Bleach D20 Rulebook Compilation

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Bleach D20 Rulebook Compilation Bleach D20 Rulebook Compilation 1 Contents Introduction………………………………………………………………………………4 What you need to play…………………………………………………………………...5 Legalities………………………………………………………………………………….5 Variant Rules……………………………………………………………………………..6 Classes…………………………………………………………………………………….8 Warrior Shinigami………………………………………………………………………...9 Expert Shinigami………………………………………………………………………...15 Spellcaster Shinigami……………………………………………………….……………21 Quincy………………………………...............................................................................27 Fullbringer……………………………….........................................................................36 Paragon Hollow……………………………….................................................................39 Gestalt Classes………………………………..................................................................47 Kidou Corps………………………………...........................................................48 Elite Shinigami……………………………….......................................................50 Shinobi………………………………...................................................................52 Researcher………………………………..............................................................54 Kenpachi………………………………................................................................56 Inner Hollow………………………………..........................................................58 Battle Expert………………………………..........................................................60 Student………………………………...................................................................62 Athlete………………………………....................................................................64 Analyzer……………………………….................................................................66 Brawler………………………………...................................................................68 Fighter....................................................................................................................70 Vixen………………………………......................................................................71 Spellcaster………………………………..............................................................73 Gifted Fullbring……………………………….....................................................75 Prestige Classes………………………..…………………………………………………76 12th Division Scientist……………………………………….…………………..77 Captain…………………………………………………………………………...79 Flash Dancer………………………………….………………………………….81 Ketsugo…………………………………………………………………………..85 Kidou Adept……………………………………………………………………..87 Outcast…………………………………………………………………………...89 Ritualist………………………………………………………………………......91 Vizard…………………………………………………………………………….93 Arrancar………………………………………………………………………….95 Skills……………………………………………………………………………………..98 Feats………………………………………..…………………………………………..101 Zanpakutou Abilities………………………………………………………......……….116 Barrier Type…………………………………………………………………….119 Blood Type……………………………………………………………………...121 Darkness Type……………………………………………………………….....123 Earth Type………………………………………………………………………125 2 Fire Type……………………………………………………………………..…128 Generic Type…………………………………………………………………....131 Healing Type……………………………………………………………………133 Ice Type…………………………………………………………………….......135 Illusion Type……………………………………………………………………137 Kidou Type……………………………………………………………………..139 Light Type………………………………………………………………………141 Lightning Type……………………………………………………………….....144 Mind Type………………………………………………………………………146 Oppression Type………………………………………………………………..149 Plant Type………………………………………………………………………151 Poison Type…………………………………………………………………….153 Projectile Type………………………………………………………………….156 Sonic Type……………………………………………………………………...158 Summoning Type……………………………………………………………….160 Water Type……………………………………………………………………...162 Weapon Type…………………………………………………………………...164 Wind Type……………………………………………………………………...166 Bankai………………………………………………………………………………….168 Bankai Abilities………………………………………………………………...169 Fullbring Abilities………………………………............................................................171 Items and Equipment…………………………………...................................................174 Hollows…………………………………………………………………………………179 Creating a Hollow………………………………………………………………179 Hollow Abilities………………………………………………………………...181 Menos…………………………………………………………………………...184 Advanced Hollow Abilities………………………………..................................185 Spellcasting…………………………………………………….