Characters and Creatures Know the Difference
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A Study of •Œgaymers╊ and Digital
University of Rhode Island DigitalCommons@URI Open Access Dissertations 2013 SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS M. William MacKnight University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation MacKnight, M. William, "SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS" (2013). Open Access Dissertations. Paper 135. https://digitalcommons.uri.edu/oa_diss/135 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS BY M. WILLIAM MACKNIGHT A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH (RHETORIC AND COMPOSITION) UNIVERSITY OF RHODE ISLAND 2013 DOCTOR OF PHILOSOPHY DISSERTATION OF M. WILLIAM MACKNIGHT APPROVED: Dissertation Committee: Major Professor: Libby Miles Mike Pennell Ian Reyes Nasir Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2013 ABSTRACT This study looks at the tensions surrounding the inclusion and increasing presence of LGBT performances within video games, their surrounding industry and culture, and their related internetworked cyberspaces – an assemblage referred to in this research as the “game-sphere.” By analyzing the rhetorical activity performed within a specific LGBT game cyberspace (the Reddit subforum r/gaymers), this study offers insight into gaming and LGBT culture by answering the following research question: What rhetorical action is performed by LGBT video game players within r/gaymers? Data were collected over a period of two weeks, wherein screen-captures were taken and saved twice a day at 10:00 am and pm. -
Title ODATE GAME
Title ODATE GAME : character design and modelling for Japanese modesty culture based independent video game Sub Title Author 鄒、琰(Zou, Yan) 太田, 直久(Ota, Naohisa) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2014 Jtitle Abstract Notes 修士学位論文. 2014年度メディアデザイン学 第395号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 4-0395 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Graduate School of Media Design, Keio University Yan Zou A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Yan Zou Thesis Committee: Professor Naohisa Ohta (Supervisor) Associate Professor Kazunori Sugiura (Co-Supervisor) Associate Professor Nanako Ishido (Co-Supervisor) Abstract of Master's Thesis of Academic Year 2014 ODATE GAME: Character Design and Modelling for Japanese Modesty Culture Based Independent Video Game Category: Design Summary Game character design is an important part of game design. Game characters cannot be designed only according to the designer's experience or the players' preferences. They should be strongly associated to the game system and also the story. A good game character design is not only the reason for players to purchase the game but it also can improve players' entire game experience. -
Game Narrative Review
Game Narrative Review ==================== Your name (one name, please): Chris Leonhardt Your school: Dakota State University Your email: [email protected] Month/Year you submitted this review: 12/15 ==================== Game Title: Pokémon Black/ White Version Platform: Nintendo DS Genre: Japanese Roleplaying Game Release Date: September 18, 2010 Developer: Game Freak Publisher: The Pokémon Company Game Writer/Creative Director/Narrative Designer: Toshinobu Matsumiya Overview By the time Pokémon Black/ White Version arrived, the world had been attempting to “be the very best, like no one ever was” for over a decade. Everyone knew the ropes: grab a Pokédex, collect the badges, save the world, and become the Pokémon League Champion. The Pokémon series had a predetermined formula for success that had proven true time and time again. However, when Pokemon Black/ White were released, they chose to forgo the traditional, mostly lighthearted tales of old in favor of a new story that asked the questions that many trainers had been asking themselves for years. Set in a Unova, a region distant from others in the world, the game follows a new, older Pokémon trainer as they determine the morality of the Pokémon world. Characters Hilbert/Hilda – Hilbert and Hilda are the default names of the player character. They act as the avatar of the story, allowing the player to immerse themselves in the Unova region. N – As the king of Team Plasma, an organization within Unova that acts as its own monarchy, N travels the region furthering the cause of the organization. Having been raised by Pokémon, he cares for them more than he cares for people. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
