Comparing Modifiability of React Native and Two Native Codebases
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Netsuite for Mobile
NetSuite for Mobile September 9, 2020 2020.2 Copyright © 2005, 2020, Oracle and/or its affiliates. All rights reserved. This software and related documentation are provided under a license agreement containing restrictions on use and disclosure and are protected by intellectual property laws. Except as expressly permitted in your license agreement or allowed by law, you may not use, copy, reproduce, translate, broadcast, modify, license, transmit, distribute, exhibit, perform, publish, or display any part, in any form, or by any means. Reverse engineering, disassembly, or decompilation of this software, unless required by law for interoperability, is prohibited. The information contained herein is subject to change without notice and is not warranted to be error- free. If you find any errors, please report them to us in writing. If this is software or related documentation that is delivered to the U.S. Government or anyone licensing it on behalf of the U.S. Government, then the following notice is applicable: U.S. GOVERNMENT END USERS: Oracle programs, including any operating system, integrated software, any programs installed on the hardware, and/or documentation, delivered to U.S. Government end users are "commercial computer software" pursuant to the applicable Federal Acquisition Regulation and agency-specific supplemental regulations. As such, use, duplication, disclosure, modification, and adaptation of the programs, including any operating system, integrated software, any programs installed on the hardware, and/or documentation, shall be subject to license terms and license restrictions applicable to the programs. No other rights are granted to the U.S. Government. This software or hardware is developed for general use in a variety of information management applications. -
THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2011 c 2011 Ricardo A. Baratto This work may be used in accordance with Creative Commons, Attribution-NonCommercial-NoDerivs License. For more information about that license, see http://creativecommons.org/licenses/by-nc-nd/3.0/. For other uses, please contact the author. ABSTRACT THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also intro- duces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: • A high performance remote display system for LAN and WAN environments. -
Haxe Game Development Essentials
F re e S a m p le Community Experience Distilled Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy In this package, you will find: The author biography A preview chapter from the book, Chapter 1 'Getting Started' A synopsis of the book’s content More information on Haxe Game Development Essentials About the Author Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years. Preface Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is fi guring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in. Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms. After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games! What this book covers Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working. -
Rich Internet Applications
Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight Master of Science Thesis in the Programme Software Engineering and Technology CARL-DAVID GRANBÄCK Department of Computer Science and Engineering CHALMERS UNIVERSITY OF TECHNOLOGY UNIVERSITY OF GOTHENBURG Göteborg, Sweden, October 2009 The Author grants to Chalmers University of Technology and University of Gothenburg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Author warrants that he/she is the author to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Author shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Author has signed a copyright agreement with a third party regarding the Work, the Author warrants hereby that he/she has obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Rich Internet Applications (RIAs) A Comparison Between Adobe Flex, JavaFX and Microsoft Silverlight CARL-DAVID GRANBÄCK © CARL-DAVID GRANBÄCK, October 2009. Examiner: BJÖRN VON SYDOW Department of Computer Science and Engineering Chalmers University of Technology SE-412 96 Göteborg Sweden Telephone + 46 (0)31-772 1000 Department of Computer Science and Engineering Göteborg, Sweden, October 2009 Abstract This Master's thesis report describes and compares the three Rich Internet Application !RIA" frameworks Adobe Flex, JavaFX and Microsoft Silverlight. -
What Is React Native? by High School Technology Services Myhsts.Org
What is React Native? By High School Technology Services myhsts.org React Native • React Native is a JavaScript framework for writing real, natively rendering mobile applications for iOS and Android. It’s based on React, Facebook’s JavaScript library for building user interfaces, but instead of targeting the browser, it targets mobile platforms. In other words: web developers can now write mobile applications that look and feel truly “native,” all from the comfort of a JavaScript library that we already know and love. Plus, because most of the code you write can be shared between platforms, React Native makes it easy to simultaneously develop for both Android and iOS. Abstracting React from the DOM DOM • Just to get things straight - DOM stands for Document Object Model and is an abstraction of a structured text. For web developers, this text is an HTML code, and the DOM is simply called HTML DOM. Elements of HTML become nodes in the DOM. Cont.. Virtual DOM to abstract react Like the actual DOM, the Virtual DOM is a node tree that lists elements and their attributes and content as objects and properties. React’s render() method creates a node tree from React components and updates this tree in response to mutations in the data model, caused by actions. • Each time the underlying data changes in a React app, a new Virtual DOM representation of the user interface is created • This is where things get interesting. Updating the browser’s DOM is a three-step process in React. • Whenever anything may have changed, the entire UI will be re-rendered in a Virtual DOM representation. -
