A Starting Point for Analyzing Basketball Statistics
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Offensive and Defensive Plus–Minus Player Ratings for Soccer
applied sciences Article Offensive and Defensive Plus–Minus Player Ratings for Soccer Lars Magnus Hvattum Faculty of Logistics, Molde University College, 6410 Molde, Norway; [email protected] Received: 15 September 2020; Accepted: 16 October 2020; Published: 20 October 2020 Abstract: Rating systems play an important part in professional sports, for example, as a source of entertainment for fans, by influencing decisions regarding tournament seedings, by acting as qualification criteria, or as decision support for bookmakers and gamblers. Creating good ratings at a team level is challenging, but even more so is the task of creating ratings for individual players of a team. This paper considers a plus–minus rating for individual players in soccer, where a mathematical model is used to distribute credit for the performance of a team as a whole onto the individual players appearing for the team. The main aim of the work is to examine whether the individual ratings obtained can be split into offensive and defensive contributions, thereby addressing the lack of defensive metrics for soccer players. As a result, insights are gained into how elements such as the effect of player age, the effect of player dismissals, and the home field advantage can be broken down into offensive and defensive consequences. Keywords: association football; linear regression; regularization; ranking 1. Introduction Soccer has become a large global business, and significant amounts of capital are at stake when the competitions at the highest level are played. While soccer is a team sport, the attention of media and fans is often directed towards individual players. An understanding of the game therefore also involves an ability to dissect the contributions of individual players to the team as a whole. -
Defensive Rebounding
53 Basketball Rebounding Drills and Games BreakthroughBasketball.com By Jeff and Joe Haefner Copyright Notice All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical. Any unauthorized use, sharing, reproduction, or distribution is strictly prohibited. © Copyright 2009 Breakthrough Basketball, LLC Limits / Disclaimer of Warranty The authors and publishers of this book and the accompanying materials have used their best efforts in preparing this book. The authors and publishers make no representation or warranties with respect to the accuracy, applicability, fitness, or completeness of the contents of this book. They disclaim any warranties (expressed or implied), merchantability, or fitness for any particular purpose. The authors and publishers shall in no event be held liable for any loss or other damages, including but not limited to special, incidental, consequential, or other damages. This manual contains material protected under International and Federal Copyright Laws and Treaties. Any unauthorized reprint or use of this material is prohibited. Page | 3 Skill Codes for Each Drill Here’s an explanation of the codes associated with each drill. Most of the drills build a variety of rebounding skills, so we used codes to signify the skills that each drill will develop. Use the table of contents below and this key to find the drills that fit your needs. • Y = Youth • AG = Aggression • TH = Timing and Getting Hands Up • BX = Boxing out • SC = Securing / Chinning -
1.3 Algebraic Expressions
1.3 Algebraic Expressions Modeling words with an Algebraic Expression: Example 1: Multiple Choice Which algebraic expression models the phrase "seven fewer than a number t"? A) -7t B) 7 - t C) t - 7 D) 7 + t Example 2: Multiple Choice Which algebraic expression models the phrase "two times the sum of a and b"? F) a + b G) 2a + b H) 2(a + b) I) a + 2b Modeling a Situation: Example 3: You start with $20 and save $6 each week. What algebraic expression models the total amount you save? Example 4: You had $150, but you are spending $2 each day. What algebraic expression models this situation? 1 Evaluating Algebraic Expressions: Example 5: What is the value of the expression for the given values of the variables? a. 7(a + 4) + 3b - 8 for a = -4 and b = 5 b. c. 2 Writing and Evaluating Algebraic Expressions: Example 6: In football, a touchdown (TD) is worth six points, and extra-point kick (EPK) one point, and a field goal (FG) three points. a. What algebraic expression models the total number of points that a football team scores in a game, assuming each scoring play is one of the three given types? Let t = the number of touchdowns Let k = the number of extra-point kicks Let f = the number of field goals b. Suppose a football team scores 3 touchdowns, 2 extra-point kicks, and 4 field goals. How many points did the team score? 3 Example 7: In basketball, teams can score by making two-point shots, three-point shots, and one-point free throws. -
© Clark Creative Education Casino Royale
