Basic Interpretations for Football Statisticians' Rules Manual
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Identifying Significant In-Game Statistics and Developing Prediction Models for Outcomes of NCAA Division 1 Football Championship Subdivision (FCS) Games
Journal of Statistical Science and Application, ISSN 2328-224X December 2013, Vol. 1, No., 51-62 D DAVID PUBLISHING Identifying Significant In-Game Statistics and Developing Prediction Models for Outcomes of NCAA Division 1 Football Championship Subdivision (FCS) Games Rhonda C. Magel and Joseph C. Long Department of Statistics, North Dakota State University, Fargo, ND 58108, USA Models are developed which estimate point spread of FCS Division 1 college football games, and the probability that a particular team will win the football game when the in-game statistics are known. These models are then used to predict the team that will win a future game when the differences between the in-game statistics are estimated before the game. One of the models increased the estimated prediction percentage by 7.7% over using only the team rankings for the random sample of 52 games selected played during the 2012 year. Keywords: logistic regression; OLS regression; Odds ratios; point spread; probability of winning Introduction In this research, we will focus on finding the in-game statistics that are most significant in determining whether or not a given team will win the football game. Our focus will be on only NCAA Division 1 Football Championship (FCS) teams. The NCAA does have other football divisions, including Division 2, Division 3, and Division 1 Football Bowl Subdivision (FBS). The FCS is unique in that teams in this Subdivision may end up playing both FBS teams and Division 2 teams. We will begin by mentioning some of the past research on football that has been done in this area. -
The 2020 Shaw/Blandino Weekly Quiz
COLLEGE FOOTBALL OFFICIATING, LLC The 2020 Shaw / Blandino Weekly Quiz Week 1 This quiz is being provided on a weekly basis to promote robust crew discussions and further individual rules study. It is in no way intended to be official play interpretations, as those are contained within Part II of the 2020 NCAA Football Rules and are updated by official CFO Play Interpretation Bulletins when released during the season. These quizzes will be released on Wednesday of each game week, with answers being provided on the following Monday. The first eight questions are focused around on-field rulings, and the final two questions are focused on Instant Replay. All officials should be familiar with and work both sets of questions. Answer each on-field question by giving THESE FOUR ITEMS of information for the next time the ball is to be put in play: Team in possession Down and distance (or Free Kick or Try) Yard line of succeeding spot Game clock status (Ready/ Snap / Running / FK Rules / No Clock / 10-Second Runoff) For Replay Questions, complete the answer with the outcome and any replay reasoning. 1. 4/7 @ A-35. Just after the snap lineman B77 grabs guard A66 and pulls him to one side, allowing linebacker B43 to shoot the gap to try to block the kick. B44 catches the kick at the B-25 and returns to the B-40 where he is tackled. RULING: ______________│______________│______________│______________ 2. 4/5 @ B-30. A18’s field goal attempt is tipped at the line and is almost at rest when B68 falls on the ball at the B-12. -
11-Player Youth Tackle Rules Guide Table of Contents
