• Higher-Level Programming Languages As an Abstraction Layer, I Il I T T Using Compiler Or Interpreter to Understand Security
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Truffle/C Interpreter
JOHANNES KEPLER UNIVERSITAT¨ LINZ JKU Faculty of Engineering and Natural Sciences Truffle/C Interpreter Master’s Thesis submitted in partial fulfillment of the requirements for the academic degree Diplom-Ingenieur in the Master’s Program Computer Science Submitted by Manuel Rigger, BSc. At the Institut f¨urSystemsoftware Advisor o.Univ.-Prof. Dipl.-Ing. Dr.Dr.h.c. Hanspeter M¨ossenb¨ock Co-advisor Dipl.-Ing. Lukas Stadler Dipl.-Ing. Dr. Thomas W¨urthinger Xiamen, April 2014 Contents I Contents 1 Introduction 3 1.1 Motivation . .3 1.2 Goals and Scope . .4 1.3 From C to Java . .4 1.4 Structure of the Thesis . .6 2 State of the Art 9 2.1 Graal . .9 2.2 Truffle . 10 2.2.1 Rewriting and Specialization . 10 2.2.2 Truffle DSL . 11 2.2.3 Control Flow . 12 2.2.4 Profiling and Inlining . 12 2.2.5 Partial Evaluation and Compilation . 12 2.3 Clang . 13 3 Architecture 14 3.1 From Clang to Java . 15 3.2 Node Construction . 16 3.3 Runtime . 16 4 The Truffle/C File 17 4.1 Truffle/C File Format Goals . 17 4.2 Truffle/C File Format 1 . 19 4.2.1 Constant Pool . 19 4.2.2 Function Table . 20 4.2.3 Functions and Attributes . 20 4.3 Truffle/C File Considerations and Comparison . 21 4.3.1 Java Class File and Truffle/C File . 21 4.3.2 ELF and Truffle/C File . 22 4.4 Clang Modification Truffle/C File . 23 Contents II 5 Truffle/C Data Types 25 5.1 Data Type Hierarchy: Boxing, Upcasts and Downcasts . -
A Hardware Abstraction Layer in Java
A Hardware Abstraction Layer in Java MARTIN SCHOEBERL Vienna University of Technology, Austria STEPHAN KORSHOLM Aalborg University, Denmark TOMAS KALIBERA Purdue University, USA and ANDERS P. RAVN Aalborg University, Denmark Embedded systems use specialized hardware devices to interact with their environment, and since they have to be dependable, it is attractive to use a modern, type-safe programming language like Java to develop programs for them. Standard Java, as a platform independent language, delegates access to devices, direct memory access, and interrupt handling to some underlying operating system or kernel, but in the embedded systems domain resources are scarce and a Java virtual machine (JVM) without an underlying middleware is an attractive architecture. The contribution of this paper is a proposal for Java packages with hardware objects and interrupt handlers that interface to such a JVM. We provide implementations of the proposal directly in hardware, as extensions of standard interpreters, and finally with an operating system middleware. The latter solution is mainly seen as a migration path allowing Java programs to coexist with legacy system components. An important aspect of the proposal is that it is compatible with the Real-Time Specification for Java (RTSJ). Categories and Subject Descriptors: D.4.7 [Operating Systems]: Organization and Design—Real-time sys- tems and embedded systems; D.3.3 [Programming Languages]: Language Classifications—Object-oriented languages; D.3.3 [Programming Languages]: Language Constructs and Features—Input/output General Terms: Languages, Design, Implementation Additional Key Words and Phrases: Device driver, embedded system, Java, Java virtual machine 1. INTRODUCTION When developing software for an embedded system, for instance an instrument, it is nec- essary to control specialized hardware devices, for instance a heating element or an inter- ferometer mirror. -
Modeling of Hardware and Software for Specifying Hardware Abstraction
Modeling of Hardware and Software for specifying Hardware Abstraction Layers Yves Bernard, Cédric Gava, Cédrik Besseyre, Bertrand Crouzet, Laurent Marliere, Pierre Moreau, Samuel Rochet To cite this version: Yves Bernard, Cédric Gava, Cédrik Besseyre, Bertrand Crouzet, Laurent Marliere, et al.. Modeling of Hardware and Software for specifying Hardware Abstraction Layers. Embedded Real Time Software and Systems (ERTS2014), Feb 2014, Toulouse, France. hal-02272457 HAL Id: hal-02272457 https://hal.archives-ouvertes.fr/hal-02272457 Submitted on 27 Aug 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Modeling of Hardware and Software for specifying Hardware Abstraction Layers Yves BERNARD1, Cédric GAVA2, Cédrik BESSEYRE1, Bertrand CROUZET1, Laurent MARLIERE1, Pierre MOREAU1, Samuel ROCHET2 (1) Airbus Operations SAS (2) Subcontractor for Airbus Operations SAS Abstract In this paper we describe a practical approach for modeling low level interfaces between software and hardware parts based on SysML operations. This method is intended to be applied for the development of drivers involved on what is classically called the “hardware abstraction layer” or the “basic software” which provide high level services for resources management on the top of a bare hardware platform. -
A Full Stack Approach to FPGA Integration in the Cloud