© Clark Creative Education Casino Royale Dice, Playing Cards, Ideal Unit: Probability & Expected Value Time Range: 3-4 Days Supplies: Pencil & Paper Topics of Focus: - Expected Value - Probability & Compound Probability Driving Question “How does expected value influence carnival and casino games?” Culminating Experience Design your own game Common Core Alignment: o Understand that two events A and B are independent if the probability of A and B occurring S-CP.2 together is the product of their probabilities, and use this characterization to determine if they are independent. Construct and interpret two-way frequency tables of data when two categories are associated S-CP.4 with each object being classified. Use the two-way table as a sample space to decide if events are independent and to approximate conditional probabilities. Calculate the expected value of a random variable; interpret it as the mean of the probability S-MD.2 distribution. Develop a probability distribution for a random variable defined for a sample space in which S-MD.4 probabilities are assigned empirically; find the expected value. Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding S-MD.5 expected values. S-MD.5a Find the expected payoff for a game of chance. S-MD.5b Evaluate and compare strategies on the basis of expected values. Use probabilities to make fair decisions (e.g., drawing by lots, using a random number S-MD.6 generator). Analyze decisions and strategies using probability concepts (e.g., product testing, medical S-MD.7 testing, pulling a hockey goalie at the end of a game). -
The Evolution of Basketball Statistics Is Finally Here
ows ind Sta W tis l t Ready for a ic n i S g i o r f t O w a e r h e TURBOSTATS SOFTWARE T The Evolution of Basketball Statistics is Finally Here All New Advanced Metrics, Efficiencies and Four Factors Outstanding Live Scoring BoxScore & Play-by-Play Easy to Learn Automatically Tags Video Fast Substitutions The Worlds Most Color-Coded Shot Advanced Live Game Charts Display... Scoring Software Uncontested Shots Shots off Turnovers View Career Shooting% Second Chance Shots After Each Shot Shots in Transition Includes the Advanced Zones vs Man to Man Statistics Used by Top Last Second Shots Pro & College Teams Blocked Shots New NET Rating System Score Live or by Video Highlights the Most Sort Video Clips Efficient Players Create Highlight Films Includes the eBook Theory of Evolution Creates CyberLink Explaining How the New PowerDirector video Formulas Help You Win project files for DVDs* The Only Software that PowerDirector 12/2010 Tracks Actual Rebound % Optional Player Photos Statistics for Individual Customizable Display Plays and Options Shows Four Factors, Event List, Player Team Stats by Point Guard Simulated image on the Statistics or Scouting Samsung ATIV SmartPC. Actual Screen Size is 11.5 Per Minute Statistics for Visit Samsung.com for tablet All Categories pricing and availability Imports Game Data from * PowerDirector sold separately NCAA BoxScores (Websites HTML or PDF) Runs Standalone on all Windows Laptops, Tablets and UltraBooks. Also tracks ... XP, Vista, 7 plus Windows 8 Pro Effective Field Goal%, True Shooting%, Turnover%, Offensive Rebound%, Individual Possessions, Broadcasts data to iPads and Offensive Efficiency, Time in Game Phones with a low cost app +/- Five Player Combos, Score on the Only Tablets Designed for Data Entry Defensive Points Given Up and more.. -
The Value Point System
THE VALUE POINT SYSTEM This system, which incorporates several key statistics like points, rebounds, assists, and recoveries, is based on a formula that assesses player and team performance with a more well-rounded approach than other common forms of evaluation. With THE VALUE POINT SYSTEM, a playerʼs and/or teamʼs overall performance and make recommendations on where improvement should be made on the systemʼs formula and scale. Along with its many other benefits, THE VALUE POINT SYSTEM also encouraging the aspect of “team play”. Often, players that are excellent one-on-one players are not very good team players; a problem that creates a lot of trouble when trying to develop an effective team strategy. By emphasizing statistics like assists, charges and turnovers, players are trained to focus on working as a team, and therefore boost their abilities and become better basketball players on a better basketball TEAM. THE VALUE POINT SYSTEM Formula and Scale THE VALUE POINT SYSTEM is based upon a carefully calculated formula. The system utilizes the most pertinent player and/or team statistics to provide a more accurate evaluation of the player or teamʼs performance. Statistics Needed to Calculate Value Points When calculating THE VALUE POINTS of your players or team, the following statistics are necessary. Total Points: A player or teamʼs total points, including free throws. Rebounds: A player or teamʼs total rebounds, both offensive and defensive. Assists: A player or teamʼs total number of passes that directly led to a basket. Steals: The total number of times a player or team takes the ball from an opposing team. -
Instructions to and Duties of the Scorer for Basketball Games Rules Coverage: 7