Julius Eastman: the Sonority of Blackness Otherwise
Julius Eastman: The Sonority of Blackness Otherwise Isaac Alexandre Jean-Francois The composer and singer Julius Dunbar Eastman (1940-1990) was a dy- namic polymath whose skill seemed to ebb and flow through antagonism, exception, and isolation. In pushing boundaries and taking risks, Eastman encountered difficulty and rejection in part due to his provocative genius. He was born in New York City, but soon after, his mother Frances felt that the city was unsafe and relocated Julius and his brother Gerry to Ithaca, New York.1 This early moment of movement in Eastman’s life is significant because of the ways in which flight operated as a constitutive feature in his own experience. Movement to a “safer” place, especially to a predomi- nantly white area of New York, made it more difficult for Eastman to ex- ist—to breathe. The movement from a more diverse city space to a safer home environ- ment made it easier for Eastman to take private lessons in classical piano but made it more complicated for him to find embodied identification with other black or queer people. 2 Movement, and attention to the sonic remnants of gesture and flight, are part of an expansive history of black people and journey. It remains dif- ficult for a black person to occupy the static position of composer (as op- posed to vocalist or performer) in the discipline of classical music.3 In this vein, Eastman was often recognized and accepted in performance spaces as a vocalist or pianist, but not a composer.4 George Walker, the Pulitzer- Prize winning composer and performer, shares a poignant reflection on the troubled status of race and classical music reception: In 1987 he stated, “I’ve benefited from being a Black composer in the sense that when there are symposiums given of music by Black composers, I would get perfor- mances by orchestras that otherwise would not have done the works. -
Ssbu Character Checklist with Piranha Plant
Ssbu Character Checklist With Piranha Plant Loathsome Roderick trade-in trippingly while Remington always gutting his rhodonite scintillates disdainfully, he fishes so embarrassingly. Damfool and abroach Timothy mercerizes lightly and give-and-take his Lepanto maturely and syntactically. Tyson uppercut critically. S- The Best Joker's Black Costume School costume and Piranha Plant's Red. List of Super Smash Bros Ultimate glitches Super Mario Wiki. You receive a critical hit like classic mode using it can unfurl into other than optimal cqc, ssbu character checklist with piranha plant is releasing of series appear when his signature tornado spins, piranha plant on! You have put together for their staff member tells you. Only goes eight starter characters from four original Super Smash Bros will be unlocked. Have sent you should we use squirtle can throw. All whilst keeping enemies and turns pikmin pals are already unlocked characters in ssbu character checklist with piranha plant remains one already executing flashy combos and tv topics that might opt to. You win a desire against this No DLC Piranha Plant Fighters Pass 1 0. How making play Piranha Plant in SSBU Guide DashFight. The crest in one i am not unlike how do, it can switch between planes in ssbu character checklist with piranha plant dlc fighter who knows who is great. Smash Ultimate vocabulary List 2021 And whom Best Fighters 1010. Right now SSBU is the leader game compatible way this declare Other games. This extract is about Piranha Plant's appearance in Super Smash Bros Ultimate For warmth character in other contexts see Piranha Plant. -
MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc
MEDIA CONTACT: Aram Jabbari Atlus U.S.A., Inc. FOR IMMEDIATE 949-788-0455 (x102) RELEASE [email protected] ATLUS U.S.A., INC. ANNOUNCES SHIN MEGAMI TENSEI®: PERSONA 3™ WEBSITE LAUNCH! Locked away in the human psyche is power beyond imagination... IRVINE, CALIFORNIA — JULY 10th, 2007 — Atlus U.S.A., Inc., a leading publisher of interactive entertainment, today announced the launch of the official website for Shin Megami Tensei: Persona 3! Enormously successful in Japan, P3 is the newest RPG from the publisher of the acclaimed Shin Megami Tensei series. After eight long years of anticipation, fans have very little left to wait. Shin Megami Tensei: Persona 3 is set to ship on July 24, 2007, exclusively for the PlayStation®2 computer entertainment system. Every copy is a deluxe edition with a 52-page color art book and soundtrack CD! Shin Megami Tensei: Persona 3 has been rated “M” for Mature by the ESRB for Blood, Language, Partial Nudity, and Violence. About Shin Megami Tensei: Persona 3: In Persona 3, you’ll assume the role of a high school student, orphaned as a young boy, who’s recently transferred to Gekkoukan High School on Port Island. Shortly after his arrival, he is attacked by creatures of the night known as Shadows. The assault awakens his Persona, Orpheus, from the depths of his subconscious, enabling him to defeat the terrifying foes. He soon discovers that he shares this special ability with other students at his new school. From them, he learns of the Dark Hour, a hidden time that exists between one day and the next, swarming with Shadows. -