FOOTBALL DEVELOPMENT MODEL usafootball.com/fdm 11-PLAYER YOUTH TACKLE RULES GUIDE TABLE OF CONTENTS Introduction .....................................................................................................2 1 Youth Specific Rules ..........................................................................3 2 Points of Emphasis ............................................................................4 3 Timing and Quarter Length ...........................................................5 4 Different Rules, Different Levels ..................................................7 5 Penalties ..................................................................................................7 THANK YOU ESPN USA Football sincerely appreciates ESPN for their support of the Football Development Model Pilot Program INTRODUCTION Tackle football is a sport enjoyed by millions of young athletes across the United States. This USA Football Rules Guide is designed to take existing, commonly used rule books by the National Federation of State High School Associations (NFHS) and the NCAA and adapt them to the youth game. In most states, the NFHS rule book serves as the foundational rules system for the youth game. Some states, however, use the NCAA rule book for high school football and youth leagues. 2 2 / YOUTH-SPECIFIC RULES USA Football recommends the following rules be adopted by youth football leagues, replacing the current rules within the NFHS and NCAA books. Feel free to print this chart and provide it to your officials to take to the game field. NFHS RULE NFHS PENALTY YARDAGE USA FOOTBALL RULE EXPLANATION 9-4-5: Roughing/Running Into the Roughing = 15; Running Into = 5 All contact fouls on the kicker/holder Kicker/Holder result in a 15-yard penalty (there is no 5-yard option for running into the kicker or holder). 9-4-3-h: Grasping the Face Mask Grasping, pulling, twisting, turning = 15; All facemask fouls result in a 15-yard incidental grasping = 5 penalty (there is no 5-yard option for grasping but not twisting or pulling the facemask). -
Flag Football Rules
Flag Football Rules Divisions Men’s and Women’s Leagues are offered Sub divisions may be created upon need of skill level 1. Team Requirements 1.1 A team shall consist of seven players. A team can play with a minimum of 6 players. 1.2 The offensive team must have 4 players within 1 yard of the line of scrimmage at the time of the snap. 1.3 All players must have checked in with the scorekeeper and be recorded on the game sheet before they are allowed to participate. 1.4 Substitutions are allowed between plays and during time-outs. 1.5 All games shall be played on the date and hour scheduled. BE ON TIME. 2. Equipment and Facilities 2.1 All players must wear shoes. 2.2 Rubber cleated shoes will be allowed. No metal screw-in cleats, open toe, open heel or hard soled shoes will be allowed. 2.3 Each player must wear pants or shorts without any belt(s), belt loop(s), pockets(s) or exposed drawstrings. A player may turn his/her shorts inside-out or tape his/her pockets in order to play. 2.4 All jewelry must be removed before participating. 2.5 Towels may not be worn, a towel may be kept behind the play. 2.6 Equipment such as helmets, billed hats, pads or braces worn above the waist, leg and knee braces made of hard, unyielding substances, or casts is strictly prohibited. Knee braces made of hard, unyielding substances covered on both sideswith all edges overlapped and any other hard substances covered with at least 2 inch of slow recovery rubber or similar material will be allowed. -
Punt Defense Team
SPECIAL TEAMS 2007 vs. MONMOUTH vs. NEW HAMPSHIRE vs. NORTHEASTERN vs. NAVY vs. JAMES MADISON vs. RICHMOND vs. VILLANOVA NATIONAL RANKINGS Punting Not Ranked 77 Josh Brite PR Individual 66 56 A.Love S.McBride KR Individual 79 86 K. Michaud L.Moore FG Individual 8 3 J. Striefsky P.Gärtner PR Team 101 59 KR Team 91 6 PR Y Defense 10 23 KR Y Defense 43 33 PAT/FG TEAM 47 36 Rush Lanes Jump Lanes LB LB TE OL OL 49 OL OL DT SYSTEM ANALYSIS SUMMARY KICKER Regular Double Wing PAT/FG Solid PAT/FG Unit with a Freshman #47 Jon Striefsky Interior Line: Inside Zone Step Short Snapper. They didn’t faced Alignment: 3-2 Shoulder Down Protection real Rush this season. LT/RT Footed: Right TE & W: Man Protection The Operation Time is very slow: Approach: Soccer LS: Shoulder