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Amd Filed: February 24, 2009 (Period: December 27, 2008)
FORM 10-K ADVANCED MICRO DEVICES INC - amd Filed: February 24, 2009 (period: December 27, 2008) Annual report which provides a comprehensive overview of the company for the past year Table of Contents 10-K - FORM 10-K PART I ITEM 1. 1 PART I ITEM 1. BUSINESS ITEM 1A. RISK FACTORS ITEM 1B. UNRESOLVED STAFF COMMENTS ITEM 2. PROPERTIES ITEM 3. LEGAL PROCEEDINGS ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS PART II ITEM 5. MARKET FOR REGISTRANT S COMMON EQUITY, RELATED STOCKHOLDER MATTERS AND ISSUER PURCHASES OF EQUITY SECURITIES ITEM 6. SELECTED FINANCIAL DATA ITEM 7. MANAGEMENT S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS ITEM 7A. QUANTITATIVE AND QUALITATIVE DISCLOSURE ABOUT MARKET RISK ITEM 8. FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA ITEM 9. CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND FINANCIAL DISCLOSURE ITEM 9A. CONTROLS AND PROCEDURES ITEM 9B. OTHER INFORMATION PART III ITEM 10. DIRECTORS, EXECUTIVE OFFICERS AND CORPORATE GOVERNANCE ITEM 11. EXECUTIVE COMPENSATION ITEM 12. SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT AND RELATED STOCKHOLDER MATTERS ITEM 13. CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS AND DIRECTOR INDEPENDENCE ITEM 14. PRINCIPAL ACCOUNTANT FEES AND SERVICES PART IV ITEM 15. EXHIBITS, FINANCIAL STATEMENT SCHEDULES SIGNATURES EX-10.5(A) (OUTSIDE DIRECTOR EQUITY COMPENSATION POLICY) EX-10.19 (SEPARATION AGREEMENT AND GENERAL RELEASE) EX-21 (LIST OF AMD SUBSIDIARIES) EX-23.A (CONSENT OF ERNST YOUNG LLP - ADVANCED MICRO DEVICES) EX-23.B -
AMD Firepro™ W5000
AMD FirePro™ W5000 Be Limitless, When Every Detail Counts. Powerful mid-range workstation graphics. This powerful product, designed for delivering superior performance for CAD/CAE and Media workflows, can process Key Features: up to 1.65 billion triangles per second. This means during > Utilizes Graphics Core Next (GCN) to the design process you can easily interact and render efficiently balance compute tasks with your 3D models, while the competition can only process 3D workloads, enabling multi-tasking that is designed to optimize utilization up to 0.41 billion triangles per second (up to four times and maximize performance. less performance). It also offers double the memory > Unmatched application of competing products (2GB vs. 1GB) and 2.5x responsiveness in your workflow, the memory bandwidth. It’s the ideal solution whether in advanced visualization, for professionals working with a broad range of complex models, large data sets or applications, moderately complex models and datasets, video editing. and advanced visual effects. > AMD ZeroCore Power Technology enables your GPU to power down when your monitor is off. Product features: > AMD ZeroCore Power technology leverages > GeometryBoost—the GPU processes > Optimized and certified for major CAD and M&E AMD’s leadership in notebook power efficiency geometry data at a rate of twice per clock cycle, doubling the rate of primitive applications delivering 1 TFLOP of single precision and 80 to enable our desktop GPUs to power down and vertex processing. GFLOPs of double precision performance with when your monitor is off, also known as the > AMD Eyefinity Technology— outstanding reliability for the most demanding “long idle state.” Industry-leading multi-display professional tasks. -
AMD Firepro™Professional Graphics for CAD & Engineering and Media & Entertainment
AMD FirePro™Professional Graphics for CAD & Engineering and Media & Entertainment Performance at every price point. AMD FirePro professional graphics offer breakthrough capabilities that can help maximize productivity and help lower cost and complexity — giving you the edge you need in your business. Outstanding graphics performance, compute power and ultrahigh-resolution multidisplay capabilities allows broadcast, design and engineering professionals to work at a whole new level of detail, speed, responsiveness and creativity. AMD FireProTM W9100 AMD FireProTM W8100 With 16GB GDDR5 memory and the ability to support up to six 4K The new AMD FirePro W8100 workstation graphics card is based on displays via six Mini DisplayPort