Virtual and Mixed Prototyping Techniques and Technologies for Consumer Product Design Within a Blended Learning Design Environment
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Mechanical Design Engineer
Mechanical Design Engineer Department: Engineering Reports to: Engineering Manager Location: Union City, CA; Port Orchard, WA or El Paso, TX Experience: 4 to 6 years, preferably in Mechanical Engineering Job Type: Full Time (exempt) Education: B.S. degree in engineering Travel: Up to 10% About Us Tournesol Siteworks is a national manufacturer of landscape products for green buildings based in the San Francisco Bay Area. We’re a growing company, with manufacturing facilities in California, Washington and Texas, working on environmentally-conscious commercial construction projects across the U.S and Canada. We’re a tight-knit group looking for a real team player. About the Team The Engineering Team is currently seeking a Mechanical Design Engineer to work at one of our manufacturing locations. The Engineering team is composed of members with varied but complimentary experience, qualifications, and skills and is responsible for the design, engineering, analysis, and documentation of products, systems, structures, materials, and projects, small and simple to large and complex that fulfill objectives and requirements. About the Role As a Mechanical Design Engineer, you’ll work under the direction of the Engineering Manager on custom projects and standard products reviewing criteria, identifying and analyzing solutions, applying and transferring information, choosing best solutions, and making decisions that directly impact and contribute to final designs. You’ll be based in one of our manufacturing locations (Union City, CA; El Paso, TX; Port Orchard, WA) and you’ll be required to travel occasionally to our other facilities. You’ll have a direct hand in accomplishing our #1 goal – a successful project in every way. -
The Influence of Mixed Reality on Satisfaction and Brand Loyalty: a Brand Equity Perspective
Preprints (www.preprints.org) | NOT PEER-REVIEWED | Posted: 31 January 2020 doi:10.20944/preprints202001.0384.v1 Peer-reviewed version available at Sustainability 2020, 12, 2956; doi:10.3390/su12072956 The Influence of Mixed Reality on Satisfaction and Brand Loyalty: A Brand Equity Perspective Sujin Bae, Ph.D. Candidate School of Management, Kyung Hee University Kyung Hee Dae Ro 26, Dong Dae Mun Gu Seoul 02447, Korea Tel: +82 2 961 9491, E-Mail: [email protected] Timothy Hyungsoo Jung, Ph.D. Director of Creative AR & VR Hub Faculty of Business and Law Manchester Metropolitan University, Righton Building, Cavendish Street, Manchester M15 6BG, UK Tel: +44 161-247-2701, Email: [email protected] Natasha Moorhouse, Ph.D. Research Associate Faculty of Business and Law Manchester Metropolitan University All Saints Building, All Saints, Manchester M15 6BH, UK E-Mail: [email protected] Minjeong Suh, Ph.D. Adjunct Professor Graduate school of international tourism, Hanyang University 222, Wangsimni-ro, Seongdong-gu Seoul 04763, Korea Tel: +82 (0)10 5444 4706, E-Mail: [email protected] Ohbyung Kwon,* Ph.D. School of Management, Kyung Hee University Kyung Hee Dae Ro 26, Dong Dae Mun Gu Seoul 02447, Korea Tel: +82 2 961 2148, E-Mail: [email protected] * Corresponding author. © 2020 by the author(s). Distributed under a Creative Commons CC BY license. Preprints (www.preprints.org) | NOT PEER-REVIEWED | Posted: 31 January 2020 doi:10.20944/preprints202001.0384.v1 Peer-reviewed version available at Sustainability 2020, 12, 2956; doi:10.3390/su12072956 The Influence of Mixed Reality on Satisfaction and Brand Loyalty: A Brand Equity Perspective Abstract Mixed reality technology is being increasingly used in cultural heritage attractions to enhance visitors’ experience. -
Introduction to Minitrack: Mixed, Augmented and Virtual Reality: Co- Designed Services and Applications
