Lecture 7: Formal Languages
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Chapter 2 Introduction to Classical Propositional
CHAPTER 2 INTRODUCTION TO CLASSICAL PROPOSITIONAL LOGIC 1 Motivation and History The origins of the classical propositional logic, classical propositional calculus, as it was, and still often is called, go back to antiquity and are due to Stoic school of philosophy (3rd century B.C.), whose most eminent representative was Chryssipus. But the real development of this calculus began only in the mid-19th century and was initiated by the research done by the English math- ematician G. Boole, who is sometimes regarded as the founder of mathematical logic. The classical propositional calculus was ¯rst formulated as a formal ax- iomatic system by the eminent German logician G. Frege in 1879. The assumption underlying the formalization of classical propositional calculus are the following. Logical sentences We deal only with sentences that can always be evaluated as true or false. Such sentences are called logical sentences or proposi- tions. Hence the name propositional logic. A statement: 2 + 2 = 4 is a proposition as we assume that it is a well known and agreed upon truth. A statement: 2 + 2 = 5 is also a proposition (false. A statement:] I am pretty is modeled, if needed as a logical sentence (proposi- tion). We assume that it is false, or true. A statement: 2 + n = 5 is not a proposition; it might be true for some n, for example n=3, false for other n, for example n= 2, and moreover, we don't know what n is. Sentences of this kind are called propositional functions. We model propositional functions within propositional logic by treating propositional functions as propositions. -
Metaobject Protocols: Why We Want Them and What Else They Can Do
Metaobject protocols: Why we want them and what else they can do Gregor Kiczales, J.Michael Ashley, Luis Rodriguez, Amin Vahdat, and Daniel G. Bobrow Published in A. Paepcke, editor, Object-Oriented Programming: The CLOS Perspective, pages 101 ¾ 118. The MIT Press, Cambridge, MA, 1993. © Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. Metaob ject Proto cols WhyWeWant Them and What Else They Can Do App ears in Object OrientedProgramming: The CLOS Perspective c Copyright 1993 MIT Press Gregor Kiczales, J. Michael Ashley, Luis Ro driguez, Amin Vahdat and Daniel G. Bobrow Original ly conceivedasaneat idea that could help solve problems in the design and implementation of CLOS, the metaobject protocol framework now appears to have applicability to a wide range of problems that come up in high-level languages. This chapter sketches this wider potential, by drawing an analogy to ordinary language design, by presenting some early design principles, and by presenting an overview of three new metaobject protcols we have designed that, respectively, control the semantics of Scheme, the compilation of Scheme, and the static paral lelization of Scheme programs. Intro duction The CLOS Metaob ject Proto col MOP was motivated by the tension b etween, what at the time, seemed liketwo con icting desires. The rst was to have a relatively small but p owerful language for doing ob ject-oriented programming in Lisp. The second was to satisfy what seemed to b e a large numb er of user demands, including: compatibility with previous languages, p erformance compara- ble to or b etter than previous implementations and extensibility to allow further exp erimentation with ob ject-oriented concepts see Chapter 2 for examples of directions in which ob ject-oriented techniques might b e pushed. -
C Strings and Pointers
Software Design Lecture Notes Prof. Stewart Weiss C Strings and Pointers C Strings and Pointers Motivation The C++ string class makes it easy to create and manipulate string data, and is a good thing to learn when rst starting to program in C++ because it allows you to work with string data without understanding much about why it works or what goes on behind the scenes. You can declare and initialize strings, read data into them, append to them, get their size, and do other kinds of useful things with them. However, it is at least as important to know how to work with another type of string, the C string. The C string has its detractors, some of whom have well-founded criticism of it. But much of the negative image of the maligned C string comes from its abuse by lazy programmers and hackers. Because C strings are found in so much legacy code, you cannot call yourself a C++ programmer unless you understand them. Even more important, C++'s input/output library is harder to use when it comes to input validation, whereas the C input/output library, which works entirely with C strings, is easy to use, robust, and powerful. In addition, the C++ main() function has, in addition to the prototype int main() the more important prototype int main ( int argc, char* argv[] ) and this latter form is in fact, a prototype whose second argument is an array of C strings. If you ever want to write a program that obtains the command line arguments entered by its user, you need to know how to use C strings. -
