BlackMirror: Preventing Wallhacks in 3D Online FPS Games Seonghyun Park Adil Ahmad Byoungyoung Lee∗ Seoul National University Purdue University Seoul National University
[email protected] [email protected] [email protected] ABSTRACT ACM Reference Format: Online gaming, with a reported 152 billion US dollar market, is Seonghyun Park, Adil Ahmad, and Byoungyoung Lee. 2020. BlackMirror: immensely popular today. One of the critical issues in multiplayer Preventing Wallhacks in 3D Online FPS Games. In Proceedings of the 2020 ACM SIGSAC Conference on Computer and Communications Security (CCS online games is cheating, in which a player uses an illegal methodol- ’20), November 9–13, 2020, Virtual Event, USA. ACM, New York, NY, USA, ogy to create an advantage beyond honest game play. For example, 14 pages. https://doi.org/10.1145/3372297.3417890 wallhacks, the main focus of this work, animate enemy objects on a cheating player’s screen, despite being actually hidden behind walls (or other occluding objects). Since such cheats discourage honest 1 INTRODUCTION players and cause game companies to lose revenue, gaming compa- Online gaming is one of the most popular entertainment platforms nies deploy mitigation solutions alongside game applications on in the world. With the soaring popularity of electronic sports, com- the player’s machine. However, their solutions are fundamentally peting in video games has also become a mainstream profession flawed since they are deployed on a machine where the attacker for many people—it is reported that online game markets gener- has absolute control. ated 152 billion US dollars [1]. Among online games, first-person This paper presents BlackMirror, a new game design with a shooter (FPS) games are an incredibly popular genre.