Proceedings of the 52nd Hawaii International Conference on System Sciences | 2019 Introduction to Minitrack: Mixed, Augmented and Virtual Reality: Co- designed Services and Applications Petri Parvinen, Minitrack Chair Juho Hamari Essi Pöyry University of Helsinki University of Tampere University of Helsinki [email protected] [email protected] [email protected] Virtual reality (VR) refers to computer safety, privacy and confidentiality and immersive technologies that use software to generate the experiences [1, 2, 4, 5, 8, 12]. A co-created realistic images, sounds and other sensations that envisioning of an immersive experience also elevates represent an immersive environment and simulate a institutions of agreement, commonly coined as a user’s physical presence in this environment [10]. feeling of win-win. From this point of view, the Mixed reality (MR) refers to combining real and major challenge for both VR and AR technologies is virtual contents with the aid of digital devices [3]. to convince users that the added value is high enough Mixed reality is seen to consist of both augmented to compete with the current systems and offerings in reality (i.e., virtual 3D objects in immersive reality), desktops, notebooks, tablets, smartphones and related and augmented virtuality (i.e., captured features of video and game-like applications. reality in immersive virtual 3D environments) [7]. The minitrack encouraged submissions from both All these technologies have recently peaked in terms cutting edge technology and practical applications. of media attention as they are expected to disturb The minitrack showcases research on: existing markets like PCs and smartphones did when · Realistic virtual humans in immersive they were introduced to the markets. -
Growth of Immersive Media- a Reality Check
Growth of Immersive Media - A Reality Check | Growth of Immersive Media- A Reality Check 2019 1 Growth of Immersive Media- Growth of Immersive Media - A Reality Check | Table of Contents A Reality Check Table of Contents 1. Report Introduction & Methodology 3 2. Executive Summary 4 3. Overview & Evolution 6 4. Immersive Media Ecosystem 10 5. Global Market Analysis 16 6. Applications & Use Cases 21 7. Emerging Technology Innovations 31 8. The India Story 35 9. Recommendations 51 Profiles of Key Players 55 Appendix – Additional Case Studies 65 Acknowledgements 71 Glossary of Terms 72 About Nasscom 73 Disclaimer 74 1 Growth of Immersive Media - A Reality Check | Table of Contents 2 Growth of Immersive Media - A Reality Check | Report Introduction & Methodology Report Introduction 1 & Methodology Background, Scope and Objective • This report aims to provide an assessment of the current market for Immersive Media both globally and in India. • This report provides a summary view of the following with respect to Immersive Media: Brief Introduction & its Evolution, Ecosystem Players, Market Size and Growth Estimates, Key Applications and Use Cases, Analysis of the Indian Market, Key demand drivers, Factors limiting growth, along with the key recommendations that may propel the growth of the Immersive Media market in India. Details of Research Tools and Methodology • We conducted Primary and Secondary Research for our market analysis. Secondary research formed the initial phase of our study, where we conducted data mining, referring to verified data sources such as independent studies, technical journals, trade magazines, and paid data sources. • As part of the Primary Research, we performed in-depth interviews with stakeholders from throughout the Immersive Media ecosystem to gain insights on market trends, demand & supply side drivers, regulatory scenarios, major technological trends, opportunities & challenges for future state analysis. -
Lightdb: a DBMS for Virtual Reality Video
LightDB: A DBMS for Virtual Reality Video Brandon Haynes, Amrita Mazumdar, Armin Alaghi, Magdalena Balazinska, Luis Ceze, Alvin Cheung Paul G. Allen School of Computer Science & Engineering University of Washington, Seattle, Washington, USA {bhaynes, amrita, armin, magda, luisceze, akcheung}@cs.washington.edu http://lightdb.uwdb.io ABSTRACT spherical panoramic VR videos (a.k.a. 360◦ videos), encoding one We present the data model, architecture, and evaluation of stereoscopic frame of video can involve processing up to 18× more LightDB, a database management system designed to efficiently bytes than an ordinary 2D video [30]. manage virtual, augmented, and mixed reality (VAMR) video con- AR and MR video applications, on the other hand, often mix tent. VAMR video differs from its two-dimensional counterpart smaller amounts of synthetic video with the world around a user. in that it is spherical with periodic angular dimensions, is nonuni- Similar to VR, however, these applications have extremely de- formly and continuously sampled, and applications that consume manding latency and throughput requirements since they must react such videos often have demanding latency and throughput require- to the real world in real time. ments. To address these challenges, LightDB treats VAMR video To address these challenges, various specialized VAMR sys- data as a logically-continuous six-dimensional light field. Further- tems have been introduced for preparing and serving VAMR video more, LightDB supports a rich set of operations over light fields, data (e.g., VRView [71], Facebook Surround 360 [20], YouTube and automatically transforms declarative queries into executable VR [75], Google Poly [25], Lytro VR [41], Magic Leap Cre- physical plans. -
