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THE PLAYERS

1. Number of Players: A match is played between two sides. Each side shall consist of 11players,one of whom shall be the .

2. Nomination of Players: a. Each captain shall sign and submit the names of 11 players plus any substitute fielders to the before the . No player (member of the playing eleven) may be changed after the nomination without the consent of the opposing captain. b. All those nominated including those nominated as substitute fielders, must be eligible to play for that particular club.

3. Captain: The deputy must be one of the nominated players of the playing eleven.

4. Attire: All players and substitutes must be attired in white or off-white cricket clothing.

5. Runners: A for a batsman when is not permitted.

6. Substitutes: a. Any active member of a club may act as a substitute for any other active member of the same club. All other ICC/MCC rules for substitutions will apply. b. Named substitutes shall be allowed to field only, and must not bat, bowl or keep . c. The spirit of the law is that named substitutes shall normally only be used to replace a member of the side that are injured or incapacitated during the course of the match, and captains are responsible for reaching agreement on this spirit. d. If a batsman sits out the whole fielding , he cannot bat till at least 7 wickets have fallen. If he fields at least 1 ball in the fielding innings, he can bat at any number, except opening the innings. To open the innings, the player has to be on the field (fielding) for the last 5 overs of first innings. e. The Umpire shall have discretion to allow, for other wholly acceptable reasons, a substitute fielder to act for a nominated player at the start of the match, or at any subsequent time.

LENGTH OF MATCH

1. All League matches shall consist of one innings per side, each innings being limited to a maximum of 20 overs, but not less than 10 overs with 6 balls per . 2. All League games shall ordinarily start on time, except for delays caused by inclement weather (rain), permit problems or any valid reasons beyond the control of both teams, in which case the start time shall be decided by the Umpire.

3. Reducing the number of overs before the start of the match, based on weather forecast is not permitted. If the game is starting on time, the full 20 overs per inning game is to be played.

4. If the start of the game is delayed due to weather related reasons, match will be officially called off 45 minutes after scheduled start of game. a. If loss of time incurs at the start of the game due to weather, 1 overs shall be reduced for every 5 minutes lost (one over from each inning).

5. First inning must be 20 overs and the second inning must complete at least 8 overs, then rate will be implemented.

6. To consider complete after rain delay, each team must be able to complete 12 overs within allotted time.

7. Time wasting will be under the discretion of the umpire.

START OF MATCH

1. In order for any team to be ready to take the field, a minimum of 7 players must be present on the field at the time of the toss. Any team that is not ready to take the field at the designated start time, due to late arrival or any other reason shall lose 1 over from their team’s batting innings for each 5 minutes lost due to the delay. a. Walkover v/s. Forfeit: If the numbers of players are less than 5, game will be considered as Forfeit.

2. Teams shall share the duties of acting as a home team even if they do not have a home field. Teams will get an approximately equal number of home games where they will need to lay down the mat etc. even if the game is scheduled at the opposing team’s home ground.

3. The home team shall be responsible for the preparation of the pitch, which includes sweeping, raking and/or rolling, before laying the matting, to the satisfaction of the Umpire.

4. The home team shall be responsible for the following items at a minimum, when hosting a game. a. Full length jute matting (gray or light brown) or Astroturf b. Stumps,bails and chalk for marking c. Duct tape d. 100 meter measure tape e. Ball Counter f. 2 used or new balls by both teams (In the event the ball has to be replaced) g. 8 inch flat cones for inner 30 yard circle (the “circle”)

1. 20 cones minimum that are to be placed 11-13 yards apart

2. Use of flags with metal rods is forbidden

3. Semi-circle of 30 yard radius from the middle at both ends drawn behind the

4. Connect the 2 semi-circles ends along the length of the pitch with a straight line h. 12 inch cones for line

1. 30 cones minimum that areto be placed 14-17 yards apart

2. Max 70 yards semi circle from each end of the wicket

3. Use of flags with metal rods is forbidden (US $100 fine for violation) i. Copy of the By-Laws and Match Playing Rules documents. j. Teams violating any of the above mentioned pointswill be subjected to a deduction of 1 over per violation provided that the game can be played. k. Use of shoes with metal spikes by bowlers and batsman is forbidden.