250P: Computer Systems Architecture Lecture 10: Caches
250P: Computer Systems Architecture Lecture 10: Caches Anton Burtsev April, 2021 The Cache Hierarchy Core L1 L2 L3 Off-chip memory 2 Accessing the Cache Byte address 101000 Offset 8-byte words 8 words: 3 index bits Direct-mapped cache: each address maps to a unique address Sets Data array 3 The Tag Array Byte address 101000 Tag 8-byte words Compare Direct-mapped cache: each address maps to a unique address Tag array Data array 4 Increasing Line Size Byte address A large cache line size smaller tag array, fewer misses because of spatial locality 10100000 32-byte cache Tag Offset line size or block size Tag array Data array 5 Associativity Byte address Set associativity fewer conflicts; wasted power because multiple data and tags are read 10100000 Tag Way-1 Way-2 Tag array Data array Compare 6 Example • 32 KB 4-way set-associative data cache array with 32 byte line sizes • How many sets? • How many index bits, offset bits, tag bits? • How large is the tag array? 7 Types of Cache Misses • Compulsory misses: happens the first time a memory word is accessed – the misses for an infinite cache • Capacity misses: happens because the program touched many other words before re-touching the same word – the misses for a fully-associative cache • Conflict misses: happens because two words map to the same location in the cache – the misses generated while moving from a fully-associative to a direct-mapped cache • Sidenote: can a fully-associative cache have more misses than a direct-mapped cache of the same size? 8 Reducing Miss Rate • Large block -
COMPSCI 501: Formal Language Theory Insights on Computability Turing Machines Are a Model of Computation Two (No Longer) Surpris
Insights on Computability Turing machines are a model of computation COMPSCI 501: Formal Language Theory Lecture 11: Turing Machines Two (no longer) surprising facts: Marius Minea Although simple, can describe everything [email protected] a (real) computer can do. University of Massachusetts Amherst Although computers are powerful, not everything is computable! Plus: “play” / program with Turing machines! 13 February 2019 Why should we formally define computation? Must indeed an algorithm exist? Back to 1900: David Hilbert’s 23 open problems Increasingly a realization that sometimes this may not be the case. Tenth problem: “Occasionally it happens that we seek the solution under insufficient Given a Diophantine equation with any number of un- hypotheses or in an incorrect sense, and for this reason do not succeed. known quantities and with rational integral numerical The problem then arises: to show the impossibility of the solution under coefficients: To devise a process according to which the given hypotheses or in the sense contemplated.” it can be determined in a finite number of operations Hilbert, 1900 whether the equation is solvable in rational integers. This asks, in effect, for an algorithm. Hilbert’s Entscheidungsproblem (1928): Is there an algorithm that And “to devise” suggests there should be one. decides whether a statement in first-order logic is valid? Church and Turing A Turing machine, informally Church and Turing both showed in 1936 that a solution to the Entscheidungsproblem is impossible for the theory of arithmetic. control To make and prove such a statement, one needs to define computability. In a recent paper Alonzo Church has introduced an idea of “effective calculability”, read/write head which is equivalent to my “computability”, but is very differently defined. -
Chapter 2 Basics of Scanning And
Chapter 2 Basics of Scanning and Conventional Programming in Java In this chapter, we will introduce you to an initial set of Java features, the equivalent of which you should have seen in your CS-1 class; the separation of problem, representation, algorithm and program – four concepts you have probably seen in your CS-1 class; style rules with which you are probably familiar, and scanning - a general class of problems we see in both computer science and other fields. Each chapter is associated with an animating recorded PowerPoint presentation and a YouTube video created from the presentation. It is meant to be a transcript of the associated presentation that contains little graphics and thus can be read even on a small device. You should refer to the associated material if you feel the need for a different instruction medium. Also associated with each chapter is hyperlinked code examples presented here. References to previously presented code modules are links that can be traversed to remind you of the details. The resources for this chapter are: PowerPoint Presentation YouTube Video Code Examples Algorithms and Representation Four concepts we explicitly or implicitly encounter while programming are problems, representations, algorithms and programs. Programs, of course, are instructions executed by the computer. Problems are what we try to solve when we write programs. Usually we do not go directly from problems to programs. Two intermediate steps are creating algorithms and identifying representations. Algorithms are sequences of steps to solve problems. So are programs. Thus, all programs are algorithms but the reverse is not true. -
