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Super Nintendo
UNESP - UNIVERSIDADE ESTADUAL PAULISTA DCSO - Departamento de Comunicação Social FAAC - Faculdade de Arquitetura, Artes e Comunicação Curso de Jornalismo LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Bauru, 2013 Gabriela Garcia Brandão LIVRO-REPORTAGEM: 101 GAMES INESQUECÍVEIS DE SUPER NINTENDO Memorial de Projeto Experimental apresentado em cumprimento parcial às exigências do Curso de Jornalismo da Faculdade de Arquitetura, Artes e Comunicação, do Departamento de Comunicação Social, da UNESP – Universidade Estadual Paulista “Julio de Mesquita Filho”, para obtenção do título de Bacharel em Comunicação Social - Jornalismo. Orientadora do Projeto Experimental: Profa.Dra. Maria Cristina Gobbi Bauru, 2013 Aos pais, pela dedicação e incentivo. Agradecimentos Agradeço a UNESP pelo período que compartilhamos conhecimento. À orientadora professora Dra. Maria Cristina Gobbi, pelo acompanhamento pontual. Aos professores do curso de Jornalismo da Unesp. A todos que direta ou indiretamente Contribuíram para a realização deste trabalho. It’s dangerous to go alone; take this! The Legend of Zelda Sumário Introdução 1.1 Apresentação ............................................................................................ 7 1.2 Objeto ....................................................................................................... 8 1.3 Objetivos .................................................................................................. 8 1.3.1 Objetivo Geral ........................................................................ -
Gamemusic.Pdf
from the editor ideo game music isn’t just some- thing you listen to whenever you crank up your favorite games. It’s something that permeates every partV of your life. Much like there are music afi- cionados who buy every Bruce Springsteen al- bum or concert tickets whenever he’s in town, there are fans of gaming music that buy sound- tracks when they are released and attend shows such as the Tokyo Philharmonic playing game Lyndsey Hicks music or Play! or Videogames Live. Enjoy gaming music wherever you can. Don’t let music snobs tell you otherwise. contents INSIDE Video game music was covered in the following issues: WHERE TO GO FOR YOUR MUSIC PURCHASING MUSIC DOWNLOADING MUSIC Super Mario Bros. series “Super Mario Bros.” hit the scene in 1985 on the NES and never looked back. Koji Kondo, responsible for the majority of the music in the series as well as the main theme, created a masterpiece that despite its simplicity has stood the test of time for more than 20 years. Who doesn’t know the main theme to Mario? If you don’t, check out this CD, which was released in Japan only. Titled “Famicom Sound History Se- ries — Mario the Music,” it contains every song (43 tracks in all) from every Mario game produced for the Famicom and NES. If it’s a Mario game, chances are the music will be memorable and superb. The Mario series continued this tradition with the leap to the SNES, N64 and GameCube. Composer Kenji Yamamato created songs for the series’ later entries. -
The Ultimate Guide to Mortal Kombat/ Games, Stories, Facts, Secrets
! Copyright © 2017 MakeUseOf. All Rights Reserved ®. ! The Ultimate Guide to Mortal Kombat: Games, Stories, Facts, Secrets Written by Dann Albright Published October 2017. Read the original article here: http://www.makeuseof.com/tag/mortal-kombat-facts-secrets/ This ebook is the intellectual property of MakeUseOf. It must only be published in its original form. Using parts or republishing altered parts of this ebook is prohibited without permission from MakeUseOf.com. Copyright © 2017 MakeUseOf. All Rights Reserved ®. ! Table of contents 1. Mortal Kombat Was Developed in 10 Months 4 2. Johnny Cage Is Based on Jean-Claude Van Damme 5 3. Scorpion Is the King of Kombat 6 4. Goro Was Made of Clay 8 5. Ermac Started as a Misunderstanding 9 6. Mortal Kombat Didn’t Invent the Fatality 10 7. The ESRB Was Founded in Response to MK 12 8. Not Every MK Game Is a Fighting Game 13 9. There Are 8 Minigames in the Mortal Kombat Series 15 10. The MK Mythology Is Astonishingly Deep 16 11. Mortal Kombat X References the MK Movie 17 12. The “Toasty!” Guy Is Mortal Kombat’s Sound Designer 18 13. The Two Movies Were Only the Beginning 19 14. Mortal Kombat Has Been in Print 20 15. A New Band Was Formed to Create the Soundtrack 21 An Immortal Tale for the Ages 22 Copyright © 2017 MakeUseOf. All Rights Reserved ®. ! Mortal Kombat is one of the most successful and long-running video game series of all time. With 25 games, two major movies, a slew of comic books, and even a Kombat Kon, the series has as much cultural impact as any other game out there — and maybe more. -
