An Extensible Watchos Application for Sleep Session Recording
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Cocoa Touch & Iphone
Music Appreciation 243: Introduction to Rick Astley Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Thursday, April 2, 2009 Welcome to CS193P: iPhone Application Development Evan Doll [email protected] Alan Cannistraro [email protected] Thursday, April 2, 2009 Staff • Lecturers ■ Evan Doll [email protected] ■ Alan Cannistraro [email protected] • Student TAs ■ Troy Brant [email protected] ■ Paul Salzman [email protected] • “Professor Emeritus” ■ Paul Marcos [email protected] Thursday, April 2, 2009 How many of you... • Are familiar with object-oriented programming? • Have developed software with Mac OS X? • Have developed apps for the iPhone? Thursday, April 2, 2009 Lectures, Sections, Office Hours • Lectures ■ 320-105, Monday & Wednesday 3:15 – 4:30 PM • Optional Section ■ 200-205, Friday 3:15 – 4:05 PM as announced ■ Guest speakers, additional topics ■ First one will be next Friday 4/10 • Office Hours ■ Troy and Paul will be holding office hours ■ Time & location TBD, check website for details Thursday, April 2, 2009 Requirements • Prerequisite: CS 106B/X • Recommended Book: None, we’ll use Apple documentation • You must have access to an Intel-based Macintosh ■ Running Mac OS X 10.5 Leopard ■ iPhone SDK (Not available on cluster computers!) • Owning an iPhone or iPod Touch is not required ■ Assignments may be done with the iPhone Simulator ■ Loaner iPod Touches should be available, more details to come Thursday, April 2, 2009 Enrollment • Response has been phenomenal again -
App Frameworks #WWDC16
App Frameworks #WWDC16 Improving Existing Apps Using modern best practices Session 213 Woody L., � to the Knowledge © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. Agenda Reduce Technical Debt Asset Catalogs Dependency Injection Live Playgrounds Cycle of Development You down with ‘Dub-DC? Yeah, you know me. Lots of Requests Your boss More Requests Your customers Technical Debt //TODO: Write and clean up Customer’s Perspective Actuality Duarte requesting hi-res photo AppStore New API zsh AppKit CF AirPortUtility PreferencesApp iCal Foundation AVFoundation AirPortAssistant AirPortSettings AirPortAssistant OpenCL GameKit Dock Mail MapKit MobileMusicPlayer xnu AppKit AppStore MobileSafari zsh QuickTime udf WebKit BlueToothSettings cups Messages Dock ActivityMonitor MobileSafari bash Mail AccessibilitySettings GameKit GameKitServices MediaPlayerUI MediaPlayer MediaStream MobileMail Swift 3 Source code compatibility New and Updated Platforms A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap A Dev’s Run Loop Bug Fixes Technical Debt New and Platforms ♽Updated APIs Customer Roadmap The Essentials A very good place to start Earlier iOS 8 5% 11% Minimum Deployment of iOS 8 • 95% of Devices iOS 9 84% As measured by the App Store on May 9, 2016 Pick a Deployment Target Latest update of previous release Deprecated API Deprecated API Treat Warnings -
Iphone Ios 5 Development Essentials
iPhone iOS 5 Development Essentials i iPhone iOS 5 Development Essentials – First Edition ISBN-13: 978-1466337275 © 2011 Neil Smyth. All Rights Reserved. This book is provided for personal use only. Unauthorized use, reproduction and/or distribution strictly prohibited. All rights reserved. The content of this book is provided for informational purposes only. Neither the publisher nor the author offers any warranties or representation, express or implied, with regard to the accuracy of information contained in this book, nor do they accept any liability for any loss or damage arising from any errors or omissions. This book contains trademarked terms that are used solely for editorial purposes and to the benefit of the respective trademark owner. The terms used within this book are not intended as infringement of any trademarks. Rev 2.3p ii Table of Contents Preface ............................................................................................................................................................... xix 1. About iPhone iOS 5 App Development Essentials .............................................................................................. 1 1.1 Example Source Code ................................................................................................................................... 2 1.2 Feedback ...................................................................................................................................................... 2 2. The Anatomy of an iPhone 4S ........................................................................................................................... -
Développement Mobile Apple Ios, Ipados, Iphone, Ipad Avec Swift
