Intellij IDEA, the Most Intelligent Java
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Said GUERRAB
Said GUERRAB CONTACT 404-5100 Boulevard Pie IX E-mail: [email protected] H1X 2B6 Website: www.sguerrab-developper.com Montreal (QC) Phone: 438-935-8707 SUMMARY 05 years of experience designing and developing websites. Bilingual French-English. Implementation of numerous IT projects within the school. Design and implementation of websites in PHP, MySQL, JSP, HTML5, CSS3, Sass, Less, Stylus, and JavaScript, Bootstrap, D3.js, MVC framworks (PHP Laravel), Photoshop... Web project management (specifications, deadlines, risks management...). Audio editing, video editing, and graphic design. SEO for websites Autonomous, organized, have a team spirit, available, highly motivated, adaptable to new situations, can work under pressure. TECHNICAL Operating Systems: Windows, Linux , Mac OS X SKILLS Programming Languages: Java, JSP, Ruby, Cobol, VB.NET, C++, PHP, HTML/CSS, JavaScript Markup Languages:JSON, YAML, XML CSS Preprocessors: Sass CSS, Stylus CSS, Less CSS Editors & IDEs: Eclipse, PHPStorm, NetBeans, RubyMine, Sublime Text… Version Control Systems: GIT, Github, Bitbucket, SVN Frameworks & libraries: Laravel, JQuery, Bootstrap, D3.js... CMS: Drupal, Joomla, WordPress Server management: Apache, Tomcat, Glassfish, CPanel, DNS Database: Oracle SQL, PL/SQL, SQL Server, MySQL, Access. Office Applications:Excel, Word, Powerpoint and LibreOffice suite Other software: Microsoft Project, Microsoft Visio, Oracle Forms, Oracle Reports Graphism: Photoshop, The Gimp, Illustrator, Inkscape et InDesign. Maintening:Software (installation and updating). PROFESSIONAL Identify the needs of clients. SKILLS Analyze specifications of the website. Establish a site plan with the design of each page. Choosing tools for the development of the site . Coordinate the collection and the organization of information to include on the site. Collaborate in the definition of the architecture of the site and the choice of navigation scenarios. -
Single-Window Integrated Development Environment
Московский государственный университет имени М.В. Ломоносова Факультет вычислительной математики и кибернетики Кафедра автоматизации систем вычислительных комплексов Лаборатория вычислительных комплексов Курсовая работа на тему: «Однооконный интерфейс среды разработки программ» Студент 422 группы Ручкин И.Д. Научный руководитель Прус В.В. Москва 2010 Аннотация В данной работе описывается подход к решению проблем сложности графического интерфейса пользователя для интегрированных сред разработки программ, заключающийся в создании однооконного интерфейса. Этот подход предполагает удаление инструментальных окон – дополнительных окон среды разработки – и перенесение их функциональности в окно текстового редактора. Создание однооконного интерфейса включает обзор существующих интегрированных сред разработки программ, построение проекта однооконного интерфейса и частичную реализацию построенного проекта. Обзор сред разработки описывает организацию инструментальных окон и сами инструментальные окна популярных сред разработки программ. Результатом обзора является модель инструментальных окон, описывающая классы инструментальных окон, обобщенные инструментальные окна и их функциональность. За счет этой модели дальнейшие рассуждения абстрагируются от конкретных сред разработки программ. Далее в рамках полученной модели инструментальных окон создается проект однооконного интерфейса. Для этого рассматривается каждое обобщенное инструментальное окно и предлагается способ замены его функциональности. Предложенный проект однооконного интерфейса частично -
Overall Features Performance Price
Scan this code for more info. To download a barcode app, SMS <f2k> to 56677 from a mobile phone with Internet access and camera. SMARTPHONE JOLLA Experience a different way of operating a smartphone without any home or back button — Ashok Pandey to operate, but those who are upgrading to taste the new flavor may struggle a little. At the start, it asks to setup your account and then, it guides you how to use the phone. The first screen reminded us of BB 10 OS. Since there is no Home button, you’ll have to learn a lot of gestures, shortcuts and cues. Sailfish OS sup- ports Android apps and games, and most apps run smoothly. Although there is no issue with Android apps and games on Jolla, but with third party apps like facebook you will find some functionality and notification differences, as Price: `15,490 they are not integrated with the system. Feels good and runs smooth: Jolla has 4.5-inch qHD (960x450p) display, though we were expecting a 720p display, yet screen has good viewing angles. The display is average to use in direct sunlight. It is backed by a 1.4GHz dual-core processor, 1GB RAM and 16 GB internal memory (13.7 GB available to the user) expandable via microSD card. Navigating the phone was quite easy, and launching and switching between apps was smooth. It is equipped with 8 MP rear camera with LED flash that captures quality images in day- light with decent color reproduction. The cam- here are many smartphone manufacturers era comes with several settings for the flash, and OS platforms available in the market. -
