1Q FY2019 Consolidated Financial Results
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Consolidated Financial Results for the Six Months Ended September 30, 2019 (Prepared in Accordance with IFRS) October 31, 2019
Consolidated Financial Results for the Six Months Ended September 30, 2019 (Prepared in Accordance with IFRS) October 31, 2019 KONAMI HOLDINGS CORPORATION Address: 7-2, Akasaka 9-chome, Minato-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, LSE: KNM URL: https://www.konami.com/ Shares listed: Tokyo Stock Exchange and London Stock Exchange Representative: Takuya Kozuki, Representative Director, President Contact: Junichi Motobayashi, Corporate Officer, General Manager, Finance and Accounting (Phone: +81-3-5771-0222) Beginning date of dividend payment: November 21, 2019 (Amounts are rounded to the nearest million, except percentages and per share amounts) 1. Consolidated Financial Results for the Six Months Ended September 30, 2019 (1) Consolidated Results of Operations (Millions of Yen, except percentages and per share amounts) Profit Total attributable to comprehensive Operating Profit before Profit for the owners of the income for the Revenue profit income taxes period parent period Six months ended September 30, 2019 121,089 20.922 20,404 15,200 15,201 13,671 % change from previous year (0.9)% (16.4)% (18.2)% (11.6)% (11.6)% (29.4)% Six months ended September 30, 2018 122,168 25,027 24,948 17,197 17,196 19,363 % change from previous year 5.9% 0.3% 0.5% 0.1% 0.1% 8.7% Basic earnings per Diluted earnings per share (attributable to share (attributable to owners of the parent) owners of the parent) (yen) (yen) Six months ended September 30, 2019 112.41 110.67 Six months ended September 30, 2018 127.16 125.22 (2) Consolidated Financial Position (Millions of Yen, except percentages and per share amounts) Total equity Ratio of equity attributable to owners attributable to owners Total assets Total equity of the parent of the parent September 30, 2019 404,084 276,029 275,233 68.1% March 31, 2019 378,037 276,404 275,627 72.9% 1 2. -
FY2018 Financial Results Presentation Material
FY2018 Financial Results Fiscal Year ended March 31, 2018 KONAMI HOLDINGS CORPORATION May 10, 2018 Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS’ current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business, Gaming & Systems business and Amusement business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Health & Fitness business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. -
History of the Japanese DDR Community (PDF)
Counting Combos A History of the Japanese DDR Community ~ An Insider’s Perspective ~ By: Aaron Chmielowiec October 5, 2013 Revision 109 Copyright © 2011, 2012, 2013 by Aaron Chmielowiec Cover design by Dan Zamarripa (SD) and Matt Hines Book design by Aaron Chmielowiec Published by AIJBot Press All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems, without permission in writing from the author. The only exception is by a reviewer, who may quote short excerpts in a review. Dance Dance Revolution, ParaPara Paradise, Martial Beat, Dance 86.4, Jubeat and Dance Evolution AC are property of Konami Corporation. This book is intended for non-commercial educational purposes and may not be redistributed for profit in any form including but not limited to, electronic information service distribution, bulletin board distribution, and magnetic or optical medium distribution. Printed in the United States of America First Edition: May 2011 Second Edition: June 2012 Third Edition: October 2013 2 Chapter Page Introduction ………………………………………... 4 About the Author ………………………………... 6 1998 ……………………………………………………. 9 1999 ……………………………………………………. 14 2000 ……………………………………………………. 22 2001 ……………………………………………………. 35 2002 ……………………………………...…………….. 55 2003-2005 ……………………………....…………… 77 2006 ……………………………………...…………….. 104 2007-2008 …………………………………………… 121 2009 ……………………………………..……………… 147 2010 ……………………………………..……………… 160 2011 ……………………………………..……………… 172 2012 ……………………………………..……………… 186 Epilogue ………………………………………………. 198 Addendum …………………………………………... 201 Glossary ……………………………………………….. 226 Special Thanks ……………………………………... 231 3 Introduction DDR, or “Dance Dance Revolution” as it is known in full, is a long running series of music games by Konami Corporation as part of the Bemani music game series. DDR started in the late 1990s and unlike most other games found in a typical Japanese arcade, it requires a more physical method of input. -