Développement mobile Apple iOS, iPadOS, iPhone, iPad avec Swift En bref Acquérir les meilleures bases pour concevoir et développer des applications pour la plateforme iOS (iPad, iPhone) de manière autonome avec l’IDE Xcode 11.x et le langage Swift 5.x en conformité avec les « best practices » d’Apple. Au terme de cette formation, les participants seront en mesure de développer une application complète avec la plupart des contrôles disponibles dans l’environnement iPhone, iPad et d’être autonomes pour la réalisation de projet de plus grande envergure. Ces derniers seront également en mesure d’implémenter les meilleurs choix et les « meilleures pratiques » en matière de structures de données pour leurs applications et garantir une conformité aux standards de développement d’Apple tant d’un point de vue ergonomique que fonctionnel. Le cours traitera, au fil de l’eau, également des considérations d’ordre marketing et UX, avec des incidences et des « Use Case » du monde professionnel. Objectifs globaux • maîtriser le cycle de développement d’une application iOS • connaître et appliquer les « meilleures pratiques » et « l’art de faire » en matière d’ingénierie logicielle pour la plate-forme iOS ainsi que iPadOS (généralités) • maîtriser les bases du langage Swift version 5.x • être en mesure de développer une application complète iOS avec l’environnement de développement intégré Apple Xcode version 11.x • maîtriser la recherche d’informations, de solutions et résolutions de problèmes afin d’obtenir un degré d’autonomie optimal • être en mesure -
Updating the Sophatarkiosk Software on an Apple TV
Updating the SophatarKiosk app on Apple TV devices September 2016, v1.0 2 North First St, 5th floor San Jose, CA 95113 844-469-4MY-SOPH (844-469-7674) [email protected] Updating the SophatarKiosk app on Apple TV devices This document describes the steps to update the SophatarKiosk app on your AppleTV’s when Sophatar has informed you that an app update is available. Required: - The Apple TV remote that is paired with the Apple TV for which you want to upgrade the app - Active internet connection of the Apple TV Proprietary Information. Commercial In-Confidence. 1 Updating the SophatarKiosk app on Apple TV devices September 2016, v1.0 Steps: 1. Go to the Apple TV home screen. For instructions on how to do that while your signage is playing, see the Sophatar document ‘Using the Apple TV Remote’. 2. Select and open the TestFlight app on the Home screen (normally 2nd item from the left on top row). Login with the username & password that Sophatar provided to you in their app update email. Once logged into TestFlight you will see SophatarKiosk listed; it will already be the new version. Select it. After that you will see a screen similar to below. Proprietary Information. Commercial In-Confidence. 2 Updating the SophatarKiosk app on Apple TV devices September 2016, v1.0 3. The number between () is the build number of the software (1005 in the picture). This number will increment for every app update and should be the same number as in the app update email you received from Sophatar (if your Apple TV would have lost its internet connection then it may be a previous version still). -
How to Test a Demo Application
How to Test a Demo Application VisualCamp Please Check! 1. Check your iPhone system: •iPhone 6s or upper version device (required) •iOS 11 or upper (required) 2. Install the test application and enjoy our eye-tracking demos! 3. Note •You should approve use of the camera •You must not cover the front camera with your fingers Download TestFlight App https://testflight.apple.com/a Open Beta App <Open links from your iPhone/iPad> SeeSo Book https://testflight.apple.com/join/ySewIpVu Eye Scroll https://testflight.apple.com/join/zWlrvtFq Eye Scroll App Explanation You can experience scrolling the Instagram page with your gazing. 1. Please position your face until the Red box line become green. 2. Please gaze at the point (1point) It’s calibration process. 3. After the calibration process, you will see Instagram demo. 4. Scroll the page with your gaze movement. - Gaze the ‘+’ on the bottom. The page will scroll up. - Gaze the ‘VisualCamp’ logo. The page will scroll down. Eye Scroll App https://youtu.be/wWGSWmdfEDs SeeSo Book You can experience navigating e-book with your gazing. 1. Please choose E-book language ENG/KOR, and click ‘START’ 2. Please gaze and following points(5points). It’s calibration process. 3. After the calibration process, you will see e-book text 4. When your read it through, the gaze navigator arrow will automatically pop up 5. If you done reading the text, gaze the navigator. E-book Eye Page Turner https://www.youtube.com/watch?v=yNcivkTEf80 Thanks!. -
App Frameworks #WWDC16