Reverse Software Engineering As a Project-Based Learning Tool
Paper ID #33764 Reverse Software Engineering as a Project-Based Learning Tool Ms. Cynthia C. Fry, Baylor University CYNTHIA C. FRY is currently a Senior Lecturer of Computer Science at Baylor University. She worked at NASA’s Marshall Space Flight Center as a Senior Project Engineer, a Crew Training Manager, and the Science Operations Director for STS-46. She was an Engineering Duty Officer in the U.S. Navy (IRR), and worked with the Naval Maritime Intelligence Center as a Scientific/Technical Intelligence Analyst. She was the owner and chief systems engineer for Systems Engineering Services (SES), a computer systems design, development, and consultation firm. She joined the faculty of the School of Engineering and Computer Science at Baylor University in 1997, where she teaches a variety of engineering and computer science classes, she is the Faculty Advisor for the Women in Computer Science (WiCS), the Director of the Computer Science Fellows program, and is a KEEN Fellow. She has authored and co- authored over fifty peer-reviewed papers. Mr. Zachary Michael Steudel Zachary Steudel is a 2021 graduate of Baylor University’s computer science department. In his time at Baylor, he worked as a Teaching Assistant under Ms. Cynthia C. Fry. As part of the Teaching Assistant role, Zachary designed and created the group project for the Computer Systems course. Zachary Steudel worked as a Software Developer Intern at Amazon in the Summer of 2019, a Software Engineer Intern at Microsoft in the Summer of 2020, and begins his full-time career with Amazon in the summer of 2021 as a software engineer. -
Programming Java for OS X
Programming Java for OS X hat’s so different about Java on a Mac? Pure Java applica- tions run on any operating system that supports Java. W Popular Java tools run on OS X. From the developer’s point of view, Java is Java, no matter where it runs. Users do not agree. To an OS X user, pure Java applications that ignore the feel and features of OS X are less desirable, meaning the customers will take their money elsewhere. Fewer sales translates into unhappy managers and all the awkwardness that follows. In this book, I show how to build GUIs that feel and behave like OS X users expect them to behave. I explain development tools and libraries found on the Mac. I explore bundling of Java applications for deployment on OS X. I also discuss interfacing Java with other languages commonly used on the Mac. This chapter is about the background and basics of Java develop- ment on OS X. I explain the history of Java development. I show you around Apple’s developer Web site. Finally, I go over the IDEs commonly used for Java development on the Mac. In This Chapter Reviewing Apple Java History Exploring the history of Apple embraced Java technologies long before the first version of Java on Apple computers OS X graced a blue and white Mac tower. Refugees from the old Installing developer tan Macs of the 1990s may vaguely remember using what was tools on OS X called the MRJ when their PC counterparts were busy using JVMs. Looking at the MRJ stands for Mac OS Runtime for Java. -
Fira Code: Monospaced Font with Programming Ligatures
Personal Open source Business Explore Pricing Blog Support This repository Sign in Sign up tonsky / FiraCode Watch 282 Star 9,014 Fork 255 Code Issues 74 Pull requests 1 Projects 0 Wiki Pulse Graphs Monospaced font with programming ligatures 145 commits 1 branch 15 releases 32 contributors OFL-1.1 master New pull request Find file Clone or download lf- committed with tonsky Add mintty to the ligatures-unsupported list (#284) Latest commit d7dbc2d 16 days ago distr Version 1.203 (added `__`, closes #120) a month ago showcases Version 1.203 (added `__`, closes #120) a month ago .gitignore - Removed `!!!` `???` `;;;` `&&&` `|||` `=~` (closes #167) `~~~` `%%%` 3 months ago FiraCode.glyphs Version 1.203 (added `__`, closes #120) a month ago LICENSE version 0.6 a year ago README.md Add mintty to the ligatures-unsupported list (#284) 16 days ago gen_calt.clj Removed `/**` `**/` and disabled ligatures for `/*/` `*/*` sequences … 2 months ago release.sh removed Retina weight from webfonts 3 months ago README.md Fira Code: monospaced font with programming ligatures Problem Programmers use a lot of symbols, often encoded with several characters. For the human brain, sequences like -> , <= or := are single logical tokens, even if they take two or three characters on the screen. Your eye spends a non-zero amount of energy to scan, parse and join multiple characters into a single logical one. Ideally, all programming languages should be designed with full-fledged Unicode symbols for operators, but that’s not the case yet. Solution Download v1.203 · How to install · News & updates Fira Code is an extension of the Fira Mono font containing a set of ligatures for common programming multi-character combinations. -
