Robert J. Sawyer (August 2020)
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New Media and Narratology in Cinematic Art James Anthony Ricci University of South Florida, [email protected]
University of South Florida Scholar Commons Graduate Theses and Dissertations Graduate School 11-15-2015 Now, We Hear Through a Voice Darkly: New Media and Narratology in Cinematic Art James Anthony Ricci University of South Florida, [email protected] Follow this and additional works at: http://scholarcommons.usf.edu/etd Part of the Film and Media Studies Commons Scholar Commons Citation Ricci, James Anthony, "Now, We Hear Through a Voice Darkly: New Media and Narratology in Cinematic Art" (2015). Graduate Theses and Dissertations. http://scholarcommons.usf.edu/etd/6021 This Dissertation is brought to you for free and open access by the Graduate School at Scholar Commons. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Scholar Commons. For more information, please contact [email protected]. Now, We Hear Through a Voice Darkly: New Media and Narratology in Cinematic Art by James A. Ricci A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy Department of English College of Arts and Sciences University of South Florida Major Professor: Phillip Sipiora, Ph.D. Margit Grieb, Ph.D. Hunt Hawkins, Ph.D. Victor Peppard, Ph.D. Date of Approval: November 13, 2015 Keywords: New Media, Narratology, Manovich, Bakhtin, Cinema Copyright © 2015, James A. Ricci DEDICATION This dissertation is dedicated to my wife, Ashlea Renée Ricci. Without her unending support, love, and optimism I would have gotten lost during the journey. ACKNOWLEDGMENTS I owe many individuals much gratitude for their support and advice throughout the pursuit of my degree. -
Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Hugo Award -- Britannica Online Encyclopedia
10/10/2017 Hugo Award -- Britannica Online Encyclopedia Hugo Award Hugo Award, any of several annual awards presented by the World Science Fiction Society (WSFS). The awards are granted for notable achievement in science �ction or science fantasy. Established in 1953, the Hugo Awards were named in honour of Hugo Gernsback, founder of Amazing Stories, the �rst magazine exclusively for science �ction. Hugo Award. This particular award was given at MidAmeriCon II, in Kansas City, Missouri, on August … Michi Trota Pin, in the form of the rocket on the Hugo Award, that is given to the finalists. Michi Trota Hugo Awards https://www.britannica.com/print/article/1055018 1/10 10/10/2017 Hugo Award -- Britannica Online Encyclopedia year category* title author 1946 novel The Mule Isaac Asimov (awarded in 1996) novella "Animal Farm" George Orwell novelette "First Contact" Murray Leinster short story "Uncommon Sense" Hal Clement 1951 novel Farmer in the Sky Robert A. Heinlein (awarded in 2001) novella "The Man Who Sold the Moon" Robert A. Heinlein novelette "The Little Black Bag" C.M. Kornbluth short story "To Serve Man" Damon Knight 1953 novel The Demolished Man Alfred Bester 1954 novel Fahrenheit 451 Ray Bradbury (awarded in 2004) novella "A Case of Conscience" James Blish novelette "Earthman, Come Home" James Blish short story "The Nine Billion Names of God" Arthur C. Clarke 1955 novel They’d Rather Be Right Mark Clifton and Frank Riley novelette "The Darfsteller" Walter M. Miller, Jr. short story "Allamagoosa" Eric Frank Russell 1956 novel Double Star Robert A. Heinlein novelette "Exploration Team" Murray Leinster short story "The Star" Arthur C. -
Character Arcs—What About ‗Em?
Photo by Riccardo Romano Contents Character arcs—what about ‗em? .................................................................... 3 Starting and ending the character arc .............................................................. 3 Finding the character arc .................................................................................. 4 Shaping character arcs—the middle ................................................................ 6 Micro character arcs in scenes ......................................................................... 7 Micro character arcs in sequels ....................................................................... 8 Are character arcs necessary? .......................................................................... 9 Character arcs and gender .............................................................................. 10 Everything you ever wanted to know about character arcs .......................... 11 Why characters should arc ............................................................................. 11 Finding your character arc ............................................................................. 12 Developing the character arc ......................................................................... 13 Testing out your character arc beginning ....................................................... 14 The middle of the character arc ...................................................................... 14 Ending the character arc ............................................................................... -
Plot? What Is Structure?
