The Pioneer of Generative Art Georg Nees
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Women's Colleges with Digital Media Majors/Minors Carlow University
Women’s Colleges with Digital Media Majors/Minors Carlow University, Pittsburgh PA, has Art/Graphic Design, Media Arts & Animation, and Multimedia and Web Design majors. These are associated with the Art Institute of Pittsburgh, and are designed to combine a liberal arts education with concentration in the arts using the Art Institute’s established computer studios. http://www.carlow.edu/academics/schools/div-humanities/art-graphic-major.html Chatham University, Pittsburgh PA, offers a Visual Arts major with an Electronic Media Concentration, in which courses “emphasize emerging media production and critical analysis of new media forms.” The University has new technology and software and other resources within the Electronic Media program. http://www.chatham.edu/departments/artdesign/undergrad/visualart/index.cfm College of Notre Dame, Baltimore MD, has a new Digital Media Arts major for academic year 2007-2008. This major will include “a solid foundation in technology, a rich creative background in the arts, and the communication skills necessary to convey ideas in the digital realm.” Part of the reason for the major is because of the value digital media in businesses and communication. In order to fulfill the major, students complete an advanced internship with a local business in order to “refine their professional competencies.” http://www.ndm.edu/Academics/UndergraduateMajors/digitalmediaarts.cfm Georgian Court University, Lakewood NJ, offers a Bachelor of Fine Arts degree in Art with a graphic design/illustration concentration. Required courses for this major include Computer Graphics, Professional Practices in Imaging, and Digital Imaging. This program relates more to the business/communications aspect of graphic design, rather than having a technological focus. -
An Interview with Frieder Nake
arts Editorial An Interview with Frieder Nake Glenn W. Smith Space Machines Corporation, 3443 Esplanade Ave., Suite 438, New Orleans, LA 70119, USA; [email protected] Received: 24 May 2019; Accepted: 26 May 2019; Published: 31 May 2019 Abstract: In this interview, mathematician and computer art pioneer Frieder Nake addresses the emergence of the algorithm as central to our understanding of art: just as the craft of computer programming has been irreplaceable for us in appreciating the marvels of the DNA genetic code, so too has computer-generated art—and with the algorithm as its operative principle—forever illuminated its practice by traditional artists. Keywords: algorithm; computer art; emergent phenomenon; Paul Klee; Frieder Nake; neural network; DNN; CNN; GAN 1. Introduction The idea that most art is to some extent algorithmic,1 whether produced by an actual computer or a human artist, may well represent the central theme of the Arts Special Issue “The Machine as Artist (for the 21st Century)” as it has evolved in the light of more than fifteen thoughtful contributions. This, in turn, brings forcibly to mind mathematician, computer scientist, and computer art pioneer Frieder Nake, one of a handful of pioneer artist-theorists who, for more than fifty years, have focused on algorithmic art per se, but who can also speak to the larger role of the algorithm within art. As a graduate student in mathematics at the University of Stuttgart in the mid-1960s (and from which he graduated with a PhD in Probability Theory in 1967), Nake was a core member, along with Siemens mathematician and philosophy graduate student Georg Nees, of the informal “Stuttgart School”, whose leader was philosophy professor Max Bense—one of the first academics to apply information processing principles to aesthetics. -
PARS-Mitteilungen 2015.Pdf
