Plug-Ins Supplement 2013
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Universidade Federal Do Rio Grande Do Sul Instituto De Informática Curso De Engenharia De Computação
UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL INSTITUTO DE INFORMÁTICA CURSO DE ENGENHARIA DE COMPUTAÇÃO ANDREI ANATOLY KORCZIK YEFINCZUK Sistema Online para Mixagem Analógica de Áudio Monografia apresentada como requisito parcial para a obtenção do grau de Bacharel em Engenharia de Computação. Orientador: Prof. Dr. Marcelo de Oliveira Johann Porto Alegre 2014 UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL Reitor: Prof. Carlos Alexandre Netto Vice-Reitor: Prof. Rui Vicente Oppermann Pró-Reitor de Graduação: Prof. Sérgio Roberto Kieling Franco Diretor do Instituto de Informática: Prof. Luís da Cunha Lamb Coordenador do Curso de Engenharia de Computação: Prof. Marcelo Götz Bibliotecária-Chefe do Instituto de Informática: Beatriz Regina Bastos Haro RESUMO Motivado pela ideia de compartilhar equipamentos de som de alta qualidade através da Internet, este trabalho propõe e apresenta um protótipo de serviço capaz de fornecer ao usuário acesso remoto a um sistema de mixagem analógica de áudio. Para isto, os arquivos de áudio do usuário são enviados a um servidor web, de onde podem ser executados por uma estação de gravação que tem conexão, através de uma interface digital-analógico-digital, com um equipamento de mistura. Com esse tipo de sistema em funcionamento, os usuários de diversos lugares podem ter acesso a equipamentos raros e caros, antes disponíveis apenas aos grandes estúdios. O servidor foi implementado para realizar mixagens de até dezesseis trilhas, enviadas pelo usuário através da aplicação cliente. Com isso, o conceito de mixar faixas de áudio na nuvem pôde ser testado. Palavras-chave: Áudio Analógico, Mixagem, Computação e Música. Online Analog Audio Mixing System ABSTRACT Driven by the idea of sharing high quality audio equipments through Internet, this paper proposes and presents a prototype of a service that provides remote access to analog audio system to the users. -
Implementing a Parametric EQ Plug-In in C++ Using the Multi-Platform VST Specification
2003:044 C EXTENDED ESSAY Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification JONAS EKEROOT SCHOOL OF MUSIC Audio Technology Supervisor: Jan Berg 2003:044 • ISSN: 1402 – 1773 • ISRN: LTU - CUPP - - 03/44 - - SE Implementing a parametric EQ plug-in in C++ using the multi-platform VST specification Jonas Ekeroot Division of Sound Recording School of Music in Pite˚a Lule˚aUniversity of Technology April 23, 2003 Abstract As the processing power of desktop computer systems increase by every year, more and more real-time audio signal processing is per- formed on such systems. What used to be done in external effects units, e.g. adding reverb, can now be accomplished within the com- puter system using signal processing code modules – plug-ins. This thesis describes the development of a peak/notch parametric EQ VST plug-in. First a prototype was made in the graphical audio program- ming environment Max/MSP on MacOS, and then a C++ implemen- tation was made using the VST Software Development Kit. The C++ source code was compiled on both Windows and MacOS, resulting in versions of the plug-in that can be used in any VST host application on Windows and MacOS respectively. Writing a plug-in relieves the programmer of the burden to deal directly with audio interface details and graphical user interface specifics, since this is taken care of by the host application. It can thus be an interesting way to start developing audio DSP algorithms, since the host application also provides the op- portunity to listen to and measure the performance of the implemented plug-in algorithm. -
Martin Pauser 9925925 Elektrotechnik Toningenieur V 033 213