Novel Structure What is plot? What is structure? • Plot is a series of interconnected events in which every occurrence has a specific purpose. A plot is all about establishing connections, suggesting causes, and and how they relate to each other. • Structure (also known as narrative structure), is the overall design or layout of your story. Narrative Structure is about both these things: Story Plot • The content of a story • The form used to tell the story • Raw materials of dramatic action • How the story is told and in what as they might be described in order chronological order • About how, and at what stages, • About trying to determine the key the key conflicts are set up and conflicts, main characters, setting resolved and events • “How” and “when” • “Who,” “what,” and “where” Story Answers These Questions 1. Where is the story set? 2. What event starts the story? 3. Who are the main characters? 4. What conflict(s) do they face? What is at stake? 5. What happens to the characters as they face this conflict? 6. What is the outcome of this conflict? 7. What is the ultimate impact on the characters? Plot Answers These Questions 8. How and when is the major conflict in the story set up? 9. How and when are the main characters introduced? 10.How is the story moved along so that the characters must face the central conflict? 11.How and when is the major conflict set up to propel them to its conclusion? 12.How and when does the story resolve most of the major conflicts set up at the outset? Basic Linear Story: Beginning, Middle & End Ancient (335 B.C.)Greek philosopher and scientist, Aristotle said that every story has a beginning, a middle, and an end. -
Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours
i Being a Superhero is Amazing, Everyone Should Try It: Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Humanities 2021 ii THESIS DECLARATION I, Kevin Chiat, certify that: This thesis has been substantially accomplished during enrolment in this degree. This thesis does not contain material which has been submitted for the award of any other degree or diploma in my name, in any university or other tertiary institution. In the future, no part of this thesis will be used in a submission in my name, for any other degree or diploma in any university or other tertiary institution without the prior approval of The University of Western Australia and where applicable, any partner institution responsible for the joint-award of this degree. This thesis does not contain any material previously published or written by another person, except where due reference has been made in the text. This thesis does not violate or infringe any copyright, trademark, patent, or other rights whatsoever of any person. This thesis does not contain work that I have published, nor work under review for publication. Signature Date: 17/12/2020 ii iii ABSTRACT Since the development of the superhero genre in the late 1930s it has been a contentious area of cultural discourse, particularly concerning its depictions of gender politics. A major critique of the genre is that it simply represents an adolescent male power fantasy; and presents a world view that valorises masculinist individualism. -
The Narrative Structure Booklet
ACT 1 The opening of a narrative typically establishes characters, setting, themes and engages the audience. It features a catalyst that sends the character on their journey. By the end of the Act 1, the main character reaches a turning point where they commit to the action. o Establishing genre and tone. The opening of a narrative plays an important role in establishing genre and tone. When filmmakers establish genre, they enter into a contract with the audience. If a narrative doesn’t deliver on the promise of genre, the audience will be dissatisfied and disappointed. In a horror film, for example, expects suspense, a few scares and a hefty dose of gore. Anyone who has ever seen a film that is too formulaic or cliched will understand how tedious slavishly following genre conventions can be. o Establishing character. All stories are about a character trying to achieve a goal. Narratives always establish characters – their traits, motivation and goals – within the first act. To become involved in a story, the audience needs to know who the characters are and what they want. Establishing character also means establishing their flaws. Characters always change. Screenwriters often refer to this change as a ‘character arc’. As noted in Writing Movies: “Another mark of protagnoists is their ability change. In pursuing their goals, protagonists meet obstacles that force them to adjust and adapt and, in turn, they grow or transform in some way. This progression is called an arc.” o Establishing setting. The first act of a narrative also establishes the setting. The setting is where the narrative unfolds. -
