Integrating Mobile Learning and Upgrading Te- Achers’ Digital Skills: a Tool Kit for Effective in Primary School

Total Page:16

File Type:pdf, Size:1020Kb

Integrating Mobile Learning and Upgrading Te- Achers’ Digital Skills: a Tool Kit for Effective in Primary School Integrating mobile learning and upgrading te- achers’ digital skills: A tool kit for effective in primary school Intellectual Output 5: GUIDE BOOK P6 – Publica Fides Foundation TABLETable of contents OF CONTENT 1. INTRODUCTION – AIMS AND OBJECTIVES OF IO5 3 2. OPEN BADGES ECO-SYSTEM 5 2.1 Open Badges Anatomy 6 3. INVENTORY REPORT 9 4. FRAMEWORK 12 4.1. Module 1: Internet 12 4.2. Module 2: LMS 16 4.3. Module 3: WEB Design 18 4.4. Module 4: HARDWARE 24 4.5. Module 5: TOOLS / APPLICATIONS 26 5. GODIGITAL ASSESSMENT-TOOL 31 5.1. Assessment Validation – self-assessment procedure 32 5.2 Assessment Validation – final assessment procedure 62 5.3 Assessment Validation – Additional Exercises 80 6. OPEN BADGES HANDBOOK 92 6.1. KEY ELEMENTS 93 6.2. Overall Course Completion Badge (GODIGITAL Super Badge) 103 7. E-PLATFORM & ICT GUIDE 105 7.1 Step-by-step guide for teachers 105 7.2. Step-by-step guide for students 124 8. LEARNING MODULES & PORTFOLIOS 130 8.1 Module 1 – Internet 130 8.2. Module 2 – LMS 179 8.3. Module 3 – Web Design 214 This project has Thisbeen fundedproject with has support been funded from the Europeanwith support Commission. from the This European communication Commission. reflects the viewsThis communication only of the author, reflects and the views the Commissiononly cannot of bethe held author, responsible and the for Commissionany use which may cannot be made be held of the responsible information forcontained any use therein. which may be made of the information Submission Number:contained 2017-1 therein.-PL01-KA201 -038543 Submission Number: 2017-1-PL01-KA201-038543 8.4. Module 4 – Hardware 246 8.5. Module 5 – Tools & Applications 277 9. 304 9.1. TRAINING GOAL 294 9.2. TRAINING TIMELINE & STRATEGIES 295 9.3. PARTICIPANTS CHARACTERISTIC 296 9.4. FACILITATION TECHNIQUES USED (METHODOLOGIES) 296 9.5. TRAINEES TESTIMONIALS 296 9.6.TIPS & HINTS 300 10. TEMPLATES 301 10.1. FOR ORGANIZERS 301 10.2. FOR TRAINER 303 10.3. FOR PARTICIPANT 309 10.4. EVALUATION FORMS 317 10.5. OTHERS 317 This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Submission Number: 2017-1-PL01-KA201-038543 This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Submission Number: 2017-1-PL01-KA201-038543 1. INTRODUCTION – AIMS AND OBJECTIVES OF IO5 1. INTRODUCTION – AIMS AND OBJECTIVES OF IO5 IO.5 – Go DIGITAL From theory to practice: Implementation and evaluation aims to design and implement a Professional Training Programme for teachers to digital skills acquisition in primary schools and utilize all products of the project. IO5 will provide the opportunity (for the first time in most of the partner counties) to implement the project outputs and resources developed, pilot test, evaluate and revise them before they are openly provided to be used at the National and EU level. The product of the IO5 is this HandBook given to the training organizers, teachers, and open badges searchers will help with the implementation of the training which will enhance the digital skills of the primary school's teachers. We provide you with materials, forms, and strategies developed by us, as well as ready online training tested by our partnership, assessed and verified by expert groups of Advisory Boards. The Handbook will contain all actions that need to be taken to create effective online training to enhance the digital competencies of the teachers. The 2016 ‘Digital Skills and Jobs Coalition’ announced as part of the ten key initiatives proposed, reinforces the need of all to help meet the high demand for digital skills in Europe which are essential in today's job market and society. Europe is lacking digitally skilled persons to fill job vacancies in all sectors, missing out on up to 750,000 Information and Communication Technologies (ICT) professional jobs by 2020. Yet unemployment among young people of 15-24-year-olds is at almost 20% in the EU. The digital revolution is boosting demand for digital skills and competences, thus requiring investment in infrastructure, organizational