outputs,1 the AMD FirePro W9100 the AMD Graphics Core Next (GCN) GPU architecture and packs up graphics card is the ideal single-GPU solution for the next generation to 4.2 TFLOPS of compute power to accelerate your projects beyond of ultrahigh-resolution visualization environments. just graphics. AMD FireProTM W7100 AMD FireProTM W5100 The new AMD FirePro W7100 graphics card delivers 8GB The new AMD FirePro™ W5100 graphics card delivers optimized of memory, application performance and special features application and multidisplay performance for midrange users. that media and entertainment and design and engineering With 4GB of ultra-fast GDDR5 memory, users can tackle moderately professionals need to take their projects to the next level. complex models, assemblies, data sets or advanced visual effects with ease. AMD FireProTM W4100 AMD FireProTM W2100 In a class of its own, the AMD FirePro Professional graphics starts with AMD W4100 graphics card is the best choice FirePro W2100 graphics, delivering for entry-level users who need a boost in optimized and certified professional graphics performance to better address application performance that similarly- their evolving workflows. -
Media Kit 2019 Technology for Optimal Engineering Design
MEDIA KIT 2019 TECHNOLOGY FOR OPTIMAL ENGINEERING DESIGN DigitalEngineering247.com Who We Are From the Publisher DE’S MISSION Welcome to Digital Engineering, a B2B media business dedicated to technology for optimal engineering The design engineer is in the center of a design. We have a dedicated following of over 88,000 design engineers and engineering & IT managers at the never-ending cycle of improvement that very front end of product design. DE’s targeted audience consumes our cutting-edge editorial content that is provided in the form of a magazine (print & digital formats), five e-newsletters, editorial webcasts and our relies on the integration of multiple redesigned website at www.DigitalEngineering247.com technologies, multi-disciplinary engineering Unlike other design engineering titles, we do not try to be all things to all people. We are not a component teams, and the collection and dissemination magazine. We focus on the technologies that drive better designs. We cover the following: of design, simulation, test and market • design software data. In addition to using the best available • simulation & analysis software technology to optimize each stage of the • prototyping options (additive/subtractive/short-run manufacturing) • test & measurement cycle, a fully optimized workflow enhances • IoT/sensors to communicate the data communication and collaboration along a • computer options (workstations/HPC/Cloud) to run the software and manage the data digital thread that connects the engineering • workflow software to communicate the design process throughout the entire lifecycle via the digital thread. team, colleagues in other departments, Please see the specific departments and product coverage on the next page. -
GPU Rigid Body Simulation Using Opencl Erwin Coumans
GPU rigid body simulation using OpenCL Erwin Coumans, http://bulletphysics.org Introduction This document discusses our efforts to rewrite our rigid body simulator, Bullet 3.x, to make it suitable for many-core systems, such as GPUs, using OpenCL. Although OpenCL is thought, most of it can be applied to projects using other GPU compute languages, such as NVIDIA CUDA and Microsoft DX11 Direct Compute. Bullet is physics simulation software, in particular for rigid body dynamics and collision detection in. The project started around 2003, as in-house physics engine for a Playstation 2 game. In 2005 it was made publically available as open source under a liberal zlib license. Since then it is being used by game developers, movie studios and 3d modelers and authoring tools such as Maya, Blender, Cinema 4D etc. Before the rewrite, we have been optimizing and refactoring Bullet 2.x for multi-code, and we’ll briefly touch on those efforts. Previously we have worked on simplified GPU rigid body simulation, such as [Harada 2010] and [Coumans 2009]. Our recent GPU rigid body dynamics work has approached the same quality compared to the CPU version. The Bullet 3.x rigid body and collision detection pipeline runs 100% on the GPU using OpenCL. On a high- end desktop GPU it can simulate 100 thousand rigid bodies in real-time. The source code is available as open source at http://github.com/erwincoumans/bullet3 . Appendix B shows how to build and use the project on Windows, Linux and Mac OSX. Bullet 2.x Refactoring Bullet 2.x is written in modular C++ and its API was initially designed to be flexible and extendible, rather than optimized for speed. -
