SPACE TIME PLAY COMPUTER GAMES, ARCHITECTURE ANDURBANISM: THE NEXT LEVEL

Edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger

In collaboration with

Drew Davidson, Heather Kelley, Julian Kücklich

Birkhäuser Basel _ Boston _ Berlin Table of Contents

6 Table of Contents: Essays, Statements, Interviews

8 Table of Contents: Game Reviews

9 Table of Contents: Project Descriptions

10 Introduction Friedrich von Borries. Steffen P. Walz, Matthias Böttger

14 THE ARCHITECTUREOF COMPUTER AND VIDEO GAMES A SHORT SPACE-TIME HISTORY OF NTERACTIVE ENTERTAINMENT

Level 2 138 MAKEBELIEVEURBANISM THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS

Level 3 216 UBI0UIT0US GAMES ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES

Level 4 320 SERIOUS FUN UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING

Level 5 410 FAITESVOSJEUX GAMES BETWEEN UTOPIA AND DYSTOPIA

488 Author biographies

495 Image Copyrights Table of Contents Essays, Statements, Interviews

Level 1 16 PLACESTO PLAY Level 3 218 NEW BABYLON RELOADED WhatGame Settings CanTell Us about Garnes Learning from the Ludic City Andreas Lange Lukas Feireiss 26 A SHORT HISTORY OF DIGITAL 230 PLAY AS CREATIVE MISUSE GAMESPACE Battier and the Charm of the Real Dariusz Jacob Boron Claus Pias 44 ALLEGORIES OF SPACE 233 UBIQUITOUS GAMING The Question of Spatiality in Computer Games A Vision for the Future of Enchanted Spaces Espen Aarseth Jane McGonigal 56 NARRATIVE SPACES 238 CREATING ALTERNATE REALITIES Henry Jenkins A Quick Primer 61 GAME PHYSICS Christy Dena The Look & Feel Challengesof SpectacularWorlds 248 PERVASIVE GAMES Ronald Vuillemin Bridging the Gaps between the Virtual and the Physical 74 LABYRINTH AND MAZE Steve Benford, Carsten Magerkurth, Video Game Navigation Challenges Peter Ljungstrand Clara Fernändez-Vara 251 THE POETICS OF AUGMENTED SPACE 88 STEERINGTHROUGHTHE MICROWORLD The Art of OurTime A Short History andTerrninology of Video Game Lev Manovich Controllers 266 URBAN ROLE-PLAY Winnie Forster The Next Generation of Role-Playing in Urban Space 100 VARIATION OVERTIME Markus Montola TheTransforrnation of Space in Single-screen 276 CHANGING URBAN PERSPECTIVES Action Games llluminating Cracks and Drawing lllusionary Lines Jesper Juul Staffan Björk 110 LISTENTOTHE BULKOFTHE ICEBERG 290 PERVASIVE GAMESPACES On the Impactof Sound in Digital Games Gameplay Out in the Open Axel Stockburger Bo Kampmann Walther 118 WALLHACKSANDAIMBOTS 304 PERSUASION AND GAMESPACE How Cheating Changes the Perception of Gamespace lan Bogost Julian Kücklich 312 LIFE IS NOT COMPLETELY A GAME 132 FORM FOLLOWS FUN Urban Space and Virtual Environments Working as a Space Gameplay Architect Howard Rheingold Olivier Azemar 134 LOAD AND SUPPORT Level 4 328 PLAYSTATIONS Architectural Realism in Video Games Neil Leach Ulrich Götz 332 TACTICS FOR A PLAYFUL CITY lain Borden Level 2 146 USEYOUR ILLUSION 335 WHY GAMES FOR ARCHITECTURE? Immersion in Parallel Worlds Ludger Hovestadt Florian Schmidt 340 GAME OF LIFE 158 MAKINGPLACES On Architecture, Complexity Richard A. Bartle and the Concept of Nature as a Game 164 ACTIVITY FLOW ARCHITECTURE Georg Vrachliotis Environment Design in Active Worlds and EverQuest 351 DESIGN PATTERNS ARE DEAD Mikael Jakobsson Long Live Design Patterns 174 WHAT IS A SYNTHETIC WORLD? Jussi Holopainen, Staffan Björk Edward Castronova, James J. Curnmings, 352 THE UNINHIBITED FREEDOM Will Ernigh, Michael Fatten, Nathan Mishler, OFPLAYFULNESS Travis Ross, Will Ryan Marc Maurer, Nicole Maurer 182 COMPETING IN METAGAME GAMESPACE 354 VIVAPINATA eSports as the First Professionalized Computer Architecture of the Everyday Metagames Tor Lindstrand Michael Wagner 358 798 MUTIPLAYER DESIGN GAME 186 PLAYING WITH FRIENDS AND FAMILIES A NewTool for Parametric Design Current Scene of Reality-based Games in Beijing Kas Oosterhuis,Tomasz Jaskiewicz ZhaoChen Ding 372 RULE-BASED URBAN PLANNING 200 NARRATIVE ENVIRONMENTS TheWijnhaven Project, KCAP (Rotterdam) From Disneyland to World of Warcraft Kees Christiaanse Celia Pearce 376 TIT FOR TAT AND URBAN RULES 206 PLAYING WITH URBAN LIFE Alexander Lehnerer How SimCity Influences Planning Culture 380 LIGHTLY AUGMENTING REALITY Daniel G. Lobo Learning through Authentic Games 214 NEW PUBLIC SPHERE Eric Klopfer The Return of the Salon and the End of Mass Media 384 SCENARIO GAMES Peter Ludlow Vital Techniques for Interactive City Planning Raoul Bunschoten

