Spyro CYOA You Start Off Just After the Events of the Legend of Spyro: a New Beginning

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Spyro CYOA You Start Off Just After the Events of the Legend of Spyro: a New Beginning Spyro CYOA You start off just after the events of The Legend of Spyro: A New Beginning. So for the first 5 years prepare for a giant clusterfuck of shit happening. The next 5 will take place in the Skylanders-verse where a huge surge in heroes and races emerge becoming a sort of adventure behind every corner with a BBEG at the end. Expect things to get hectic. But don’t worry you’ll be given a myriad of abilities to survive such a harsh world. 1000cp Starting Place: Dragonfly village, Dragon City, abandoned temple, Warfang, Cheetah village, Ape settlement Age: Roll for age. 1d8+15 Origin has two parts a choice of species and Background. Here are the races: Human (only available as a drop-in option, exceedingly has discounts on nearly everything equipment based, no discount on powers), Dragon (gets a choice of elements, must pay extra for access to equipment and weapons), Ape(second most limiting options, tough but clumsy and stiff, access to the most advanced magitech), Mole (access to steam punk tech, frail, allows for building like a tech genius, second most options open), Cheetah (access to conventional personal weaponry, third most flexible option, fast and flexible). You can change your race for 50cp Background: Displaced Refugee, hermit, war-veteran, fresh recruit, drop-in, rich nobleman, wanderer Gender: Duh. 50 cp to change gender Skills: Martial training (get training in your new bodies abilities), Elemental savant (learn a new element from the start), Tech training, Meditation, Elemental Training, Flight training (allows for ease of flight, and piloting skills), history buff (knowledge of various places and ancient tech/magic long lost to the sands of time). Abilities: Elemtalism (dragons get this for free) Choice of 2 (or 3 for an extra 200 cp) elements (Earth, wind, water, fire, ice, wind, fear, shadow, convexity, electricity), dexterity (dragons gain a semi-quadruped like body instead, non-dragons gain a slide of hand enhancement making hand-eye coordination better)100cp, Iron body 150, Unbreakable will 200, unnatural strength (able to shatter boulders, and break the limbs of most fully grown dragons with ease, adds on visible muscle mass=bigger target, free for drop-ins)200cp, Silver tongue (makes you more convincing /hard to read)100cp, Perception (easy reading of body language, see through most illusions), Quick reflexes 100cp, Supernatural senses 150cp. Gear:[all magitech weapons/armor are discounted for apes marked with* ] Armor(set of tough armor) 50cp, dragon crystal powered cannon* 200cp, Enchanted armor (immune to all elemental magic accept for one provides no defense against it)* 300cp, Basic melee weapon (hard to break and can pierce tough armor/s cales with enough force) 50cp, Basic ranged weapon 50cp, Enchanted weapons* (can fire off elemental attacks and explosions with enough focus) 300cp, Steam gun (an actual steam powered pistol with variable ammo) 150cp discount mole, extra cash (a bag of 300 gold)100cp free for noblemen, Survival kit 100 free for hermit, Med-kit free 50 for refugee, Holographic map (small cube with a button on the side when pressed gives a map of the area around it up to 1000 km) 150cp discount drop-in Drawbacks: Unnatural intruder (The ancestors take notice of your unwanted entry and will actively send Spyro himself to deal with you, he won’t kill you but you’ll be forced to go on ridiculous and exceedingly dangerous adventures with him) +150cp, Suspicion (Something about you seems…off, and that makes most uncomfortable and far less likely to trust/help you the more perceptive ones might even realize you aren’t from around here hope to high heaven they don’t it could open a can of worms) +100cp, Amnesia (can’t remember anything plain and simple) +150cp, Drunk with power (you might end up being a little more reckless than normal with your powers and might even drive you to recklessly endanger yourself and others due to your over reliance on them you’re far more susceptible to direct magical corruption because of this) +200cp, Terrible sight +100cp Notes: When this is over you can shape change into your non-human shape, Dragons in this setting are walking tanks of energy they can store large amounts of it and have an easier time restoring it than most being able to absorb raw magical/elemental energies you only gain the full benefits in dragon form however. Apes are supernaturally tough and take a magical grenade to the face without suffering too much damage. Cheetahs have exceedingly keen senses of smell, hearing, and taste. You gain 3 Dragon crystal clusters (Green restores energy, Red restores health, Blue is raw mana that can be used as a substitute power-source for machines) that regrow when broken in 24 hours The average adult is roughly the size of a 1 story house. (the current largest in the setting can be as tall as a 2 story building).Dragons grow indefinitely eventually reaching the size of a mountain given enough time. Your dragon shape is not held by your age while in other worlds. So expect to be your “real age” whenever you change. “Real age” being relative to when you first came to this world. .
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