Batman Miniature Game

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Batman Miniature Game BATMAN MINIATURE GAME COMPENDIUM This section collects together all of the special traits, weapon special rules, effects, special attack forms, and strategies that make the Batman Miniature Game so compelling and tactically diverse. SPECIAL TRAITS Traits provide models with various special Doses rules. These are an exception to the basic Several traits contain the keyword ‘Dose’. rules and always take precedence over them This simply means that the model can use where there is a conflict. In order to benefit the trait once for each Dose it possesses. For from a trait, the model must, of course, example, if a model has 2 Venom Doses, it possess it (it will be listed on the model’s can use it twice during the game. Each time Character Card). Additionally, some traits a model gains a Dose, it may use the ability require you to spend a variable number of one more time if the model is able to do so. A Action Counters of specific types to activate model may only use one Dose per round. the ability – any associated cost will usually be indicated next to the trait’s name in the list below, as well as on the Character Card. A Challenge for you In these cases, the model must still have At the start of the game (before taking the enough Action Counters left to spend in the lead) you can switch the position of two appropriate categories in order to trigger the enemy Objective markers of any kind. trait’s effect. Absolute Power When a model activates a trait, it only If this model is your crew’s Boss, you can benefits from that trait’s effect during its own hire Henchmen with the Cop trait, regardless activation, unless otherwise specified. The of their Affiliation. When this model uses the only exception is Passive traits, which can be Inspire rule, it doubles the range. activated during other models’ activations. Finally, if a trait affects friendly models within Acrobat a certain range, the model using the trait is This model gains +1” to its basic movement also included, unless otherwise specified. distance. It does not treat a Jump as Impaired Movement. This model does not spend any One Use Only MC to Jump, or to get up after being Knocked Down. It can move ‘through’ other models Many traits contain the sentence ‘One use as though they weren’t there, but cannot only’ at the beginning of their description. end its move on another model. Models with This simply means that the model may use Acrobat can use the Dodging Ranged Attacks this trait only once per game. rule. 69 BATMAN MINIATURE GAME Adaptable Agile At the beginning of the Raise the Plan When this model suffers Falling Damage, phase, the player controlling this model make an Agility Roll. If successful, the model must choose between the Attack, Defense or takes no Damage and ignores the Knocked Movement basic skills. The model receives Down effect. +1 to the chosen skill until the end of the Air Support (2SC) round. Place the Explosion template anywhere on Addict the table. During this round, the area under the template is considered to be under the This model may use Doses (of any kind) effect of Lights. belonging to a friendly model in contact, as if the Dose were its own. Amazon Affinity (Model) This model receives a +1 bonus to its Hit and Block rolls. In addition, Damage rolls This model shares a special affinity with against this model suffer a -1 penalty. another character. This model can be recruited as a Free Agent by the crew that Amazon Lineage includes the model named in parentheses. If this model is your crew’s Boss, you can only recruit models with Affiliation: Amazons S/he may be recruited by that crew even if of Themyscira. they have the Leader or Sidekick rank, and the crew already includes its maximum Amazon Princess number of those ranks (this model’s rank This model can use the Charge special attack, is effectively changed to Free agent for the paying only 1SC. The targets of this special purposes of configuring the crew). Recruiting attack incur a -1 penalty to their dice rolls to block it. While this Upgrade Character Card this model does not allow a further use of the is added to Wonder Woman, she cannot use trait (if, for example, another character has the Bracelets of Submission trait or the Lasso an Affinity to this model). of Hestia weapon, and does not benefit from Aggressive Schizophrenia the effects of her Magic Shield. (Mental Disorder) Amphibious If this model is in contact with another This model does not suffer Impaired model (friend or foe) at the beginning of its Movement when moving through Difficult activation, they must attack – they take a Ground elements that are considered water (i.e. rivers, swamps, canals, ponds, etc.). This single close combat strike against each model Model can enter a Sewer by spending only in contact, at no cost in AC. Once the attack 1MC. is resolved, this model may continue its turn normally. This attack doesn’t count towards Anger Management the limit of Attack actions a model can make (Mental disorder) during an activation. When performing a ranged attack, this model must always select the closest model in line of sight, friend or foe, as the target. 