This article has been accepted for publication in a future issue of this journal, but has not been fully edited. Content may change prior to final publication. Citation information: DOI 10.1109/MM.2018.2877290, IEEE Micro THEME ARTICLE: HARDWARE ACCELERATION Galapagos: A Full Stack Approach to FPGA Integration in the Cloud Naif Tarafdar Field-Programmable Gate Arrays (FPGAs) have University of Toronto shown to be quite beneficial in the cloud due to their Nariman Eskandari energy-efficient application-specific acceleration. University of Toronto These accelerators have always been difficult to use Varun Sharma University of Toronto and at cloud scale, the difficulty of managing these Charles Lo devices scales accordingly. We approach the University of Toronto challenge of managing large FPGA accelerator Paul Chow clusters in the cloud using abstraction layers and a University of Toronto new hardware stack that we call Galapagos. The hardware stack abstracts low-level details while providing flexibility in the amount of low-level access users require to reach their performance needs. Computing today has evolved towards using large-scale data centers that are the basis of what many call the cloud. Within the cloud, large-scale applications for Big Data and machine learn- ing can use thousands of processors. At this scale, even small efficiency gains in performance and power consumption can translate to significant amounts. In the data center, power consump- tion is particularly important as 40 % of the costs are due to power and cooling [1]. Accelerators, which are more efficient for classes of computations, have become an important approach to ad- dressing both performance and power efficiency. -
W4118 Operating Systems OS Overview
W4118 Operating Systems OS Overview Junfeng Yang Outline OS definitions OS abstractions/concepts OS structure OS evolution What is OS? A program that acts as an intermediary between a user of a computer and the computer hardware. User App stuff between OS HW Two popular definitions Top-down perspective: hardware abstraction layer , turn hardware into something that applications can use Bottom-up perspective: resource manager/coordinator , manage your computers resources OS = hardware abstraction layer standard library OS as virtual machine E.g. printf(hello world), shows up on screen App can make system calls to use OS services Why good? Ease of use : higher level of abstraction, easier to program Reusability : provide common functionality for reuse E.g. each app doesnt have to write a graphics driver Portability / Uniformity : stable, consistent interface, different OS/version/hardware look same E.g. scsi/ide/flash disks Why abstraction hard? What are the right abstractions ??? Too low level ? Lose advantages of abstraction Too high level? All apps pay overhead, even those dont need Worse, may work against some apps E.g. Database Next: example OS abstractions Two popular definitions Top-down perspective: hardware abstraction layer, turn hardware into something that applications can use Bottom-up perspective: resource manager/coordinator , manage your computers resources OS = resource manager/coordinator Computer has resources, OS must manage. Resource = CPU, Memory, disk, device, bandwidth, Shell ppt gcc browser System Call Interface CPU Memory File system scheduling management management OS Network Device Disk system stack drivers management CPU Memory Disk NIC Hardware OS = resource manager/coordinator (cont.) Why good? Sharing/Multiplexing : more than 1 app/user to use resource Protection : protect apps from each other, OS from app Who gets what when Performance : efficient/fair access to resources Why hard? Mechanisms v.s. -
DATA and C a Sample Program
03 0672326965 CH03 10/19/04 1:53 PM Page 49 CHAPTER 3 DATA AND C You will learn about the following in this chapter: • Keywords: • The distinctions between integer int, short, long, unsigned, char, types and floating-point types float, double, _Bool, _Complex, • Writing constants and declaring _Imaginary variables of those types • Operator: • How to use the printf() and sizeof scanf() functions to read and • Function: write values of different types scanf() • The basic data types that C uses rograms work with data. You feed numbers, letters, and words to the computer, and you expect it to do something with the data. For example, you might want the com- puter to calculate an interest payment or display a sorted list of vintners. In this chap- ter,P you do more than just read about data; you practice manipulating data, which is much more fun. This chapter explores the two great families of data types: integer and floating point. C offers several varieties of these types. This chapter tells you what the types are, how to declare them, and how and when to use them. Also, you discover the differences between constants and variables, and as a bonus, your first interactive program is coming up shortly. A Sample Program Once again, you begin with a sample program. As before, you’ll find some unfamiliar wrinkles that we’ll soon iron out for you. The program’s general intent should be clear, so try compiling and running the source code shown in Listing 3.1. To save time, you can omit typing the com- ments. -
