AGERE! at SPLASH 2012 PRE-PROCEEDINGS
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
22.Format Hum-SOCIAL NETWORKING and LIBRARIES
IMPACT: International Journal of Research in Humanities, Arts and Literature (IMPACT: IJRHAL) ISSN (P): 2347-4564; ISSN (E): 2321-8878 Vol. 5, Issue 10, Oct 2017, 165-170 © Impact Journals SOCIAL NETWORKING AND LIBRARIES SHEEL BHADRA YADAV, MOHIT GUPTA & APARNA DIXIT Research Scholar, Guest Faculty, Department of Library and Information science, Bundelkhand University, Jhansi, India ABSTRACT In this era of information technology, users are more progressive and like to use advances in information technology, for getting updated with world and also, to fulfil their academic and social need. This paper deals with the concepts of the social networking in libraries. Paper focuses on challenges of social networking among library professionals, the paper highlights purpose of social media, example of social networking sites. The study shows us that social networking sites are an integral part of our life. The paper also shows popularity of social networking sites among users through statistical Social Media. KEYWORDS : Library 2.0, Social Networking Sites, Web 2.0 INTRODUCTION Social networking plays an important and effective role for communication. There are many social networking sites such as MySpace, Friendster, Facebook, Digg, hi5, Haboo, LinkedIn, Netlog, YouTube, Wikipedia, Flickr, Pinterest, Twitter, Instagram, etc. are used for the purpose of communication. Social networking encompasses many software, which helps software users to interact and share their information. Social networking creates a platform, by which similar interest of users stand on single platform. In the end of 1990s, various social networking sites were developed with attractive features. Friendsters develop in 2002. Friendster had amazing features compared to to others of those days. -
Ambient-Oriented Programming in Fractal
Ambient-Oriented Programming in Fractal AleˇsPlˇsek, Philippe Merle and Lionel Seinturier Project ADAM LIFL, INRIA-Futurs, Universit´edes Sciences et Technologies de Lille (USTL), FRANCE, { plsek | merle | seinturi }@lifl.fr Abstract. Ambient-Oriented Programming (AmOP) comprises a suite of challenges that are hard to meet by current software development techniques. Although Component-Oriented Programming (COP) repre- sents promising approach, the state-of-the-art component models do not provide sufficient adaptability towards specific constraints of the Ambi- ent field. In this position paper we argue that merging AmOP and COP can be achieved by introducing the Fractal component model and its new feature : Component-Based Controlling Membranes. The proposed solution allows dynamical adaptation of component systems towards the challenges of the Ambient world. 1 Introduction Ambient-Oriented Programming (AmOP) [1] as a new trend in software devel- opment comprises a suite of challenges which are yet to be addressed fully. So far, only a few solutions facing the obstacles of ambient programming have been developed. In this paper we focus on AmbientTalk [1] since in our opinion it represents one of the most sophisticated solutions. Although AmbientTalk conceptually proposes a way to implement applica- tions for the ambient environment, this is achieved by defining a new program- ming language. Consequently, AmbientTalk potentially introduces a steep learn- ing curve for the developers. From this point of view, it is reasonable to search for an approach which uses well-known techniques and is powerful enough to face the obstacles of ambient programming. We believe that these requirements can be met by the introduction of Component-Based Software Engineering techniques. -
Multi-Innovative Framework for Social Network Marketing on Small Firm Performance in Customer Decision-Making Process
International Journal of Advances in Engineering & Technology, Dec., 2016. ©IJAET ISSN: 22311963 MULTI-INNOVATIVE FRAMEWORK FOR SOCIAL NETWORK MARKETING ON SMALL FIRM PERFORMANCE IN CUSTOMER DECISION-MAKING PROCESS Mohmed Y. Mohmed Al-Sabaawi. Halina Mohamed Dahlan Department of Information System Faculty of Computing University Technology Malaysia (UTM) ABSTRACT Individuals share common social network groups to provide social support to each other. Some of the common bonds which communities’ members share and live with are their career interests, social interests, religious subdivisions, common friends and shared beliefs. Social network provides access to different people with common interest to become friends among the members. These networks have become subject of study for many scholars in the field of communities and researchers in a number of topics such as privacy and identity, and the capital of communities. Adolescents use depends not only upon the social networks of friends and the link between the people but there are network-makers and business owners and employees. Most examples of online social network sites bring together more than 20 million users and more than 150 different craft. Through networks, the user can write his autobiography in the field of education and work, and can invite friends to recommend it to others to start new areas of work with each other. At the beginning, social network serves as a bridge that links business websites which is regarded as ultimate search engine optimization techniques. It is now recommended that most of the social network sites today have made some adjustments in order to make links worthless for improvement in ranking. -
Ambient-Oriented Programming in Ambienttalk