BALANCING the Eulisp METAOBJECT PROTOCOL
LISP AND SYMBOLIC COMPUTATION An International Journal c Kluwer Academic Publishers Manufactured in The Netherlands Balancing the EuLisp Metaob ject Proto col y HARRY BRETTHAUER bretthauergmdde JURGEN KOPP koppgmdde German National Research Center for Computer Science GMD PO Box W Sankt Augustin FRG HARLEY DAVIS davisilogfr ILOG SA avenue Gal lieni Gentil ly France KEITH PLAYFORD kjpmathsbathacuk School of Mathematical Sciences University of Bath Bath BA AY UK Keywords Ob jectoriented Programming Language Design Abstract The challenge for the metaob ject proto col designer is to balance the con icting demands of eciency simplici ty and extensibil ity It is imp ossible to know all desired extensions in advance some of them will require greater functionality while oth ers require greater eciency In addition the proto col itself must b e suciently simple that it can b e fully do cumented and understo o d by those who need to use it This pap er presents the framework of a metaob ject proto col for EuLisp which provides expressiveness by a multileveled proto col and achieves eciency by static semantics for predened metaob jects and mo dularizin g their op erations The EuLisp mo dule system supp orts global optimizations of metaob ject applicati ons The metaob ject system itself is structured into mo dules taking into account the consequences for the compiler It provides introsp ective op erations as well as extension interfaces for various functionaliti es including new inheritance allo cation and slot access semantics While -
Use Formal and Informal Language in Persuasive Text
Author’S Craft Use Formal and Informal Language in Persuasive Text 1. Focus Objectives Explain Using Formal and Informal Language In this mini-lesson, students will: Say: When I write a persuasive letter, I want people to see things my way. I use • Learn to use both formal and different kinds of language to gain support. To connect with my readers, I use informal language in persuasive informal language. Informal language is conversational; it sounds a lot like the text. way we speak to one another. Then, to make sure that people believe me, I also use formal language. When I use formal language, I don’t use slang words, and • Practice using formal and informal I am more objective—I focus on facts over opinions. Today I’m going to show language in persuasive text. you ways to use both types of language in persuasive letters. • Discuss how they can apply this strategy to their independent writing. Model How Writers Use Formal and Informal Language Preparation Display the modeling text on chart paper or using the interactive whiteboard resources. Materials Needed • Chart paper and markers 1. As the parent of a seventh grader, let me assure you this town needs a new • Interactive whiteboard resources middle school more than it needs Old Oak. If selling the land gets us a new school, I’m all for it. Advanced Preparation 2. Last month, my daughter opened her locker and found a mouse. She was traumatized by this experience. She has not used her locker since. If you will not be using the interactive whiteboard resources, copy the Modeling Text modeling text and practice text onto chart paper prior to the mini-lesson. -
Third Party Channels How to Set Them up – Pros and Cons
Third Party Channels How to Set Them Up – Pros and Cons Steve Milo, Managing Director Vacation Rental Pros, Property Manager Cell: (904) 707.1487 [email protected] Company Summary • Business started in June, 2006 First employee hired in late 2007. • Today Manage 950 properties in North East Florida and South West Florida in resort ocean areas with mostly Saturday arrivals and/or Saturday departures and minimum stays (not urban). • Hub and Spoke Model. Central office is in Ponte Vedra Beach (Accounting, Sales & Marketing). Operations office in St Augustine Beach, Ft. Myers Beach and Orlando (model home). Total company wide - 69 employees (61 full time, 8 part time) • Acquired 3 companies in 2014. The PROS of AirBNB Free to list your properties. 3% fee per booking (they pay cc fee) Customer base is different & sticky – young, urban & foreign. Smaller properties book better than larger properties. Good generator of off-season bookings. Does not require Rate Parity. Can add fees to the rent. All bookings are direct online (no phone calls). You get to review the guest who stayed in your property. The Cons of AirBNB Labor intensive. Time consuming admin. 24 hour response. Not designed for larger property managers. Content & Prices are static (only calendar has data feed). Closed Communication (only through Airbnb). Customers want more hand holding, concierge type service. “Rate Terms” not easy. Only one minimum stay, No minimum age ability. No easy way to add fees (pets, damage waiver, booking fee). Need to add fees into nightly rates. Why Booking.com? Why not Booking.com? Owned by Priceline. -
Abstract Data Types