Down Protection Ø 1,42 sec. Steps: 3 (Jab, Drive & Plant) Get Off: 1,33 – 1,59 sec. PROTECTION Hash Tend: Always to the near Pole Block Tech: Inside Zone & Man ANY BLOCKED PAT/FG? Distance: 42Y Weakness: RG-RTE-LG-LTE NOPE Under Pressure: No Follow Thru! Block Point: 5Y How-When? Overall: Very consistent Kicker Overall Quality: Solid Protection! with a slow Operation Time. Weak over the Guards & the TE’s (Jumper > Edge) How-When? HOLDER SHORT SNAPPER #36 Ted Shea, SO (LS) #49 Zach Reed, FR Good Ball Handling, Can‘t reach! Good & accurate Short Snapper KEY OBSERVATIONS Has a very comfortable Stance! Average Speed, Shoulder Down Both Wings are Back Up LB! FAKES? SHIFTS/MOTION LTE is the Starting Left DT NOPE NOPE RTE is the Starting TE COVERAGE OPERATIONS STATS No Releases on FG‘s Get Off 1,33 – 1,59 sec. -
Big Game Bingo
Big Game Bingo myfreebingocards.com Play Print off your bingo cards and start playing! If you can't get to a printer you can also play online - share this link with your friends: mfbc.us/m/g7csz and they can play on their mobiles or tablets. On the next page is a sheet for the bingo caller that contains of all the words that appear on the cards. To call the bingo you can cut the sheet up and pull the words out of a hat. Share Pin these bingo cards on Pinterest, share on Facebook, or post this link: mfbc.us/s/g7csz Edit and Create To add more words or make changes to this set of bingo cards go to mfbc.us/e/g7csz Go to myfreebingocards.com/bingo-card-generator to create a new set of bingo cards. Have Fun! If you have any feedback or suggestions about the bingo card generator, drop me an email on [email protected]. Bingo Caller's Card Touchdown Kick Off Tackle Block Scrimmage Field Goal Safety Lineman Pass Reception Hail Mary Half Time 1st Down Goal Line Quarterback Red Zone Interception Fumble Juke PAT Nickel Defense Offense Touchback Punt Audible myfreebingocards.com Big Game Bingo Big Game Bingo Reception Interception Defense Red Zone Field Goal Juke Tackle Field Goal 1st Down Red Zone 1st Down Safety Goal Line Kick Off Scrimmage Hail Mary PAT Interception Quarterback Nickel FREE FREE Nickel Punt SPACE Lineman Quarterback Scrimmage Offense SPACE Kick Off Safety Half Time Offense Touchback Block Pass Touchback Pass Punt Touchdown Audible Hail Mary Touchdown Tackle Juke PAT Half Time Lineman Reception Block Fumble myfreebingocards.com -
American University Intramurals
University of California, Merced - Intramurals Flag Football Rules Intramural flag football games will be conducted under the rules of the NIRSA – National Intramural/Recreational Sports Association – with the following modifications. GENERAL INFORMATION 1. All participants must have their current valid UCM ID with them to participate. No player will be allowed to play without their own valid UCM ID. Players must have also completed the registration process and joined the team on IMLeagues. 2. The players must check-in with the supervisor on duty, which will check their UCM ID and verify completion on IMLeagues. 3. A player may play for ONE men’s or women’s team. Any intercollegiate football player that participated in the 2017 football season at any collegiate institution is ineligible to participate in intramural football. 4. Teams may add players under the following circumstances: a. The player must not have played for another team in their respective division. b. The player must have a joined the team for that sport. c. The player must show his/her valid UCM ID to the supervisor to check-in prior to the game. 5. All men’s and women’s divisions play 7 on 7 flag football. 6. See the attached diagram for field layout and dimensions. Protests: Protests are not allowed on judgment calls. Team managers may protest a misapplication of the rule before the snap of the next play to staff on duty. The supervisor and officials will decide before the next play. The team manager may protest the game at that point if they believe that the decision is still incorrect. -