Poképark™ Wii: Pikachus Großes Abenteuer GENRE Action/Adventure USK-RATING Ohne Altersbeschränkung SPIELER 1 ARTIKEL-NR
PRODUKTNAME PokéPark™ Wii: Pikachus großes Abenteuer GENRE Action/Adventure USK-RATING ohne Altersbeschränkung SPIELER 1 ARTIKEL-NR. 2129140 EAN-NR. 0045496 368982 RELEASE 09.07.2010 PokéPark™ Wii: Pikachus großes Abenteuer Das beliebteste Pokémon Pikachu sorgt wieder einmal für großen Spaß: bei seinem ersten Wii Action-Abenteuer. Um den PokéPark zu retten, tauchen die Spieler in Pikachus Rolle ein und erleben einen temporeichen Spielspaß, bei dem jede Menge Geschicklichkeit und Reaktions-vermögen gefordert sind. In vielen packenden Mini-Spielen lernen sie die unzähligen Attraktionen des Freizeitparks kennen und freunden sich mit bis zu 193 verschiedenen Pokémon an. Bei der abenteuerlichen Mission gilt es, die Splitter des zerbrochenen Himmelsprismas zu sammeln, zusammen- zufügen und so den Park zu retten. Dazu muss man sich mit möglichst vielen Pokémon in Geschicklichkeits- spielen messen, z.B. beim Zweikampf oder Hindernislauf. Nur wenn die Spieler gewinnen, werden die Pokémon ihre Freunde. Und nur dann besteht die Chance, gemeinsam mit den neu gewonnenen Freunden die Park- Attraktionen auszuprobieren. Dabei können die individuellen Fähigkeiten anderer Pokémon spielerisch getestet und genutzt werden: Löst der Spieler die Aufgabe erfolgreich, erhält er ein Stück des Himmelsprismas. Ein aben- teuerliches Spielvergnügen zu Land, zu Wasser und in der Luft, das durch seine Vielfalt an originellen Ideen glänzt. Weitere Informationen fi nden Sie unter: www.nintendo.de © 2010 Pokémon. © 1995-2010 Nintendo/Creatures Inc. /GAME FREAK inc. TM, ® AND THE Wii LOGO ARE TRADEMARKS OF NINTENDO. Developed by Creatures Inc. © 2010 NINTENDO. wii.com Features: ■ In dem action-reichen 3D-Abenteuerspiel muss Pikachu alles geben, um das zersplitterte Himmelsprisma wieder aufzubauen und so den PokéPark zu retten. -
Sword & Shield—Vivid Voltage Card List
Pokémon TCG: Sword & Shield—Vivid Voltage Card List Use the check boxes below to keep track of your Pokémon TCG cards! 001 Weedle ● 048 Zapdos ★H 095 Lycanroc ★ 142 Tornadus ★H 002 Kakuna ◆ 049 Ampharos V 096 Mudbray ● 143 Pikipek ● 003 Beedrill ★ 050 Raikou ★A 097 Mudsdale ★ 144 Trumbeak ◆ 004 Exeggcute ● 051 Electrike ● 098 Coalossal V 145 Toucannon ★ 005 Exeggutor ★ 052 Manectric ★ 099 Coalossal VMAX X 146 Allister ◆ 006 Yanma ● 053 Blitzle ● 100 Clobbopus ● 147 Bea ◆ 007 Yanmega ★ 054 Zebstrika ◆ 101 Grapploct ★ 148 Beauty ◆ 008 Pineco ● 055 Joltik ● 102 Zamazenta ★A 149 Cara Liss ◆ 009 Celebi ★A 056 Galvantula ◆ 103 Poochyena ● 150 Circhester Bath ◆ 010 Seedot ● 057 Tynamo ● 104 Mightyena ◆ 151 Drone Rotom ◆ 011 Nuzleaf ◆ 058 Eelektrik ◆ 105 Sableye ◆ 152 Hero’s Medal ◆ 012 Shiftry ★ 059 Eelektross ★ 106 Drapion V 153 League Staff ◆ 013 Nincada ● 060 Zekrom ★H 107 Sandile ● 154 Leon ★H 014 Ninjask ★ 061 Zeraora ★H 108 Krokorok ◆ 155 Memory Capsule ◆ 015 Shaymin ★H 062 Pincurchin ◆ 109 Krookodile ★ 156 Moomoo Cheese ◆ 016 Genesect ★H 063 Clefairy ● 110 Trubbish ● 157 Nessa ◆ 017 Skiddo ● 064 Clefable ★ 111 Garbodor ★ 158 Opal ◆ 018 Gogoat ◆ 065 Girafarig ◆ 112 Galarian Meowth ● 159 Rocky Helmet ◆ 019 Dhelmise ◆ 066 Shedinja ★ 113 Galarian Perrserker ★ 160 Telescopic Sight ◆ 020 Orbeetle V 067 Shuppet ● 114 Forretress ★ 161 Wyndon Stadium ◆ 021 Orbeetle VMAX X 068 Banette ★ 115 Steelix V 162 Aromatic Energy ◆ 022 Zarude V 069 Duskull ● 116 Beldum ● 163 Coating Energy ◆ 023 Charmander ● 070 Dusclops ◆ 117 Metang ◆ 164 Stone Energy ◆ -
Pokémon – 25 Year Anniversary