change, digital devices and digital competences of educators, and the creation of digital (and open) educational resources and high-quality educational software. Education and training should reap the benefits of new ICT developments and adopt innovative and active pedagogies. Learning can't anymore be This project has beenThis funded project with has support been fromfunded the Europeanwith support Commission. from the This Europeancommunication Commission. reflects the viewsThis onlycommunication of the author, andreflects the views the Commission cannotonly of be the held author, responsible and forthe any Commission use which may cannot be made be ofheld the responsible information contained for any use therein. which may be made of the information Submission Number:contained 2017-1- PL01therein.-KA201 -038543 Submission Number: 2017-1-PL01-KA201-038543 confined to specific classrooms and timetables but take full advantage of technology to break boundaries. COVID Pandemic was proof that all we need is an enhancement of the digital competencies in educational use. The schools faced distance learning and lockdown of almost all social, educational, and professional activities moved to the Internet without any support, preparation nor skills. GoDigital project fills the gap in the online education system, giving to the teachers ready on-line training supporting in their development and organization of the on-line classes. Most important though Europe needs digitally smart young people who are not only able to use but also to innovate and lead in using these technologies. Research has shown that “teachers are the most important in-school factor affecting students’ outcomes” (TALIS'13). The GODIGITAL project comes to promote the above as it aims to design, develop, pilot-test, and evaluate a complete tool kit to support primary schools to develop their schools' digital development plan in order to upgrade the digital competences of the teachers and as a consequence the digital literacy of the students. This TOOL KIT will support primary school teachers to design their DIGITAL DEVELOPMENT PLAN for upgrading current teaching and learning opportunities, through the use of mobile learning and technology (i.e. interactive board, mobile devices, etc.), as well as and e-tools (i.e. DOJO, EDMONTO, CODEDOJO) in ensuring better learning outcomes, enabling communication, participation and social inclusion of all children. The direct target group of Primary School Teachers who will upgrade their digital competences and use of technology in their teaching methods. This TOOL KIT will guide you thru the open badges skills acquisition. This visual and structured Manual which will include instructions and guidance for participants and organizers of the training. This guide is divided into the following sections describing related activities, tasks and strategies: 5 E-platform & ICT Guide 1 Open Badges Eco-System 6 Learning modules & Portfolios 2 Inventory Report 7 Evaluation procedures 3 Framework 8 Implementation of the project 4 GoDIGITAL Assessment-tool 9 Templates This project has beenThis funded project with has support been fromfunded the Europeanwith support Commission. from the This European communication Commission. reflects the viewsThis onlycommunication of the author, reflectsand the views the Commission onlycannot of be the held author, responsible and thefor anyCommission use which may cannot be made be heldof the responsible information containedfor any use therein. which may be made of the information Submission Number:contained 2017-1 -therein.PL01-KA201 -038543 Submission Number: 2017-1-PL01-KA201-038543 2. Open Badges eco-system Open Badges are a digital representation of skills, learning outcomes, achievements or experience such as: ● Hard skills: knowledge, competences, etc. ● Soft skills: collaboration, communication, etc. ● Participation and community involvement ● Official certification ● Authorization Open Badge is an innovative system used in the USA and many EU countries for the validation and recognition of learning using the OB technology offered as an open educational resource. It is a technology which promotes open access and participation of all stakeholders involved in badges