Suspended Games 3 Complete Innings for A

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Suspended Games 3 Complete Innings for A Suspended Games 3 complete innings for a 6 inning game or 4 complete innings for a 7 inning game are considered complete. If a game is suspended early due to weather/darkness it will be considered a complete game at the end of the last complete inning. The score will revert back to the last completed inning, unless the Home took the lead in the bottom half of the inning when the game was suspended. Refund Policy on Cancellations (Due to Weather) • Play No Games - $100 administrative cost is non-refundable. • Play 1 Game - Receive a 50% credit. • Play More Than 1 Game - No refund. Note: Once a game starts it will count as a game played, regardless of its length. Insurance Requirement Each team is required to carry its own insurance and submit a certificate of insurance prior to the beginning of the tournament. The Certificate of Insurance must have SJ Diamond Dawgs listed as Additional Insured. Time Limit There will be a two hour no new inning time limit for all age divisions. The time begins at the completion of ground rules when the players take the field to the last out of an inning. Games can go into extra innings as long as the time limit has not expired. Intentional delaying game is considered unsportsmanlike conduct and can result in a forfeit after one warning. Pool play games can end in a tie. Time limits are subject to change due to weather conditions. Home/Away Pool play - All teams will be home for one game and visitor for one game as predetermined on the schedule. In the seeded rounds, the higher seeded team is the home team. Official Scorebook The home team will keep the official scorebook. The visiting team should check with the home team after each inning to ensure the accuracy in the score. Playing Rules The interpretation of playing rules shall be that as defined by the American League of Professional Baseball Clubs (Official Baseball Rules), with the exception of the following: Bats: • 8U and Below: 2 1/4" barrel that does not feature a USA Baseball marking or USA Baseball Marking 2 5/8” barrel. No BBCOR Bats. • 9U to 12U: USA Baseball Marking 2 5/8” barrel maximum. No BBCOR Bats. • 13U and 14U: USA Baseball Marking or BBCOR .50 and 2 5/8” Barrel. • 15U and Above: All Bats Must Be BBCOR .50 drop 3. Slide Rule If a defensive player is in possession of the ball, the base runner must slide or veer in order to avoid a collision. If a defensive player does not have possession of the ball, he may not block or obstruct the base runner, and must avoid a collision if possible. Any contact or collision deemed by the umpire to be intentional and avoidable shall be cause for ejection from the game of the offending player. Stealing (9U & 10U) A player may steal at the time the ball crosses the plate. The ruling will be an immediate dead ball if the runner leaves too soon. The first time will be a team warning, and the second time the runner will be ruled out. Lineup Teams will have the discretion to select one of the following options that must be declared prior to the start of the game. Further, this option must be utilized for the entire game. • Bat the entire lineup • Bat nine • Bat ten, utilizing an Extra Hitter (EH). • A DH may also be used for the Pitcher in any of the above options 13U and older. A team may start with no fewer than eight players. If a team starts with eight, any additional player(s) that shows up shall be placed at the bottom of the batting order. The ninth position will be deemed an out. Defensive Substitutions The ability to use defensive substitutions will be based on the lineup option that was selected. • Bat entire lineup - Unlimited defensive substitutions. • Bat nine - Must following official playing rules; however, starters may re-enter (once). Further, once a sub has been removed, he may not re-enter with the exception of injury. • Bat ten using an EP - Same rules as playing nine apply; however, the substitution rules apply to the ten players in the starting lineup. Courtesy Runner Speed up rule - Mandatory for the catcher with two outs. The runner will either be the last recorded out (if batting the lineup) or any player on the bench who is not currently in the game (batting nine or using an EP). You may also use a runner for the pitcher with two outs. This is optional. The same rule applies in the selection of the courtesy runner. The catcher will be defined as the player who will be playing that position the upcoming inning, not the inning of record. Balks Balks do not apply to age divisions under 11U. We will issue one warning per pitcher per game at 11U and 12U. A balk warning is a dead ball. There will be no warning at ages 13U and above. Protest Opportunities All decisions will be determined on the field by the umpires. If necessary, the umpires will contact the tournament director. Pitching We expect all coaches to protect the players arms with how they manage their pitchers. Pitchers may NOT re- enter back into a game to pitch. Roster Size Maximum 15 players, to be turned in prior to first game. Intentional Walk Speed up rule – The pitcher or manager may inform the umpire their intention to walk the batter to first base. Code of Conduct/Sportsmanship We have a ZERO TOLERANCE POLICY for disrespect to each other, umpires, guests and staff on and off the field. We expect EVERYONE that attends to handle themselves in a manner that displays good sportsmanship and set a good example for every player and participating team. We will not tolerate coaches, players or fans acting out or displaying what we consider unsportsmanlike conduct. Any coach ejected from a game will not be permitted to coach the next game either. Mercy Rule - A mercy rule will be imposed: • 12U and Below: 15 runs after three innings, 10 runs after four innings and 8 runs after five innings • 13U and Above: 15 runs after four innings, 10 runs after five innings and 8 runs after six innings Tie Breakers to determine Seeding 1. Best Record (points system) 2. Head to Head (only if two teams) 3. Net Run Differential 4. Runs against 5. Runs scored 6. Coin Flip To determine best record, we will award points as follows: • Win = Two points • Tie = One point When there are more than two teams tied, we will NOT look at Head to Head as a tie breaker, instead we will move to the next criteria. At no point will we reset the tie breaker as teams are seeded or eliminated. The tournament director has the final say on tie breakers or any misunderstandings. Fake Bunt/Slash Bunt (Ages 7U through 12U) A batter is out for illegal action when the player fakes a bunt and then takes a full swing, thus eliminating a player from fake bunting (slap-hitting) the ball. Penalty: Batter is out, the ball is dead, no runners may advance. Documentation Coaches are required to have on hand: team rosters and copies of birth certificates. .
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