Sword and Fist
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SWORD AND FIST: A Guidebook to Fighters and Monks Credits Design: JASON CARL Additional Design and Development: ANDY COLLINS, MONTE COOK, BRUCE CORDELL, DALE DONOVAN, DAVID ECKELBERRY, DAVID NOONAN, JONATHAN TWEET, JAMES WYATT Editor: DALE DONOVAN Creative Director: ED STARK Cover Illustration: JEFF EASLEY Interior Illustration: WAYNE REYNOLDS, LARS GRANT-WEST Art Director: DAWN MURIN Graphic Designers: SEAN GLENN, SHERRY FLOYD Cartographer: DENNIS KAUTH Typography: ERIN DORRIES Project Managers: LARRY WEINER, JOSH FISCHER Production Manager: CHAS DELONG Legal Counsel: BRIAN LEWIS The halfling skiprock and the duelist prestige class both originally appeared in DRAGON® Magazine #275. Our thanks go to the DRAGON staff for their cooperation. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet,Sample Monte Cook, Skip fileWilliams, Richard Baker, and Peter Adkison. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 ® Belgium (Questions?) 1-800-324-6496 +32-70-23-32-77 620-T11829-002-EN 98765432 DRAGON, DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. The d20 System logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by Holtzbrinck Publishing. Distributed in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2001, 2002 Wizards of the Coast, Inc. Made in the U.S.A. Visit our website at www.wizards.com/dnd First Printing January, 2001. Changes in this printing supercede previous printings of this book. 1 TABLE OF CONTENTS TABLE OF CONTENTS Halfling Outrider .......................................22 Knight Protector of the Introduction...................................4 Great Kingdom ......................................24 What This Book Is, and Is Not .................4 The Code of the Knight Protector .........24 How to Use This Book ..............................4 Lasher.........................................................25 Master of Chains .......................................27 Chapter 1: Feats and Skills............5 Master Samurai .........................................29 Virtual Feats...............................................5 The Master Samurai’s Code..................30 New Feats ..................................................5 Ninja of the Crescent Moon......................30 Blindsight, 5-foot Radius.......................5 Order of the Bow Initiate ..........................32 Circle Kick ..............................................5 Ravager.......................................................33 Close-Quarters Fighting ........................5 Red Avenger...............................................34 Death Blow.............................................6 Tribal Protector ..........................................35 Dirty Fighting.........................................6 Warmaster..................................................37 Dual Strike .............................................6 Weapon Master .........................................38 Eagle Claw Attack ..................................6 Expert Tactician......................................6 Chapter 3: Worldly Matters .........40 Extra Stunning Attacks ..........................6 Fighters and Monks and the Eyes in the Back of Your Head..............6 World They Live In.................................40 Feign Weakness .....................................6 The Fighter and the World ....................40 Fists of Iron............................................6 The Monk and the World ......................42 Hold the Line.........................................7 Organizations: A Little Help from Improved Overrun.................................7 My Friends .............................................43 Improved Sunder...................................7 Using Organizations in Knock-Down...........................................7 the Campaign.........................................44 Lightning Fists.......................................7 The Fists of Hextor................................44 Mantis Leap ...........................................7 The Knight Protectors of the Monkey Grip ..........................................7 Great Kingdom ..................................46 Off-Hand Parry ......................................7 The Knights of the Watch......................47 Pain Touch .............................................8 The Twelve .........................................48 Pin Shield...............................................8Sample file The Ravagers .........................................50 Power Lunge ..........................................8 The Red Avengers..................................52 Prone Attack...........................................9 Red Avengers in Your Game .............51 Rapid Reload..........................................9 Vendettas in the Game......................52 Remain Conscious.................................9 Sharp-Shooting......................................9 Chapter 4: The Game within Shield Expert..........................................9 the Game .....................................53 Snatch Arrows........................................9 Being All You Can Be.................................53 Throw Anything .....................................9 Duelist....................................................53 Zen Archery............................................9 Warrior Monks of Shao Lin...................53 Skills ...........................................................10 Gladiator ................................................54 New Knowledge Skills ...............................10 Pirate ......................................................54 Same Skills, New Uses..............................10 Desert Raider .........................................55 Bluff........................................................10 Advancement: Wise Choices.....................55 Diplomacy..............................................10 How to Fight Nearly Everything Gather Information................................11 (and Survive) .........................................56 Sense Motive .........................................11 Opponents with Reach..........................56 Undead Opponents...............................56 Chapter 2: Prestige Classes ..........12 Flying Opponents ..................................57 Cavalier.......................................................12 Unbeatable Opponents.........................57 Devoted Defender .....................................13 Tactics ........................................................57 Drunken Master.........................................14 Using Cleave ..........................................57 Duelist........................................................17 Doing the Math .........................................59 2 Fist of Hextor.............................................18 To Flurry or Not .....................................59 Ghostwalker...............................................20 Magic Weapon Abilities.........................61 Gladiator ....................................................21 Monstrous Fighters and Monks ...............61 TABLE OF CONTENTS Large Monsters......................................61 Wondrous Item Descriptions................77 Large and in Charge ..........................61 Vehicles ......................................................77 Extra Limbs ............................................62 Two-Person Chariot ...............................78 Multitasking.......................................62 Chariot Collision DCs............................78 Flying Monsters.....................................63 Chariot Feats..........................................78 Natural Weapons...................................63 Chariot Combat .................................78 Speed .....................................................63 Chariot Archery..................................78 Sample Creatures ..................................63 Chariot Trample.................................78 Mounted Opponents.............................64 Chariot Sideswipe..............................79 An Opponent on Foot Chariot Charge...................................79 While You Are Mounted....................64 Halfling War Wagon...............................79