Maksym Govorischev
Maksym Govorischev E-mail : [email protected] Skills & Tools Programming and Scripting Languages: Java, Groovy, Scala Programming metodologies: OOP, Functional Programming, Design Patterns, REST Technologies and Frameworks: - Application development: Java SE 8 Spring Framework(Core, MVC, Security, Integration) Java EE 6 JPA/Hibernate - Database development: SQL NoSQL solutions - MongoDB, OrientDB, Cassandra - Frontent development: HTML, CSS (basic) Javascript Frameworks: JQuery, Knockout - Build tools: Gradle Maven Ant - Version Control Systems: Git SVN Project Experience Project: JUL, 2016 - OCT, 2016 Project Role: Senior Developer Description: Project's aim was essentially to create a microservices architecture blueprint, incorporating business agnostic integrations with various third-party Ecommerce, Social, IoT and Machine Learning solutions, orchestrating them into single coherent system and allowing a particular business to quickly build rich online experience with discussions, IoT support and Maksym Govorischev 1 recommendations engine, by just adding business specific services layer on top of accelerator. Participation: Played a Key developer role to implement integration with IoT platform (AWS IoT) and recommendation engine (Prediction IO), by building corresponding integration microservices. Tools: Maven, GitLab, SonarQube, Jenkins, Docker, PostgreSQL, Cassandra, Prediction IO Technologies: Java 8, Scala, Spring Boot, REST, Netflix Zuul, Netflix Eureka, Hystrix Project: Office Space Management Portal DEC, 2015 - FEB, 2016 -
Decompilation of Binary Programs
SOFTWARE—PRACTICE AND EXPERIENCE, VOL. 25(7), 811–829 (JULY 1995) Decompilation of Binary Programs CRISTINA CIFUENTES∗ AND K. JOHN GOUGH (email: cifuente@fit.qut.edu.au gough@fit.qut.edu.au) School of Computing Science, Queensland University of Technology, GPO Box 2434, Brisbane QLD 4001, Australia SUMMARY The structure of a decompiler is presented, along with a thorough description of the different modules that form part of a decompiler, and the type of analyses that are performed on the machine code to regenerate high-level language code. The phases of the decompiler have been grouped into three main modules: front-end, universal decompiling machine, and back-end. The front-end is a machine-dependent module that performs the loading, parsing and semantic analysis of the input program, as well as generating an intermediate representation of the program. The universal decompiling machine is a machine- and language-independent module that performs data and control flow analysis of the program based on the intermediate representation, and the program’s control flow graph. The back-end is a language-dependent module that deals with the details of the target high-level language. In order to increase the readability of the generated programs, a decompiling system has been imple- mented which integrates a decompiler, dcc, and an automatic signature generator, dccSign. Signatures for libraries and compilers are stored in a database that is read by the decompiler; thus, the generated programs can make use of known library names, such as WriteLn() and printf(). dcc is a decompiler for the Intel 80286 architecture and the DOS operating system. -
Useful Tools for Game Making
CMS.611J/6.073 Fall 2014 Useful Tools List This list is by no means complete, but should get you started. Talk to other folks in the class about their recommendations. Revision Control Version control software, provides backups and easy reversion. Perforce Mac/Win GUI (p4v): Heavily used in game http://www.perforce.com/dow industry. Commercial nloads/Perforce-Software-Ver software; you can use the sion-Management/complete_l Game Lab server. ist/Customer Subversion Command line: Open source, server-based http://subversion.apache.org/ Windows GUI: http://tortoisesvn.net/ Git Command line: Open source, distributed http://git-scm.com/ Mercurial Command line: Open source, distributed http://mercurial.selenic.com/ Windows GUI: http://tortoisehg.bitbucket.org/ SourceTree Mac/Win GUI: Not a source control system, http://www.sourcetreeapp.co just a GUI for Git and m/ Mercurial clients Revision Control Hosting SourceForge http://sourceforge.net/ git, mercurial, or subversion BitBucket https://bitbucket.org/ git or mercurial GitHub https://github.com/ git, has own (painful) GUI for Git 1 Image Editing MSPaint Windows, pre-installed Surprisingly useful quick pixel art editor (esp for prototypes) Paint.NET Windows, About as easy as MSPaint, but http://www.getpaint.net/download much more powerful .html Photoshop Mac, Windows New Media Center, 26-139 GIMP Many platforms, Easier than photoshop, at http://www.gimp.org/downloads/ least. Sound GarageBand Mac New Media Center, 26-139 Audacity Many platforms, Free, open source. http://audacity.sourceforge.ne -
Jenkins Job Builder Documentation Release 3.10.0