Martin Pauser 9925925 Elektrotechnik Toningenieur V 033 213 Ambisonic Decoding für reguläre Lautsprecheraufstellungen und Möglichkeiten der Optimierung für die 5.1 Lautsprecheraufstellungen nach dem ITU Standard Musikinformatik 1 SE Inhalt 1 Einleitung.................................................................................................. 5 1.1 Problemstellung ......................................................................................... 5 1.2 Ziel der Arbeit............................................................................................. 5 1.3 Struktur der Arbeit ...................................................................................... 5 1.4 Surround Sound und Ambisonics im Überblick .......................................... 7 2 Psychoakustik und Richtungshören .................................................... 11 2.1 Einleitung ................................................................................................. 11 2.2 Interaural Time Difference (ITD) .............................................................. 11 2.3 Interaural Level Difference (ILD) .............................................................. 13 2.4 Medianebene und HRFTs ........................................................................ 14 2.5 Zusammenfassung .................................................................................. 14 3 Ambisonic Surround Sound ................................................................. 16 3.1 Historische Entwicklung .......................................................................... -
Implementacija Vticnika Vamp Za Segmentacijo Zvocnih Posnetkov
Univerza v Ljubljani Fakulteta za racunalniˇ ˇstvo in informatiko Timotej Fartek Implementacija vtiˇcnika Vamp za segmentacijo zvoˇcnihposnetkov DIPLOMSKO DELO UNIVERZITETNI STUDIJSKIˇ PROGRAM PRVE STOPNJE RACUNALNIˇ STVOˇ IN INFORMATIKA Mentor: izr. prof. dr. Matija Marolt Ljubljana, 2018 Copyright. Rezultati diplomske naloge so intelektualna lastnina avtorja in Fakultete za raˇcunalniˇstvo in informatiko Univerze v Ljubljani. Za objavo in koriˇsˇcenje rezultatov diplomske naloge je potrebno pisno privoljenje avtorja, Fakultete za raˇcunalniˇstvo in informatiko ter mentorja. Besedilo je oblikovano z urejevalnikom besedil LATEX. Fakulteta za raˇcunalniˇstvo in informatiko izdaja naslednjo nalogo: Tematika naloge: Posnetki, ki jih v radijskih in podobnih programih posnamejo, navadno vse- bujejo meˇsanicogovora, petja in instrumentalne glasbe. V okviru diplomske naloge se boste posvetili implementaciji sistema za segmentacijo tovrstnih posnetkov (deljenju na enote, kot so govor, solo petje in tako naprej) kot vtiˇcnikza orodje Sonic Visualiser. Zahvaljujem se mentorju, izr. prof. dr. Matiji Maroltu, za vse nasvete, ideje in strokovno pomoˇc,prav tako pa se zahvaljujem druˇziniin vsem, ki so mi tekom ˇstudijastali ob strani. Kazalo Povzetek Abstract 1 Uvod 1 1.1 Pregled podroˇcja . .2 1.2 Pregled pogosto uporabljenih orodij za analizo zvoka . .5 1.3 Motivacija . 10 2 Algoritem 11 2.1 Opis algoritma . 11 2.2 Znaˇcilke . 14 3 Vamp 17 3.1 Kaj so vtiˇcnikiVamp . 17 3.2 Struktura . 17 3.3 Vampy . 19 3.4 Primer . 19 4 Implementacija 23 4.1 Uporabljene tehnologije . 23 4.2 Priprava ogrodja . 24 4.3 Branje vhodnih podatkov . 26 4.4 Raˇcunanjeznaˇcilk. 27 4.5 Statistiˇcnaanaliza . 27 4.6 Klasifikacija in segmentacija . 28 4.7 Konˇcniizdelek . 30 4.8 Performanˇcnaanaliza . -
UAD System Manual
UAD System Manual Software Version 9 Manual Version 210429 www.uaudio.com Tip: Click any section or Table of Contents page number to jump directly to that page. Introduction ......................................................................................... 6 The Authentic Sound of Analog ........................................................................... 6 Features ........................................................................................................... 7 UAD Documentation Overview ............................................................................. 8 Additional Resources & Technical Support ........................................................... 9 UAD Installation ................................................................................. 10 System Requirements ...................................................................................... 11 Installation on Windows Systems (FireWire and/or PCIe) ...................................... 13 Installation on Windows Systems (Thunderbolt and/or USB) ................................. 14 Installation on Mac Systems ............................................................................. 15 Installed Software Locations ............................................................................. 16 UAD-2 PCIe Card Installation ............................................................................ 17 Online Authorization ........................................................................................ 18 Offline Authorization -