WFFN National League Rules
***Credit given to the AFFL organization for the creation of these rules. Covid compliance guidelines will supersede any rules that may conflict with those guidelines. WFFN National League Rules 2021 TABLE OF CONTENTS 1. Field 2. Pre-Game 3. The Throw-Off 4. Offensive Play, Sets of Downs and Huddles 5. Scoring 6. Time 7. Possessions & Formations 8. Penalties & Remedies 9. Ball 10. Rosters & Uniforms 11. Referees and Staff 12. Definitions 13. Miscellaneous Rules 14. Referee Signals 1. FIELD 1.1. The playing field shall be 120 yards long, with a width of 53 1/3 yards. 1.2. The four intersections of Goal Lines and Sidelines must be marked at inside corners of the End Zone and the Goal Line by pylons. Pylons must be placed at inside edges of white lines and should not touch the Field of Play. Pylons should also be placed at the 2 intersections of the Sidelines and the 50-yard Line, as well as the four intersections of Sidelines and 25-yard Lines. 1.3. All lines must be marked with a material that is not harmful to a person’s eyes or skin, and should be four inches wide, except for the Goal Lines, which should be eight inches wide. 1.4. All benches and other rigid features must be 10 yards or further back from the Out of Bounds line. If space permits these features may be placed further back. 1.5. The playing surface shall consist of grass or artificial turf. 1.6. The field will be as represented in Figure 1. -
THE HIGH SCHOOL KICKING GAME Part I FRIDAY's NIGHTMARE
THE HIGH SCHOOL KICKING GAME Part I FRIDAY’S NIGHTMARE Several years ago I worked up a training program covering the high school kicking game. I divided the kicking game into 4 phases; kickoffs, punts, field goal attempts and try attempts by kick. In the interest of brevity I will address these in different articles. The format I am using is to give the plays in a list followed by a key to discuss what is to be done for each play and why. Some are very simple plays while others may be very complicated and require an adequate knowledge of the rules. KICKOFF: 1. K encroaches. 2. K encroaches. After penalty enforcement K kicks the ball out of bounds. 3. R encroaches. 4. The kicker approaches the ball but misses it. 5. K’s kick goes beyond the 50-yard line in the air, and is blown back to K’s 47-yard line. 6. K commits first touching of a grounded kick. 7. K first touches a kick in the air (the ball has not touched the ground). 8. R muffs the kick on K’s 49. 9. R muffs the kick on R’s 49. 10. R doesn’t cover a grounded kick on his 45-yard line. 11. R1, standing inbounds, muffs the kick which then lands out-of-bounds. 12. R1, standing out-of-bounds, touches or catches a kick which is also outside the sideline. Any difference if the kick is inside the sideline when touched? 13. In the neutral zone, K3 muffs the kick causing it to touch R1 who is in the neutral zone and inbounds, K then muffs the ball which goes out-of-bounds. -
Nfl 100 All-Time Team’
FOR IMMEDIATE RELEASE Alex Riethmiller – 310.840.4635 NFL – 11/18/19 [email protected] NFL RELEASES RUNNING BACK FINALISTS FOR THE ‘NFL 100 ALL-TIME TEAM’ 24 Transformative Rushers Kick Off Highly Anticipated Reveal The ‘NFL 100 All-Time Team’ Premieres Friday, November 22 at 8:00 PM ET on NFL Network The NFL is proud to announce the 24 running backs that have been named as finalists for the NFL 100 All-Time Team. First announced on tonight’s edition of Monday Night Countdown on ESPN, the NFL 100 All- Time Team running back finalist class account for 14 NFL MVP titles and combine for 2,246 touchdowns. Of the 24 finalists at running back, 23 are enshrined in the Pro Football Hall of Fame in Canton, OH, while one is still adding to his legacy on the field as an active player. The NFL100 All-Time Team premieres on November 22 and continues for six weeks through Week 17 of the regular season. Rich Eisen, Cris Collinsworth and Bill Belichick will reveal the NFL 100 All-Time Team selections by position in each episode beginning at 8:00 PM ET every Friday night, followed by a live reaction show hosted by Chris Rose immediately afterward, exclusively on NFL Network. Of the 24 running back finalists, Friday’s premiere of the NFL 100 All-Time Team will name 12 individuals as the greatest running backs of all time. The process to select and celebrate the historic team began in early 2018 with the selection of a 26-person blue-ribbon voting panel. -