App Frameworks #WWDC16 What’s New in Cocoa Touch Session 205 Olivier Gutknecht Senior Engineering Manager, UIKit © 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple. What’s New in Cocoa Touch What’s New in Cocoa Touch What’s Not New in Cocoa Touch Since Last Year Since Last Year 3D Touch Since Last Year 3D Touch iPad Pro Since Last Year 3D Touch iPad Pro Apple Pencil Since Last Year 3D Touch iPad Pro Apple Pencil Smart Keyboard Adaptivity Adaptivity UIUserInterfaceSizeClass.compact Adaptivity UIUserInterfaceSizeClass.regular Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Adaptivity UIUserInterfaceSizeClass.gigantic Making Apps Adaptive The fundamentals Traits Size Classes Size-based layouts Aa Making Apps Adaptive Interface Builder Making Apps Adaptive Tools and Techniques Auto Layout Dynamic Type Layout Guides UIAppearance Asset Catalogs Making Apps Adaptive Aa PART 1 PART 2 Making Apps Adaptive, Part I Presidio Thursday 11:00AM Making Apps Adaptive, Part II Presidio Friday 9:00AM Inclusive App Design Pacific Heights Tuesday 10:00AM Advanced Touch Input Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 Hz scanning with Apple Pencil Advanced Touch Input 120 Hz touch scanning on iPad Air 2 and iPad Pro Orientation, Precise Location, Force, and 240 -
Learning Watchkit Programming Addison-Wesley Learning Series
Learning WatchKit Programming Addison-Wesley Learning Series Visit informit.com/learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on program- ming guides that help you quickly learn a new technology or language so you can apply what you’ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned, and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach: they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. Learning WatchKit Programming A Hands-On Guide to Creating Apple Watch Applications Wei-Meng Lee New York • Boston • Indianapolis • San Francisco Toronto • Montreal • London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Many of the designations used by manufacturers and sellers to distinguish their products are Editor-in-Chief claimed as trademarks. Where those designations appear in this book, and the publisher was Mark L. Taub aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals. Senior Acquisitions Editor The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. -
Getting Started with the Arcgis Runtime SDK for Ios and OS X
Esri Developer Summit March 8–11, 2016 | Palm Springs, CA Getting Started with the ArcGIS Runtime SDK for iOS and OS X Divesh Goyal, Suganya Baskaran • Runtime – what is it? • Say hello to iOS & OSX SDKs • Components and Patterns - Display map content Agenda - Search for content - Build a Mac app • Performance analysis • Apple resources ArcGIS Runtime • Conceptual Model And Common Functionality • Built Using C++ • Functionality Exposed Via APIs Native To Platform • Exploits The Capabilities Of The Hardware • Brings ArcGIS Capabilities To Apps • Eases Multi Platform Development Device Platforms PHONE TABLET LAPTOP DESKTOP EMBEDDED Desktop OS X Desktop Client Windows Store QT .NET Runtime platforms iOS JavaSE Mobile Android Embedded Windows Mobile Windows Phone Meet the SDKs ArcGIS Runtime SDK for iOS & OSX iOS (7.x, 8.x, 9.x) OS X (Mountain Lion, Mavericks, Yosemite, El Capitan) Latest iOS release: Version 10.2.5 Latest OSX release: Version 10.2.4 Adoption Rates iOS 9 OS X - Yosemite XCode IDE Develop iOS & OSX apps Supported Versions: Xcode 6.x, 7.x Storyboard - Layout Options Apple ID Git & Subversion Integration Integration Unit tests UI testing Code Coverage Simulators Instruments Playgrounds Playgrounds Objective – C & Swift Modern Concise Less error prone - Type safe - Optionals Interoperability Build New Native Apps iOS & OS X SDKs built in Objective C SDK Resources Developers Website www.developers.arcgis.com SDK Resources Demo Components & Patterns Components of the SDK - ArcGIS Server, Org, Portals Maps & Layers - Display & Edit Information Location Display Search Geometric Operations Route - Spatial - Non-spatial Data - Temporal - Editing - PKI Offline Capabilities - Routing - IWA - Searching Security - Token - OAuth What is a Map? • Container for layers/webmap • Components - Callout - Magnifier • Responds to Gestures - Touch, TrackPad, Keyboard, Mouse • Displays Device’s Location • Class - AGSMapView Structure of a Map Basemap – Tiled Layer - Pre-cached tiles at different scales - Fetched on demand - Assembled on screen - Extremely fast. -
Getting BISSELL Connect App