AIR Virtual Instruments Guide
A.I.R. Virtual Instruments Plug-ins Guide Pro Tools Instrument Expansion Pack: Hybrid, Strike, Structure, Transfuser, and Velvet Legal Notices This guide is copyrighted ©2009 by Digidesign, a division of Avid Technology, Inc. (hereafter “Digidesign”), with all rights reserved. Under copyright laws, this guide may not be duplicated in whole or in part without the written consent of Digidesign. 003, 96 I/O, 96i I/O, 192 Digital I/O, 192 I/O, 888|24 I/O, 882|20 I/O, 1622 I/O, 24-Bit ADAT Bridge I/O, AudioSuite, Avid, Avid DNA, Avid Mojo, Avid Unity, Avid Unity ISIS, Avid Xpress, AVoption, Axiom, Beat Detective, Bomb Factory, Bruno, C|24, Command|8, Control|24, D-Command, D-Control, D- Fi, D-fx, D-Show, D-Verb, DAE, Digi 002, DigiBase, DigiDelivery, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, Digidesign TDM Bus, DigiDrive, DigiRack, DigiTest, DigiTranslator, DINR, D-Show, DV Toolkit, EditPack, Eleven, HD Core, HD Process, Hybrid, Impact, Interplay, LoFi, M-Audio, MachineControl, Maxim, Mbox, MediaComposer, MIDI I/O, MIX, MultiShell, Nitris, OMF, OMF Interchange, PRE, ProControl, Pro Tools M-Powered, Pro Tools, Pro Tools|HD, Pro Tools LE, QuickPunch, Recti-Fi, Reel Tape, Reso, Reverb One, ReVibe, RTAS, Sibelius, Smack!, SoundReplacer, Sound Designer II, Strike, Structure, SYNC HD, SYNC I/O, Synchronic, TL Aggro, TL AutoPan, TL Drum Rehab, TL Everyphase, TL Fauxlder, TL In Tune, TL MasterMeter, TL Metro, TL Space, TL Utilities, Transfuser, Trillium Lane Labs, Vari-Fi Velvet, X-Form, and XMON are trademarks or registered trademarks of Digidesign and/or Avid Technology, Inc. -
Pro Tools Family Feature Guide
PRO TOOLS FAMILY AT A GLANCE here are good reasons why more professionals use compatibility across the entire product line. Pro Tools also Pro Tools than all other digital audio workstations integrates seamlessly with the rest of your studio for even combined. Pro Tools provides the most powerful more power and functionality. T features for recording, MIDI sequencing, editing, Digidesign manufactures digital audio workstations for mixing and mastering. In its ten years of availability, Mac OS and Windows platforms to meet every need and Pro Tools has become an industry standard with unsur- budget. Our Pro Tools|24 family of workstations (including passed price/performance. Pro Tools|24 MIX and Pro Tools|24 MIXplus) runs on The award-winning Pro Tools software runs on professional- Mac OS and Windows NT; while Pro Tools LE systems level Digidesign hardware systems, while Pro Tools LE is (Digi ToolBox XP and Digi 001) run on Mac OS and designed for home studio music production.The consistency Windows 98.* of the Pro Tools interface provides both continuity and THERE’SASYSTEM THAT’S RIGHT FOR YOU PRO TOOLS POWERMIX (V4.X) lets you run Pro Tools with no way audio professionals work.Tasks that used to be done in Pro Tools Software additional hardware. Among other things, it allows you to hours take minutes. And extensive creative experimentation, edit your work on a laptop with the same user interface previously limited to professionals working on big-budget The Heart of the System used in our hardware-based systems. Please note: new projects, is now a reality for anyone using Pro Tools|24 Pro Tools LE v5.0 MIDI and audio features and Real-time for music or audio post production. -
Manipulation Der Abstandswahrnehmung Von Virtuellen Schallquellen in Ambisonics-Systemen