Pixar's 22 Rules of Story Analyzed
PIXAR’S 22 RULES OF STORY (that aren’t really Pixar’s) ANALYZED By Stephan Vladimir Bugaj www.bugaj.com Twitter: @stephanbugaj © 2013 Stephan Vladimir Bugaj This free eBook is not a Pixar product, nor is it endorsed by the studio or its parent company. Introduction. In 2011 a former Pixar colleague, Emma Coats, Tweeted a series of storytelling aphorisms that were then compiled into a list and circulated as “Pixar’s 22 Rules Of Storytelling”. She clearly stated in her compilation blog post that the Tweets were “a mix of things learned from directors & coworkers at Pixar, listening to writers & directors talk about their craft, and via trial and error in the making of my own films.” We all learn from each other at Pixar, and it’s the most amazing “film school” you could possibly have. Everybody at the company is constantly striving to learn new things, and push the envelope in their own core areas of expertise. Sharing ideas is encouraged, and it is in that spirit that the original 22 Tweets were posted. However, a number of other people have taken the list as a Pixar formula, a set of hard and fast rules that we follow and are “the right way” to approach story. But that is not the spirit in which they were intended. They were posted in order to get people thinking about each topic, as the beginning of a conversation, not the last word. After all, a hundred forty characters is far from enough to serve as an “end all and be all” summary of a subject as complex and important as storytelling. -
The Hugo Awards for Best Novel Jon D
The Hugo Awards for Best Novel Jon D. Swartz Game Design 2013 Officers George Phillies PRESIDENT David Speakman Kaymar Award Ruth Davidson DIRECTORATE Denny Davis Sarah E Harder Ruth Davidson N3F Bookworms Holly Wilson Heath Row Jon D. Swartz N’APA George Phillies Jean Lamb TREASURER William Center HISTORIAN Jon D Swartz SECRETARY Ruth Davidson (acting) Neffy Awards David Speakman ACTIVITY BUREAUS Artists Bureau Round Robins Sarah Harder Patricia King Birthday Cards Short Story Contest R-Laurraine Tutihasi Jefferson Swycaffer Con Coordinator Welcommittee Heath Row Heath Row David Speakman Initial distribution free to members of BayCon 31 and the National Fantasy Fan Federation. Text © 2012 by Jon D. Swartz; cover art © 2012 by Sarah Lynn Griffith; publication designed and edited by David Speakman. A somewhat different version of this appeared in the fanzine, Ultraverse, also by Jon D. Swartz. This non-commercial Fandbook is published through volunteer effort of the National Fantasy Fan Federation’s Editoral Cabal’s Special Publication committee. The National Fantasy Fan Federation First Edition: July 2013 Page 2 Fandbook No. 6: The Hugo Awards for Best Novel by Jon D. Swartz The Hugo Awards originally were called the Science Fiction Achievement Awards and first were given out at Philcon II, the World Science Fiction Con- vention of 1953, held in Philadelphia, Pennsylvania. The second oldest--and most prestigious--awards in the field, they quickly were nicknamed the Hugos (officially since 1958), in honor of Hugo Gernsback (1884 -1967), founder of Amazing Stories, the first professional magazine devoted entirely to science fiction. No awards were given in 1954 at the World Science Fiction Con in San Francisco, but they were restored in 1955 at the Clevention (in Cleveland) and included six categories: novel, novelette, short story, magazine, artist, and fan magazine. -
PRESS RELEASE Breaking News from SFWRITER.COM Robert J