5. Toss: a. The Captains, in the presence of the Umpire, shall conduct the toss at least 10 minutes prior to the start of the game. b. A minimum of 7 players from both sides must be present at the ground when conducting the toss. c. Team that is not prepared for the toss shall automatically forfeit the toss to the opposing team. Any team responsible for a delayed start automatically forfeits the toss to the opposing team. d. In the event that a captain is not present, his team must nominate a deputy for the toss. Once the toss is made, a decision should be made promptly by the toss winning captain and no later than 5 minutes before the start of play.

BOWLING RESTRICTIONS

1. It is the responsibility of the fielding captain to ensure that a reasonable is maintained. Umpires shall advise captains when over rates deteriorate.

2. Each bowler shall bowl no more than one-fifth of total overs agreed upon prior to the start of the game. In a delayed or interrupted match where the overs are reduced for both teams or for the team second, no bowler may bowl more than one-fifth of the total overs allowed. Where the total overs are not divisible by 5, one additional over shall be allowed to the maximum number per bowler necessary to make up the balance.

3. A member of the fielding team who leaves the field of play for any reason while the match continues will not be allowed to bowl on returning to the field for the number of overs that he was off the field.

4. If a bowler gets hurt during his spell, another bowler may continue his over. Same bowler also has to satisfy rule 3 prior to coming back into attack.

FIELDING RESTRICTIONS& POWER PLAYS

1. Fielding restrictions will be in effect for all matches. A Power Play will be allowed for 6 overs in each inning. In the Power play, the fielding team can only have 2 fielders outside of the inner circle.Bowling

INTERMISSIONS

1. A drink interval shall be taken every 10 overs, whose duration shall not exceed 5 minutes.

2. In extreme hot weather, the frequency of drink intervals may be increased to every 8 overs.

3. At the discretion of both captains, the drink interval may be foregone and the game shall be allowed to continue without a drink interval.

4. A lunch interval shall be taken between the innings and the duration shall not exceed 15 minutes.

DISCIPLINE& CODE OF CONDUCT

1. Captains shall advise members of their respective teams that the Umpires’ decision is final and binding in regards to the playing of the game. The Umpires shall not tolerate any individual acting in an un-gentlemanly or un-sportsmanlike manner or using profanity; nor should the team to which that individual belongs tolerate it.

2. The team itself shall take disciplinary action against its offending player. In the event the team fails to take such action against its player, the Umpire may impose sanctions against the offending player or the team or both, at his discretion.

3. Umpires are required to report to the Executive Committee any disciplinary incidents that occurred during the match. In most cases, the Umpires can resolve problems on their own, but if in the opinion of the Umpire further action needs to be taken then the official Umpire's report sheet is to be used.

4. Disputes and complaints (if necessary) must be reported by clubs captain.

UMPIRES

1. Neutral Umpire(s) shall be appointed by the League from available qualified individuals. 2. Before the toss, the Umpire(s) shall decide & agree with both Captains on any special conditions affecting the conduct of the match.

3. Before the start of the match, the Umpires shall satisfy themselves that the wickets are properly pitched.

4. The Umpires shall enforce proper starting time and break intervals during the game.

5. Before and during the match, the Umpires shall ensure that the conduct of the game and the rules implemented are strictly in accordance with the League rules and laws.

6. The Umpires shall be the sole judges of . All players shall respect the Umpires decision asfinal.

7. If the square leg umpire is not an official umpire assigned by the League and there is a case of an obvious wrong decision, the official Umpire reserves the right to overrule the square leg umpire’s decision.

8. The Umpires, after consulting with both captains, shall be the sole judges of the fitness of the ground/pitch, weather and light for play. The spirit of this rule is to ensure that cricket is played whenever possible, providing there is no danger of injury to players of either side. In the absence of an appointed Umpire, the two captains will have to agree on the fitness of the playing conditions for the game to proceed.