6 SPACE TIME PLAY Table of Contents Essays, Statements, Interviews

398 THE NEW MENTAL LANDSCAPE Why Games are mportantfor Architecture Antonino Saggio 401 "CANITELEPORTAROUND?" Jesse Schel 404 TOWARDSAGAMETHEORYOF ARCHITECTURE Bart Lootsma 407 ACTION INTHEHANDS OFTHEUSER William J. Mitchel

Level 5 416 WAR/GAMES AFTER 9/11 James Der Derian 420 WAR PLAY Practicing Urban Annibilation Stephen Graham 425 ENDER'SGAME Towardsa Synthetic View otthe World James H. Korris 430 FORBIDDEN GAMES Eyal Danon, Galit Eilat 438 OUTDOORAUGMENTEDREALITY Technology and the Military Wayne Piekarski, Bruce H.Thomas 441 AFTER NET ART, WE MAKE MONEY Artists and Locative Media Marc Tuters 444 "EASTERN EUROPE, 2008" Maps and Geopolitics in Video Games Stephan Günze 450 THE GAME OF INTERACTION Gerhard M. Buurman 452 ATOPIA(ON VICE CITY) McKenzie Wark 456 PLAYINGWITH ART Hans-Peter Schwarz 462 CHINESE GOLD FARMERS mmigrant Workers in the Game Land Ge Jin 466 ADVERTISEMENT IN VIDEO GAMES "Seil MyTears," Says the Game Pubiisher Christian Gaca 480 RE-PUBLIC PLAYSCAPE A Concrete Urban Utopia Alberto lacovoni 484 GAMESPACE MarkWigley

7 Table of Contents Game Reviews

Level 1 20 DANCE DANCE REVOLUTION 130 QUAKE Gillian Andrews Patrick Curry 24 WM SPORTS Heather Kelley Level 2 140 TRON 32 TENNIS FORTWO/PONG Rolf F. Nohr Cindy Poremba 34 ASTEROIDS Espen Aarseth JesperJuu 144 SNOW CRASH 36 BATTLEZONE Neil Alphonso Andreas Schiffler THE SIMS 38 DEFENDER Mary Flanagan JesperJuul 152 THERE 40 WOLFENSTEIN 3D Florian Schmidt Alex de Jong 154 ENTROPIA UNIVERSE 42 COUNTER-STRIKE Florian Schmidt Alex de Jong 156 SECONDLIFE 48 MYST Florian Schmidt Drew Davidson LINEAGE 50 SUPER MARIO BROS. Sungah Kim Martin Nerurkar KINGDOM HEARTS 52 TETRIS Troy Whitlock Katie Sälen 172 WORLD OF WARCRAFT 54 ICO Diane Carr Drew Davidson SID MEIERS CIVILIZATION 64 ZORK Jochen Hamma Nick Montfort 180 ANIMAL CROSSING LEMMINGS Heather Kelley Martin Nerurkar DARKCHRONICLE WORMS Dean Chan Clara Fernändez-Vara 192 THE GETAWAY MAX PAYNE Gregory More Paolo Rufflno GRANDTHEFTAUTO: SAN ANDREAS PAC-MAN Gregory More Chaim Gingolö GRIMFANDANGO DIABLO Julian Kücklich Stephen Jacobs PSYCHONAUTS 82 SILENTHILL2 Drew Davidson Frank Degler SIMCITY 84 SPLINTER CELL David Thomas The Chinh Ngo 212 MAJESTIC 86 SAM & MAX HITTHE ROAD Kurt Squire Julian Kücklich 94 KIRBY: CANVAS CURSE Level 3 242 I LOVE BEES ThieryAdam Sean Stewart 96 KATAMARI DAMACY PERPLEX CITY Julian Kücklich Steve Peters 98 EYETOY PLAY 316 eXistenZ Heather Kelley Adriana de Souza e Silva 104 ELITE Ed Byrne Level 4 368 PASSPORTTO ... 106 PRINCEOFPERSIA Ragna Körby, Tobias Kurtz Drew Davidson 108 SUPER MARIO 64 Level 5 414 WARGAMES Troy Whitlock Rolf F. Nohr 114 REZ KUMA\WAR Julian Kücklich Stefan Werning 116 DESCENT AMERICA'SARMY James Everett Stefan Werning 122 SUPER MONKEY BALL 458 S.T.A.L.K.E.R.: SHADOW OF CHERNOBYL Troels Degn Johansson ErnestW. Adams 124 TONY HAWK'S AMERICAN WASTELAND 460 SHADOW OFTHE COLOSSUS Dörte Küttler David Thomas 126 LEGACY OF KAIN: SOUL REAVER THETRUMANSHOW Phil Fish Rolf F. Nohr 128 RESCUE ON FRACTALUS 472 MONOPOLY Noah Falstein Marie Huber, Achim Nelke