Jenkins Job Builder Documentation Release 3.10.0 Jenkins Job Builder Maintainers Aug 23, 2021 Contents 1 README 1 1.1 Developers................................................1 1.2 Writing a patch..............................................2 1.3 Unit Tests.................................................2 1.4 Installing without setup.py........................................2 2 Contents 5 2.1 Quick Start Guide............................................5 2.1.1 Use Case 1: Test a job definition................................5 2.1.2 Use Case 2: Updating Jenkins Jobs...............................5 2.1.3 Use Case 3: Working with JSON job definitions........................6 2.1.4 Use Case 4: Deleting a job...................................6 2.1.5 Use Case 5: Providing plugins info...............................6 2.2 Installation................................................6 2.2.1 Documentation.........................................7 2.2.2 Unit Tests............................................7 2.2.3 Test Coverage..........................................7 2.3 Configuration File............................................7 2.3.1 job_builder section.......................................8 2.3.2 jenkins section.........................................9 2.3.3 hipchat section.........................................9 2.3.4 stash section...........................................9 2.3.5 __future__ section.......................................9 2.4 Running.................................................9 2.4.1 Test Mode........................................... -
Native X86 Decompilation Using Semantics- Preserving Structural Analysis and Iterative Control-Flow Structuring Edward J
Native x86 Decompilation Using Semantics- Preserving Structural Analysis and Iterative Control-Flow Structuring Edward J. Schwartz, Carnegie Mellon University; JongHyup Lee, Korea National University of Transportation; Maverick Woo and David Brumley, Carnegie Mellon University This paper is included in the Proceedings of the 22nd USENIX Security Symposium. August 14–16, 2013 • Washington, D.C., USA ISBN 978-1-931971-03-4 Open access to the Proceedings of the 22nd USENIX Security Symposium is sponsored by USENIX Native x86 Decompilation using Semantics-Preserving Structural Analysis and Iterative Control-Flow Structuring Edward J. Schwartz JongHyup Lee Carnegie Mellon University Korea National University of Transportation Maverick Woo David Brumley Carnegie Mellon University Carnegie Mellon University Abstract in the literature assume access to source code. For in- stance, there are numerous source-based static vulnera- There are many security tools and techniques for analyz- bility finding tools such as KINT [40], RICH [9], and ing software, but many of them require access to source Coverity [6], but equivalent binary-only tools are scarce. code. We propose leveraging decompilation, the study In many security scenarios, however, access to source of recovering abstractions from compiled code, to apply code is simply not a reasonable assumption. Common existing source-based tools and techniques to compiled counterexamples include analyzing commercial off-the- programs. A decompiler should focus on two properties shelf software for vulnerabilities and reverse engineering to be used for security. First, it should recover abstractions malware. The traditional approach in security has been to as much as possible to minimize the complexity that must directly apply some form of low-level binary analysis that be handled by the security analysis that follows. -
Eclipse Project Briefing Materials
[________________________] Eclipse project briefing materials. Copyright (c) 2002, 2003 IBM Corporation and others. All rights reserved. This content is made available to you by Eclipse.org under the terms and conditions of the Common Public License Version 1.0 ("CPL"), a copy of which is available at http://www.eclipse.org/legal/cpl-v10.html The most up-to-date briefing materials on the Eclipse project are found on the eclipse.org website at http://eclipse.org/eclipse/ 200303331 1 EclipseEclipse ProjectProject 200303331 3 Eclipse Project Aims ■ Provide open platform for application development tools – Run on a wide range of operating systems – GUI and non-GUI ■ Language-neutral – Permit unrestricted content types – HTML, Java, C, JSP, EJB, XML, GIF, … ■ Facilitate seamless tool integration – At UI and deeper – Add new tools to existing installed products ■ Attract community of tool developers – Including independent software vendors (ISVs) – Capitalize on popularity of Java for writing tools 200303331 4 Eclipse Overview Another Eclipse Platform Tool Java Workbench Help Development Tools JFace (JDT) SWT Team Your Tool Plug-in Workspace Development Debug Environment (PDE) Their Platform Runtime Tool Eclipse Project 200303331 5 Eclipse Origins ■ Eclipse created by OTI and IBM teams responsible for IDE products – IBM VisualAge/Smalltalk (Smalltalk IDE) – IBM VisualAge/Java (Java IDE) – IBM VisualAge/Micro Edition (Java IDE) ■ Initially staffed with 40 full-time developers ■ Geographically dispersed development teams – OTI Ottawa, OTI Minneapolis,