Email sent 10/19/18 informing Friends & Family of Update to the APP Hello Friends and Family! We are so appreciative of your participation in the BISSELL Friends & Family SmartClean Connected Robot trial. Your feedback is extremely valuable to us, and we’re using it to enhance the features of the BISSELLConnect app and your experience with it. We are launching an upgraded version of the app as of Monday morning, October 22nd. On Monday, you will receive an update notification to re-download the app. There are a few important steps that you will first need to complete to take full advantage of this new version of the app. Before downloading the update, you will need to uninstall the existing app. • iPhone users: Will receive an email from TestFlight. iOS users should click on the TestFlight hyperlink in the email to download TestFlight. After TestFlight is installed, the TestFlight app will ask you if you want to install the BISSELL Connect app. Click on the Button, not the hyperlink. • Android users: Will receive an email from [email protected] to access the update. Once the new app download is complete, you will need to re-pair your app with the robot. New features in the update: • The home screen will show your cleaning history, a ‘get started’ guide, and BISSELL content • There are several bug fixes related to pairing, and command and control • The settings menu includes more options • Schedule cleanings (time and duration) Attached, you’ll find screenshots to guide you through the new app design. We encourage your feedback and any questions that might come up. -
ENGLISH APPLE INC. TESTFLIGHT SOFTWARE LICENSE AGREEMENT Testflight Application PLEASE READ THIS SOFTWARE LICENSE AGREEMENT (“
ENGLISH APPLE INC. TESTFLIGHT SOFTWARE LICENSE AGREEMENT TestFlight Application PLEASE READ THIS SOFTWARE LICENSE AGREEMENT (“LICENSE”) CAREFULLY BEFORE USING THE APPLE SOFTWARE. ANY INSTALLATION AND/OR USE OF THE APPLE SOFTWARE ON THIS DEVICE OR ON YOUR OTHER SUPPORTED APPLE-BRANDED DEVICES IS SUBJECT TO THE TERMS OF THIS LICENSE, UNLESS ACCOMPANIED BY A SEPARATE LICENSE AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT INSTALL AND/OR USE THE SOFTWARE ON THIS DEVICE OR ON YOUR OTHER SUPPORTED APPLE-BRANDED DEVICES. THIS LICENSE SUPERSEDES ANY PRIOR VERSIONS OF THE LICENSE INTO WHICH YOU HAVE ENTERED. 1. General A. The Apple software, and any third-party software, documentation, interfaces, fonts and any data accompanying this License whether in read only memory, on any other media or in any other form (collectively the “Apple Software”) are licensed, not sold, to you by Apple Inc. (“Apple”) for use only under the terms of this License. Apple and/or Apple’s licensors retain ownership of the Apple Software itself and reserve all rights not expressly granted to you B. Apple, at its discretion, may make available future upgrades or updates to the Apple Software for your compatible Apple-branded device. The Apple Software upgrades and updates, if any, may not necessarily include all existing software features or new features that Apple releases for newer or other models of iOS or tvOS devices. The terms of this License will govern any software upgrades or updates provided by Apple to the original Apple Software product, unless such upgrade or update is accompanied by a separate license in which case you agree that the terms of that license will govern such upgrade or update 2. -
Screenbeam Ios-Over-LAN (Beta) User Guide
ScreenBeam iOS-over-LAN (Beta) User Guide Version: Beta Table of Contents Part I Introduction .......................................................................................................................... 3 1.1 Features ............................................................................................................................ 3 1.2 System Requirements....................................................................................................... 3 1.3 Related Documents .......................................................................................................... 4 Part II Setting up Receiver ............................................................................................................... 5 Part III Preparing the Infrastructure Network .................................................................................. 6 3.1 Ethernet Network ............................................................................................................. 6 3.2 Wireless Network ............................................................................................................. 6 3.3 Connecting Receiver to Infrastructure Network .............................................................. 6 3.4 Connecting iOS Device to Infrastructure Network ........................................................... 7 Part IV Installing ScreenBeam IOS Beta App ..................................................................................... 8 4.1 Beta App download .........................................................................................................