Vypracovane Otazky K Bakalarskym Statnicim
Učební texty k státní bakalářské zkoušce Obecná informatika študenti MFF 15. augusta 2008 1 Vážený študent/čitateľ, toto je zbierka vypracovaných otázok pre bakalárske skúšky Informatikov. Otáz- ky boli vypracované študentmi MFF počas prípravy na tieto skúšky, a teda zatiaľ neboli overené kvalifikovanými osobami (profesormi/dokotorandmi mff atď.) - preto nie je žiadna záruka ich správnosti alebo úplnosti. Väčšina textov je vypracovaná v čestine resp. slovenčine, prosíme dodržujte túto konvenciu (a obmedzujte teda používanie napr. anglických textov). Ak nájdete ne- jakú chybu, nepresnosť alebo neúplnú informáciu - neváhajte kontaktovať adminis- trátora alebo niektorého z prispievateľov, ktorý má write-prístup k svn stromu, s opravou :-) Podobne - ak nájdete v „texteÿ veci ako ??? a TODO, znamená to že danú informáciu je potrebné skontrolovať, resp. doplniť... Texty je možné ďalej používať a šíriť pod licenciou GNU GFDL (čo pre všet- kých prispievajúcich znamená, že musia súhlasiť so zverejnením svojich úprav podľa tejto licencie). Veríme, že Vám tieto texty pomôžu k úspešnému zloženiu skúšok. Hlavní writeři :-) : • ajs • andree – http://andree.matfyz.cz/ • Hydrant • joshis / Petr Dvořák • kostej • nohis • tuetschek – http://tuetschek.wz.cz/ Úvodné verzie niektorých textov vznikli prepisom otázok vypracovaných „pí- somne na papierÿ, alebo inak ne-TEX-ovsky. Autormi týchto pôvodných verzií sú najmä nasledujúce osoby: gASK, Grafi, Kate (mat-15), Nytram, Oscar, Stando, xSty- ler. Časť je prebratá aj z pôvodných súborkových textov... Všetkým patrí naša/vaša vďaka. 2 Obsah 1 Logika 4 1.1 Logika – jazyk, formule, sémantika, tautologie . 4 1.2 Rozhodnutelnost, splnitelnost, pravdivost a dokazatelnost . 6 1.3 Věty o kompaktnosti a úplnosti výrokové a predikátové logiky . 11 1.4 Normální tvary výrokových formulí, prenexní tvary formulí prediká- tové logiky . -
C Programming Tutorial
C Programming Tutorial C PROGRAMMING TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i COPYRIGHT & DISCLAIMER NOTICE All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] ii Table of Contents C Language Overview .............................................................. 1 Facts about C ............................................................................................... 1 Why to use C ? ............................................................................................. 2 C Programs .................................................................................................. 2 C Environment Setup ............................................................... 3 Text Editor ................................................................................................... 3 The C Compiler ............................................................................................ 3 Installation on Unix/Linux ............................................................................ -
Chapter 11: Data Types in the Kernel
,ch11.3440 Page 288 Thursday, January 20, 2005 9:25 AM CHAPTER 11 Chapter 11 Data Types in the Kernel Before we go on to more advanced topics, we need to stop for a quick note on porta- bility issues. Modern versions of the Linuxkernel are highly portable, running on numerous different architectures. Given the multiplatform nature of Linux, drivers intended for serious use should be portable as well. But a core issue with kernel code is being able both to access data items of known length (for example, filesystem data structures or registers on device boards) and to exploit the capabilities of different processors (32-bit and 64-bit architectures, and possibly 16 bit as well). Several of the problems encountered by kernel developers while porting x86 code to new architectures have been related to incorrect data typing. Adherence to strict data typing and compiling with the -Wall -Wstrict-prototypes flags can prevent most bugs. Data types used by kernel data are divided into three main classes: standard C types such as int, explicitly sized types such as u32, and types used for specific kernel objects, such as pid_t. We are going to see when and how each of the three typing classes should be used. The final sections of the chapter talk about some other typi- cal problems you might run into when porting driver code from the x86 to other platforms, and introduce the generalized support for linked lists exported by recent kernel headers. If you follow the guidelines we provide, your driver should compile and run even on platforms on which you are unable to test it. -
A Formal C Memory Model for Separation Logic