US$1,210 Single Cabinet OFF LINE US$0 62 Inch Display Many Dots On
AG and International Inc. (Head Office) Corp Fuyo 2F, 3-9-9 Bunkyo-ku, Tokyo, 113-0033, Japan Tel : +81-3-6801-6101 Fax :+81-3-6273-0170 E-mail : [email protected] New available UPDATED : Oct. 6, 2020 All prices are based on EX-W. TERMS AND CONDITION listed at the bottom. (1) GUN SHOOTING GAME NAME OF MACHINE MAKER Stock PRICE USD REMARK 1 2 スパイシー SEGA 0 US$0 2 ACTION DEKA KONAMI 0 US$0 3 ALIEN 3 -TH GUN- SEGA 0 US$0 4 BEAST BUSTERS SNK 1 US$1,450 5 BIOHAZARD BANDAI/CAPCOM 0 US$0 6 COBRA THE ARCADE NAMCO 1 US$1,210 single cabinet 7 CRISIS ZONE SD NAMCO 0 US$0 8 Dark Escape 3D NAMCO 0 US$0 9 Dead Storm Pirates NAMCO 0 US$0 10 Dead Storm Pirates SE NAMCO 0 US$0 11 DARIUS BURST ANOTHER CHRONICLE EX TAITO 0 US$0 12 DEATH CRIMSON OX SD SEGA 0 US$0 13 ELEVATOR ACTION DEATH PARADE TAITO 0 US$0 14 GAIA ATTACK 4 TAITO 1 US$1,750 15 GHOST SQUAD SEGA 0 US$0 16 GOLGO13 NAMCO 1 US$1,170 17 GOLLY! GHOST NAMCO 1 US$3,330 18 GUNBALINA SD NAMCO 0 US$0 19 GUNBLADE N.Y DX SEGA 0 US$0 20 GUNBLADE N.Y SD SEGA 0 US$0 21 GUN BARL NAMCO 0 US$0 22 GUN BULETT SD NAMCO 0 US$0 alias : Point Blank 23 GUNMEN WARS TW NAMCO 0 US$0 24 HAUNTED MUSEUM TAITO 0 US$1,300 25 HAUNTED MUSEUM II TAITO 1 US$1,560 26 HOUSE OF THE DEAD 1 SD SEGA 0 US$0 27 HOUSE OF THE DEAD 2 SD SEGA 1 US$1,300 28 HOUSE OF THE DEAD 3 DX SEGA 0 US$2,140 29 HOUSE OF THE DEAD 3 SD SEGA 0 US$0 30 HOUSE OF THE DEAD 4 DX SEGA 1 US$1,570 62 inch projector 31 JURASSIC PARK DX SEGA 0 US$0 32 JURASSIC PARK SD SEGA 0 US$0 33 L.A. -
June 24-August 31, 2015
June 24-August 31, 2015 Kimi ni Todoke: From Me to You / M Aikatsu! / G Mama ha Tenparist / M No. Title / M Manga、A Anime、G Game HATSUNE MIKU YELL FOR THE BLUE SKY / M Section 1 Contemporary Heroes and Heroines 34 APPLESEED / A ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ HATSUNE MIKU EXPO in NEW YORK Hana ni Somu / M 1 NARUTO / A 35 Knights of Sidonia / A ("Sharig The World," BIGHEAD) / live performance video ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ Blue Spring Ride / M 2 The Seven Deadly Sins / A HATSUNE MIKU V3 / Figurine / ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ Section 3 The Fruits of a Network Society MY love STORY!! M 3 The Seven Deadly Sins / M Uta no * Prince-Sama: Repeat / G ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 36 Voices of a Distant Star / A Tera Girl / M 4 Detective Conan / M ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ THE IDOLM@STER ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 37 Mekakucity Actors / A OUR FIELD OF DREAMS / M 5 Puella Magi Madoka Magica / A ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ THE IDOLM@STER MILLION LIVE! ・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・ 38 Higurashi When They Cry / G Henshu-oh / M 6 MAGI -
TOKYO GAME SHOW 2010 Visitors Survey Report November 2010
TOKYO GAME SHOW 2010 Visitors Survey Report November 2010 Computer Entertainment Supplier's Association ■ Contents ■ Outline of Survey 3 Ⅰ.Visitors' Characteristics 4 1.Gender -------------------------------------------------------------------------- 4 2.Age ---------------------------------------------------------------------------- 4 3.Residential area ------------------------------------------------------------------ 5 4.Occupation --------------------------------------------------------------------- 5 5.Hobbies and interests --------------------------------------------------------------- 6 6.Eyesight/Use of glasses ------------------------------------------------------------- 8 Ⅱ.Household Videogames 9 1.Hardware ownership・Hardware most frequently used -------------------------------------- 9 2.Hardware the respondents wish to purchase --------------------------------------------- 12 3.Favorite game genres ---------------------------------------------------------------- 14 4.Frequency of game playing ----------------------------------------------------------- 17 5.Duration of game playing ------------------------------------------------------------- 19 6.Tendency of software purchases ------------------------------------------------------ 22 7.Tendency of software purchases by downloading ----------------------------------------- 25 8.Intention of purchasing new-type controllers (interface) ----------------------------------- 26 Ⅲ.Mobile Phone Game Contents 28 1.Familiarity with mobile phone games ---------------------------------------------------- -
Consolidated Financial Results for the Three Months Ended June 30, 2010 (Prepared in Accordance with U.S
Consolidated Financial Results for the Three Months Ended June 30, 2010 (Prepared in Accordance with U.S. GAAP) August 5, 2010 KONAMI CORPORATION Address: 7-2, Akasaka 9-chome, Minato-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, NYSE: KNM URL: www.konami.net Shares listed: Tokyo Stock Exchange, New York Stock Exchange and London Stock Exchange Representative: Kagemasa Kozuki / Representative Director and Chairman of the Board, President Contact: Noriaki Yamaguchi / Representative Director, Vice-President, Corporate Officer (Phone: +81-3-5771-0222) Beginning date of dividend payment: - Adoption of U.S. GAAP: Yes 1. Consolidated Financial Results for the Three Months Ended June 30, 2010 (Amounts are rounded to the nearest million) (1) Consolidated Results of Operations (Millions of Yen, except per share data) Income before Net income income taxes and attributable to Operating equity in net income KONAMI Net revenues income of affiliated company CORPORATION Three months ended June 30, 2010 53,183 2,879 2,452 1,265 % change from previous period (5.0)% 187.9% 171.2% 244.7% Three months ended June 30, 2009 55,975 1,000 904 367 % change from previous period (20.9)% (91.4)% (92.3)% (93.5)% Basic net income Diluted net income attributable to attributable to KONAMI KONAMI CORPORATION per CORPORATION per share (yen) share (yen) Three months ended June 30, 2010 9.48 9.48 Three months ended June 30, 2009 2.75 2.75 (2) Consolidated Financial Position (Millions of Yen, except per share amounts) KONAMI KONAMI KONAMI CORPORATION CORPORATION CORPORATION stockholders’ stockholders’ stockholders' Total assets Total equity equity equity ratio equity per share June 30, 2010 285,847 184,989 180,144 63.0% 1,349.79 March 31, 2010 298,198 189,231 184,465 61.9% 1,382.16 1 2. -
2Q FY2020 Financial Results Presentation Material
FY2020 2nd Quarter Financial Results Six months ended September 30, 2019 KONAMI HOLDINGS CORPORATION October 31, 2019 Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS’ current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business, Amusement business and Gaming & Systems business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. -
412KB / 28Pages
KONAMI HOLDINGS CORPORATION Quarterly Condensed Consolidated Financial Statements for the Six Months Ended September 30, 2016 English translation and a part of summary of the Quarterly Securities Report (Shihanki Hokokusho) for the six-month period ended September 30, 2016 pursuant to the Financial Instruments and Exchange Law of Japan KONAMI HOLDINGS CORPORATION filed its Quarterly Securities Report for the six-month period ended September 30, 2016 with the Director of the Kanto Local Finance Bureau of the Ministry of Finance of Japan on November 11, 2016. The following is the outline of the Quarterly Securities Report. I. Corporate Information A. Corporate Overview 1. Selected Financial Data 2. Overview of Business B. Business 1. Risks Relating to Our Business 2. Significant Contracts 3. Results of Operations and Financial position C. Information on Reporting Company 1. Share Information a. Total Number of Shares b. Stock Acquisition Rights c. Convertible Bonds Exercise d. Rights Plan e. Common Stock and Additional Paid-in Capital f. Major Shareholders g. Voting Rights 2. Directors and Corporate Auditors D. Financial Statements 1. Quarterly Condensed Consolidated Financial Statements 2. Others II. Information on Guarantor 1. Quarterly Condensed Consolidated Financial Statements (1) Quarterly Condensed Consolidated Statement of Financial Position Millions of Yen As of As of Note March 31, 2016 September 30, 2016 Assets Current assets Cash and cash equivalents ¥113,907 ¥114,712 Trade and other receivables 23,401 20,975 Inventories 9,170 -