GESELLSCHAFT FÜR INFORMATIK E.V. PARALLEL-ALGORITHMEN, -RECHNERSTRUKTUREN UND -SYSTEMSOFTWARE PARS INFORMATIONSTECHNISCHE GESELLSCHAFT IM VDE I n h a l t 26. PARS-Workshop Potsdam (Full Papers) ........... 3 PARS (Berichte, Aktivitäten, Satzung)................. 153 ARCS 2016 (Nürnberg, 4. – 7. April 2016) ................... 162 12. PASA-Workshop 2016 (Nürnberg, 4. – 5. April 2016) ........................................ 164 Aktuelle PARS-Aktivitäten unter: http://fg-pars.gi.de/ Computergraphik von: Georg Nees, Generative Computergraphik MITTEILUNGEN Nr. 32, September 2015 (Workshop 2015) ISSN 0177-0454 PARS-Mitteilungen Gesellschaft für Informatik e.V., Parallel-Algorithmen, -Rechnerstrukturen und -Systemsoftware Offizielle bibliographische Bezeichnung bei Zitaten: Mitteilungen - Gesellschaft für Informatik e. V., Parallel-Algorithmen und Rechnerstrukturen, ISSN 0177 - 0454 PARS-Leitungsgremium: Prof. Dr. Helmar Burkhart, Univ. Basel Dr. Andreas Döring, IBM Zürich Prof. Dr. Dietmar Fey, Univ. Erlangen Prof. Dr. Wolfgang Karl, stellv. Sprecher, Univ. Karlsruhe Prof. Dr. Jörg Keller, Sprecher, FernUniversität in Hagen Prof. Dr. Christian Lengauer, Univ. Passau Prof. Dr.-Ing. Erik Maehle, Universität zu Lübeck Prof. Dr. Ernst W. Mayr, TU München Prof. Dr. Wolfgang E. Nagel, TU Dresden Dr. Karl Dieter Reinartz, Ehrenvorsitzender, Univ. Erlangen-Nürnberg Prof. Dr. Hartmut Schmeck, Univ. Karlsruhe Prof. Dr. Peter Sobe, HTW Dresden Prof. Dr. Theo Ungerer, Univ. Augsburg Prof. Dr. Rolf Wanka, Univ. Erlangen-Nürnberg Prof. Dr. Helmut Weberpals, TU Hamburg Harburg Die PARS-Mitteilungen erscheinen in der Regel einmal pro Jahr. Sie befassen sich mit allen Aspekten paralleler Algorithmen und deren Implementierung auf Rechenanlagen in Hard- und Software. Die Beiträge werden nicht redigiert, sie stellen die Meinung des Autors dar. Ihr Erscheinen in diesen Mitteilungen bedeutet keine Einschränkung anderweitiger Publikation. Die Homepage http://fg-pars.gi.de/ vermittelt aktuelle Informationen über PARS. -
Agnes C. Mueller Professor of German & Comparative Literature [email protected] (803) 414-0316
Agnes C. Mueller Professor of German & Comparative Literature [email protected] (803) 414-0316 Curriculum Vitae EMPLOYMENT University of South Carolina 2014- Professor of German & Comparative Literature 2015-2020 College of Arts & Sciences Distinguished Professor of the Humanities 2017-2021 Director, Program in Global Studies 2019- Core Faculty, Program in Jewish Studies 2001- Affiliate Faculty, Women’s and Gender Studies 2005-2013 Associate Professor 2001-2005 Assistant Professor 1998-2001 Visiting Assistant Professor University of Georgia 1997-1998 Instructor Vanderbilt University 1994-1997 Teaching Assistant EDUCATION 1997 Vanderbilt University Ph.D. in German Literature Nashville, Tennessee 1993 Ludwig-Maximilians-Universität M.A. in German and Munich, Germany Comparative Literature 1 Agnes C. Mueller ADMINISTRATIVE LEADERSHIP (selection): 2021 Chair, External Review Team (3 members), AQAD Review of Department of Languages, Literatures, and Cultures at R1 University 2017-2021 Director, Program in Global Studies. Directing a new interdisciplinary BA program with nearly 200 majors and 5 different content areas; single-handedly scheduling courses from other units across the university, meeting with students and prospective students and parents, advisement, devising new curriculum, building a core faculty group. Promoting program within university and outside, including devising MoUs with new European and global university partners. Advocating for/hiring of Associate and Assistant Directors (both in place since 2019). Grew program from 18 majors to nearly 200 majors (fall 2019) with modest budget. Directing all outreach and presenting to University Board of Visitors, to South Carolina school district representatives, to alumni, and seeking future donors in collaboration with CAS Development. Devising and scheduling monthly Global Café events (with notables from industry, state department, leaders in health and education). -
Videogame Art and the Legitimation of Videogames by the Art World
Videogame Art and the Legitimation of Videogames by the Art World xCoAx 2015 Computation Communication Sofia Romualdo Aesthetics Independent researcher, Porto, Portugal and X [email protected] Glasgow Scotland Keywords: videogames, art, art world, legitimation 2015.xCoAx.org The legitimation process of a new medium as an accepted form of art is often accelerated by its adaptation by acclaimed artists. Examining the process of acceptance of popular culture, such as cinema and comic books, into the art world, we can trace histori- cal parallels between these media and videogames. In recent years, videogames have been included in exhibitions at specialty muse- ums or as design objects, but are conspicuously absent from tra- ditional art museums. Artists such as Cory Arcangel, Anne-Marie Schleiner and Feng Mengbo explore the characteristics of videog- ames in their practices, modding and adapting the medium and its culture to their needs, creating what is often called Videogame art, which is widely exhibited in art museums but often criticised within the videogames community. This paper aims to give a per- spective of Videogame art, and explore its role in the legitimation process of the videogame medium by the art world. 