Principles of Effective Visual Communication for Graphical User Interface Design Aaron Marcus, President, Aaron Marcus and Associates, Inc
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Rosenblum: Photographers at Work: a Sociology of Photographic Styles
Studies in Visual Communication Volume 6 Issue 1 Spring 1980 Article 13 1980 Rosenblum: Photographers at Work: A Sociology of Photographic Styles Dan Schiller Centre for Mass Communication Research, University of Leicester; Temple University Recommended Citation Schiller, D. (1980). Rosenblum: Photographers at Work: A Sociology of Photographic Styles. 6 (1), 87-90. Retrieved from https://repository.upenn.edu/svc/vol6/iss1/13 This paper is posted at ScholarlyCommons. https://repository.upenn.edu/svc/vol6/iss1/13 For more information, please contact [email protected]. Rosenblum: Photographers at Work: A Sociology of Photographic Styles This reviews and discussion is available in Studies in Visual Communication: https://repository.upenn.edu/svc/vol6/ iss1/13 Reviews and Discussion 87 derlying assumptions of the system or the powerful analytic capacity that it has. Nahumck is successful in this book to the extent Barbara Rosenblum. Photographers at Work: A that she introduces Laban's concepts and gives the Sociology of Photographic Styles. New York and reader some idea of the scope and conceptual power London: Holmes and Meier Publishers, 1978, 144 pp. of his system. She clearly documents her belief, which I share, in the primacy of Laban's system as the most $19.50. precise one available for analyzing movement in its Reviewed by Dan Schiller own terms. The book is particularly useful for readers Centre for Mass Communication Research, University of interested in a purely structural application of the nota tion system independent of the kinesthetic context, Leicester; Temple University. such as the comparative analysis of the steps of two related dance forms. -
Part Iii – Historical and Critical Perspectives
Media Poetry.qxd 23/7/07 9:27 am Page 197 PART III – HISTORICAL AND CRITICAL PERSPECTIVES Copyright © 2007. Intellect Books Ltd. All rights reserved. Books Ltd. All rights © 2007. Intellect Copyright Media Poetry : An International Anthology, edited by Eduardo Kac, Intellect Books Ltd, 2007. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/wesleyan/detail.action?docID=327865. Created from wesleyan on 2017-09-06 14:04:22. Media Poetry.qxd 23/7/07 9:27 am Page 198 Copyright © 2007. Intellect Books Ltd. All rights reserved. Books Ltd. All rights © 2007. Intellect Copyright Media Poetry : An International Anthology, edited by Eduardo Kac, Intellect Books Ltd, 2007. ProQuest Ebook Central, http://ebookcentral.proquest.com/lib/wesleyan/detail.action?docID=327865. Created from wesleyan on 2017-09-06 14:04:22. Media Poetry.qxd 23/7/07 9:27 am Page 199 MEDIA POETRY – THEORY AND STRATEGIES Eric Vos Media poetry is innovative poetry created within the environment of new communication and information technologies. This observation is, of course, all right and all wrong. It is all right in describing the new media as environments for the creation of poetry, as offering technological possibilities for experiments in writing poetic texts. That is what is documented in this anthology. But it is all wrong in suggesting that the basis for media poetry is merely to adopt these technologies as writing, publishing, and reading tools. Computers, word processors, modems, communication software, and the Internet all take part in the writing and reading of poems published in numerous online literary periodicals – but they do not necessarily partake in their poetics. -
The Shareware Review? Hi, I Just Recieved Your Latest Issue, Which Covered Almost All E-Zines with Quite a Bit of Depth
About This Particular Macintosh™ 2.02: about the personalll computing experience Volume 2, Number 2 February 14, 1996 Send requests for free subscriptions to: [email protected] Cover Art "I Love You Mac" © 1996 Romeo A. Esparrago, Jr.: [email protected] Web Page: http://205.218.104.78/Friends/RomeoE/RomeHome.html We need new cover art every month! Write to us! Staff Publishing Tycoon - RD Novo Editor of Editors - RD Novo Beta Testers - Nancy Ross Adam Junkroski The Editorial Staff In charge of Design - RD Novo Finder Icon Design - Marc Robinson Demigod - Adam Junkroski Opinionated Associate Editor - Mike Shields The Featured Associate Editor - Vacant The Very Critical Associate Editor - Vacant The Shareware Editor - Vacant Webmaster - Mike Shields See the Helllp Wanted chapter for Information. Contributors Romeo A. Esparrago, Jr. Patti Gregson Adam Junkroski David Lindsay RD Novo Mike Shields Mike Wallinga Cristoph Wiese (and dora) Users like you (and you, too) The Tools Pokegenia (a Mac IIci) DOCMaker 4.5.1 ClarisWorks 4.0v3 Color It! 3.0 DeBump 1.1 Emailer 1.0v2 Graphic Converter 2.2.2 The Fonts Arial Condensed Light Cheltenham Garamond Geneva Gill Sans Helvetica Isla Bella Rosabel Antique (now called Pabst Oldstyle) Where to Find ATPM America Online : search "atpm" CompuServe : GO MACCLU eWorld : go Shareware North Coast BBS NYMUG, New York City SenseNet, New York City Tulsa Info Mall BBS, Oklahoma Raven Net, British Columbia SpiderNet, Holland Any others? Let us know! An Only Boy Production © 1996, All Rights Reserved (Except as noted below) Reprints Articles and original art cannot be reproduced without the express permission of Only Boy Productions, unless otherwise noted in the article. -
Visual Literacy of Infographic Review in Dkv Students’ Works in Bina Nusantara University
VISUAL LITERACY OF INFOGRAPHIC REVIEW IN DKV STUDENTS’ WORKS IN BINA NUSANTARA UNIVERSITY Suprayitno School of Design New Media Department, Bina Nusantara University Jl. K. H. Syahdan, No. 9, Palmerah, Jakarta 11480, Indonesia [email protected] ABSTRACT This research aimed to provide theoretical benefits for students, practitioners of infographics as the enrichment, especially for Desain Komunikasi Visual (DKV - Visual Communication Design) courses and solve the occurring visual problems. Theories related to infographic problems were used to analyze the examples of the student's infographic work. Moreover, the qualitative method was used for data collection in the form of literature study, observation, and documentation. The results of this research show that in general the students are less precise in the selection and usage of visual literacy elements, and the hierarchy is not good. Thus, it reduces the clarity and effectiveness of the infographic function. This is the urgency of this study about how to formulate a pattern or formula in making a work that is not only good and beautiful but also is smart, creative, and informative. Keywords: visual literacy, infographic elements, Visual Communication Design, DKV INTRODUCTION Desain Komunikasi Visual (DKV - Visual Communication Design) is a term portrayal of the process of media in communicating an idea or delivery of information that can be read or seen. DKV is related to the use of signs, images, symbols, typography, illustrations, and color. Those are all related to the sense of sight. In here, the process of communication can be through the exploration of ideas with the addition of images in the form of photos, diagrams, illustrations, and colors. -
The Importance of Vision Linda Lawrence MD, Richard D House
The Importance of Vision Linda Lawrence MD, Richard D House, BFA, BA, Lauren E Vaughan, BFA, Namita Jacob PhD December 2017 Introduction Why is the vision so important? What special role does it play in learning and guiding development from the moment of birth? What is the value of good visual functioning? How does vision affect and impact the development and activities of daily living of children and adolescents? The peripheral organs responsible for vision in humans are the eyes. Through a complex pathway that begins with focusing of the image by the eye, reception and transformation of light rays into neurological information is transmitted to the brain where we “see”. The information is then stored in the occipital lobe (the brain’s visual processing center) and is in turn transferred to other regions of the brain, where interpretation and use for motor (movement), cognition (thinking), learning and social interactions take place. Taste via the tongue’s gustatory pathways, smell through the nose’s olfactory pathways, hearing from the ears’ auditory pathways, and touch from the skin’s somatosensory pathways are the other peripheral senses that gather information from the environment and ultimately may rely on vision for interpretation. All this information is transported via complex biochemical and electrochemical pathways through the body, and integrated it into a meaningful context in the brain that is eventually acted upon by the person. Vision, as experienced through the visual system and visual perception, allows us to observe and extract information from the outside environment. Vision provides information that is not available through the other senses, and works in conjunction with different systems to help orient us in the environment, in time and space and at different ages and stages. -
History of Fashion – Ad128*
HISTORY OF FASHION – AD128 Instructor: e-mail: Term: Voice mail: Total class hours: 18 Office hours: Class meets: Course description: Overview of the apparel industry, examining fashion’s past, present and glimpse fashion’s future. Students find where designers get ideas and how do they make these ideas a reality. Students research designers from each era, keep a journal and find new online and in print resources. They learn about price points and market sectors and discover a career opportunities. They learn to speak the jargon of fashion. Course objectives: Upon completion of the class, students will: - Be able to name the influential fashion designers and apparel brands throughout history. - Understand the importance of professional communication and presentation skills. - Start their fashion/career journals. Competencies being assessed. At the end of course, a student can: • Apply appropriate apparel terminology in business situations. • Explain the roles and functions of individuals engaged in fashion, textiles and apparel careers. Class format: Class time is divided between lecture, research and student presentations. Recommended text: Fashion Design; Jones, Sue, 2014, ISBN 9780823016440. Required supplemental materials: Laptop or tablet for taking notes and in-class research. Career/Fashion Journal: Students keep a sketchbook/notebook. 8½” x11” or 9”x12”. Composition notebooks or spiral are best. Moleskins are a nice option but pricier. Each week they add magazine clippings, notes, sketches, articles to share with co-students and peers. Standards of conduct: Complete and on-time attendance is mandatory. − No student can miss three or more classes and expect to pass this class. − Attendance is at the beginning of each class period. -
Chapter 6: Visual Communication
Chapter 6: Visual Communication This chapter will introduce you to some basic concepts in communicating with an audience through computer graphics. It will discuss the use of shapes, color, lighting, viewing, labels and legends, and motion, present issues in creating meaningful interaction and taking cultural differences into account in communication, and describe several techniques for presenting higher-dimensional information to the user. These discussions use a number of examples, and the chapter shows you how to implement many of these in OpenGL. This is something of an eclectic collection of information but it will give you valuable background on communication that can help you create more effective computer graphics programs. When you have completed this chapter, you should be able to see the difference between effective and ineffective graphics presentations and be able to identify many of the graphical techniques that make a graphic presentation effective. You should also be able to implement these techniques in your own graphics programming. In order to benefit from this chapter, you need an understanding of the basic concepts of communication, of visual vocabularies for different kinds of users, and of shaping information with the knowledge of the audience and with certain goals. You also need enough computer graphics skills to understand how these communications are created and to create them yourself. Introduction Computer graphics has achieved remarkable things in communicating information to specialists, to informed communities, and to the public at large. This is different from the entertainment areas where computer graphics gets a lot of press because it has the goal of helping the user of the interactive system or the viewer of a well-developed presentation to have a deeper understanding of a complex topic. -
Designing for Social Data Analysis
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL. 12, NO. 4, JULY/AUGUST 2006 549 Designing for Social Data Analysis Martin Wattenberg and Jesse Kriss Abstract—The NameVoyager, a Web-based visualization of historical trends in baby naming, has proven remarkably popular. We describe design decisions behind the application and lessons learned in creating an application that makes do-it-yourself data mining popular. The prime lesson, it is hypothesized, is that an information visualization tool may be fruitfully viewed not as a tool but as part of an online social environment. In other words, to design a successful exploratory data analysis tool, one good strategy is to create a system that enables “social” data analysis. We end by discussing the design of an extension of the NameVoyager to a more complex data set, in which the principles of social data analysis played a guiding role. Index Terms—Design study, time-varying data visualization, human-computer interaction, social data analysis. æ 1INTRODUCTION N February of 2005, Laura Wattenberg, the wife of the first self-reports also lead to an observation about the Name- Iauthor, published a guide to American baby names called Voyager: Usage patterns are strongly social and seem more The Baby Name Wizard [16]. To help call attention to the closely related to those of online multiplayer games than to book, a Web-based visualization applet, the NameVoyager a conventional single-user statistical tool. Indeed, users [10], was launched. The NameVoyager lets users interac- seem to fall neatly into Richard Bartle’s well-known tively explore name data—specifically, historical name popularity figures. -
The Use of Color in Computer Interfaces: Preliminary Research
CMU-ITC-089 The Use of Color in Computer Interfaces: Preliminary Research Norma S. Pribadi, Maria G. Wadlow, Daniel Boyarski 14 September 1990 ***Please do not redistribute*** Information Technology Center Carnegie Mellon University 4910 Forbes Avenue Pittsburgh, Pennsylvania 15213-3890 (c) Copyright 1990 Information Technology Center All Rights Reserved Information Technology Center Carnegie Mellon University 4910 Forbes Avenue Pittsburgh, PA 15213-3890 Table of Contents Abstract 2 I. Introduction 3 II. Objective 6 III. Method 7 IV. Results 17 " V. Discussion 35 VI. Conclusion 40 Acknowledgment 42 Bibliography 4 3 Abstract This research broadly explores the use of color in computer displays. In particular, the study described here explores issues related to the effective use of color in graphic elements and in text, as well as the more subjective issues related to the use of color. To design color interfaces effectively, it is important to understand the principles of color interactions: within the properties of color itself, with the medium, with the environment, and most importantly with the viewers. Color can be used effectively as an attention-getting device, although the choice of an inappropriate color may limit its effectiveness. It is important that highlighting is perceivable enough to be effective, yet not distracting. The issue of contrast between text and its background is critical to those who spend the majority of the day in front of a computer screen. The contrast should not be so high that it causes fatigue, but it should not be so low that it strains the viewers' eyes. Highly saturated hues should be avoided. -
Graphic Design (Visual Communication)
VISUAL & PERFORMING ARTS GRAPHIC DESIGN (VISUAL COMMUNICATION) WHAT IS GRAPHIC DESIGN? DEGREE Graphic Design (visual communication), Bachelor of Fine Arts (BFA) | also a Minor is the practice of visual problem solving through POTENTIAL MINORS the organization of text, images, and content Art | Art History | Entrepreneurship | Illustration in a way that is meaningful, visually compelling, Marketing | Painting | Sculpture | Theatre Arts and serves to communicate an idea or topic. CAREER PATHS The field of graphic design is broad, diverse, To name a few: Brand Design | Packaging Design and ever-evolving. The faculty at Daemen UX Design | Print /Digital Production | Web Design College comes from a range of backgrounds, Exhibition Design | Motion Graphics | Freelance which enables various perspectives and skillsets Digital/Social Media | Art Direction | Advertising that prepare students to enter the field as a Creative Direction | In-House Design | Wayfinding design professional. The program features: • f oundational skill building through classes “Daemen College is a very supportive that focus on design foundations, and community, with so many ways for conceptual problem solving an artist and designer to learn and • skills training through technical try different things. I had amazing lessons, demos, and practical projects professors who — rather than put me in a box by teaching just one way to • contextual skill development through draw, for example, saw how I worked theory, history, and culture teachings and found ways to help me progress.” -
An Icon Preferences Study on Colors Qing Guo Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2016 An Icon Preferences Study on Colors Qing Guo Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Art and Design Commons Recommended Citation Guo, Qing, "An Icon Preferences Study on Colors" (2016). Graduate Theses and Dissertations. 15924. https://lib.dr.iastate.edu/etd/15924 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. An icon preferences study on colors by Qing Guo A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE Major: Human Computer Interaction Program of Study Committee: Sunghyun Kang, Major Professor Seda Mckilligan Suman Lee Iowa State University Ames, Iowa 2016 Copyright © Qing Guo, 2016. All rights reserved. ii TABLE OF CONTENTS Page ACKNOWLEDGMENTS ......................................................................................... iii ABSTRACT………………………………. .............................................................. v CHAPTER 1 INTRODUCTION: THESIS FORMATTING ............................... 1 CHAPTER 2 LITERATURE REVIEW .............................................................. -
A Comparison of Information Visualization Tools and Techniques
Understanding Data: A Comparison of Information Visualization Tools and Techniques Prashanth Vajjhala Abstract - This paper seeks to evaluate data analysis from an information visualization point of view. A dataset from The Meteoritical Society is used to evaluate two data visualization tools, and different techniques from these tools. The tools used for the visualization are IBM Many Eyes and Google Fusion Tables. The analysis spans several types of visualizations – from Bar Charts to Geospatial Mapping – to determine which works best for this dataset. Also considered is the usability of the software platform as well as the impact of the visualizations on the user. Index Terms – Information Visualization, Summarization, Visualization Tools, Data Analysis 1. INTRODUCTION with other people’s data as well as publicly available data for better visualizations. The field of Information Visualization is constantly growing and This paper will analyse and compare creating visualizations and various new visualization tools are now used by a large variety of comparing these tools in detail, concentrating on the creation of people for various purposes. Today, it is not only scientists and visualizations. Visualizations using each tool are created separately specialists who take advantage of data visualization techniques to while concentrating on major functionalities and features that each interpret complex data, but ordinary people as well. The availability tool offers. Then the paper is subdivided into 5 (4.1-4.5) sections in and accessibility of useful visualization tools make it easier for the which these tools are compared side by side on the following aspects: majority of people to build various visualizations and interpret them Functionality, Data handling, Graphing features and visualizations, accordingly.