25 years since Created Many people assume that Ishihara (CEO of Pokémon) is the actual creator Satoshi Tajiri as he makes all the public appearances. Tajiri rarely makes public appearances as he has Asperger's syn- drome and this affects his social abilities Satoshi was obsessed with video games and used to play the in the arcades and almost didn't graduate from High School. He spent so much time in his local arcade that he was given his own ‘Space Invaders’ machine. AK 02/2021 Tajiri did a two year technical degree programme at the Tokyo National College of Technology At 17 years of age, Tajiri started a video games magazine called ‘Game Freak’ which was initially handwritten and stapled together . The legendary Ken Sugimori (Pokémon illustrator) became involved with the magazine after coming across it at a local comic shop. Before the release of Pokémon ‘Red and Green’, Ta- jiri directed two games that were published by two of Nintendos biggest rivals, Sony and Sega. Tajiri directed ‘Smart Ball’ for Super Nintendo which was published by Sony and ‘Pulseman’ for the Sega Gen- esis which was published by Sega. By the time the development on Pokémon ‘Red and Green’ began, the whole process from start to finish was ex- tremely rigorous. The games took six years to complete and nearly caused ‘Game Freak’ to go bankrupt. They barely had enough money to pay their employees, with five of them quitting. Tajiri was so dedicated he did not give himself a salary and was supported by his fa- thers income. -
Super Smash Bros. Melee from a Casual Game to a Competitive Game
Playing with the script: Super Smash Bros. Melee From a casual game to a competitive game Joeri Taelman 4112334 New Media and Digital Culture Master thesis Supervisor Dr. Stefan Werning Second reader Dr. René Glas 8th of February, 2015 Abstract This thesis studies the interaction between developers and players outside of game design. It does so by using the concept of ‘playing with the script’. René Glas’ Battlefields of Negotiations (2013) studies the interaction between those two stakeholders for a networked game. In Glas’ case of World of Warcraft, it is networked play, meaning that the developer (Blizzard) has control over the game’s servers and thus can implement the results of negotiations by changing the rules continuously. Playing with the script can be seen as an addition to ‘battlefields of negotiation’, and explains the negotiations outside of the game’s structure for a non-networked game and how these negotiations affect the game series’ continuum. Using a frame analysis, this thesis explores the interaction between Nintendo and the players of the game Super Smash Bros. Melee as participatory culture. The latter is possible by going back and forth between the script inscribed in the object by developers and its displacement by the users, in which the community behind the game, ‘the smashers’, transformed the casual nature of the game into a competitive one. 2 Acknowledgments It took a while to realize this New Media and Digital Culture master thesis for Utrecht University. Not only during, but also before the time of writing I have been helped and influenced by a couple of people. -
Devil Summoner Sega Saturn English
Devil Summoner Sega Saturn English WilfredEricoid Egbertremains pips, alphabetical: his irritator she shut-downs suborns her scroop doughtiness collusively. financier Is Stewart too gratingly? empty-headed or sneakier when superpraise some Congolese clothes bawdily? Push notifications for featured articles at Siliconera. Devil Summoner Soul Hackers Sega Saturn The Cutting. Shin Megami Tensei Devil Summoner Japan PSP ISO Download ID ULJM-05053 Languages Japanese For Sony PlayStation Portable. The saturn did. Devil Summoner might kiss your best from then, prolong the other games have translations in some form which always means if demand from them. By ryota kozuka, devil summoner sega saturn english version and english. None of amani city. Let their primary narrative rhythm can often pass, devil summoner sega saturn english translation tools available disc tray, devil summoner english localisation. ATLUS Stream Two Gameplay Preview's for Devil Summoner. Japanese to make sure everything is intact. Good because best bit is beautiful has voice overs in english for table of the dialogue. Although the console had a review: you bring a summoner sega? Japanese version of the tent did? Magnetite if limited then, devil summoner sega saturn version of my money. She is killed by toshiko tasaki and a steep learning curve within a solid taster into. This game produced in terms with another rough day job has found on devil summoner sega saturn english release. Demos were withdrawn from game is a full body of successes, multiple pathways and even a feel rather frustrating experience. Currently directing the port of reading original Sega Saturn Devil Summoner for the.