152 1 Introduction The assimilation of a new medium into the art world has, tradi- tionally, been a matter of contention throughout the history of art. Media such as photography, film, television, street art and comic books struggled to be recognized and respected for several years after their creation, but were eventually accepted into the network comprised of galleries, museums, biennials, festivals, auctions, critics, curators, conservators, and dealers, defined thus by art historian Robert Atkins: The art world is a professional realm – or subculture in anthropological lan- guage – akin to those signified by the terms Hollywood or Wall Street. -
Concrete Constructions: Assembling a Postwar Poetics KURT BEALS Washington University in St
Concrete Constructions: Assembling a Postwar Poetics KURT BEALS Washington University in St. Louis Abstract: This essay focuses on the manifestos and theoretical works of Concrete poets—primarily the German-language poets Max Bense and Eugen Gomringer, as well as the Noigandres group—examining their engagement with discourses of postwar modernity, including internationalism, design, and communication and information theory. While the movement’s programmatic texts at times proved unpersuasive or inconsistent, they nonetheless demonstrated a readiness or even eagerness to cross boundaries—both national and disciplinary—and to seek inspiration from scientific and technical fields in an attempt to articulate a new poetics suited to the modern age. Rather than see the movement’s manifestos and theoretical statements as hubristic promises that its poetry could never keep, this essay proposes that we see the poems and the programmatic texts as two parts of the same project, which claimed a place for poetry in a technologically saturated age. Keywords: Max Bense, Eugen Gomringer, design, communication, information In 1965, the German poet, theorist, philosopher, publisher, and professor Max Bense published Brasilianische Intelligenz (Brazilian Intelligence), a short book in which he described the contemporary intellectual and cultural tendencies he had encountered on four visits to Brazil.1 In a brief preface, Bense argued “that the creative, not the contemplative” principle was central to Brazil’s intellectual life; it was “less the idea of (theoretical) separation than that of (practical) absorption” that “directed the existential relations” (Brasilianische 7). This focus 1 For analysis of Bense’s representation of Brazil, see Wolfson; Wrobel. 93 Beals on practical and applied measures rather than abstract principles, particularly in fields such as urban planning, visual art, and Concrete poetry, marked one of the defining features of modern Brazilian culture in Bense’s view. -
COMPUTER ART As a WAY of LIFE
COMPUTER ART as a WAY OF LIFE By Gene Youngblood hen I think of computer art I think of Chicago, and of four people there- Jane Veeder, Phil Morton, Dan Sandin and Tom De Fanti-who are pioneer- ring a visual art form that ultimately is not visual at all, but rather the cre- ation of language, and of conversational "envi- ronments" out of which will emerge our future images and the images of our future. Together Wwith Steina and Woody Vasulka in Santa Fe, they inspired me, taught me, and changed me profoundly over thelast tenyears. With infinite patience and dedication, with the passion of vi- sionary seekers, they guided me ever deeper into the digital domain and caused me at last to understand that computer graphics is some- thing more than art, that it is a kind of practical philosophy, a way of life, a way of being in the world anda way of creating a world to be in. No story reflects this more vividlythan that of Jane Veeder, an artist-programmer whose life and work epitomize both the unique computer- art community in Chicago and a personal path- way of growth and discovery that will become representative of the life of the artist in our time. In my opinion, Veeder stands with Ed Em- shwiller and Larry Cuba as one of the most gifted computer artists working in America to- day. Relatively unknown until recently, she is beginning to get the recognition she deserves. Her 1982 animation Montana is the only work of computer graphics in the Museum of Modern Art's video collection, and her interactive paint program/arcade game Warpitout-the sensation of the SIGGRAPH '82 Art Show in Boston-will later this year be installed at the Ontario Sci- ence Center in Toronto, one of the most presti- gious science museums in the world. -