SPACE TIME PLAY Table ot Contents Project Descriptions

22 BREAKOUTFORTWO 344 SAUERBRATEN Florian "Floyd" Müller Andreas Dieckmann, Peter Rüssel 72 CHARBITAT 346 TINMITH Michael Nitsche Wayne Piekarski, Bruce H.Thomas 348 IMPLANT Level 3 222 GEOCACHING Wayne Ashley JackW. Peters 350 GAMEGAME 224 MOGI Aki Järvinen Benjamin Joffe 362 SPACEFIGHTER 226 BOTFIGHTERS Winy Maas Mirjam Struppek, Katharine S.Willis 364 KAISERSROT 228 THEBEAST Alexander Lehnerer Dave Szulborsk 366 REXPLORER 246 THE ART OFTHE HEIST Rafael Ballagas, Steffen R Walz Dave Szulborski 370 PLASTICITY 256 PIRATES! Mathias Fuchs Staffan Björk, Peter Ljungstrand 388 THE HARBOUR GAME 258 CANYOU SEE ME NOW Tobias Lossing, Rune Nielsen Steve Benford Andreas Lykke-Olesen,Thomas Fabian Deiman 260 M.A.D. COUNTDOWN 390 BIG URBAN GAME Steffen R Walz Frank Lantz 262 PACMANHATTAN 392 SUBCITY Frank Lantz Elizabeth Sikiaridi, Frans Vogelaar 264 TYCOON 394 SUPERCITY Gregor Brol Troels Degn Johansson 270 PROSOPOPEIA1 396 BLINKENLIGHTS Staffan Jonsson Rahel Willhardt 272 RELIVINGTHE REVOLUTION Karen Schrier 412 OPSROOM 274 EPIDEMICMENACE Sabine Himmelsbach Irma Lindt 474 CHANGINGTHEGUARD 280 URBAN FREE FLOW Stephan Trüby, Stephan Henrich, lassen Markov Lukas Feireiss 476 THE SCALABLE CITY 282 ARQUAKE Sheldon Brown Bruce H.Thomas, Wayne Piekarsk 478 THEMINISTRYOFRESHELVING 284 CONQWEST Jane McGonigal Frank Lantz 286 WHAVSM? Martin Budzinski, Henrik Isermann 288 DEMOR Claus Pias 294 INSECTOPIA Johan Peitz, Staffan Björk 296 EREBEDRAGONS Stephen Boyd Davis, Rachel Jacobs, Magnus Moar, Matt Watkins 298 FAUST-ACOUSTICADVENTURE KP Ludwig John 300 CATCHBOB! Nicolas Nova, Fabien Girardin 302 GEOGAMES Christoph Schlieder, Sebastian Matyas, Peter Kiefer 308 .WALK a watchful passer-by 310 MANHATTAN STORY MASHUP Jürgen Scheible, VilleTuulos 318 FIRST PERSON SHOOTER Aram Barthol

Level 4 322 ARCHITECTURE_ENGINE 1.0 Jochen Hoog 324 NOZZLE ENGINE Wolfgang Fiel, Margarete Jahrmann GAMESCAPE Beat Suter, Rene Bauer