Penalty Enforcements Made Easy: Position by Position Responsibilities — Sixth Edition
High School Football Penalty Enforcements Made Easy: Position By Position Responsibilities — Sixth Edition By Jeffrey Stern, senior editor, Referee magazine The derivative work represented by this book is copyrighted by Referee Enterprises, Inc. (© 2013), which includes the title and graphics, and is used by permission. The illustrations, including the chapter graphics, in this book are protected by copyrights of Referee Enterprises, Inc. (© 2013) and are used by permission. PlayPic® and MechaniGram® and their related graphics are registered trademarks of Referee Enterprises, Inc., and are copyrighted. Copying in whole or in part is prohibited without prior written consent from Referee Enterprises, Inc. Republication of all or any part of this publication, including on the Internet, is expressly prohibited. Published by Referee Enterprises, Inc. (www.referee.com) and the National Association of Sports Officials (www.naso.org) Printed in the United States of America ISBN-13: 978-1-58208-217-2 Table of Contents Introduction Chapter 1 Calling a Foul and Using the flag Chapter 2 Reporting a foul Chapter 3 Enforcing the Penalty Chapter 4 Penalty signaling sequences Chapter 5 Spots and the All-but-one Principle Chapter 6 Fouls on running Plays Chapter 7 Fouls During a Backward Pass, fumble or legal Forward Pass Chapter 8 Fouls on Free-Kick Plays Chapter 9 Fouls on change of Possession plays Chapter 10 Fouls on scrimmage-Kick Plays Chapter 11 Dead-Ball fouls Chapter 12 Live-Ball Followed by Dead-Ball Fouls Chapter 13 Double and Multiple Fouls Chapter 14 Double and Multiple Fouls with change of Possession Chapter 15 Carryover Fouls (“Bridges”) Chapter 16 Trys Appendix A Penalty Summary Appendix B Signal Chart Introduction Calling and enforcing a penalty isn’t as easy as coaches and fans think it is. -
Legacy Statewide 7V7 League - Official Rules 1
LEGACY STATEWIDE 7V7 LEAGUE - OFFICIAL RULES 1. FIELD LENGTH: A. 50 TOTAL YARDS—40 YARDS WITH A 10-YARD END ZONE. 2. STARTING EACH GAME: A. THE DESIGNED HOME TEAM (2ND ON SCHEDULE) WILL BEGIN POSSESSION OF THE BALL ON THE +40 YARD LINE. CHOICE OF HASH. B. A HORN WILL BEGIN AND END EACH GAME. C. EACH GAME LASTS 25 MINUTES, RUNNING TIME. D. OFFICIAL WILL DECLARE WHEN THE CLOCK GOES UNDER THREE MINUTES. E. EACH TEAM WILL BE ALLOWED ONE TIME OUT PER GAME TO STOP THE PLAY CLOCK ONLY. THE GAME CLOCK WILL NOT STOP FOR ANY REASON OTHER THAN MAJOR INJURY. TIMEOUTS CAN NOT BE TAKEN UNDER THREE MINUTES. 3. OFFENSE & MOVING THE BALL: A. OFFENSE ALWAYS STARTS ON +40 WITH THEIR CHOICE OF HASH AFTER ANY CHANGE OF POSSESSION. B. THE OFFICIALS WHISTLE SIGNIFIES “READY TO PLAY” AFTER SPOT OF THE BALL. C. EACH TEAM WILL HAVE 25 SECONDS TO PUT THE BALL INTO PLAY. DELAY OF GAME IS LOSS OF DOWN. D. THE OFFENSIVE TEAM IS RESPONSIBLE FOR RETRIEVING AND RETURNING THE BALL TO THE OFFICIAL. ANY DELAY BY THE OFFENSE IN RETRIEVING AND RETURNING THE BALL TO THE OFFICIAL WITH RESULT IN DELAY OF GAME AND LOSS OF DOWN. E. QB IS ALLOWED FOUR SECONDS TO THROW. ONE-ONE THOUSAND...TWO-ONE THOUSAND...THREE-ONE THOUSAND...FOUR-ONE THOUSAND! REFEREES WILL STOP PLAY AT FOUR SECOND MARK WHICH WILL RESULT IN A LOSS OF DOWN. F. OFFENSE HAS THREE DOWNS TO GAIN A FIRST DOWN. FIRST DOWN MARKERS WILL BE AT THE +25 AND +10 YARD LINES.