Humans Create, Occasionally. Computers Operate, Always. Self-Evident & Trivial
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Dagstuhl Research Online Publication Server Humans Create, Occasionally. Computers Operate, Always. Self-Evident & Trivial Frieder Nake [email protected] This essay is a bit of a grumble. I will try to be subjectively trivial. Not exactly scientific. Some important names will be mentioned. If some readers enjoy reading this, it’s enough from my standpoint. The title exactly says what I want to say. The essay is only longer. In recent years, combinations of terms have become popular where one component is „computational“ or some relative of it, whereas the other is „aesthetics“ or „art“ or „creativity“, etc. The Dagstuhl semi- nar, to which this personal note owes its appearance, had the number 09291 and the title Computational Creativity: an Interdisciplinary Approach. Good old C. P. Snow would probably like such terms as signs of a conscious effort to bridge the gap between the „two cultures“: from the scientific culture (home of „computational“) to the literary („creativity“), and back again1. We have seen computational aesthetics, computer art (the oldest of them all), aesthetic computing, machine aesthetics, creative computation, computational creativity, and more. It is always absolutely boring to ask for a precise definition – a definition, not an explanation2 – of a complex term, in hope of making our ideas clear3, even though philosophers throughout the centuries have tried nothing but exactly this, and not only philosophers did so. How much have we, when we were young, indulged in endless debates about the meaning of a word. -
The Strategy of Equivocation in Adorno's "Der Essay Als Form"
$PELJXLW\,QWHUYHQHV7KH6WUDWHJ\RI(TXLYRFDWLRQ LQ$GRUQR V'HU(VVD\DOV)RUP 6DUDK3RXUFLDX MLN, Volume 122, Number 3, April 2007 (German Issue), pp. 623-646 (Article) 3XEOLVKHGE\-RKQV+RSNLQV8QLYHUVLW\3UHVV DOI: 10.1353/mln.2007.0066 For additional information about this article http://muse.jhu.edu/journals/mln/summary/v122/122.3pourciau.html Access provided by Princeton University (10 Jun 2015 14:40 GMT) Ambiguity Intervenes: The Strategy of Equivocation in Adorno’s “Der Essay als Form” ❦ Sarah Pourciau “Beziehung ist alles. Und willst du sie näher bei Namen nennen, so ist ihr Name ‘Zweideutigkeit.’” Thomas Mann, Doktor Faustus1 I Adorno’s study of the essay form, published in 1958 as the opening piece of the volume Noten zur Literatur, has long been considered one of the classic discussions of the genre.2 Yet to the earlier investigations of the essay form on which his text both builds and plays, Adorno appears to add little that could be considered truly new. His characterization of the essayistic endeavor borrows heavily and self-consciously from an established tradition of genre exploration that reaches back—despite 1 Thomas Mann, Doktor Faustus: das Leben des deutschen Tonsetzers Adrian Leverkühn, erzählt von einem Freunde, Gesammelte Werke VI (Frankfurt a. M.: Suhrkamp, 1974) 63. Mann acknowledges the enormous debt his novel owes to Adorno’s philosophy of music in Die Entstehung des Doktor Faustus; Roman eines Romans (Berlin: Suhrkamp, 1949). Pas- sages stricken by Mann from the published version of the Entstehung are even more explicit on this subject. These passages were later published together with his diaries. -
Aesthetics in Computational Design
Aesthetics in Computational Design A reflection on Max Bense’s theory on aesthetics of information and state of things. A. Benjamin Spaeth1 1Cardiff University, Welsh School of Architecture [email protected] Current dominance of functionalist and performance related approaches to computational design and methods in architecture are investigated under the precondition of Max Bense's theory of aesthetic potential. Establishing Bense's taxonomy of aesthetic potential and applying it to selected computational methods the level of aesthetic potential within the different computational approaches is investigated. Frei Otto's soap bubble experiments serve as a reference to illustrate different levels of aesthetic potential. Bense's aesthetic potential, which lies not in the eye of the beholder but