Pc Games Compatibility & Possibilities
PC GAMES COMPATIBILITY & POSSIBILITIES Left Right Others 3 AXES 5 AXES Progressive Progressive Force PC GAMES Wheel Gas Brake Progressive Progressive Progressive MODE MODE Clutch Handbrake Feedback Cockpit View Cockpit View Possibilities BMW M3™ CHALLENGE YES Colin McRAE™ DIRT YES CROSS RACING CHAMPIONSHIP YES 2005 ™ F1 CHALLENGE ‘99-02 ’™ YES F1 2001™ YES FLATOUT™ YES FLATOUT™ 2 YES GTR -FIA GT Racing Game- ™ YES GTR 2 - FIA GT Racing Game-™ YES GT LEGENDS ™ YES GRAND PRIX LEGENDS ™ YES THRUSTMASTER «RGT PRO Force Feedback – Clutch Pedal Edition» Racing Wheel Release 02/2008 "THRUSTMASTER is a registered trademark of Guillemot Corporation S.A. All other trademarks and game titles are property of their respective owners. Not a product officially licensed nor endorsed by game publishers. Illustrations not binding. Content and specifications are subject to change without notice." PC GAMES COMPATIBILITY & POSSIBILITIES Left Right Others 3 AXES 5 AXES Progressive Progressive Force PC GAMES Wheel Gas Brake Progressive Progressive Progressive MODE MODE Clutch Handbrake Feedback Cockpit View Cockpit View Possibilities LIVE FOR SPEED ™ YES NASCAR® YES SIM RACING ™ NASCAR® YES RACING 4™ NASCAR® YES RACING 2002 SEASON™ NASCAR® YES RACING 2003 SEASON™ NASCAR® YES THUNDER 2004™ netKar PRO™ YES RACE - The official WTCC Game™ YES RACE™ 07 YES R-FACTOR ™ YES RICHARD BURNS RALLY™ YES THRUSTMASTER «RGT PRO Force Feedback – Clutch Pedal Edition» Racing Wheel Release 02/2008 "THRUSTMASTER is a registered trademark of Guillemot Corporation S.A. All other trademarks and game titles are property of their respective owners. Not a product officially licensed nor endorsed by game publishers. Illustrations not binding. -
Study on Heterogeneous Queuing Bao Zhenshan1,A, Chen Chong1,B, Zhang Wenbo1,C, Liu Jianli1,2, Brett A
2016 International Conference on Information Engineering and Communications Technology (IECT 2016) ISBN: 978-1-60595-375-5 Study on Heterogeneous Queuing Bao Zhenshan1,a, Chen Chong1,b, Zhang Wenbo1,c, Liu Jianli1,2, Brett A. Becker2,3 1College of Computer Science, Beijing University of Technology 100 Ping Le Yuan, Chaoyang District, Beijing 100124, China 2Beijing-Dublin International College, Beijing University of Technology 100 Ping Le Yuan, Chaoyang District, Beijing 100124, China 3University College Dublin, Belfield, Dublin 4, Ireland [email protected], [email protected], [email protected] Keywords: heterogeneous Queuing (hQ), HSA, APU, heterogeneous computing Abstract. As CPU processing speed has slowed down year-on-year, heterogeneous “CPU-GPU” architectures combining multi-core CPU and GPU accelerators have become increasingly attractive. Under this backdrop, the Heterogeneous System Architecture (HSA) standard was released in 2012. New Accelerated Processing Unit (APU) architectures – AMD Kaveri and Carrizo – were released in 2014 and 2015 respectively, and are compliant with HSA. These architectures incorporate two technologies central to HSA, hUMA (heterogeneous Unified Memory Access) and hQ (heterogeneous Queuing). This paper summarizes the detailed processes of hQ by analyzing the AMDKFD kernel source code. Furthermore, this paper also presents hQ performance indexes obtained by running matrix-vector multiplications on Kaveri and Carrizo experiment platforms. The experimental results show that hQ can prevent the system from falling into kernel mode as much as possible without additional overhead. We find that compared with Kaveri, the Carrizo architecture provides better HSA performance. 1. Introduction In recent years, as a result of slowing CPU performance, GPU acceleration has become more mainstream. -
Master-Seminar: Hochleistungsrechner - Aktuelle Trends Und Entwicklungen Aktuelle GPU-Generationen (Nvidia Volta, AMD Vega)