9. The Umpires shall be allowed to change ends at their discretion. For example, to stand at the bowlers end at all times, in the event that only one Umpire is appointed by the League.

10. The Umpire shall ensure that for all matches the cricket balls used are provided by the League.

11. The Umpire shall take an accurate account of the runs scored by each batsman and the and log the information on the website. Once entered, the site will lock out corrections by anyone except the Executive Committee. The burden of accuracy is on the Captains on the game day itself i.e. before the Umpire leaves the ground. Clubs are advised to verify the score sheet once the is updated on the website. If a club notices anerror, made by the Umpire, on the uploaded score sheet, it is the responsibility of that club to bring it to the notice of the Executive Committee by Friday after the game in question. Corrections to score sheets on the website shall not be made after the first Friday following the game.

MATCH RESULTS

1. The team the most runs shall be considered the winner and shall receive 2 points. The opposing team shall receive zero points.

2. In the event that both teams score equal number of runs in a regular-season game, the game will be considered as a and 1 point shall be awarded to each team. 3. For all unfinished (e.g.rained-out) matches, each team will be awarded 1 point each.

SCOREBOOK& CRICKET BALLS

1. Standard BBCL scorebooks and playing balls shall be provided to all member clubs.

2. Only the balls provided by the League are to be used in all matches.

3. Only BBCL scorebooks shall be used to record all games under the jurisdiction of the League and shall show in full detail the batting and bowling performance for each match up to the official time for drawing stumps. The score sheet must note the total number of runs after each over.

4. Umpires shall collect the top copy of the scorecard from both teams at end of the game. All valid score sheets are required to be saved by umpires until after the subsequent AGM.

5. Team batting will be responsible for keeping official score for all aspects of the game (Bowling, batting as well as fielding statistics).

SPECIAL RULES

1. a. : Any ball passing down the leg side, behind the batsman's legs, is considered a wide. b. If the ball touches any part of the batsman, including the batting gear, it would not be considered a wide. c. Off side: Any ball 2 ½ feet away from the off stump when the batsman is in normal stance is considered a wide. This is to be judged on the basis of when the ball passes the batsman. If the batsman's movement from normal stance causes the ball to be wide, it would not be considered wide.

2. No Ball a. If any ball, after pitching, goes over the shoulder line of a batsman in normal stance it is considered a no ball. b. There are no bouncers allowed. c. Any full toss over the waistline of a batsman in normal stance is considered a no ball. Any bowler who violates this twice in an innings will not be allowed to bowl at all for the rest of the innings. d. The bowler’s front foot must land with some part of the foot, whether grounded or raised behind the popping . If not then it is considered a no ball. e. The bowlers back foot must be within and should not be touching the side crease (return crease). If not then it is considered a no ball. f. A foot fault ‘No ball’ will result in a . All ICC rules for a foot fault ‘No ball’ will be applicable to the free hit.(Please refer to ICC Standard Match Playing Conditions for details).

3. LBW () a. If the ball pitches outside the leg stump it is . This is irrespective of the bowler bowling over the wicket or around, pace or spin, left or right arm, or the batsman playing on front or back foot. b. If the ball pitches outside the off stump and comes back in it has to hit the batsman in-line with the stumps to be considered out. If the impact is outside the off-stump then it is not out, even if the ball is either turning or moving off the seam towards the stumps. c. If the ball is pitching anywhere else, the key determinant is, would the ball have undoubtedly hit the stumps? Factors affecting that decision are angle of , height, rise or dip etc. d. Since the decision for LBW is like a death sentence for the day as far as the batsman is concerned, it must be beyond any shadow of a doubt. If the umpire is 99.999999% sure and only .000001% not sure, by definition, the batsman should be declared not out.

4. Lost Ball a. 6 runs will be awarded for a lost ball unless more have been run by the time lost ball is called.

5. a. The ball is dead when it finally rests in the hands of the Wicket Keeper. b. If the Wicket Keeper tries to run the batsman out instead of giving the ball to the bowler via or straight through other fielders, the ball is live. c. The ball is live once the bowler starts his run up. d. If a ball pitches more than once before passing the batting crease, it will be considered a Dead ball. A ball that rolls along is considered to have pitched more than once. e. If a ball is wide and pitches outside the matting, it will be considered a Dead ball.