Consolidated Financial Results for the Year Ended March 31, 2012 (Prepared in Accordance with U.S
Consolidated Financial Results for the Year Ended March 31, 2012 (Prepared in Accordance with U.S. GAAP) May 10, 2012 KONAMI CORPORATION Address: 7-2, Akasaka 9-chome, Minato-ku, Tokyo, Japan Stock code number, TSE: 9766 Ticker symbol, NYSE: KNM URL: http://www.konami.co.jp/en/index.html Shares listed: Tokyo Stock Exchange, New York Stock Exchange, and London Stock Exchange Representative: Kagemasa Kozuki, Representative Director and Chairman of the Board, President Contact: Yasuyuki Yamaji, Corporate Officer, General Manager, Corporate Strategy (Phone: +81-3-5771-0222) Date of General Shareholders Meeting: June 28, 2012 Date of dividend payment: June 7, 2012 Adoption of U.S. GAAP: Yes (Amounts are rounded to the nearest million) 1. Consolidated Financial Results for the Year Ended March 31, 2012 (1) Consolidated Results of Operations (Millions of Yen, except percentages and per share amounts) Income before Net income income taxes and attributable to Operating equity in net income KONAMI Net revenues income of affiliated company CORPORATION Year ended March 31, 2012 265,758 40,950 40,026 23,012 % change from previous year 3.0% 97.0% 109.8% 77.9% Year ended March 31, 2011 257,988 20,791 19,082 12,934 % change from previous year (1.6)% 11.4% 11.4% (2.9) % Note: Comprehensive income Year ended March 31, 2012: ¥22,840 million a year-on-year increase of 116.2% Year ended March 31, 2011: ¥ 10,562 million a year-on-year decrease of 19.0% Basic net income Diluted net income Return on attributable to attributable to stockholders' equity KONAMI -
Designing Rhythm Game Interfaces for Touchscreen Devices
Designing Rhythm Game Interfaces for Touchscreen Devices Project Progress Report Members: Philip H. Peng Advisor: Dr. Stephen H. Lane CIS 400, Fall 2011, University of Pennsylvania 1 Presentation Overview 1) Introduction 2) Project Proposal 3) Related Work 4) Project Outline 5) Design – Interfaces 6) Prototype – Application Layout Progress Report 7) Prototype – Demo Video (WIP) 8) Evaluation Peng, Philip 9) Stretch Goals Fall , CIS 400, 10) Remaining Work 2011/12/07 2011 2 Introduction Rhythm Games: genre of music games, notes and hitboxes, mix of puzzle/action Touchscreen Devices: devices that use touch for default input Progress Progress Report Philip Peng, Philip , CIS 400, Fall , CIS 400, 2011/12/07 2011 3 Rhythm Game Examples Dance Dance Revolution Guitar Hero Progress Progress Report Beatmania IIDX AudioSurf Philip Peng, Philip , CIS 400, Fall , CIS 400, 2011/12/07 2011 4 More Rhythm Game Examples DJMax Technika Taiko no Tatsujin Progress Progress Report PaRappa the Rapper THE iDOLM@STER Philip Peng, Philip , CIS 400, Fall , CIS 400, 2011/12/07 2011 5 Even More Examples! Osu! Tatakae! Ouendan! Gitaroo Man Lives! Progress Progress Report Hatsune Miku: Project DIVA Jubeat Plus Philip Peng, Philip , CIS 400, Fall , CIS 400, 2011/12/07 2011 6 Question Aren’t they all the same? Progress Progress Report Philip Peng, Philip , CIS 400, Fall , CIS 400, Looks and usage may differ but 2011/12/07 ultimately all do the same thing 2011 7 Multi-Column Interface Dance Dance Revolution Guitar Hero Progress Progress Report Beatmania IIDX AudioSurf -
2Q FY2017 Financial Results Presentation Material
FY2017 2nd Quarter Financial Results Six months ended September 30, 2016 KONAMI HOLDINGS CORPORATION October 28, 2016 Cautionary statement with respect to forward-looking statements Statements made in this presentation with respect to KONAMI HOLDINGS’ current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business and Gaming & Systems business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Health & Fitness business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies.