Xbox Live Services
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Xbox live services Continue @SHR0OMHEAD @XboxSupport It still doesn't work??? @RIPPAPANIHIL @XboxSupport the invitation doesn't work @fansdevaleeliz @XboxSupport It doesn't work yet @Jory0G @XboxSupport Cold War beta doesn't work @mindofvista @tomwarren @XboxSupport without problems @706HITZ @XboxSupport Still not working @NathanG15025931 @XboxSupport hey servers down? @vom1t_coff1n xbox live down or @JaceNelson54 @XboxSupport this store doesn't work?? The latest update page downdetector.com online multiplayer games and Microsoft's digital media delivery service Xbox LiveDeveloperMicrosoftOnlineTypeOnline date November 15, 2002; 17 years ago (2002-11-15)Xbox Platform (s) Xbox (servers closed April 15, 2010) because (Microsoft Store/Xbox App) is a multiplayer online service for the delivery of games and digital media, created and operated by Microsoft Corporation, an online multiplayer and digital media delivery service created and managed by Microsoft Corporation. It was first available for Xbox on November 15, 2002. The updated version of the service was made available to the Xbox 360 console at the launch of the system in November 2005, and another improved version was released with Xbox One in 2013. The service was expanded in 2007 on a Windows platform called Games for Windows - Live, making most aspects of the system available on Windows computers. Microsoft has announced plans to expand Live to other platforms such as laptops and mobile phones as part of the Live Anywhere initiative. With Microsoft's mobile operating system, Windows Phone, the full xbox Live functionality is integrated into new Windows phones launched since late 2010. The service was closed for the original Xbox on April 15, 2010, and the original Xbox games can only be played online through local tunneling apps (LAN) such as XLink Kai. The Xbox Live service is available as a free service known as Xbox Live Free (formerly known as Xbox Live Silver) and a subscription-based service known as Xbox Live Gold, respectively, with most features such as online games limited to the Gold service. The story of the Second Xbox Live logo, used from 2005 to 2013, when Microsoft developed the original Xbox console, online games have been named as one of the key pillars for Xbox's larger strategy. Sega made an attempt to capitalize on the ever- growing online gaming scene when it launched the Dreamcast gaming console in 1999, including online support as standard, with SegaNet service in North America and Dreamarena in Europe. However, due to the lack of widespread broadband adoption at the time, Dreamcast comes only with modem, while the later broadband adapter did not receive widespread support and was not widely available. The downloadable content was available, although limited in size due to narrowband connectivity and memory card size constraints. PlayStation 2 doesn't initially interfere with built-in network capabilities. Microsoft, however, hopes that Xbox will succeed where Dreamcast has failed. The company has determined that intensive online games require broadband bandwidth and hard drive storage space, and thus these features will be vital to the new platform. This will not only quickly download and store significant downloadable content such as new levels, maps, weapons, calls, and symbols, but will also standardize intense bandwidth features such as voice communication. Steve Ballmer and Bill Gates both had a vision to make premium download content and add-ons that would attract many new customers. Based on this reasoning, the console included a standard Ethernet port (10/100) to connect to conventional broadband networks, but did not include a modem or any recruitment support, and its online service was designed to support only broadband users. Critics mocked him, citing poor broadband adoption at the turn of the century. When Xbox was launched on November 15, 2001, the as-yet unnamed online service was intended for deployment in the summer of 2002. Xbox Live finally got its name on E3 2002 when the service was introduced in full. Audio booths and Xbox broadband consoles with an early version of Unreal Championship demonstrated the service at the show. The epic name was one of the flagship titles for the service, which was slated for debut on November 15, 2002, marking the anniversary of the Xbox launch. Microsoft has announced that 50 Xbox Live games will be available by the end of 2003. Using the necessary broadband bandwidth, Xbox Live showed a single Friends List game, as well as a single identity in all titles (regardless of publisher) and standardized voice chat with headset and communication, a feature that was still in its infancy. With the launch, Microsoft has brought in several waves of beta testers to improve the service and get feedback on features. The first wave of beta testers got Re-Volt! (which has never been released officially) and NFL Fever 2003 for beta testing. After the beta was completed, Microsoft sent these beta tests a translucent orange memory card, a headset with a carry case, and a beta-test T-shirt with the slogan I have great hands. When the service debuted, it lacked much of the functionality that included later titles, but Xbox Live grew and on Xbox, and many aspects of the service were included in the Xbox 360 360 out of the box, not through a later update. Microsoft has granted a Patent for Live, which gives Xbox 360 users access to view when other gamers compete with each other for Xbox Live. The packaging for Xbox Live games on the original Xbox console included a branded gold bar headlined Xbox. Tom Clancy's Splinter Cell and Brute Force wore a live bubble design as they included only downloadable content. It was changed later, in which all Xbox Live titles included universal gold live bar. By the time the Xbox 360, all titles were supposed to provide at least a limited form of Xbox Live awareness. In July 2004, Xbox Live reached 1 million online users. In July 2005, Xbox Live reached 2 million online users. On November 15, 2007, Microsoft celebrated Xbox Live's 5th anniversary by offering its more than 8 million subscribers the name Carcassonne for free and rewarding gamers who have signed up for Live since its creation of 500 free Microsoft Points. Due to periodic service interruptions in late December 2007 and early January 2008, Microsoft promised to offer a free Xbox Live Arcade game to all Xbox Live users as compensation, in an open letter to all Xbox Live members from Mark Whitten, General Manager of Xbox LIVE. The reason for the outage was increased demand from Xbox 360 customers (the largest number of new user registrations in Xbox Live history). On January 18, 2008, Microsoft announced that Undertow would be offered for free for both gold and free for a week from January 23 to January 27 as compensation. On November 12, 2009, Dennis Durkin, Chief Operating Officer of Microsoft's Interactive Entertainment Business, announced that on November 10, 2009, Call of Duty: Modern Warfare 2 was the busiest day in Xbox Live history, with more than two million active users at a time. On February 5, 2010, Mark Whitten announced that Xbox Live had reached 23 million users. On the same day, Larry Hyrb, Major Nelson of Xbox Live, announced on his blog that Xbox Live support for the original Xbox would be discontinued on April 15, 2010, including the online game through reverse compatibility on Xbox 360 and all downloadable content for the original Xbox games. In August 2010, Microsoft announced a 20% increase in the cost of Xbox Live Gold in several countries, for the first time since its inception. The Basic Service has also been renamed. Until October 2010, the free service was known as Xbox Live Silver. On June 10, 2011, it was announced that the service would be fully integrated into Microsoft's Windows 8. In October 2011, Microsoft announced a live cable television with a variety of In February 2013, Yusuf Mehdi, Corporate Vice President, Microsoft Interactive Entertainment Entertainment Xbox Live members now number 46 million, up 15 percent from a year earlier, during a dive at a news conference in Southern California. In June 2014, Microsoft waived Xbox Live Gold's requirements to download streaming media apps (including Netflix, Hulu, YouTube, Internet Explorer, Skype, etc.), although various rental or subscription fees may still apply. On December 25, 2014, PlayStation Network and Xbox Live suffered a network outage following a denial-of-service attack. Functionality was restored on December 28, and some users experienced difficulties in the following days. The Phantom Squad threatened to disrupt the Xbox Live network due to a denial of service attack on December 25, 2015. In 2019, the official Xbox magazine revealed that Xbox Live will be made cross-platform and will serve Android, iOS and Nintendo Switch. Gamertag A Gamertag user information is the universal name of the Xbox Live user. The gamertag used on the internet should be unique and can be up to twelve characters in length, including numbers, letters and space. Gamertags can be modified with the Xbox One or Xbox 360 console (for the first time free, subsequent changes are charged), Xbox 360 supports eight Xbox Live profiles with unit-enabled memory and thirty-two profile on the hard drive. The status of a player's Gamertag account can be verified using a variety of online tools, which is especially useful when searching for a new Gamertag or confirming that Gamertag exists. Using a valid Gamertag, any player can be located and sent a message from within Live. There are also several websites that allow Gamertags users to upload photos and information about themselves. Gamertags can be used in a variety of locations, including Games for Windows - Live, zune, XNA Creators Club, and of course on Xbox One and Xbox 360.