Master-Seminar: Hochleistungsrechner - Aktuelle Trends und Entwicklungen Aktuelle GPU-Generationen (NVidia Volta, AMD Vega) Stephan Breimair Technische Universitat¨ Munchen¨ 23.01.2017 Abstract 1 Einleitung GPGPU - General Purpose Computation on Graphics Grafikbeschleuniger existieren bereits seit Mitte der Processing Unit, ist eine Entwicklung von Graphical 1980er Jahre, wobei der Begriff GPU“, im Sinne der ” Processing Units (GPUs) und stellt den aktuellen Trend hier beschriebenen Graphical Processing Unit (GPU) bei NVidia und AMD GPUs dar. [1], 1999 von NVidia mit deren Geforce-256-Serie ein- Deshalb wird in dieser Arbeit gezeigt, dass sich GPUs gefuhrt¨ wurde. im Laufe der Zeit sehr stark differenziert haben. Im strengen Sinne sind damit Prozessoren gemeint, die Wahrend¨ auf technischer Seite die Anzahl der Transis- die Berechnung von Grafiken ubernehmen¨ und diese in toren stark zugenommen hat, werden auf der Software- der Regel an ein optisches Ausgabegerat¨ ubergeben.¨ Der Seite mit neueren GPU-Generationen immer neuere und Aufgabenbereich hat sich seit der Einfuhrung¨ von GPUs umfangreichere Programmierschnittstellen unterstutzt.¨ aber deutlich erweitert, denn spatestens¨ seit 2008 mit dem Erscheinen von NVidias GeForce 8“-Serie ist die Damit wandelten sich einfache Grafikbeschleuniger zu ” multifunktionalen GPGPUs. Die neuen Architekturen Programmierung solcher GPUs bei NVidia uber¨ CUDA NVidia Volta und AMD Vega folgen diesem Trend (Compute Unified Device Architecture) moglich.¨ und nutzen beide aktuelle Technologien, wie schnel- Da die Bedeutung von GPUs in den verschiedensten len Speicher, und bieten dadurch beide erhohte¨ An- Anwendungsgebieten, wie zum Beispiel im Automobil- wendungsleistung. Bei der Programmierung fur¨ heu- sektor, zunehmend an Bedeutung gewinnen, untersucht tige GPUs wird in solche fur¨ herkommliche¨ Grafi- diese Arbeit aktuelle GPU-Generationen, gibt aber auch kanwendungen und allgemeine Anwendungen differen- einen Ruckblick,¨ der diese aktuelle Generation mit vor- ziert. -
AMD Codexl 1.0 GA Release Notes (Version 1.0.)
AMD CodeXL 1.0 GA Release Notes (version 1.0.) CodeXL 1.0 is finally here! Thank you for using CodeXL. We appreciate any feedback you have! Please use our CodeXL Forum to provide your feedback. You can also check out the Getting Started guide on the CodeXL Web Page and Milind Kukanur’s CodeXL blog at AMD Developer Central - Blogs This version contains: CodeXL Visual Studio package and Standalone application, for 32-bit and 64-bit Windows platforms CodeXL for 64-bit Linux platforms Kernel Analyzer v2 for both Windows and Linux platforms System Requirements CodeXL contains a host of development features with varying system requirements: GPU Profiling and OpenCL Kernel Debugging o An AMD GPU (Radeon HD 5xxx or newer) or APU is required o The AMD Catalyst Driver must be installed, release 12.8 or later. Catalyst 12.12 is the recommended version (will become available later in December 2012). For GPU API-Level Debugging, a working OpenCL/OpenGL configuration is required (AMD or other). CPU Profiling o Time Based Profiling can be performed on any x86 or AMD64 (x86-64) CPU/APU. o The Event Based Profiling (EBP) and Instruction Based Sampling (IBS) session types require an AMD CPU or APU processor. Supported platforms: Windows platforms: Windows 7, 32-bit and 64-bit are supported o Visual Studio 2010 must be installed on the station before the CodeXL Visual Studio Package is installed. Linux platforms: Red Hat EL 6 u2 64-bit and Ubuntu 11.10 64-bit New in this version The following items were not part of the Beta release and are new to this version: A unified installer for Windows which installs both CodeXL and APP KernelAnalyzer2 on 32 and 64 bit platforms, packaged in a single executable file. -
Pc Games Compatibility & Possibilities