process, while allowing the creation of synergies between the learners-earners (i.e. young people, students), the issuers (i.e. VET Schools, stakeholders, enterprises, NGOs including the VET trainers/ Volunteers as facilitators) and the badge consumers (i.e. employers, formal education, public authorities, official body). This will lead to the endorsement process leading to a transparent, transferable, valid and credible validation of a body of skills and knowledge related to a set of competences, such as coding skills for VET students and teachers. Open Badges is a very inclusive solution: it enables anyone to get actively involved in designing, testing, implementing and promoting the learning outcomes and achievements. This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be
Recommended publications
  • A Toolkit for Online Teaching and Learning
    From the Chairman’s Desk…… The present COVID-19 pandemic jeopardized all sectors; education is not an exception. This pandemic caught the teachers and the taught unaware and both were forced to a panic-change in the system of teaching-learning process. All of a sudden, there is teaching online, using Google classroom, engaging ZOOM classes, etc. This shift is seen right from school education to higher education, from KG to Ph.D. Online learning is catalyzing a pedagogical shift in how we teach and learn. There is a shiftaway from top-down lecturing and passive students to a more interactive, collaborativeapproach in which students and instructor co-create the learning process. The Instructor’s roleis changing from the “sage on the stage” to “the guide on the side.”Effective teaching online requires a high level of professional knowledgeand skill. The teacher needs to be able to recognize what students know and don’tknow, draw on discipline knowledge, pedagogical content knowledge, educationalpsychology and knowledge of the context to teach the students concepts and skillsthat they will need to participate in society. They also need to facilitate opportunitiesfor students to collaboratively create and critique knowledge within and beyondthe formal learning environment. The AP State Council of Higher Education has earlier brought out a guiding on “Resurgence Planning for Academic Continuity in Universities and Colleges in Andhra Pradesh - COVID 19”. And now second in the series of our endeavor in empowering the education system, this “Design and Development of Online Teaching and Learning System - A Tool-Kit” for online teaching is brought out.
    [Show full text]
  • Virtual Whiteboard App
    1 / 5 Virtual Whiteboard App Virtual whiteboard apps are not affected by these same limitations, which is why many modern smartphone users are turning to digital equivalents .... There are various virtual whiteboard software/applications. 10 Best online whiteboards for real-time collaboration. 1. Stormboard. Stormboard is .... What Is a Virtual/Online Whiteboard and What Does It Mean to ... — What Is a Virtual/Online Whiteboard and What Does It Mean to You?. ManyCam is the go-to software to enhance your live video on streaming platform, video conferencing app and distant classes. Add multiple cameras and video .... An interactive whiteboard is an instructional tool consisting of a large interactive display in the form factor of a whiteboard.. From Miro to Monday.com, there are plenty of interactive whiteboard applications available to meet your team's needs, regardless of the .... If you are teaching from a classroom to both in-person and remote students, the best practice is to use a virtual whiteboard that you project within the classroom.. Aww App is a virtual whiteboard that is ideal for people who on-the-go. Accessing it is as easy as going to the awwapp.com webpage. By logging in, users can .... InVision Freehand … Trying to replicate the functions of your beloved physical whiteboard in your now virtual classrooms? more Oct 29, … They help projects get ... If so, try the simpler app RealtimeBoard. If your brainstorming involves slapping a bunch of sticky notes or index cards on a wall and moving .... Virtual online whiteboard with team collaboration ... The intuitive online whiteboard app enables you to easily sketch or collaborate with others on a shared ...