70 BATMAN MINIATURE GAME Animal Assistance This model gains a bonus of +2” to its basic While a friendly Robin (Boy Wonder) is in move distance. When it moves, it can ignore play, this model gains +1 Willpower. If a obstacles up to 2” high, but cannot Climb or friendly Robin (Boy Wonder) is removed as a Jump. If this model suffers the Fire effect, at Casualty, this model gains +1 Strength until the beginning of the Recount phase (before the end of the game. resolving the effect) make a Willpower Atomica roll (which cannot be rerolled). If this roll When this model attacks an enemy non- is failed, the model cannot move in the vehicle model, before rolling to hit, the following round. This model cannot purchase enemy model must pass an Agility roll. If it equipment. fails, it suffers -1 Defense until the end of the Archie round. This model is not deployed as normal at the Attorney’s Allegation (2SC) start of the game. Once per game, at the start One Use Only. All friendly Henchman of the Raise the Plan phase of any round, you within 8” gain 2 free Action Counters. may place this model anywhere on the table These counters are immediately allocated to that is not inside a building, as long as there Movement, Attack, Defense or Special. is enough space for the model’s base to fit. Arkham Asylum Doctor (1SC) Autorepair/X In the Recount phase after calculating VPs, All friendly models with a Mental Disorder this model rolls 1D6. On a result of X+ trait within 4” of this model (but not the remove a Damage counter from this model. activated model itself) gain 1 free additional Action Counter. This counter is immediately Aversion: (model) placed in Movement, Attack or Defense. This model cannot be hired in the same crew This bonus counter may take the number of as the specified model. assigned Action Counters above the model’s Backpack normal maximum. This model can use this This model can move with a Loot Objective rule once per round. marker without paying the 1MC cost. Arrest (1MC+1SC) Bat-Armor Mk I When in contact with a KO, non-vehicle Roll 1D6 for each hit you suffer, before the model, this model may immediately remove attacker makes Damage rolls. On a result of the KO model from the game as a Casualty. 5+ the hit is ignored. Arrogant Bat-Armor Mk II This model may only be recruited if it has the Roll 1D6 for each hit you suffer, before the highest Reputation value of all models in the attacker makes Damage rolls. On a result of crew. 6+ the hit is ignored. In addition, this model Assassin X gains +1” to its basic movement distance. If this model removes an enemy Boss as a casualty, immediately gain an extra ‘X’ Victory Points. 71 BATMAN MINIATURE GAME Bat-Armor Mk III Batclaw/GRAPPLE GUN (1MC+1SC) Roll 1D6 for each hit you suffer, before the Once per round, during this activation, this attacker makes Damage rolls. On a result model gains +8” to its basic movement of 5+ the hit is ignored. In addition, if this distance, and can move in any direction model has moved this activation, it can make (including vertically). The model can move close combat attacks against enemies up over other models, obstacles and Difficult to 2” away in line of sight (ignore all traits Ground without extra cost or penalty. that improve the model’s line of sight, such However, the model cannot use this rule in as Total Vision, for the purpose of these two consecutive activations. attacks). Batmobile Synchronizer Bat Cape (1SC, Passive) If Batman (Ben Affleck) drives this As long as it is able to spend a Special Batmobile, the Batmobile does not lose RoF Counter, the model will not take Damage, be for moving. Instead, if the Batmobile moves, Knocked Down, nor become a Casualty as a the Twin Minigun gains the Imprecise special result of Falling or Jumping. In addition, the rule until the end of the turn. model may Leap Down without spending the MC, and without using any of its total movement allowance.
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