Practical Impacts of Design-Build on the Design Engineer
Practical Impacts of Design-Build on the Design Engineer Presented by: Joseph C. Staak, Esq. Smith, Currie & Hancock LLP 2700 Marquis One Tower 245 Peachtree Center Avenue, NE Atlanta, GA 30303-1227 Tel: 404.582.8026 [email protected] www.smithcurrie.com November 2012 NOTES Practical Impacts of Design-Build on the Design Engineer I. INTRODUCTION Project delivery using Design-build has become increasingly popular over the last thirty years. Owners have recognized the advantages of using a single source of responsibility for a project’s design and construction. Many contractors have recognized the popularity of design-build and have made adjustments to their business model allowing them to offer this one-stop system for project delivery. Architects and engineers also recognize that, unless they want to avoid this ever growing segment of the project design market, they too must adapt to working directly with the contractor. Nearly half of all commercial construction in the United States is being awarded using design-build as the project delivery vehicle, and the reasons are obvious. Owners perceive multiple advantages in using design-build. These advantages include, but are not limited to, a single source of responsibility for design and construction, the increased risk design-build transfers to the design- builder, the opportunity to fast track design and construction to reduce the time from concept to completion, and the owner’s ability to take advantage of the design-builder’s expertise in identifying design solutions. Changes in public procurement during the last 20 years have precipitated an explosion in the use of design-build by government agencies. -
Procuring Engineering Services for Design/Build Projects by Shajan Joykutty, P.E
Contractor’s Round-up Procuring Engineering Services for Design/Build Projects By Shajan Joykutty, P.E. FSAWWA Contractors Council DDesignesign CCriteriariteria OOwnerwner PProfessionalrofessional ((DCP)DCP) any water utility OO&M&M EEngineeringngineering owners are turning DDesignesign / BBuilderuilder OO&M&M SServiceservices to the design/build Services Mapproach for project deliv - ery. While the design/build approach may vary EEngineeringngineering CConstructiononstruction from desirable to undesirable, depending on the SServiceservices SServiceservices project, the owner’s needs, and the market con - ditions, it is widely recognized that the de - CConstructiononstruction DDelegatedelegated SSpecialtypecialty DDesignesign SServiceservices Delegated Specialty sign/build system of project delivery can reduce PPhasehase EEngineeringngineering DDesignesign SServiceservices the time required for overall project delivery if managed and implemented correctly. While the benefits regarding technical SSiteiite DDesignesiign aandnd DDesignesign SServiceservices TTestingestiing aandnd IInvestigationsnvestiigatiions PPermittingermiittiing DDuringuring CConstructiononstruction FForensicorensiic SServiceserviices quality of the final product and overall cost ((DSDC)DSDC) have been the subject of intense debate in the Florida water business, many utility owners are pursuing projects with the design/build de - Engineering Services in a D/B Contract livery method. This article will feature infor - mation on procuring engineering services for tracts. In very broad terms, the intent of these Utility Owners Should: all the parties involved in the design/build provisions in FS 287 is clearly to ensure selec - 1. Retain a design criteria professional (DCP) process so that owners and builders will have tion of qualified engineers to design a project. to prepare the design/build criteria for proj - an idea of what to expect when they seek en - ects. Selection of engineering services for gineering services in this type of project. -
Assessing the Quantitative and Qualitative Effects of Using Mixed
