Qfg1-Hintbook

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Qfg1-Hintbook CREDITS CoNTENTS 2 Introduction Executive Producer Ken Williams 4 What's New in Quest for Glory Creative Director Bill Davis 10 Monsters Producer Stuart Moulder 14 How This Hintbook Works Designers Lori Ann Cole & Corey Cole Art Director Arturo Sinclair 16 Hint Section Lead Programmers Tom DeSalvo Bob Fischbach 21 Gaine Play Tips Oliver Brelsford 28 Town of Spiel burg Com poser Mark Seibert 37 Wilderness Animators Jonathon Bock Jeff Crowe Jerry Moore Arturo Sinclair 38 Archery Range Wilis Wong Gloria Garland 39 Healers Hut Diana Wilson Eric Kasner 42 Baron's Castle Narc Hudgins Roger Hardy 44 Centaur Frank Ferrell Richard Powell Background Artists Arturo Sinclair Wilis Wong 45 Seed-Spitting Spirea Jonathon Bock Frank Ferrell 46 Magic Meadow/The Frost Giant Bob Gleason Gloria Garland 47 Wizard Mountain Cindy Walker Terrence Falls Mushroom Ring/Fairy Ring Programmers Vana Baker Carlos Escobar 49 Richard Aronson Robert Mallory so Meeps/Graveyard Brett Miller Sl Fox Road/Dryad's Wood Music Director Mark Seibert S3 Waterfall/Hermit's Cave Development System Larry Scott Jeff Stephenson Ogre Dan Foy Christopher Smith SS Jack Magne Mark Wilden S7 The Bear and Kobold Cave Ken Koch J. Mark Hood 60 Baba Yaga Sound Effects Aubrey Hodges 63 Antwerp Area Quality Assurance John Ratcliffe Mike Brosius Hintbook Writer Pat Bridgemon 64 Brigand Fortress Hintbook Design Mark Empey 70 After You've Completed the Gaine 12 Points List 78 Maps INTRODU CTIONB Y LORIAN DCOR EY COLE :J~~~-~~Q~~U1 t r G thO line game. IS o cUlar "right" order or ving most f the pU721es. e. the onldr 1>E m · y depend on thl: chahiJer type you've chosen I a · · n, some of the uzzles require your charact Mufab' ii\ eor m skills. Practice your skills to improve them. Every character type Hi! We hope you' re enjoying rhe new version of Quest for has a way of solving each puzzle. The type of skills your Glory 1: So You Warn to be a Hero. With all-new digitized character has determines how he should so lve the puzzles. 256-color VGA graphics, 3-D clay animation, music support for The Quest for Glory I series is set in a world full of magic, a long list of sound cards, easy to use point-and-dick interface, wonder and humor. The people yo u meet have unique and so me new rwisrs to rhe original story, we' re proud to present perso nalities, and you will need to take this into account when you with this new version of Quest for Glory 1, designed to talking to them. For this reason, we recommend rhar you do not enhance the enchantmem, humor and "sense of wonder" you read the fmal answer of each hint question unless yo u are experienced from the earlier release. desperate. These answers will get you through rhe game, bur If yo u have never played one of Sierra's new games, before you will miss most of the fun . (For more derails on the yo u go any further, rake a moment to read your game organization of this hintbook, see the page 14 entitled How this documenrarion and become familiar with our new point-and­ hinrbook Works.) It's okay to make some mistakes-a real click interface. In fact, this himbook has been re-wrinen with adventurer would! Besides, since this is a computer game, yo ur the new point-and click interface in mind. "last mistake" doesn't have to be fmal . Save early and often. Quesr for Glory 1 is the kind of game that we would like to Quest for Glory I is the first of the game sequence which play, and we are really proud of the results. Quest for Glory 1 is rakes the characters yo u create from their lowly beginnings as one of the first true role-playing adventure games. Ir combines rhe correspondence school adventurers through ... well, rhat would be character skill development of computer role-playing games with telling. Just note that the adventure does nor end with rhis the puzzle-solving and consistent story line of adventure games. game. When you finish Quest for Glory I, you will have the Unlike most computer adventure games, you have a choice opportunity to save your character to play in Quest for Glory 2: of who yo ur character is, what abilities he has, and how he goes Trial by Fire and Quest for Glory 3: The Wages of War. 2 3 WHATS NEWIN QUESTFOR GLORY To create the realistic 3-D monsters in Quest for Glory I , our anists turned to a process used in cartoon animation-clay animation. This process allowed us to make the characters you speak to and the monsters you fight seem almost too real. In fact, you can almost feel them breathing down yo ur neck! 4 The