Journal of Automated Reasoning manuscript No. (will be inserted by the editor) A Formal C Memory Model for Separation Logic Robbert Krebbers Received: n/a Abstract The core of a formal semantics of an imperative programming language is a memory model that describes the behavior of operations on the memory. Defining a memory model that matches the description of C in the C11 standard is challenging because C allows both high-level (by means of typed expressions) and low-level (by means of bit manipulation) memory accesses. The C11 standard has restricted the interaction between these two levels to make more effective compiler optimizations possible, at the expense of making the memory model complicated. We describe a formal memory model of the (non-concurrent part of the) C11 stan- dard that incorporates these restrictions, and at the same time describes low-level memory operations. This formal memory model includes a rich permission model to make it usable in separation logic and supports reasoning about program transfor- mations. The memory model and essential properties of it have been fully formalized using the Coq proof assistant. Keywords ISO C11 Standard · C Verification · Memory Models · Separation Logic · Interactive Theorem Proving · Coq 1 Introduction A memory model is the core of a semantics of an imperative programming language. It models the memory states and describes the behavior of memory operations. The main operations described by a C memory model are: – Reading a value at a given address. – Storing a value at a given address. – Allocating a new object to hold a local variable or storage obtained via malloc. -
Codewarrior Development Studio for Starcore 3900FP Dsps Application Binary Interface (ABI) Reference Manual
CodeWarrior Development Studio for StarCore 3900FP DSPs Application Binary Interface (ABI) Reference Manual Document Number: CWSCABIREF Rev. 10.9.0, 06/2015 CodeWarrior Development Studio for StarCore 3900FP DSPs Application Binary Interface (ABI) Reference Manual, Rev. 10.9.0, 06/2015 2 Freescale Semiconductor, Inc. Contents Section number Title Page Chapter 1 Introduction 1.1 Standards Covered............................................................................................................................................................ 7 1.2 Accompanying Documentation........................................................................................................................................ 8 1.3 Conventions...................................................................................................................................................................... 8 1.3.1 Numbering Systems............................................................................................................................................. 8 1.3.2 Typographic Notation.......................................................................................................................................... 9 1.3.3 Special Terms.......................................................................................................................................................9 Chapter 2 Low-level Binary Interface 2.1 StarCore Architectures......................................................................................................................................................11 -
Web Applications and the Hardware Abstraction Layer
Web Applications Dilles, 09 Web Applications and the Evolution of the Hardware Abstraction Layer Jacob Dilles George Mason University March 15 2009 A computer is defined as a machine that manipulates data according to a list of instructions, however it has come to mean something more. Operating a modern Core class possessor that can perform 2.4 billion 64-bit operations per second (Intel Corporation, 2009) by listing one instruction at a time would not be very useful. However the first 1960 era computers, like the ENIAC, were only programmable with machine- code instructions entered by hand using switches and patch cables. This was not a significant problem at the time, when the longest program was 304 batch-operated instructions, took days to write and 5 to 10 seconds to run, and the punched card reader limited data input rate to 250 bytes per second. (Ballistic Research Laboratories, 1955). However computers grew more capable at an exponential rate while steadily decreasing in cost. By 1970 machines, like the relativity affordable DEC PDP-7 that were capable of fairly advanced timesharing, expedited the development of the operating system - an interface between the physical computer hardware and an abstract environment that allows more than one program to be run simultaneously. Due to the wide variety of hardware architecture at the time, early operating systems had to be written for a specific machine, and were not consistent or interchangeable between computer manufactures and models. In 1973 the Unix operating system developed at Bell Laboratories was ported from PDP-11/20 assembly to the C programming language, and 1 Web Applications Dilles, 09 could be used on any machine with a C compiler with minimal modification.