is immanent to the object itself as a property of the object, suggests that computational design systems synthesising objects based on rules or embedded constraints appear to either have little aesthetic potential or receive their aesthetic potential form the outside of the computational system, namely the interaction with the user. Evolutionary design systems appear to create objects or processes with a certain aesthetic potential within Bense's theoretical framework. Keywords: Max Bense, aesthetic states, computational aesthetics, aesthetic theory A NEW STRUCTURALISM design solution is to emerge from the inherent prop- Computational design approaches and form find- erties of the basic element and the respective design ing algorithms are often driven by performance re- requirements transposing the structuralist idea onto lated design criteria (Block et al. 2017) or by fab- computational design methods. Oxman and Oxman rication determinations (YUAN, Menges, and Leach (2010) reiterated and postulated the idea of a ‘New 2018). -
EPC Exhibit 129-30.1 770 *‡Photography, Computer Art
770 Photography,[computer[art,770[ cinemDeweyatography,iDecimaliClassification[videography 770 EPC Exhibit 129-30.1 770 *‡Photography, computer art, cinematography, videography Standard subdivisions are added for photography, computer art, cinematography, videography together; for photography alone Class here conventional photography (photography using film), digital photography Class technological photography in 621.367 See also 760 for hybrid photography 770 Photography,[computer[art,770[ cinemDeweyatography,iDecimaliClassification[videography 770 SUMMARY [770.1–.9 Standard subdivisions [771 Techniques, procedures, apparatus, equipment, materials [772 Metallic salt processes [773 Pigment processes of printing [774 Holography [776 Computer art (Digital art) [777 Cinematography and videography [778 Specific fields and special kinds of photography [779 Photographic images 770 Photography,[computer[art,770[ cinemDeweyatography,iDecimaliClassification[videography 770 [.1 *‡Philosophy and theory 770 Photography,[computer[art,770[ cinemDeweyatography,iDecimaliClassification[videography 770 [.11 *‡Inherent features Do not use for systems; class in 770.1 Including color, composition, decorative values, form, light, movement, perspective, space, style, symmetry, vision 770 Photography,[computer[art,770[ cinemDeweyatography,iDecimaliClassification[videography 770 [.2 *‡Miscellany 770 Photography,[computer[art,770[ cinemDeweyatography,iDecimaliClassification[videography 770 [.23 *‡Photography as a profession, occupation, hobby 770 Photography,[computer[art,770[ -
Beat Suter Lineages of German-Language Electronic Literature
Beat Suter University of the Arts, Zürich Lineages of German-language electronic literature: the Döhl Line Abstract Pour présenter un aperçu de la littérature électronique en langue allemande, nous avons filtré quelques axes historiques qui peuvent expliquer comment différents genres ont émergé et se sont développés. Les toutes premières expériences de poésie générée par ordinateur constituent un bon point de départ car c'est un sujet sur lequel la communauté internationale s'accorde en général. Nous les avons examinées selon 5 axes de développement actuel : expériences en poésie concrète, écriture collaborative et environnements auteurs, hypertexte de l'hyperfiction à la net littérature, l'art du code, l'écriture des blogs et plus. Une analyse historique montre que ces cinq axes de la littérature numérique sont principalement issus de deux lignées philosophiques, poétiques et artistiques de la culture allemande remontant aux expériences des années 60 : L'école de Stuttgard de Max Bense dans laquelle s'inscrivent Reinhard Döhl et Theo Lutz, et les expériences d'image numérique de Kurd Alsleben et Antje Eske à Hamburg. Cet essai se concentre sur la première qui est également la plus ancienne en langue allemande. Mots clés : littérature électronique en langue allemande, lignes historiques, générateur de poésie électronique, e-littérature en ligne. Abstract In order to present an overview of German language electronic literature, the author of this essay filtered out historical lines that show and explain how the development of individual genres came about. A good starting point for this may be the very first experiments of authors with computers to generate 106 electronic poetry, a subject the international community mostly agrees upon.