2019 Scorers & Timers Sheets_2004 Basketball Scorers & timers.qxd 7/10/2019 10:07 AM Page 1 INSTRUCTIONS TO AND DUTIES OF THE SCORER FOR BASKETBALL GAMES RULES COVERAGE: 7. First of one-and-one: First made, bonus awarded: Rule 1-17: The scorer’s location at the scorer’s and timer’s table must be Bonus free throw made: clearly marked with an “x.” 8. Record the number of charged time-outs (who/when) for each team. Rule 2-1-3: It is recommended that the official scorer and timer be seated 9. Check the scoreboard often and have the progressive team totals next to each other. available at all times. Points scored in the wrong basket are never Rule 2-4-3: The referee designates the official scorebook and the official credited to a player, but are credited to the team in a footnote. Points scorer. awarded for basket interference or goaltending by the defense are Rule 2-11: The duties and responsibilities of the official scorer are indicat - credited to the shooter. When a live ball goes in the basket, the last ed. In case of doubt, signal the floor official as soon as conditions permit player who touched the ball causes it to go there. to verify the official’s decision. Rule 2-11-12: The official scorer is required to wear a black-and-white ver - tically striped garment. NOTIFY THE NEARER OFFICIAL WHEN: 1. The bonus penalty is in effect for the seventh, eighth and ninth team RESPONSIBILITY: foul in each half. The bonus display indicates a second free throw is awarded for all common fouls (other than player-control) if the first The scorer’s responsibility is so great that floor officials must establish the free throw is successful. -
Difference-Based Analysis of the Impact of Observed Game Parameters on the Final Score at the FIBA Eurobasket Women 2019
Original Article Difference-based analysis of the impact of observed game parameters on the final score at the FIBA Eurobasket Women 2019 SLOBODAN SIMOVIĆ1 , JASMIN KOMIĆ2, BOJAN GUZINA1, ZORAN PAJIĆ3, TAMARA KARALIĆ1, GORAN PAŠIĆ1 1Faculty of Physical Education and Sport, University of Banja Luka, Bosnia and Herzegovina 2Faculty of Economy, University of Banja Luka, Bosnia and Herzegovina 3Faculty of Physical Education and Sport, University of Belgrade, Serbia ABSTRACT Evaluation in women's basketball is keeping up with developments in evaluation in men’s basketball, and although the number of studies in women's basketball has seen a positive trend in the past decade, it is still at a low level. This paper observed 38 games and sixteen variables of standard efficiency during the FIBA EuroBasket Women 2019. Two regression models were obtained, a set of relative percentage and relative rating variables, which are used in the NBA league, where the dependent variable was the number of points scored. The obtained results show that in the first model, the difference between winning and losing teams was made by three variables: true shooting percentage, turnover percentage of inefficiency and efficiency percentage of defensive rebounds, which explain 97.3%, while for the second model, the distinguishing variables was offensive efficiency, explaining for 96.1% of the observed phenomenon. There is a continuity of the obtained results with the previous championship, played in 2017. Of all the technical elements of basketball, it is still the shots made, assists and defensive rebounds that have the most significant impact on the final score in European women’s basketball. -
Rules of the Game January 2015
3x3 Official Rules of the Game January 2015 The Official FIBA Basketball Rules of the Game are valid for all game situations not specifically mentioned in the 3x3 Rules of the Game herein. Art. 1 Court and Ball The game will be played on a 3x3 basketball court with 1 basket. A regular 3x3 court playing surface is 15m (width) x 11m (length). The court shall have a regular basketball playing court sized zone, including a free throw line (5.80m), a two point line (6.75m) and a “no-charge semi-circle” area underneath the one basket. Half a traditional basketball court may be used. The official 3x3 ball shall be used in all categories. Note: at grassroots level, 3x3 can be played anywhere; court markings – if any are used – shall be adapted to the available space Art. 2 Teams Each team shall consist of 4 players (3 players on the court and 1 substitute). Art. 3 Game Officials The game officials shall consist of 1 or 2 referees and time/score keepers. Art. 4 Beginning of the Game 4.1. Both teams shall warm-up simultaneously prior to the game. 4.2. A coin flip shall determine which team gets the first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime. 4.3. The game must start with three players on the court. Note: articles 4.3 and 6.4 apply to FIBA 3x3 Official Competitions* only (not mandatory for grassroots events). -
International Journal of Computer Science in Sport a Comprehensive
