Guide De Sigil La Cite Des Portes

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Guide De Sigil La Cite Des Portes GUIDE DE SIGIL LA CITE DES PORTES Auteurs : Monte Cook, Ray Vallese, Tim Beach, Dori Jean Heim, J.M. Salsbury, Wolfgang Baur, Rick Swan, Scott Kelley, Jon Winter, « Jarkman », « Ragboy », Truls Rostrup, « Belarius », Ryan Hart, Alec Fleschner, Joshua Jarvis, Gothenem, Josh Simpson, Eric Daniel, Matt T., Jachyras, Jon Winter, Shawn Grey, Greg Jensen, Jeremiah Golden, Ariella, Monte Lin, Christopher Dale Nichols, Alex Roberts, Pol Jackson, Chistrian Lautz, Jamie Walker, Madiane de Souza Dias, Sebastien, Mark Wainman, John Hanson, Greg Fuller, Jean-Paul Keulen, Enzo Sarlas, Todd Stewart, Christopher Campbell, Patrick Wilson, Colin Wilson, « Nemui », Rémi Titonel. Illustrateurs : Tony Di Terlizzi, Adam Rex, Hannibal King, Dave LaForce, Rob Lazzaretti, Robh Ruppel, Ned Dameron, Alan Pollack, Rick Berry, Dana Knutson, Karl Mikalsen, Steven Bell, Chris Appelhaus, Rémi Titonel. Traducteurs : Pierre-Paul Durastanti et Isabelle Troin-Joubaud (Cadre de Campagne), Colin Titonel (les Causeurs de la Cage), Rémi Titonel, Benjamin Debeure. Sources : « Planescape : Cadre de Campagne », « In the Cage : a guide to Sigil », « Uncaged : faces of Sigil », « Factol’s Manifesto », « Faction War », site internet mimir.net (« le Guide de Brix » et « les Causeurs de la Cage »), site internet planewalker.com (transcription des pnjs aux règles de D&D 3.5), le jeu vidéo « Planescape : Torment », les divers scenarii officiels se déroulant à Sigil et, de manière générale, toute la gamme Planescape, qui a été source d’inspiration. Les règles de jeu du « Manuel des Joueurs 3.5 », et du « Guide du Maître 3.5 » ont aussi été nécessaires pour adapter tout ce qui concerne les règles, et les « Manuel des Plans » ou le « Guide du Voyageur Planaire » (3 ème et 3.5) ont aussi permis la réalisation de cet ouvrage. Certains élèments, comme les académies d’escrime, s’inspirent du jeu « Nightprowler », dont j’admire les créateurs. Corrections : Arlette Fasquel, Rémi Titonel, Benjamin Debeure. Travail de compilation et édition : Rémi Titonel Remerciements : aux concepteurs de l’univers de Planescape, d’abord, à ceux de Donjons et Dragons, et à tous mes joueurs, qui ont rendu les parties que je maîtrise toujours aussi passionnantes. Evidemment, merci à tous les joueurs du Game Club, auquel ce livre est dédié. 1 GUIDE DE SIGIL 1 Chapitre Premier Le fonctionnement de la Cage 9 ••Description générale de la cité••................................................................................... 11 1- Les réalités de l’impossible..................................................................................... 11 2- Le haut et le bas....................................................................................................... 11 3- Le jour et la nuit, les mois et les années.................................................................. 11 4- Les conditions climatiques et atmosphériques........................................................ 12 5- Architecture et vue d’ensemble............................................................................... 12 6- La faune et la flore de Sigil ..................................................................................... 14 ••Les portails de Sigil•• ................................................................................................... 18 1- Généralités............................................................................................................... 18 2- Types de portails ..................................................................................................... 19 3- Clés de portails........................................................................................................ 20 4- Localisation de quelques portails de Sigil............................................................... 21 ••La Dame des Douleurs••............................................................................................... 22 1- Généralités sur La Dame......................................................................................... 22 2- Les Dédales ............................................................................................................. 22 3- Les dabus................................................................................................................. 24 4- Le code de conduite................................................................................................. 25 ••Les factions et leurs rôles dans Sigil••.......................................................................... 26 1- Les Adorateurs de la Source.................................................................................... 26 2- Les Athars ............................................................................................................... 27 3- La Fraternité de l’Ordre........................................................................................... 30 4- La Garde Fatale ....................................................................................................... 30 5- L’Harmonium.......................................................................................................... 31 6- Les Hommes-Poussière........................................................................................... 32 7- La Libre Ligue......................................................................................................... 33 8- La Ligue Révolutionnaire ....................................................................................... 33 9- Les Marqués ............................................................................................................ 36 10- La Morne Cabale................................................................................................... 37 11- L’Ordre Transcendantal ........................................................................................ 41 12- Les Rectifieurs....................................................................................................... 42 13- Le Signe de L’Un .................................................................................................. 42 14- La Société des Sensations ..................................................................................... 45 15- Les Xaositectes...................................................................................................... 46 16- Les sectes dans Sigil.............................................................................................. 47 17- Bénéfices et obligations liés à l'appartenance à une faction.................................. 48 ••Gagner et perdre de l’argent à Sigil•• ........................................................................... 50 1- Les services ............................................................................................................. 51 2- Les biens.................................................................................................................. 54 3- Le crime................................................................................................................... 56 4- Richesse et niveau de vie ........................................................................................ 60 ••Se faire inscrire dans le Livre des Morts : les exécutions••.......................................... 63 Chapitre Deuxième Les quartiers 81 2 ••Le Quartier de La Dame•• ............................................................................................ 84 1- Données Générales.................................................................................................. 85 2- Vivre dans le Quartier de La Dame......................................................................... 86 3- Les Grandes Demeures............................................................................................ 87 4- Les Chevaliers de La Dame (ou « Seigneurs Dorés » ) ......................................... 91 5- Les districts du Quartier de La Dame...................................................................... 97 6- Les Catacombes et les Douze Factols .................................................................... 97 7- La Roue de la Fortune ............................................................................................. 97 8- L’auberge du Bariaure Doré.................................................................................. 101 9- Le Palais du Bouffon (ou La Cour des Douleurs)................................................ 102 10- Le Temple des Abysses....................................................................................... 107 11- Le Temple d’Hermès........................................................................................... 108 12- La Tour du Ver.................................................................................................... 109 13- La Forge de Traban ............................................................................................. 109 14- La Fontaine chantante et Marianne la Noire ....................................................... 112 15- Les Jardins suspendus ......................................................................................... 116 16- Le Zoo municipal ................................................................................................ 116 17- L’Œil de Dieu...................................................................................................... 117 18- La Fontaine Creuse.............................................................................................
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