Manipulation der Abstandswahrnehmung von virtuellen Schallquellen in Ambisonics-Systemen Technische Universit¨at Berlin Fakult¨at I, Geisteswissenschaften Fachgebiet Audiokommunikation Masterarbeit Vorgelegt von Alexander Poletajev Matrikelnummer: 347787 Erstgutachter: Prof. Dr. Stefan Weinzierl Zweitgutachter: Henrik von Coler Datum: 30. Juni 2017 Die selbst¨andige und eigenh¨andige Anfertigung dieser Arbeit versichere ich Eides statt. Ort, Datum Alexander Poletajev 1 Abstract In Rahmen dieser Arbeit wurde eine Software entwickelt, mit der man die Distanzwahrnehmung von virtuellen Schallquellen in Ambisonics-Systemen manipulieren kann. Das Wirkungsprinzip beruht auf dem Direktschall-Hall- Verh¨altnis und wurde in Form eines Hybrid Reverb umgesetzt. Dafur¨ werden die Erstreflexionen mit Hilfe von Rotationen im Bereich der Kugelfl¨achen- funktionen erzeugt und der Nachhall auf Grundlage eines Feedback Delay Networks synthetisiert. Die Software wurde als Pure Data External\ und " als Audioplugin implementiert. Daruber¨ hinaus wurde fur¨ die Steuerung des Plugins eine OSC-Schnittstelle zu dem Virtual-Reality Controller Leap Mo- " tion\ eingerichtet. 2 Inhaltsverzeichnis 1 Grundlagen 7 1.1 Higher Order Ambisonics . 7 1.1.1 Konventionen . 8 1.2 Rotation von Kugelfl¨achenfunktionen . 10 1.3 Abstandswahrnehmung . 10 1.4 Hybrid Reverb . 11 1.5 Feedback Delay Network . 14 1.6 Widening-Algorithmus . 17 2 Software Design 20 2.1 Synthese von Erstreflexionen . 21 2.1.1 Berechnung der Rotationsmatrix R(x;y;z)[q] . 22 φ,Q^ 2.1.2 Impulsantwort von R(x;y;z)[q] . 22 φ,Q^ 2.1.3 Verwendung als Erstreflexionen . 24 2.1.4 Ressourcenverbrauch und Optimierung . 27 2.2 Synthese von Nachhall . 28 2.3 Uberblendung¨ . 30 2.4 Ergebnisse . 31 2.4.1 H¨oreindruck . -
6 Chapter 6 MIDI and Sound Synthesis
6 Chapter 6 MIDI and Sound Synthesis ................................................ 2 6.1 Concepts .................................................................................. 2 6.1.1 The Beginnings of Sound Synthesis ........................................ 2 6.1.2 MIDI Components ................................................................ 4 6.1.3 MIDI Data Compared to Digital Audio ..................................... 7 6.1.4 Channels, Tracks, and Patches in MIDI Sequencers ................ 11 6.1.5 A Closer Look at MIDI Messages .......................................... 14 6.1.5.1 Binary, Decimal, and Hexadecimal Numbers .................... 14 6.1.5.2 MIDI Messages, Types, and Formats ............................... 15 6.1.6 Synthesizers vs. Samplers .................................................. 17 6.1.7 Synthesis Methods ............................................................. 19 6.1.8 Synthesizer Components .................................................... 21 6.1.8.1 Presets ....................................................................... 21 6.1.8.2 Sound Generator .......................................................... 21 6.1.8.3 Filters ......................................................................... 22 6.1.8.4 Signal Amplifier ............................................................ 23 6.1.8.5 Modulation .................................................................. 24 6.1.8.6 LFO ............................................................................ 24 6.1.8.7 Envelopes -
Vysoke´Ucˇenítechnicke´V Brneˇ
VYSOKE´ UCˇ ENI´ TECHNICKE´ V BRNEˇ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMACˇ NI´CH TECHNOLOGII´ U´ STAV POCˇ ´ITACˇ OVE´ GRAFIKY A MULTIME´ DII´ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER GRAPHICS AND MULTIMEDIA SIMULATION OF GUITAR SOUND EFFECTS ON MO- BILE DEVICE WITH ANDROID BAKALA´ Rˇ SKA´ PRA´ CE BACHELOR’S THESIS AUTOR PRA´ CE TOMA´ Sˇ ME´ SZA´ ROS AUTHOR BRNO 2013 VYSOKE´ UCˇ ENI´ TECHNICKE´ V BRNEˇ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMACˇ NI´CH TECHNOLOGII´ U´ STAV POCˇ ´ITACˇ OVE´ GRAFIKY A MULTIME´ DII´ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER GRAPHICS AND MULTIMEDIA SIMULACE KYTAROVY´ CH ZVUKOVY´ CH EFEKTU˚ NA MOBILNI´M ZARˇ ´IZENI´ ANDROID SIMULATION OF GUITAR SOUND EFFECTS ON MOBILE DEVICE WITH ANDROID BAKALA´ Rˇ SKA´ PRA´ CE BACHELOR’S THESIS AUTOR PRA´ CE TOMA´ Sˇ ME´ SZA´ ROS AUTHOR VEDOUCI´ PRA´ CE Ing. VI´TEˇ ZSLAV BERAN, Ph.D. SUPERVISOR BRNO 2013 Abstrakt Hlavním cílem této práce je zkoumání možnosti real-time zpracování zvuku v operačním systému Android a vytvoøit prototyp aplikace, která pøekonává vyskytující se obtíže tohoto úkolu. Obsahuje pøehled o problému a návrh možného øe¹ení. Implementované èásti sys- tému jsou popsány podrobněji v jednotlivých kapitolách. Na závěr jsou shrnuty dosavadní výsledky výzkumu a návrhu aplikace. Abstract The primary goal of this thesis is to discover the possibilities of real-time audio processing on the Android operating system and to create a prototype application which overcomes the occurring difficulties of this task. It includes an overview of the problem and the design of a possible solution. The currently implemented components are described in detail. -
UAD System Manual V7.0.1
UAD SYSTEM MANUAL SOFTWARE VERSION 7.0.1 Manual Version 130529 Universal Audio, Inc. 4585 Scotts Valley Drive Scotts Valley, CA 95066 www.uaudio.com Customer Support USA (toll-free): 1-877-698-2834 International: +1-831-440-1176 NOTICES Disclaimer This manual provides general information, preparation for use, installation and Damage Requiring Service operating instructions for Universal Audio UAD Powered Plug-Ins. The The unit should be serviced by qualified service personnel when: information contained in this manual is subject to change without notice. • The AC power supply cord or the plug has been damaged; Universal Audio, Inc. makes no warranties of any kind with regard to this manual, or the product(s) it refers to, including, but not limited to, the implied • Objects have fallen or liquid has been spilled into the unit; warranties of merchantability and fitness for a particular purpose. • The unit has been exposed to rain; Universal Audio, Inc. shall not be liable for errors contained herein or direct, • The unit does not operate normally or exhibits a marked change in indirect, special, incidental, or consequential damages in connection with the performance; furnishing, performance, or use of this material or the product(s). • The unit has been dropped, or the enclosure damaged. Important Safety Instructions FCC Compliance Before using this unit, be sure to carefully read the applicable items of these This equipment has been tested and found to comply with the limits for a Class operating instructions and the safety suggestions. Afterwards keep them handy B digital device, pursuant to part 15 of the FCC Rules. -
Giorgio Presti, 2019 Post-Doc Researcher @ LIM Programma Delle Lezioni
Laboratorio di Informatica Applicata alla Musica Manipolazione audio per la produzione musicale Giorgio Presti, 2019 Post-doc researcher @ LIM Programma delle lezioni • Le Digital Audio Workstations • La produzione musicale • Gli strumenti di lavoro – Equalizzatori – Processori di dinamica – Linee di ritardo e riverberi – Effetti di modulazione – Time/Pitch scaling • Una parentesi sul mastering Introduzione al corso Varie ed eventuali: • Se disponibile, usate il vostro laptop • Usate auricolari • Scegliete una DAW a piacere • Sperimentate a casa • Fate domande! Introduzione alle DIGITAL AUDIO WORKSTATION Cosa è una DAW? Sistema elettronico progettato per la registrazione, il montaggio e la riproduzione dell'audio digitale Soundstream Digital Tape Recorder (fine anni 70) Lexicon Opus (fine anni 80) LIM: Laboratorio di Informatica Musicale www.lim.di.unimi.it Architettura dei software di manipolazione audio Principali interfacce con cui un software può controllare le periferiche audio LIM: Laboratorio di Informatica Musicale www.lim.di.unimi.it Architettura dei software di manipolazione audio Percorso dei dati dalla digitalizzazione alla riconversione in analogico: Un frame può essere processato solo quando è completamente disponibile LIM: Laboratorio di Informatica Musicale www.lim.di.unimi.it Architettura dei software di manipolazione audio Ecosistema di una Digital Audio Workstation (DAW) LIM: Laboratorio di Informatica Musicale www.lim.di.unimi.it Architettura dei software di manipolazione audio Principali standard per plugin • Virtual