Wages of Stress Christopher Gilbert Roger Raupp How to handle obnoxious people and make it pay Tom Centola Marvel Bullpen David Trampier Ted Goff Joseph Pillsbury DEPARTMENTS 3 Letters 88 Convention calendar 93 Dragonmirth 4 World Gamers Guide 86 Gamers Guide 94 Snarfquest 6 The forum 89 Wormy COVER Robert Pritchards first contribution to our cover is an interesting piece of artwork and thats always the main factor in deciding whether or not to accept a painting to use. But Roberts choice of a title didnt hurt a bit.
    [Show full text]
  • 1598484472942.Pdf
    Maztica Campaign Set Gods & Battles by Douglas Niles Table of Contents Introduction .......................................................... 2 BATTLESYSTEM Rules for Maztica ..................................... .3 Typical Maztican Troop Rosters ............... ......................... .6 Scenario 1: The Early Days of Empire ..................................... .7 Scenario 2: The Golden Legion at Ulatos; First Triumph ...................... 10 Scenario 3: Humans United at Tukan ..................................... .14 Powers of Maztica .................................................. 19 Kukul: Ancient Father of the Gods ..................................... .22 Maztica: Mother of Life, the World ..................................... .23 Qotal: The Feathered Dragon ......................................... .24 Zaltec: Bringer of War and Eater of Hearts .............................. .25 Azul: Giver of Rain and Taker of Breath ................................. .26 Plutoq: Master of Earth and Stone ..................................... .27 Tezca: Ruler of Sun and Fire .......................................... .28 Kiltzi: Giver of Health, Growth, Nourishment, and Love ....................29 Eha: Wind Sprite .................................................... .30 Watil: Guardian of Plants ............................................. .31 Nula: Guardian of Animals ............................................ .32 Credits: Design: Douglas Niles Cartography: David Sutherland III Editing: Karen S. Boomgarden Typesetting: Tracey Zamagne
    [Show full text]
  • Oriental Adventures James Wyatt
    620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.
    [Show full text]
  • Watanabe, Tokyo, E
    Edition Axel Menges GmbH Esslinger Straße 24 D-70736 Stuttgart-Fellbach tel. +49-711-574759 fax +49-711-574784 Hiroshi Watanabe The Architecture of Tokyo 348 pp. with 330 ill., 161,5 x 222 mm, soft-cover, English ISBN 3-930698-93-5 Euro 36.00, sfr 62.00, £ 24.00, US $ 42.00, $A 68.00 The Tokyo region is the most populous metropolitan area in the world and a place of extraordinary vitality. The political, economic and cultural centre of Japan, Tokyo also exerts an enormous inter- national influence. In fact the region has been pivotal to the nation’s affairs for centuries. Its sheer size, its concentration of resources and institutions and its long history have produced buildings of many different types from many different eras. Distributors This is the first guide to introduce in one volume the architec- ture of the Tokyo region, encompassing Tokyo proper and adja- Brockhaus Commission cent prefectures, in all its remarkable variety. The buildings are pre- Kreidlerstraße 9 sented chronologically and grouped into six periods: the medieval D-70806 Kornwestheim period (1185–1600), the Edo period (1600–1868), the Meiji period Germany (1868–1912), the Taisho and early Showa period (1912–1945), the tel. +49-7154-1327-33 postwar reconstruction period (1945–1970) and the contemporary fax +49-7154-1327-13 period (1970 until today). This comprehensive coverage permits [email protected] those interested in Japanese architecture or culture to focus on a particular era or to examine buildings within a larger temporal Buchzentrum AG framework. A concise discussion of the history of the region and Industriestraße Ost 10 the architecture of Japan develops a context within which the indi- CH-4614 Hägendorf vidual works may be viewed.
    [Show full text]
  • Dragon Magazine #127
    CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions.
    [Show full text]
  • Dragon Magazine #205
    Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389.
    [Show full text]
  • Dragon Magazine #100
    D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it.
    [Show full text]