FEBRUARY 2001 GAME DEVELOPER MAGAZINE ON THE FRONT LINE OF GAME INNOVATION GAME PLAN DEVELOPER ✎ 600 Harrison Street, San Francisco, CA 94107 t: 415.947.6000600 Harrison f:Street,415.947.6090 San Francisco, w: www.gdmag.com CA 94107 LETTER FROM THE EDITOR t: 415.947.6000 f: 415.947.6090 w: www.gdmag.com Publisher PublisherJennifer Pahlka
[email protected] Jennifer Pahlka
[email protected] EDITORIAL EDITORIALEditor-In-Chief Telling Stories Editor-In-ChiefMark DeLoura
[email protected] SeniorMark EditorDeLoura
[email protected] SeniorJennifer Editor Olsen
[email protected] here have been a lot of unusu- lately. They (for the most part) solidified ManagingJennifer Olsen Editor
[email protected] ManagingLaura Huber Editor
[email protected] al discussions popping up their technical conventions decades ago, ProductionLaura Huber Editor
[email protected] around game developer gather- and have generations of experience in the ProductionR.D.T. Byrd Editor
[email protected] ings these days. People are art of storytelling using those conventions. Editor-At-LargeR.D.T. Byrd
[email protected] Editor-At-LargeChris Hecker
[email protected] talking about violence in Many people over the last decade have ContributingChris Hecker Editors
[email protected] Tvideogames, whether or not games are an hyped the convergence of Silicon Valley ContributingDaniel Huebner Editors
[email protected] DanielJeff Lander Huebner
[email protected] [email protected] art form, how games can reach a main- and Hollywood. They were right; it is JeffMark Lander Peasley
[email protected] [email protected] stream audience, and whether the industry happening. Take advantage of it by enlist- AdvisoryMark Peasley Board
[email protected] AdvisoryHal Barwood Board LucasArts as a whole is doomed due to its immaturity.