Middleware in Action 2007
Technology Assessment from Ken North Computing, LLC Middleware in Action Industrial Strength Data Access May 2007 Middleware in Action: Industrial Strength Data Access Table of Contents 1.0 Introduction ............................................................................................................. 2 Mature Technology .........................................................................................................3 Scalability, Interoperability, High Availability ...................................................................5 Components, XML and Services-Oriented Architecture..................................................6 Best-of-Breed Middleware...............................................................................................7 Pay Now or Pay Later .....................................................................................................7 2.0 Architectures for Distributed Computing.................................................................. 8 2.1 Leveraging Infrastructure ........................................................................................ 8 2.2 Multi-Tier, N-Tier Architecture ................................................................................. 9 2.3 Persistence, Client-Server Databases, Distributed Data ....................................... 10 Client-Server SQL Processing ......................................................................................10 Client Libraries .............................................................................................................. -
Framework Overview with UML Diagrams
Framework Overview with UML Diagrams Learn to Build Robust, Scalable and Maintainable Applications using PureMVC Framework Overview This document discusses the classes and interfaces of the PureMVC framework; illustrating their roles, responsibilities and collaborations with simple UML (Unified Modeling Language) diagrams. The PureMVC framework has a very narrow goal. That is to help you separate your application’s coding concerns into three discrete tiers; Model, View and Controller. In this implementation of the classic MVC design meta-pattern, the application tiers are represented by three Singletons (a class where only one instance may be created). A fourth Singleton, the Façade, simplifies development by providing a single interface for communications throughout the application. The Model caches named references to Proxies, which expose an API for manipulating the Data Model (including data retrieved from remote services). The View primarily caches named references to Mediators, which adapt and steward the View Components that make up the user interface. The Controller maintains named mappings to Command classes, which are stateless, and only created when needed. The Façade initializes and caches the Core actors (Model, View and Controller), and provides a single place to access all of their public methods. AUTHOR: Cliff Hall <[email protected]> LAST MODIFIED: 3/05/2008 Façade and Core The Façade class makes it possible for the Proxies, Mediators and Commands that make up most of our final application to talk to each other in a loosely coupled way, without having to import or work directly with the Core framework actors. When we create a concrete Façade implementation for our application, we are able to use the Core actors ‘out of the box’, incidental to our interaction with the Façade, minimizing the amount of API knowledge the developer needs to have to be successful with the framework. -
A Survey on Potential Privacy Leaks of GPS Information in Android Applications
UNLV Theses, Dissertations, Professional Papers, and Capstones May 2015 A Survey on Potential Privacy Leaks of GPS Information in Android Applications Srinivas Kalyan Yellanki University of Nevada, Las Vegas Follow this and additional works at: https://digitalscholarship.unlv.edu/thesesdissertations Part of the Library and Information Science Commons Repository Citation Yellanki, Srinivas Kalyan, "A Survey on Potential Privacy Leaks of GPS Information in Android Applications" (2015). UNLV Theses, Dissertations, Professional Papers, and Capstones. 2449. http://dx.doi.org/10.34917/7646102 This Thesis is protected by copyright and/or related rights. It has been brought to you by Digital Scholarship@UNLV with permission from the rights-holder(s). You are free to use this Thesis in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s) directly, unless additional rights are indicated by a Creative Commons license in the record and/ or on the work itself. This Thesis has been accepted for inclusion in UNLV Theses, Dissertations, Professional Papers, and Capstones by an authorized administrator of Digital Scholarship@UNLV. For more information, please contact [email protected]. A SURVEY ON POTENTIAL PRIVACY LEAKS OF GPS INFORMATION IN ANDROID APPLICATIONS By Srinivas Kalyan Yellanki Bachelor of Technology, Information Technology Jawaharlal Nehru Technological University, India 2013 A thesis submitted in partial fulfillment -
Actionscript 3.0 from the Ground up Tour
Adobe Presents Colin Moock’s ActionScript 3.0 From the Ground Up Tour Materials provided by O’Reilly Media, Inc. Welcome Key Learning Welcome to the ActionScript 3.0: From the Ground Up Tour! In collaboration with Colin Moock, FITC Design and Technology The following table lists some of today’s most important concepts. Events, O’Reilly, and participating academic institutions around the world, Adobe is thrilled to bring you this world-class day of training. Following the tradition of Flex Camp (http://flex.org/camp/) and the onAIR bus tour (http://onair.adobe.com/), this Concept Example lecture is an important part of Adobe’s ongoing initiative to bring knowledge to the development community. Classes are blueprints for objects. class VirtualPet { At Adobe, we understand that a tool is only useful when you know how to use it. And we’re committed to helping you gain that knowledge. So sit back, get ready for a high-paced day of learning, and most of all have fun! } Objects (or instances) are the things in a program, new VirtualPet() Links and Resources such as a number, a car, a button, a point in time The entire set of notes for today’s lecture are available at: Some classes are built into ActionScript, others are MovieClip, TextField, Sound, String custom-made. http://moock.org/lectures/groundUpAS3 A package contains a class so its name doesn’t package zoo { The code for the virtual zoo application can be obtained at: conflict with other names. class VirtualPet { http://moock.org/eas3/examples/moock_eas3_examples/virtualzoo_final } For a prose version of today’s lecture in book form, see Colin Moock’s Essential ActionScript 3.0 (O’Reilly, 2007). -