6. Bowler attempting to the Non-striker a. Bowler can only run out a non-striker before entering the delivery stride. b. If the non-striker is out of the crease, he's out. If the result is a misfield/, any resulting runs will be allowed.

7. a. If the incoming batsman fails to enter the boundary before the outgoing batsman has crossed the boundary, he'll be given out on . b. Outgoing batsman is not allowed to hang around in side the boundary, allowing incoming batsman to get ready. This will also be a ground for incoming batsman’s on an appeal. Umpire may use his judgment to accept or decline the appeal. c. The incoming batsman must be adequately ready to play in the opinion of the Umpire. Throwing the over the boundary and then getting dressed is not allowed.

8. & Abdominal Guard rule a. If by action or words, the batsman or non-striker obstructs the fielder from making a fair catch or run out, the umpire must decide if the obstruction was willful or happenstance. If willful, upon appeal, the batsman would be given out. b. Any individual wearing the abdomen guard over the trouser shall be deemed out and will be suspended from that game for the entire day.

9. Dimensions and Markings a. The boundary cannot be more than 70yards from the middle stump. The boundary circle is set by measuring a radius from the middle stump. This is a semi circle that starts from the line of the off stump and ends in line of the leg stump. Repeat the same at the other end of the pitch and then connect the two semi circles. b. The 30 yard circle is set by measuring a radius of 30yards from the middle stump. This is a semi circle that starts from the line of the off stump and ends in line of the leg stump. Repeat the same at the other end of the pitch and then connect the two semi circles along the pitch. c. The distance between the two set of stumps has to be 22 yards. d. The popping crease has to be 4 feet from the middle stump along the pitch. e. The side/return crease has to be 4feet and 4 inches from the middle stump on either side. This line should not be reduced and drawn on the matting if the width of the matting is less than 8 feet and 8 inches. f. The markings for the wide ball should be drawn on the popping crease. 2 ½ feet from the outer stumps on either side.

PLAYOFFS

1. A player must have played in at least 4 completed regular season matches to be eligible to play in the playoffs.

Rained out games will count towards the number of games as long as the match in question had started and at least one ball in the first inning was . If the match is rained out without a ball being bowled, the match cannot be counted towards the player’s eligibility.

2. The format for the Playoffs

3. In the event of a tie score, the winner will be: (This rule applies ONLY to the playoffs) a. The side losing the lesser number of wickets; or if still the same then b. The side with the higher score after 15 overs; or if still equal c. The side with the higher score after 10 overs.

4. Playoff eligibility in the event of tied points - Two Clubs: a. Head-to-head; if drawn or no result or tied then b. Best net run-rate in all completed games. (Net run-rate as defined below); if equal then c. Most points in common games (Rained out games will not be included in this calculation); if equal then d. Best net run-rate in common games.(Net run-rate as defined below); if equal then e. Most Wins.

Net = (Total runs scored/ number of overs played) – (Total runs scored/ number of overs played by the opponent team).In the event of a team being all out in less than its full quota of overs, the calculation of its shall be based on the full quota of overs to which it would have been entitled and NOT on the number of overs in which the team was dismissed. Total Net Run Rate is based on all completed games combined and NOT per game. Rained out games will not be included in these calculations. 5. Playoff eligibility in the event of tied points - Three or More Clubs: If two clubs remain tied after the third or other clubs are eliminated during any step, tiebreaker reverts to the ‘two club tied’ format. a. Best net run-rate in all completed games. (Net run-rate as defined above); if equal then b. Most points in common games (Rained out games will not be included in this calculation); if equal then c. Best net run-rate in common games (Net run-rate as defined above); if equal then d. Most Wins.

6. No reseeding will be done in Playoffs.

7. Higher seed is the home team. determined and announced by the Executive Committee.