23rd ICCRTS Info. Central, Pensacola, Florida 6 - 9 November 2018 Assessing the quantitative and qualitative effects of using mixed reality for operational decision making Mark Dennison1, Jerald Thomas2, Theron Trout1,3 and Evan Suma Rosenberg2 1U.S. Army Research Laboratory West, Playa Vista, CA 2University of Minnesota, Minneapolis, MN 3Stormfish Scientific, Chevy Chase, MD Abstract parate systems (physical objects, computers, paper documents, etc.) that require a significant amount The emergence of next generation VR and AR de- of resources and effort to bring into a unified space. vices like the Oculus Rift and Microsoft HoloLens Human interactions require shared cognitive mod- has increased interest in using mixed reality (MR) for els where interaction with systems must support and simulated training, enhancing command and control, maintain this shared representation, stored informa- and augmenting operator effectiveness at the tactical tion must persist the representation at a fundamen- edge. It is thought that virtualizing mission relevant tal data-level, and the underlying network must allow battlefield data, such as satellite imagery or body- these data and information to flow without hindrance worn sensor information, will allow commanders and between human collaborators and non-human agents analysts to retrieve, collaborate, and make decisions (1; 2). about such information more effectively than tradi- The emergence of Mixed Reality (MR) technolo- tional methods, which may have cognitive and spa- gies has provided the potential for new methods for tial constraints. However, there is currently little the Warfighter to access, consume, and interact with evidence in the scientific literature that using mod- battlefield information. MR may serve as a unified ern MR equipment provides any qualitative benefits platform for data ingestion, analysis, collaboration, or quantitative benefits, such as increased task en- and execution and also has the benefit of being cus- gagement or improved decision accuracy. -
Mechanical Design Engineer
MECHANICAL DESIGN ENGINEER PURPOSE OF POSITION ESSE NTIAL DUTIES AND RESPONSIBILITIES Design of custom, diamond finishing systems, assemblies, fixtures, and tooling Use 3D modeling software (Solidworks) to used worldwide for a variety of perform accurate design and detail work to manufacturing processes and finished ensure proper mechanical design based on goods. Support design work in all project requirements and adhering to product groups as required by sales customer specifications. trends and volume. Create assembly and part files using best- practice techniques with a concentrated effort on DFM principles within the scope of the CONTACTS company’s manufacturing capacity. Reports to the Machine Build Manager Continuously review products and suggest and has no supervisory responsibility. cost reductions for new and existing designs. Has inside contacts with engineering staff, manufacturing personnel and order Update designs, assemblies, files, and prints as processing department. Has outside required to reflect changes, modifications, and contacts with customers, distributors, revisions. and vendors. Complete final file of drawings, BOMs, technical notes, build instructions, and manual updates as necessary to describe both ESSENTIAL QUALIFICATIONS standard and custom assemblies and machines. Update MRP data to match new and revised The requirements listed below are engineering designs and prints. representative of the knowledge, skill, Respond to customer support inquiries at all and/or ability required. Reasonable stages of product design and life cycle. accommodations may be made to Assist sales team and marketing with layout enable individuals with disabilities to proposals, quotations, and marketing perform the essential functions. literature. Maintains a high level of professionalism in communicating with customers, performing demonstrations, providing technical support, [email protected] and resolving problems. -
Security and Privacy Approaches in Mixed Reality:A Literature Survey