PRESS RELEASE Breaking News from SFWRITER.COM Robert J. Sawyer Wins World’s Top Juried Prize for Science Fiction Robert J. Sawyer, 46, of Toronto, has just won the world’s top juried award for science fiction: the John W. Campbell Memorial Award for Best Novel of the Year. The award, which Sawyer won for his latest novel, Mindscan, was presented Friday night, July 7, 2006, at a banquet at the J. Wayne and Elsie M. Gunn Center for the Study of Science Fiction at the University of Kansas. With this award win—his 38th for his fiction—Robert J. Sawyer now joins the most- select club in all of science fiction: the seven writers who have won all three of the field’s top awards for best novel of the year: • the World Science Fiction Society’s Hugo Award, which he won in 2003 for his novel Hominids; • the Science Fiction and Fantasy Writers of America’s Nebula Award, which he won in 1996 for his novel The Terminal Experiment; • and the John W. Campbell Memorial Award, which he has now won for Mindscan. (The full list of winners of all three awards: David Brin, Arthur C. Clarke, Joe Haldeman, Frederik Pohl, Kim Stanley Robinson, Robert J. Sawyer, and Connie Willis; Sawyer is the only Canadian to win all three.) The John W. Campbell Memorial Award was created to honor the late editor of Astounding Science Fiction magazine (renamed Analog Science Fiction and Fact in 1960). Campbell, who edited the magazine from 1937 until his death in 1971, is often called the father of modern science fiction. -
The Drink Tank 252 the Hugo Award for Best Novel
The Drink Tank 252 The Hugo Award for Best Novel [email protected] Rob Shields (http://robshields.deviantart.com/ This is an issue that James thought of us doing Contents and I have to say that I thought it was a great idea large- Page 2 - Best Novel Winners: The Good, The ly because I had such a good time with the Clarkes is- Bad & The Ugly by Chris Garcia sue. The Hugo for Best Novel is what I’ve always called Page 5 - A Quick Look Back by James Bacon The Main Event. It’s the one that people care about, Page 8 - The Forgotten: 2010 by Chris Garcia though I always tend to look at Best Fanzine as the one Page - 10 Lists and Lists for 2009 by James Bacon I always hold closest to my heart. The Best Novel nomi- Page 13 - Joe Major Ranks the Shortlist nees tend to be where the biggest arguments happen, Page 14 - The 2010 Best Novel Shortlist by James Bacon possibly because Novels are the ones that require the biggest donation of your time to experience. There’s This Year’s Nominees Considered nothing worse than spending hours and hours reading a novel and then have it turn out to be pure crap. The Wake by Robert J. Sawyer flip-side is pretty awesome, when by just giving a bit of Page 16 - Blogging the Hugos: Wake by Paul Kincaid your time, you get an amazing story that moves you Page 17 - reviewed by Russ Allbery and brings you such amazing enjoyment. -
A Sequence of Possibilities
A Sequence of Possibilities Constructive fictions, quantum authoring, and the search for an ideal story system A thesis paper submitted in partial satisfaction of the requirements for the degree of Masters of Fine Arts in Digital Arts and New Media University of California Santa Cruz by Aaron A. Reed June 2011 [Edition 1: June 9, 2011] ABSTRACT The rise of the interactive story over the past few decades has presented the- orists and authors with a number of significant conceptual challenges, among the most foundational of which is the question of how to produce compelling experi- ences with nondeterministic and participatory narratives. While some preliminary attempts at creating taxonomies to catalogue the space of interactive stories have been advanced, there is still a confusion in both terminology and practice of what to call and how to understand the interactive story. I propose to define a particular subset of interactive story which I find most fascinating, the story system, a machine that enacts an ergodic multi-form story using procedures to both vary the narrative and encourage complete traversals. I profile several existing story systems, includ- ing 1893: A World’s Fair Mystery, Echo Bazaar, and Balance of Power: 21st Cen- tury. I then discuss a set of experimental interactive narratives I created or helped author content for as part of my MFA thesis work, discussing both how they func- tion in relation to existing paradigms such as interactive fiction and hypermedia, and how they relate to the new concept of the story system. Several insights arose out of these experiments, including the concept of quantum authoring, where au- thors must keep a number of possible story states superimposed in their heads while creating content, and the need for better tools and high-level systems for authoring and managing procedurally narrative stories.