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From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: • Weapons. Descriptions and stats for hundreds of historical weapons – small arms (from muskets to assault rifles, plus oddities and prototypes), light artillery, explosives, and more – with new rules for guns, gunmen, and “Gun Fu.” • Armor. Head-to-toe protection for every budget. • Vehicles. An essential selection of rides. Cover ground by stagecoach, jeep, or tank . cruise the coasts by kayak, surfboard, or patrol boat . cross the skies by glider, plane, or helicopter . and more. • Tools. Complete tools of the trade for such specialists as detectives, divers, firemen, medics, spies, and thieves. • Electronics. From early telegraphs to modern computers, medical scanners, and surveillance devices . if it beeps or blinks, it’s covered. • Survival Gear. Camping equipment, first-aid kits, rations, and everything else explorers need. GURPS High-Tech requires the GURPS Basic Set, Fourth Edition. The notes on real-world equipment will enhance any game set after 1730. By Shawn Fisher, Michael Hurst, and Hans-Christian Vortisch Additional Material by David L. Pulver, Sean Punch, Gene Seabolt, and William H. Stoddard Edited by Sean Punch Cover Art by Abrar Ajmal and Bob Stevlic Illustrated by Brent Chumley, Igor Fiorentini, Nathan Geppert, Brendan Keough, and Bob Stevlic 4TH EDITION, 1ST PRINTING PUBLISHED NOVEMBER 2007 ISBN 978-1-55634-770-2 9!BMF@JA:RSVVOQoY`Z^ZlZdZj Printed in $37.95 SJG 01-0106 Thailand Written by SHAWN FISHER, MICHAEL HURST, and HANS-CHRISTIAN VORTISCH Additional Material by DAVID L.
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