……………………….187 Capturing the Bleach Flavor (work in progress)………………………………………..196 3 Introduction “Ever since I became a Shinigami, my world was changed. Substitute Shinigami Kurosaki Ichigo: in order to protect my friends I will swing my soul’s sword!” --Kurosaki Ichigo, Substitute Shinigami As far as shounen anime goes, Bleach has attained a decisive level of popularity. Although it fits easily within the standard themes of friendship, heart and hard work, as well as the will to go on and never give up, it manages to mix these themes with a genuinely interesting setting and a massive cast of generally good characters. The idea of a Bleach D20 system was initially brought up as something of a joke, a “wouldn’t it be cool if we could do a game like that” in the midst of other normal 4 conversation. However, as is the case with spectacularly good (or perhaps bad) ideas, this idea took root and form in the set of rules you see before you. The Bleach D20 system was created under the Open Game License. However, all concepts held within remain the property of Kubo Tite, the owner and creator of the Bleach series. This system is an amalgamation of D20 rules and variants and original concepts in order to allow you to create a game with as close to the anime’s flavor as possible. What you need to play In order to make optimal use of the Bleach D20 system, access to the 3.5 Dungeons and Dragons Player’s Handbook, Dungeon Master’s Guide and Monster Manual. Using the online D20 System Resource Document (SRD, http://www.d20srd.org/index.htm) is also an option, but some of the standard D20 rules are only contained within the specific books. Legalities The Bleach D20 system is a product of the Open Game License. The D20 system is property of Wizards of the Coast (WotC) and Bleach is the property of Tite Kubo. The original information contained in this manuscript is property of Austin MacKenzie, Copyright 2007. Bleach D20 is intended for use with the published WotC Dungeons and Dragons sourcebooks. Some information found in this book was created by Leander Tupper, and he retains the rights to the material he created. Additions to the original rules created by Leander Tupper was made by Adam Christopher (BrokenPlayer), and he retains the rights to the material he created as well. Further additions, balancing and editing made by Owen Burns (Bade) and he retains the rights to those changes he made. 5 VARIANT RULES Bleach D20 makes use of several variant rules found in both the online D20 System Resource Document and the published sourcebook Unearthed Arcana. These variants are used to further reflect the Bleach universe. The descriptions given here are enough to use the variants, but are not reprints of the actual source material. Spell Points: In Bleach, spellcasting is referred to as Kidou, the Demon Path. Unlike the standard Vancian system of memorization, Bleach characters can use a certain amount of energy to launch the various spells they know. To represent this, each character casts spells as Psions manifest powers, having a certain pool of spell points per day and the ability to Fullbring their spells with more spell points as desired. Defense Bonus: Bleach characters do not normally wear armor but are adept at dodging attacks. To represent that, the various classes gain a bonus to their AC based on their level. This represents the character’s increased ability to avoid attacks in addition to their inherent dexterity. This defense bonus applies to touch attacks, but not when flat-footed. Unarmed Damage: Shinigami base unarmed damage is increased to 1d6. They still cannot do lethal damage Spellcasting: Spellcasting rules have been altered. See the Spellcasting section for more details. Hit Points: All Bleach characters receive maximized hit points unless otherwise noted (such as with Quincy). Death and Dying: Shinigami are hardier than any normal human or spirit. A human or Quincy dies when they reach -10 hit points. A Shinigami dies when he reaches -10 hit points or ½ their normal hit point total, whichever is greater. Furthermore, if left unattended and unconscious, a Shinigami will recover 1 hit point every round until they are at 1 hit point. Massive Damage: Shinigami and Hollows cannot be killed by massive damage. Bullrushing Through Walls: Blasting others through walls is a common tactic in Bleach. To represent this, any time you Bullrush someone into a wall or other barrier, you may attempt to burst the wall and push them through. Instead of making a flat strength check, you instead make a non-finessable melee attack roll against the break DC of the object. If you succeed, you push them through the wall, inflicting 1d6 damage for each 5 feet you push them back (representing the force of the push). If you are successfully bullrushed through an object, you may land prone. Make a Reflex save (DC 15+5 per object or 5ft of wall you get knocked through) to land on your feet. Knocked Flying: If a character is knocked flying by an attack, no matter what the source, unless otherwise specified they land on their feet. If a character is knocked 6 through a wall or other object however, the bullrushing through walls rule comes into play. Race: Bleach D20 assumes all characters are treated as “Human.” They start with two feats, and the skill points for each class are adjusted for the bonus
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