PC GAMES COMPATIBILITY & POSSIBILITIES Left Right Others 3 AXES 5 AXES Progressive Progressive Force PC GAMES Wheel Gas Brake Progressive Progressive Progressive MODE MODE Clutch Handbrake Feedback Cockpit View Cockpit View Possibilities BMW M3™ CHALLENGE YES Colin McRAE™ DIRT YES CROSS RACING CHAMPIONSHIP YES 2005 ™ F1 CHALLENGE ‘99-02 ’™ YES F1 2001™ YES FLATOUT™ YES FLATOUT™ 2 YES GTR -FIA GT Racing Game- ™ YES GTR 2 - FIA GT Racing Game-™ YES GT LEGENDS ™ YES GRAND PRIX LEGENDS ™ YES THRUSTMASTER « RGT PRO Force Feedback » Racing Wheel Release 02/2008 "THRUSTMASTER is a registered trademark of Guillemot Corporation S.A. All other trademarks and game titles are property of their respective owners. Not a product officially licensed nor endorsed by game publishers. Illustrations not binding. Content and specifications are subject to change without notice." PC GAMES COMPATIBILITY & POSSIBILITIES Left Right Others 3 AXES 5 AXES Progressive Progressive Force PC GAMES Wheel Gas Brake Progressive Progressive Progressive MODE MODE Clutch Handbrake Feedback Cockpit View Cockpit View Possibilities LIVE FOR SPEED ™ YES NASCAR® YES SIM RACING ™ NASCAR® YES RACING 4™ NASCAR® YES RACING 2002 SEASON™ NASCAR® YES RACING 2003 SEASON™ NASCAR® YES THUNDER 2004™ netKar PRO™ YES RACE - The official WTCC Game™ YES RACE™ 07 YES R-FACTOR ™ YES RICHARD BURNS RALLY™ -
Realtime Computer Graphics on Gpus Speedup Techniques, Other Apis
Optimizations Intro Optimize Rendering Textures Other APIs Realtime Computer Graphics on GPUs Speedup Techniques, Other APIs Jan Kolomazn´ık Department of Software and Computer Science Education Faculty of Mathematics and Physics Charles University in Prague 1 / 34 Optimizations Intro Optimize Rendering Textures Other APIs Optimizations Intro 2 / 34 Optimizations Intro Optimize Rendering Textures Other APIs PERFORMANCE BOTTLENECKS I I Most of the applications require steady framerate – What can slow down rendering? I Too much geometry rendered I CPU/GPU can process only limited amount of data per second I Render only what is visible and with adequate details I Lighting/shading computation I Use simpler material model I Limit number of generated fragments I Data transfers between CPU/GPU I Try to reuse/cache data on GPU I Use async transfers 3 / 34 Optimizations Intro Optimize Rendering Textures Other APIs PERFORMANCE BOTTLENECKS II I State changes I Bundle object by materials I Use UBOs (uniform buffer objects) I GPU idling – cannot generate work fast enough I Multithreaded task generation I Not everything must be done in every frame – reuse information (temporal consistency) I CPU/Driver hotspots I Bindless textures I Instanced rendering I Indirect rendering 4 / 34 Optimizations Intro Optimize Rendering Textures Other APIs DIFFERENT NEEDS I Large open world I Rendering lots of objects I Not so many details needed for distant sections I Indoors scenes I Often lots of same objects – instaced rendering I Only small portion of the scene visible -
AMD Codexl 1.1 GA Release Notes
AMD CodeXL 1.1 GA Release Notes Thank you for using CodeXL. We appreciate any feedback you have! Please use our CodeXL Forum to provide your feedback. You can also check out the Getting Started guide on the CodeXL Web Page and the latest CodeXL blog at AMD Developer Central - Blogs This version contains: CodeXL Visual Studio 2012 and 2010 packages and Standalone application, for 32-bit and 64-bit Windows platforms CodeXL for 64-bit Linux platforms Kernel Analyzer v2 for both Windows and Linux platforms Note about 32-bit Windows CodeXL 1.1 Upgrade Error On 32-bit Windows platforms, upgrading from previous version of CodeXL using the CodeXL 1.1 installer will remove the previous version and then display an error message without installing CodeXL 1.1. The recommended method is to uninstall previous CodeXL before installing CodeXL 1.1. If you ran the 1.1 installer to upgrade a previous installation and encountered the error mentioned above, ignore the error and run the installer again to install CodeXL 1.1. Note about installing CodeAnalyst after installing CodeXL for Windows CodeXL can be safely installed on a Windows station where AMD CodeAnalyst is already installed. However, do not install CodeAnalyst on a Windows station already installed with CodeXL. Uninstall CodeXL first, and then install CodeAnalyst. System Requirements CodeXL contains a host of development features with varying system requirements: GPU Profiling and OpenCL Kernel Debugging o An AMD GPU (Radeon HD 5xxx or newer) or APU is required o The AMD Catalyst Driver must be installed, release 12.8 or later.