    [Show full text]
  • Open-Sankoré User Manual, Diena 2013 Openboard 1.4
    User’s Guide 1.4 openboard.ch This English version was realized in part with an automatic translator SEM Logistique – Genève This work is licensed under the terms of the Creative Commons Attribution License - Sharing in the same non-transposed 3.0 Conditions. Adapting from the Open-Sankoré user manual, Diena 2013 OpenBoard 1.4 Contents Uniboard – Open-Sankoré - OpenBoard ........................................................................................................... 2 Roadmap of OpenBoard ............................................................................................................................... 3 Document compatibility ................................................................................................................................. 4 The interface ...................................................................................................................................................... 5 Basic tools ......................................................................................................................................................... 6 The color of the line ....................................................................................................................................... 6 The line .......................................................................................................................................................... 6 The eraser ....................................................................................................................................................
    [Show full text]
  • Interaktiivsete Tahvlite Kasutamine Eesti Koolides – Hetkeseis Ja
    Tallinna Ülikool Digitehnoloogiate instituut INTERAKTIIVSETE TAHVLITE KASUTAMINE EESTI KOOLIDES – HETKESEIS JA VÄLJAKUTSED Magistritöö Autor: Tuuli Tomson Juhendaja: Hans Põldoja Autor: ………………………………. “…” ………….. 2018 Juhendaja: ………………………………. “…” ………….. 2018 Instituudi direktor: ………………………………. “…” ………….... 2018 Tallinn 2018 AUTORIDEKLARATSIOON Olen koostanud töö iseseisvalt. Kõik töö koostamisel kasutatud teiste autorite tööd, olulised seisukohad, kirjandusallikatest ja mujalt pärinevad andmed on viidatud. Käesolevat tööd ei ole varem esitatud kaitsmisele kusagil mujal. Kuupäev: Autor: Sisukord Sissejuhatus ............................................................................................................. 4 1 Ülevaade interaktiivsete tahvlite kasutamisest õppetöös ........................................ 6 1.1 Interaktiivse tahvli olemus ja tehnoloogia.................................................... 6 1.2 Interaktiivse tahvli rakendamise pedagoogilised lähtekohad .......................14 1.3 Senised uurimistulemused interaktiivsete tahvlite kasutamisest ..................17 1.4 Kokkuvõte .................................................................................................22 2 Uurimistöö metoodika ..........................................................................................23 2.1 Uuringu ülesehitus .....................................................................................23 2.2 Valim .........................................................................................................24
    [Show full text]
  • Le TBI, Première Étape Vers La Fin Du Tableau Noir Dans Nos Écoles ? » Il Semble Que Cela Soit Le Cas Mais Que Ce N’Est Pas Pour Demain
    Le TBI, première étape vers la fin du tableau noir dans nos écoles ? Alexandre ROCCA Mémoire présenté pour l’obtention du Master MALTT Master of Science in Learning and Teaching Technologies TECFA, Faculté de Psychologie et des Sciences de l’Education Université de Genève Août 2014 Un grand merci à ceux qui n’ont jamais douté de moi. A ceux qui m’ont soutenu et motivé dans la réalisation de ce travail. Merci à l’ensemble du corps enseignant de l’école Grand- Saconnex Place ainsi que de l’école Grand-Salève à Veyrier. A l’équipe du SEM dont deux anciens de leurs collaborateurs, André VIEKE et Corinne RAMILLON. Et un grand merci à ma directrice de mémoire pour la patience dont elle a su faire preuve avec moi. 2 Résumé : L’école prépare les futurs citoyens pour une société en constante évolution. Cette institution doit leur fournir le savoir et les compétences nécessaires, tel que la collaboration, l’innovation et l’adaptation au sein d’une vie fortement lié aux nouvelles technologies. L’élève dans sa classe, coupé du monde extérieur n’a plus de sens. L’école doit évoluer vers une pédagogie interactive et connectée, car le savoir ne se trouve plus uniquement dans leur établissement. Les enseignants doivent devancer ces outils afin de permettre aux générations futures d’utiliser correctement les outils numériques ainsi que le savoir qu’il produit. Responsabiliser dans la manière de prendre de l’information et être capable de devenir acteur de son savoir. Les réseaux sociaux sont déjà très importants dans la vie de ces « digital native ».
    [Show full text]