GAME DEVELOPER | AUGUST 2010 Power up Your Game with Advanced Pathfi Nding and Movement – Done by the Experts
IF I SHOULD DIE TODAY AN ÉRIC CHAHI INTERVIEW sf_gd_june10.pdf 1 4/29/2010 5:46:05 PM C M Y CM MY CY CMY K Create animated 3D interfaces using Scaleform GFx 3.2 CONTENTS.0810 VOLUME 17 NUMBER 7 POSTMORTEM 20 ACCESS GAMES’ DEADLY PREMONITION Access Games’ DEADLY PREMONITION had a long and difficult DEPARTMENTS development period that was beset by technical problems. The game was dragged from the precipice of cancellation several times and 2 GAME PLAN By Brandon Sheffield [EDITORIAL] ultimately persevered to become an underground hit. In this candid Constrained Design postmortem, the staff of Access Games describes how a passionate commitment to their game saw them through the production’s highs 4 HEADS UP DISPLAY [NEWS] and many lows. By SWERY and the staff of Access Games The link between review scores and sales, the Indie Fund, Fantastic Fest game festival, and more. FEATURES 34 TOOL BOX By Matthew Burns [REVIEW] 7 MAKE IT FAST! Unity Technologies' Unity Pro 3 Developing a social game in less than two months presents a challenge, but only after it is launched does the real work start. In an 37 THE INNER PRODUCT By Colin Crenshaw [PROGRAMMING] inside look at Zynga’s development process, Amitt Mahajan describes Downloadable Hero how the studio uses a client-server model in order to quickly tune play mechanics, add content to games, and stay on top of the 41 PIXEL PUSHER By Steve Theodore [ART] evolving Facebook platform. By Amitt Mahajan Trust Me 13 FINDING PERSONALITY IN GAMES 44 DESIGN OF THE TIMES By Damion Schubert [DESIGN] Designing characters that players will take to heart is a tricky The Casual/Hardcore Continuum business. -
Ultimate Mortal Kombat 3
Ultimate Mortal Kombat 3 Move and Finishers List ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Legend • LK = LowKick = ( B ) • LP = LowPunch = ( A ) • HP = HighPunCh = ( X ) • HK = HighKick = ( Y ) • BlocK = RT or RB • RuN = LT or LB • F = Forward = • B = Backward = • U = UP = • D = DOWN = ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::: Finishers if you enemy runs out of health after the last round you can finish him by doin a last davasting action.all finishers require the correct button combination and the correct distance to the oponent FATALITY: a move to finaly deafeat your enemy . Stage Fatality: This type of Fatality can only be perfomed on 4 stages(Saho Kahn's Tower, The Pit III, The Subway and Scorpion's Lair). In order to perform this fatalily defeat your opponent on one of the selected stages and perform the button combination. All Stage Fatalities are performed in the Close position. to choose a stage enter the code belong to the stage.look in the secrets Kombat code section for cdes Friendship: with this move you can do something nice to your opponent. To perform a Friendship, you must not Block in the winning round. Babality: Turn your opponent into a whiny baby. To perform a Babality, you must not Block in the winning round. Mercy: This moves gives your opponent a little health back so he can come back into the Fight .Also a Mercy is required to do a Animality . In order to do a Mercy you have to win on your third round and perform the following combination: Hold Run(Down, Down) Release Run.(past sweep distance) Animality: you turn into an Animal and Finish your opponent off. -
A B C D E F G H I J K L M N O P R S T V W X
Home My Pinball The Addams Family Gold Earthshaker Owners List A Dimension of Sound A Dimension of Sight II Collection Owners List I I I The games are sorted by name. A B C D E F G H I J K L M N O P R S T V W X Explanation for using the flipper codes: xL: press left flipper button x times. xR: press right flipper button x times. xS: press start button x times. B:press both flipperbuttons. Having cows appearing in pinball games started as an internal joke for the people at Williams/Bally. The first game to include a cow was The Machine: Bride of Pinbot (see below) and the man responsible was programmer Brian Eddy (designer of The Shadow, Attack From Mars and Medieval Madness). On the question why he replied: "Why breathe? Why Eat? Why live without cows in pinball machines?" The story of the cow comes in many different versions. This is the "truth about the cow" according to Mark Penacho: "The cow in Fire (gravy) had nothing to do with the cows that appeared all over later on. One person (who shall remain nameless, BRE) started putting cows in the games he worked on, and eventually people started copying (there's also cow stuff all over his house). It kind of got out of hand after that. The fact that one person at the time (SS) did all the dot matrix effects for all games did nothing to curb that trend. I did hear at one time that the Sega people assumed this was some kind of jab at pinball designer Joe Kaminkow (which it wasn't, talk about vanity)." Another thing that appears in many pinball machines is the word DOHO, which is well hidden in the animations on the Dot Matrix Display. -