International Journal of Computer Science in Sport Volume 18, Issue 1, 2019 Journal homepage: http://iacss.org/index.php?id=30 DOI: 10.2478/ijcss-2019-0001 A comprehensive review of plus-minus ratings for evaluating individual players in team sports Lars Magnus Hvattum Faculty of Logistics, Molde University College, Molde, Norway Abstract The increasing availability of data from sports events has led to many new directions of research, and sports analytics can play a role in making better decisions both within a club and at the level of an individual player. The ability to objectively evaluate individual players in team sports is one aspect that may enable better decision making, but such evaluations are not straightforward to obtain. One class of ratings for individual players in team sports, known as plus-minus ratings, attempt to distribute credit for the performance of a team onto the players of that team. Such ratings have a long history, going back at least to the 1950s, but in recent years research on advanced versions of plus-minus ratings has increased noticeably. This paper presents a comprehensive review of contributions to plus- minus ratings in later years, pointing out some key developments and showing the richness of the mathematical models developed. One conclusion is that the literature on plus-minus ratings is quite fragmented, but that awareness of past contributions to the field should allow researchers to focus on some of the many open research questions related to the evaluation of individual players in team sports. KEYWORDS: RATING SYSTEM, RANKING, REGRESSION, REGULARIZATION IJCSS – Volume 18/2019/Issue 1 www.iacss.org Introduction Rating systems, both official and unofficial ones, exist for many different sports. -
Australian Basketball Statistics Association
Basketball Statistics Calling Protocol Calling Protocol – April 2009 Edition. Australian Basketball Statistics Committee AUSTRALIAN BASKETBALL STATISTICS COMMITTEE CALLING PROTOCOL APRIL 2009 EDITION 2 Calling Protocol – April 2009 Edition. Australian Basketball Statistics Committee Written by The Australian Basketball Statistics Committee The contents of this manual may not be altered or copied after alteration TABLE OF CONTENTS Calling Protocol ........................................................................................................4 Reasons for a Protocol: ................................................................................................. 4 General Principles: ........................................................................................................ 4 Calling The Action: ....................................................................................................... 5 LiveStats - SPECIFIC CALLS .................................................................................. 7 Time Outs: .................................................................................................................... 7 Substitutions: ............................................................................................................... 7 Player Checks: .............................................................................................................. 7 CALLING IN SEQUENCE ......................................................................................... 8 3 Calling Protocol -
The Effect Alternate Player Efficiency Rating Has on NBA Franchises Regarding Winning and Individual Value to an Organization
St. John Fisher College Fisher Digital Publications Sport Management Undergraduate Sport Management Department Spring 2012 The Effect Alternate Player Efficiency Rating Has on NBA Franchises Regarding Winning and Individual Value to an Organization Anthony Van Curen St. John Fisher College Follow this and additional works at: https://fisherpub.sjfc.edu/sport_undergrad Part of the Sports Management Commons How has open access to Fisher Digital Publications benefited ou?y Recommended Citation Van Curen, Anthony, "The Effect Alternate Player Efficiency Rating Has on NBAr F anchises Regarding Winning and Individual Value to an Organization" (2012). Sport Management Undergraduate. Paper 35. Please note that the Recommended Citation provides general citation information and may not be appropriate for your discipline. To receive help in creating a citation based on your discipline, please visit http://libguides.sjfc.edu/citations. This document is posted at https://fisherpub.sjfc.edu/sport_undergrad/35 and is brought to you for free and open access by Fisher Digital Publications at St. John Fisher College. For more information, please contact [email protected]. The Effect Alternate Player Efficiency Rating Has on NBAr F anchises Regarding Winning and Individual Value to an Organization Abstract For NBA organizations, it can be argued that success is measured in terms of wins and championships. There are major emphases placed on the demand for “superstar” players and the ability to score. Both of which are assumed to be a player’s value to their respective organization. However, this study will attempt to show that scoring alone cannot measure success. The research uses statistics from the 2008-2011 seasons that can be used to measure success through aspects such as efficiency, productivity, value and wins a player contributes to their organization.