Games Inventory List

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Games Inventory List Games Inventory List Name Type Genre # of Players Co-op? Teams? Mechanics 7 Wonders Board Game Ancient Hist. 2 – 7 + No No Cards & Board Description: You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, and then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends. Name Type Genre # of Players Co-op? Teams? Mechanics Acquire Board Game Finance / Strategy 2 – 6 No No Cards & Board Acquire the largest hotel chains and become the dominate business magnate on the block. Name Type Genre # of Players Co-op? Teams? Mechanics Advanced Squad Leader Board Game World War II 2+ No Yes Hex & Counter Advanced Squad Leader has set the standard in tactical combat gaming since its 1985 debut. A thriving community of ASL players extends throughout the world. No other game matches its flexibility, scope, and challenge. Players can simulate nearly any battle in any theater up to the battalion level. Maneuver 10-man squads, five-man half squads, and individual leaders and vehicles across a combination of over 50 geomorphic map boards or fight a campaign game on one of several highly detailed campaign game map sheets. Name Type Genre # of Players Co-op? Teams? Mechanics Air Cav Board Game Modern Wargame 2 No Yes Hex & Counter Two player tactical level game simulating helicopter combat from 1975 through 1990. Units represent individual vehicles, helicopters and infantry squads. Each game turn represents 2 minutes and each hex represents 100 meters of actual terrain. Two maps included: One represents Middle Eastern terrain, and the other German. Forces represented include the United States, West Germany, Great Britain, Israel, the Soviet Union and Syria. Name Type Genre # of Players Co-op? Teams? Mechanics All Things Zombie Board Game Post Apocalypse 1 – 6 Yes Yes Hex & Counter Gamers play as survivors trying to survive in a world populated with zombies, fighting intensely satisfying tactical battles as they roam the devastated land. All Things Zombie will appeal to both strategy gamers and RPGers alike. Whether searching a police station for guns and ammo, gunning down hordes of zombies, or blasting through a running gun battle with other not-so-nice- survivors, All Things Zombie will keep you on the edge of your seat. All Things Zombie can be played solo, cooperatively, or competitively with everyone against each other. Whichever way you choose to play the game, the zombies are run by the game mechanics and do not need to be run by one player. The game includes six scenarios as well as a campaign game that insures a high degree of re-playability. Easy to learn but difficult to master All Things Zombie will provide the gamer with many hours of fun. Name Type Genre # of Players Co-op? Teams? Mechanics Betrayal at House on the Hill Board Game Adventure / Horror 3 - 6 Yes N.A. Dice & Modular Board Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, Betrayal at House on the Hill is ideal for parties, family gatherings or casual fun with friends. Betrayal at House on the Hill is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! Betrayal at House on the Hill will appeal to any game player who enjoys a fun, suspenseful, and strategic game. Name Type Genre # of Players Co-op? Teams? Mechanics Cosmic Encounters + Board Game Sci-fi / Strategy 3 – 5 No No Cards & Modular Board Expansions Build a galactic empire... In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp. Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. In Cosmic Encounter, each player is the leader of an alien race. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. The offense draws from the destiny deck which contains colors, wilds and specials. He or she then takes the hyperspace gate and points at one planet in the system indicated by the drawn destiny card. The offense vs. the defenses ships are in the encounter and both sides are able to invite allies, play an encounter card as well as special cards to try and tip the encounter in their favor. The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory. Name Type Genre # of Players Co-op? Teams? Mechanics Eclipse & Eclipse Rise Board Game Sci-fi / Strategy 2 – 6+ No Yes Dice & Modular Board of the Ancients A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors. The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory! Eclipse: Rise of the Ancients, the first full-size expansion for Eclipse, introduces several new additions to the base game, such as Rare Technologies, Developments, Alliances, Ancient Home worlds and Warp Portals. There are also three new player boards with four new different alien species to choose from. New components allow up to nine players in one session. Name Type Genre # of Players Co-op? Teams? Mechanics Feudal Board Game Medieval / Strategy 2 – 6 No Yes Hex & Counter Chess-like strategy game in the 3M Bookshelf Series utilizing medieval character pieces. Name Type Genre # of Players Co-op? Teams? Mechanics Firefight Board Game Modern Wargame 1 - 2 No Yes Hex & Counter A tactical game of modern (late 1970's) mechanized combat, partly funded by the US Army as a training tool, to show the effects of the long range and lethality of modern weapons on the techniques and tactics of the modern battlefield. Game components: 400 die cut counters, two 22" x34" geomorphic maps, rules booklet, briefing booklet. Name Type Genre # of Players Co-op? Teams? Mechanics Forbidden Island Board Game Adventure / Strategy 2 – 4 Yes N.A. Cards & Modular Board Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made. Name Type Genre # of Players Co-op? Teams? Mechanics Forbidden Desert Board Game Adventure / Strategy 2 – 4 Yes N.A. Cards & Modular Board Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert! In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city.
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