Dan Forden Mortal Kombat Musik Mp3, Flac, Wma
Dan Forden Mortal Kombat Musik mp3, flac, wma DOWNLOAD LINKS (Clickable) Genre: Stage & Screen Album: Mortal Kombat Musik Country: US Released: 1997 Style: Soundtrack MP3 version RAR size: 1504 mb FLAC version RAR size: 1636 mb WMA version RAR size: 1606 mb Rating: 4.6 Votes: 984 Other Formats: XM ADX VOX VOC MPC MIDI DTS Tracklist Ultimate Mortal Kombat 3 1 MK3 Mish Mash 3:17 2 The Roof 1:49 3 The Bank 2:20 4 The Street 2:24 5 The Subway 1:58 6 In Church 1:54 7 The Bridge 2:05 8 The Pit 2:08 9 The Grave Yard 2:00 10 The Soul Chamber 2:15 11 MK3 Audio Tour 4:40 Mortal Kombat 4 12 MK4 Meat 3:48 13 The Tomb 2:03 14 Snake 1:34 15 Elder God 2:06 16 Goro's Lair 2:54 17 The Well 1:58 18 Prison 2:37 19 The Woods 2:26 20 Rain 1:31 21 Goro's Crib 1:35 22 Eldest Gods 2:09 23 The Screws 1:45 24 The Ends 5:19 25 MK4 Audio Tour 8:30 Notes This Soundtrack contains music from the original "Ultimate Mortal Kombat 3" and "Mortal Kombat 4" Arcade games. · "MK3 Mish Mash", openning music, character select screen, "Choose your destiny" screen, Animality, Continue Screen and Game over screen from "Ultimate Mortal Kombat 3". · "The Street" contains female screams from "Mortal Kombat II" and a remembering-feeling from "The Courtyard" from the first "Mortal Kombat". · "The Pit" finishes with Sindel "Friendship". -
Audio Engineering Society Chicago Section Meeting
PLEASE POST THIS NOTICE IN YOUR OFFICE Audio Engineering Society AES 2006-2007 Chicago Section Meeting Chicago Section Officers: CHAIR Charles King Thursday, September 21, 2006, 7:45 PM 630-285-5868 W [email protected] VICE CHAIR Video Game Audio Jeff Segota 847-600-8634 W Presented by Dan Forden, Audio Director, Midway Amusement Games, [email protected] LLC. TREASURER Jon Boley Members and non-members are welcome. 847-600-8559 W [email protected] Meeting Location: SECRETARY Nick Kettman Midway Amusement Games, LLC 847-600-8908 W 2727 W. Roscoe St. [email protected] Chicago, IL 60618 WEBMASTER (Free parking is available on both Roscoe and California and in the Robert Zurek 847-523-5399 W Midway parking lot.) [email protected] Dinner: COMMITTEE Dinner (optional) will begin at 7:00pm at the Midway facility. Pizza Gary Khan and soft drinks will be available. The cost is $5 for non-members, free [email protected] for members. Please RSVP to Treasurer Jon Boley at A.J. Bautista [email protected] or 847-600-8559 by September 19th. [email protected] Marty Reiling HTML version available at AES Chicago Section Web Site soon: [email protected] http://www.aes.org/sections/chicago/ Robert Schulein PDF version available soon: [email protected] http://www.aes.org/sections/chicago/aes_notice_2006-9-21.pdf Giles Davis [email protected] About the Presentation: Brad Olson Dan Forden will present a brief history of video game audio. He will [email protected] also discuss the major areas of audio asset creation and implementation, Kerry Haps including sound effects, music, and voice. -
Mortal Kombat: Flawless Victory?
Mortal Kombat: Flawless Victory? Back in 1992, I was a prepubescent pre-teenager whose life revolved around sporadic trips to the local arcades and at-home mastery of whatever Nintendo games I could get my hands on. I stuck mainly with fighting games, because those were the ones that earned a player a local sense of fame and recognition within the arcade culture. At the time, I was becoming bored with the most popular game, Street Fighter 2, and my stints at the arcade were becoming less and less frequent. But along came a game that ushered us back into the local arcade and changed the entire community there. Many players, including myself, were content to simply watch this game for hours. Weíd pop quarters in every now and then to take a stab at it ourselves, but the real fun came from watching others play and simply taking in the scene. Without giving too much of this paper away, the game was Mortal Kombat. It was created by Midway Games and strengthened the booming arcade business at the time. Fast-forward to the present and this recent press release from March 6th, 2001 ( HYPERLINK http://biz.yahoo.com/bw/010306/2576.html http://biz.yahoo.com/bw/010306/2576.html): Midway Games Inc., a leading interactive entertainment software company, today announced that it has reduced its coin-operated video game work force by approximately 60 employees (about 8% of the company's total employee base) in an effort to cut overhead costs in light of current coin-op industry conditions.