Ambient-Oriented Programming in AmbientTalk Jessie Dedecker?, Tom Van Cutsem?, Stijn Mostinckx??, Theo D’Hondt, and Wolfgang De Meuter jededeck | tvcutsem | smostinc | tjdhondt | [email protected] Programming Technology Laboratory Vrije Universiteit Brussel, Belgium Abstract. A new field in distributed computing, called Ambient Intel- ligence, has emerged as a consequence of the increasing availability of wireless devices and the mobile networks they induce. Developing soft- ware for mobile networks is extremely hard in conventional programming languages because the network is dynamically demarcated. This leads us to postulate a suite of characteristics of future Ambient-Oriented Pro- gramming languages. A simple reflective programming language, called AmbientTalk, that meets the characteristics is presented. It is validated by implementing a collection of high level language features that are used in the implementation of an ambient messenger application . 1 Introduction Software development for mobile devices is given a new impetus with the advent of mobile networks. Mobile networks surround a mobile device equipped with wireless technology and are demarcated dynamically as users move about. Mo- bile networks turn isolated applications into cooperative ones that interact with their environment. This vision of ubiquitous computing, originally described by Weiser [38], has recently been termed Ambient Intelligence (AmI for short) by the European Council’s IST Advisory Group [12]. Mobile networks that surround a device have several properties that distin- guish them from other types of networks. The most important ones are that connections are volatile (because the communication range of wireless technol- ogy is limited) and that the network is open (because devices can appear and disappear unheraldedly). -
The Second Generation and the Use of the Internet: Communication and Friendship Structures of Young Turks in Vienna, Austria
International Journal of Humanities and Social Science Vol. 2 No. 5; March 2012 The Second Generation and the Use of the Internet: Communication and Friendship Structures of Young Turks in Vienna, Austria Dr. Barbara Franz Associate Professor of Political Science Rider University 2083 Lawrenceville, NJ 08648 United States of America Dr. Gerit Götzenbrucker Dozent Institut für Publizistik- und Kommunikationswissenschaft der Universität Wien Schopenhauerstraße 32 A-1180 Wien, Austria Abstract How does new media and technology influence migrants and their children? Based on a sample population of young Austrians of Turkish descent, this research project links questions of identity creation and social networks of the second generation with the controversial discourse about the potential usefulness and risks of new media and technologies.i We investigate the Internet use of members of the second generation whose background is working-class differentiating between the consumption of information and entertainment technology and active involvement and creative work through gaming. Focusing on identity formation and friendship structures, our findings point to education as the key distinction between the young Austrians of Turkish descent who regularly engage online in creative high-threshold activities and those who use the Internet for low-threshold consumption purposes only. Key words: second generation, Internet, online games, social networks, entertainment Recently interesting work has been published on the second generation (for example, Skrobanek 2009; Scott and Cartledge 2009; Portes, Aparicio, Haller and Vickstrom 2010) language skills (Kallmeyer and Keim 2003; Keim 2009; Becker 2011) and social networks (Franz 2008; Drever and Hoffmeister 2008; Franz 2009) in the German Turkish community. Building upon these studies, this pilot project focuses on analyzing the Internet and new media exposure of young Austrians of Turkish descent. -
Section 512 of Title 17 a Report of the Register of Copyrights May 2020 United States Copyright Office
united states copyright office section 512 of title 17 a report of the register of copyrights may 2020 united states copyright office section 512 of title 17 a report of the register of copyrights may 2020 U.S. Copyright Office Section 512 Report ACKNOWLEDGEMENTS The publication of this Report is the final output of several years of effort by the Copyright Office to assist Congress with evaluating ways to update the Copyright Act for the 21st century. The genesis of this Report occurred in the midst of the two years of copyright review hearings held by the House Judiciary Committee that spanned the 113th and 114th Congresses. At the twentieth and final hearing in April 2015, the Copyright Office proposed several policy studies to aid Congress in its further review of the Copyright Act. Two studies already underway at the time were completed after the hearings: Orphan Works and Mass Digitization (2015), which the Office later supplemented with a letter to Congress on the “Mass Digitization Pilot Program” (2017), and The Making Available Right in the United States (2016). Additional studies proposed during the final hearing that were subsequently issued by the Office included: the discussion document Section 108 of Title 17 (2017), Section 1201 of Title 17 (2017), and Authors, Attribution, and Integrity: Examining Moral Rights in the United States (2019). The Office also evaluated how the current copyright system works for visual artists, which resulted in the letter to Congress titled “Copyright and Visual Works: The Legal Landscape of Opportunities and Challenges” (2019). Shortly after the hearings ended, two Senators requested a review of the role of copyright law in everyday consumer products and the Office subsequently published a report, Software-Enabled Computer Products (2016). -