process went something like rhis. Each arrisr began wirh an idea for a monsrer. Some skerched our their ideas while others just rook the clay in their hands and began sculpting. Once a model was created to their satisfaction, they'd position it in front of the animation camera, add just the right lighting, then 6 Once die an was completed, Lead Programmer, Tom DeSa!vo, and his team of programmers (Vana Baker, Richard Aronson, Oliver Brelsford, Bob Fishbach, Carlos Escobar, Robert Mallory, and Brett Miller) brought it all rogedier on die computer. Their efforts rook many mondis of long evenings co bring the rich animation inro the inreractive gaming environmenr you're now enjoying. 8 This monster can be dangerous to beginning adventurers, so yo u should keep an eye on yo ur Health Points and remember to run away before MoNSTERS it is roo late. Magic Users should note that this monster is highly resistant ro magical spells. Here's a list of some of the wandering monsters with tacti cal suggestions for dealing with them. For more background Men who march around the forest wearing information on each monster, consulc the section emicled "Famous Monsters of Advemureland" in the Famous armor and attack first before asking questions Adventurer's Correspondence School manual. B can usually be classified as Brigands. Individual ,~t··1 ..I · I ' • Brigands have various degrees of skill in fighting, .. but most are tough. Combat with Brigands Those annoying little blue humanoids who " therefore requires the use of all the combat skills march around carrying a club and a shield are of Weapon Use, Parry and Dodge. Non-Fighters not very dangerous unless you are already should use other skills against a Brigand before wou nded. All types of adventurers can get some engaging in direct combat. combat experience with Goblins. Ogres are big, ugl y, slow, and stupid. However, when Ogres hit, adventurers get hurt. It is better The man-sized dinosaur who runs around ro ourwir an Ogre than to try to outfight it. everywhere is easy for an adventurer ro avoid That is, unless yo u're a Fighter. since iris extremely stupid. However, it is also fairly easy ro defeat in co mbat and makes good combat practice. This car-like creature is skilled ar rearing adventurers apart. A Fighter should attack This fl ying terrestrial combination of a Sting and constantly ro try ro keep the creature on the Mama Ray uses its talent at camouflage ro defensive. Orher adventurers be warned: avoid surprise unwary adventurers. Its tail produces a direct combat with a Cheetaur altogether. strong jolt of lightning. The best way ro deal Cheetaur claws are valuable for use in Potions. with it is to keep it always on the defensive. Ask the Healer about them. 10 11 This large cousin of rhe Saurus has srrong jaws, tough scales, and a hard head. When injured, rhe Supersaurus reacrs by anacking. Liberal use of rhe shield is recommended for Fighrers. Orher adventurers should jusr run away ar rhe sighr of rhese awesome monsrers. This huge man-like monster walks softly and carries a large club. Direct sunlighr will turn a Troll ro stone, so a Troll travels ar night and stays in deep caves by day. Trolls are strong, have rough, armor-like skin, and are resistant to Flame Darts in rhis region of the world. Trolls are extremely dangerous so avoid them unless you are extremely skilled. Trolls' beards can be valuable if you can get rhem. (Ask the Healer about them.) Minotaurs are half-man, half-bull. They are especially dangerous because of their intelligence. Don't even think about taking one on unless you are a skilled Fighter. Watch for openings in rhe Minotaur's defense. Know when to arrack and when to parry or dodge. 12 HowTHIS NOTES ToB EGINNING ADVENTURERS If you've never played a Sierra 3-D Animated HINTBOOK WORKS Advenrure Game, here are some rips to help get you starred: I) Remember to save your game frequentl y, especially whenever you 're about to try something that could be The whole poinr of playing Quest for Glory I is to risky. If you mess up, you can restore to your previous po irion discover its puzzles and solutions to them . However, some puzzles and try something different. Your game manual has more derails may be so well hidden that you don 't even know where to begin. Or on saving and restoring games. this may be your first experience with an advenrure game. If you feel 2) Pay attention. Look at everything and talk to that you're really stuck, look through and find the question that best everyone.
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