0 Security and Privacy Approaches in Mixed Reality: A Literature Survey JAYBIE A. DE GUZMAN, University of New South Wales and Data 61, CSIRO KANCHANA THILAKARATHNA, University of Sydney and Data 61, CSIRO ARUNA SENEVIRATNE, University of New South Wales and Data 61, CSIRO Mixed reality (MR) technology development is now gaining momentum due to advances in computer vision, sensor fusion, and realistic display technologies. With most of the research and development focused on delivering the promise of MR, there is only barely a few working on the privacy and security implications of this technology. is survey paper aims to put in to light these risks, and to look into the latest security and privacy work on MR. Specically, we list and review the dierent protection approaches that have been proposed to ensure user and data security and privacy in MR. We extend the scope to include work on related technologies such as augmented reality (AR), virtual reality (VR), and human-computer interaction (HCI) as crucial components, if not the origins, of MR, as well as numerous related work from the larger area of mobile devices, wearables, and Internet-of-ings (IoT). We highlight the lack of investigation, implementation, and evaluation of data protection approaches in MR. Further challenges and directions on MR security and privacy are also discussed. CCS Concepts: •Human-centered computing ! Mixed / augmented reality; •Security and privacy ! Privacy protections; Usability in security and privacy; •General and reference ! Surveys and overviews; Additional Key Words and Phrases: Mixed Reality, Augmented Reality, Privacy, Security 1 INTRODUCTION Mixed reality (MR) was used to pertain to the various devices – specically, displays – that encompass the reality-virtuality continuum as seen in Figure1(Milgram et al . -
CUE 21-031 Saab and Varjo Bring Virtual Reality to Flight Simulators
NEWS FROM SAAB 7 June 2021 CUE 21-031 ´ Saab and Varjo Bring Virtual Reality to Flight Simulators Saab and Varjo Technologies work together to revolutionise flight simulators. The Finnish company Varjo has developed a human eye resolution mixed reality (XR) technology that will be integrated into all Saab Gripen E/F simulators. In addition to the highest resolution and widest field of view in the industry, the collaboration will also offer numerous new training opportunities at a fraction of the cost. Saab and Varjo Technologies, which develops virtual and mixed reality technologies for professional use and was founded in 2016, have advanced in their collaboration of many years to the point in which Varjo’s technology will be integrated in Saab’s new Gripen E/F simulators. The collaboration has its roots in Varjo’s innovation, which was critical to the successful development of state-of-the-art simulations. “When we did our first experiments with commercial devices, we received feedback from the pilots that they were unable to read text in virtual reality because the resolution was not sufficiently high. This was not a problem with Varjo’s technology,” says Stefan Furenbäck, Saab’s Head of Tactical Environment Simulation and Visualisation. “Our collaboration has been smooth and straightforward. We understand each other’s needs and how we can solve our shared technological problems. Two companies with similar cultures, with innovation high on their agenda and ready to discuss everything,” Seppo Aaltonen, Varjo’s Chief Commercial Officer describes the collaboration. Pilot training requires trainees to be able to read text and see even the smallest details. -
Design Engineer
Mac Aero Interiors Ltd Trading as MAC Interiors Job Description Job Title: Chief Design Engineer Job Holder: Responsible to: Head of Design Applicable CS25 2x.561, 2x.562, 2x.581, 2x.601, 2x.603, 2x.605, 2x.607, 2x.609, 2x.611, 2x.613, 2x.619, 2x.621, 2x.623 , 2x.625, 2x.629, 2x.631, 2x.785, 2x.787, subjects (and the 2x.789, 2x.791, 2x.793, 2x.795, 2x.803, 2x.807, 2x.809, 2x.810, 2x.811, equivalent 2x.812, 2x.813, 2x.815, 2x.817, 2x.819, 2x.820, 2x.831, 2x.851, 2x.853, subjects within 2x.854, 2x.855, 2x.856, 2x.857, 2x.858, 2x.869, 2x.899, 2x.1301, 2x.1309, CS23, CS27 & CS29) 2x.1310, 2x.1316, 2x.1353, 2x.1411, 2x.1415, 2x.1419, 2x.1421, 2x.1423, 2x.1439, 2x.1441, 2x.1443, 2x.1445, 2x.1447, 2x.1449, 2x.1450, 2x.1453, 2x.1455, 2x.1519, 2x.1529, 2x.1541, 2x.1543, 2x.1557, 2x.1561, 2x.1581, 2x.1583, 2x.1585, 2x.1701, 2x.1703, 2x.1705, 2x.1707, 2x.1709, 2x.1711, 2x.1713, 2x.1715, 2x.1717, 2x.1719, 2x.1721, 2x.1729 Appendix F, Appendix H , Appendix K, Appendix L Description/ To ensure that the Design staff have the relevant experience, training and qualifications for such tasks. Responsibilities: To ensure that the design staff is of sufficient number and have the appropriate authority to be able to discharge their allocated responsibilities. To ensure that the accommodation, facilities and equipment are adequate to enable the staff to achieve objectives.