Chapter 2 Abstract Data Types The second idea at the core of computer science, along with algorithms, is data. In a modern computer, data consists fundamentally of binary bits, but meaningful data is organized into primitive data types such as integer, real, and boolean and into more complex data structures such as arrays and binary trees. These data types and data structures always come along with associated operations that can be done on the data. For example, the 32-bit int data type is defined both by the fact that a value of type int consists of 32 binary bits but also by the fact that two int values can be added, subtracted, multiplied, compared, and so on. An array is defined both by the fact that it is a sequence of data items of the same basic type, but also by the fact that it is possible to directly access each of the positions in the list based on its numerical index. So the idea of a data type includes a specification of the possible values of that type together with the operations that can be performed on those values. An algorithm is an abstract idea, and a program is an implementation of an algorithm. Similarly, it is useful to be able to work with the abstract idea behind a data type or data structure, without getting bogged down in the implementation details. The abstraction in this case is called an \abstract data type." An abstract data type specifies the values of the type, but not how those values are represented as collections of bits, and it specifies operations on those values in terms of their inputs, outputs, and effects rather than as particular algorithms or program code. -
Thinking Recursively Part Four
Thinking Recursively Part Four Announcements ● Assignment 2 due right now. ● Assignment 3 out, due next Monday, April 30th at 10:00AM. ● Solve cool problems recursively! ● Sharpen your recursive skillset! A Little Word Puzzle “What nine-letter word can be reduced to a single-letter word one letter at a time by removing letters, leaving it a legal word at each step?” Shrinkable Words ● Let's call a word with this property a shrinkable word. ● Anything that isn't a word isn't a shrinkable word. ● Any single-letter word is shrinkable ● A, I, O ● Any multi-letter word is shrinkable if you can remove a letter to form a word, and that word itself is shrinkable. ● So how many shrinkable words are there? Recursive Backtracking ● The function we wrote last time is an example of recursive backtracking. ● At each step, we try one of many possible options. ● If any option succeeds, that's great! We're done. ● If none of the options succeed, then this particular problem can't be solved. Recursive Backtracking if (problem is sufficiently simple) { return whether or not the problem is solvable } else { for (each choice) { try out that choice. if it succeeds, return success. } return failure } Failure in Backtracking S T A R T L I N G Failure in Backtracking S T A R T L I N G S T A R T L I G Failure in Backtracking S T A R T L I N G S T A R T L I G Failure in Backtracking S T A R T L I N G Failure in Backtracking S T A R T L I N G S T A R T I N G Failure in Backtracking S T A R T L I N G S T A R T I N G S T R T I N G Failure in Backtracking S T A R T L I N G S T A R T I N G S T R T I N G Failure in Backtracking S T A R T L I N G S T A R T I N G Failure in Backtracking S T A R T L I N G S T A R T I N G S T A R I N G Failure in Backtracking ● Returning false in recursive backtracking does not mean that the entire problem is unsolvable! ● Instead, it just means that the current subproblem is unsolvable. -
Chapter 6 Formal Language Theory
Chapter 6 Formal Language Theory In this chapter, we introduce formal language theory, the computational theories of languages and grammars. The models are actually inspired by formal logic, enriched with insights from the theory of computation. We begin with the definition of a language and then proceed to a rough characterization of the basic Chomsky hierarchy. We then turn to a more de- tailed consideration of the types of languages in the hierarchy and automata theory. 6.1 Languages What is a language? Formally, a language L is defined as as set (possibly infinite) of strings over some finite alphabet. Definition 7 (Language) A language L is a possibly infinite set of strings over a finite alphabet Σ. We define Σ∗ as the set of all possible strings over some alphabet Σ. Thus L ⊆ Σ∗. The set of all possible languages over some alphabet Σ is the set of ∗ all possible subsets of Σ∗, i.e. 2Σ or ℘(Σ∗). This may seem rather simple, but is actually perfectly adequate for our purposes. 6.2 Grammars A grammar is a way to characterize a language L, a way to list out which strings of Σ∗ are in L and which are not. If L is finite, we could simply list 94 CHAPTER 6. FORMAL LANGUAGE THEORY 95 the strings, but languages by definition need not be finite. In fact, all of the languages we are interested in are infinite. This is, as we showed in chapter 2, also true of human language. Relating the material of this chapter to that of the preceding two, we can view a grammar as a logical system by which we can prove things.