Building a Hybrid Application Using React Native
BUILDING A HYBRID APPLICATION USING REACT NATIVE LAB-University of Applied Sciences Bachelor of Engineering Information Technology Spring 2020 Pauli Sairanen Abstract Author(s) Type of publication Published Sairanen, Pauli Bachelor’s thesis Spring 2020 Number of pages 60 Title of publication Building a hybrid application using React Native Name of Degree Bachelor of Information Technology Abstract The objective of this thesis was to create a hybrid application that could be used at various events organized by the customer. The subgoals of the thesis were formed based on the requirements the customer had for the application. Research was done in order to demonstrate the different technologies used in mobile development as well as pros and cons of using either native, web or hybrid technologies for development. React Native was used as the development platform in this thesis. Further research was conducted in order to gain a better understanding of the operating principles of React Native and React, as well as other technologies required in the development process. The process of creating a hybrid application consisted of different work phases. The purpose of each phase was to implement the required features for the application in an organized manner. As a result, a working hybrid application was created according to the requirements specifications. The application was released on Google Play store and used at the event organized by the customer. Keywords React, React Native, hybrid application, mobile development, JavaScript Tiivistelmä Tekijä(t) Julkaisun laji Valmistumisaika Sairanen, Pauli Opinnäytetyö, AMK Kevät 2020 Sivumäärä 60 Työn nimi Building a hybrid application using React Native Tutkinto Insinööri (AMK) Tiivistelmä Opinnäytetyön tarkoituksena oli luoda hybridimobiilisovellus, jota voidaan käyttää erilaisissa asiakkaan järjestämissä tilaisuuksissa. -
Slideshowpro for Flash Customization Guide
SlideShowPro for Flash Customization Guide (Version 1.8.x) Contents Introduction.......................................................................................................................................................................................3 Customization.basics....................................................................................................................................................................4 How.to:.SlideShowPro.for.Flash.Button.Packs..................................................................................................................5 How.to:.Custom.navigation.buttons...................................................................................................................................... 7 How.to:.Embed.SWF.in.a.separate.HTML.document.....................................................................................................9 How.to:.External.navigation.....................................................................................................................................................12 How.To:.Change.default.English.text....................................................................................................................................13 How.to:.Prevent.XML.caching................................................................................................................................................. 14 How.to:.Dynamically.assign.an.XML.file..............................................................................................................................15 -
Tizen 2.4 Compliance Specification for Mobile Profile
Tizen® 2.4 Compliance Specification for Mobile Profile Version 1.0 Copyright© 2014, 2015 Samsung Electronics Co., Ltd. Copyright© 2014, 2015 Intel Corporation Linux is a registered trademark of Linus Torvalds. Tizen® is a registered trademark of The Linux Foundation. ARM is a registered trademark of ARM Holdings Plc. Intel® is a registered trademark of Intel Corporation in the U.S. and/or other countries * Other names and brands may be claimed as the property of others. Revision History Revision Date Author Reason for Changes Tizen 2.2.1 Compliance Specification for 11 Nov. 2013 Tizen TSG Official release Mobile Profile, v1.0 Tizen 2.3 Compliance Specification for 14 Nov 2014 Tizen TSG Official release Mobile Profile, 1.0 Tizen 2.3.1 Compliance Specification for 22 Sep 2015 Tizen TSG Official release Mobile Profile, 1.0 Tizen 2.4 Compliance Specification for 22 Oct 2015 Tizen TSG Official release Mobile Profile, 1.0 Glossary Term Definition Application Binary Interface, the runtime interface between a binary software ABI program and the underlying operating system. Application Programming Interface, the interface between software API components, including methods, data structures and processes. Compliance Certified for full conformance, which was verified by testing. Conformance How well the implementation follows a specification. Cascading Style Sheets, a simple mechanism for adding style such as fonts, CSS colors, and spacing to web documents. Document Object Model, a platform and language-neutral interface that will DOM allow programs and scripts to dynamically access and update the content, structure and style of documents. DTV Digital Television, a target of the TV Profile.