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Computer Gaming World Issue 26
Number 26 March 1986 FEATURES Conflict In Viet Nam 14 The View From a Playtester M. Evan Brooks Inside Ultima IV 18 Interview with Lord British The Halley Project 24 Tooling Through the Solar System Gregg Williams Silent Service 28 Designer's Notes Sid Meier Star Trek: The Kobayashi Alternative 36 A Review Scorpia DEPARTMENTS Taking A Peek 6 Screen Photos and Brief Comments Scorpion's Tale 12 Playing Tips on SPELLBREAKER Scorpia Strategically Speaking 22 Game Playing Tips Atari Playfield 30 Koronis Rift and The Eidolon Gregg Williams Amiga Preferences 32 A New Column on the Amiga Roy Wagner Commodore Key 38 Flexidraw, Lode Runner's Rescue, and Little Computer People Roy Wagner The Learning Game 40 Story Tree Bob Proctor Over There 41! A New Column on British Games Leslie B. Bunder Reader Input Device 43 Game Ratings 48 100 Games Rated Accolade is rewarded with an excellent Artworx 20863 Stevens Creek Blvd graphics sequence. Joystick. 150 North Main Street Cupertino, CA 95014 One player. C-64, IBM. ($29.95 Fairport, NY 14450 408-446-5757 & $39.95). Circle Reader Service #4 800-828-6573 FIGHT NIGHT: Arcade style Activision FP II: With Falcon Patrol 2 the boxing game. A choice of six 2350 Bayshore Frontage Road player controls a fighter plane different contenders to battle Mountain View, CA 94043 equipped with the latest mis- for the heavyweight crown. The 800-227-9759 siles to combat the enemy's he- player has the option of using licopter-attack squadrons. Fea- the supplied boxers or creating HACKER: An adventure game tures 3-D graphics, sound ef- his own challenger. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
Using Storytelling to Make Computer Programming Attractive to Middle School Girls
Motivating Programming: using storytelling to make computer programming attractive to middle school girls Caitlin Kelleher November, 2006 CMU-CS-06-171 School of Computer Science Carnegie Mellon University Pittsburgh, PA 15213 Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy. Thesis Committee: Randy Pausch (chair) Jessica Hodgins Sara Kiesler Alan Kay, Viewpoints Research Copyright © 2006 Caitlin Kelleher This research was sponsored by the Office of Naval Research under grant no. N00140210439 and by the National Science Foundation (NSF) under grant nos. IIS-0329090, DUE-0339734, IIS-0121629, IIS-9812012 and a generous NSF Graduate Fellowship. The views and conclusions contained in this document are those of the author and should not be interpreted as representing the official policies, either expressed or implied, of any sponsoring institution, the U.S. government or any other entity. Keywords: programming environments, gender, computer science education, motivation, storytelling, Alice, Stencils Abstract Women are currently under-represented in computer science. Increasing the numbers of female students who pursue computer science has the potential both to improve the technology we create by diversifying the viewpoints that influence technology design and to help fill projected computing jobs. Numerous studies have found that girls begin to turn away from math and science related disciplines, including computer science, during middle school. By the end of eighth grade, twice as many boys as girls are interested in pursuing science, engineering, or technology based careers. In this thesis, I describe Storytelling Alice, a programming environment that gives middle school girls a positive first experience with computer programming. -
Lowering the Barriers to Programming: a Survey of Programming Environments and Languages for Novice Programmers
Lowering the Barriers to Programming: a survey of programming environments and languages for novice programmers CAITLIN KELLEHER Carnegie Mellon University and RANDY PAUSCH Carnegie Mellon University _______________________________________________________________________ Since the early 1960's, researchers have built a number of programming languages and environments with the intention of making programming accessible to a larger number of people. This paper presents a taxonomy of languages and environments designed to make programming more accessible to novice programmers of all ages. The systems are organized by their primary goal, either to teach programming or to use programming to empower their users, and then by the authors’ approach to making learning to program easier for novice programmers. The paper explains all categories in the taxonomy, provides a brief description of the systems in each category, and suggests some avenues for future work in novice programming environments and languages. Categories and Subject Descriptors: H5.2 [Information Interfaces and Presentation]: User Interfaces - User- centered design; Interaction styles; Theory and methods; K.3 [Computing Milieux]: Computers and Education General Terms: Design, Languages, Human Factors Additional Key Words and Phrases: Human-computer interaction, Computer Science education, literacy, learning, problem solving ________________________________________________________________________ 1. INTRODUCTION Learning to program can be very difficult for beginning students of -
Initawm 85 NOTE 137P
DOCUMENT RESUME ED 261 665, IR 011 814 TITLE The 1985 Educational Software Preview Guide. INSTITUTION Educational Software Evaluation Consortium, Menlo Park, CA. SPONS AGENCY California State Dept. of Education, Sacramento. REPORT'NO ISBN-0-924667-22-2 Initawm 85 NOTE 137p. AVAILABLE FROM International Council for Computers in Education, University of Oregon, 1787 Agate Street, Eugene, OR 97403 (1-4 copies $8.00 each; quantity discounts available). PUB TYPE Reference Materials - Directories/Catalogs (132) EDRS PRICE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS Computer Assisted Instruction; *Courseware; *Curriculum Guides; Elementary Secondary Education; *Evaluation Methods; Information Sources; Instructional Improvement; *Iinstructional Material Evaluation; *Microcomputers; Resource Materials; Worksheets ABSTRACT Intended as an aid to educators in locating programs they may want to preview, this document contains a list of favorably reviewed microcomputer software programs. for K-12 student instruction. For each curriculum area, the preview guide lists software programs by subject, and provides information which includes the title, publisher, specific computer needed, instructional mode, grade level, a brief description, and price. The preview guide is an alphabetical list of the same programs, by title, which includes the ' publisher, specific computer needed, curriculum area, and price. To , provide preview access, a complete, alphabetical list of publishers referenced is also given. Additional supporting material includes suggestions for evaluating computer software, sources of sample software evaluation forms, sources of additional educational reviews (.including journals and reports), steps for creating a software review collection, and identifying equitable software, a sample analysis form for classroom use of educational software, and guidelines for software organization and software copyright interpretation. -
A Design-Focused Analysis of Games Teaching Computer Science
A Design-Focused Analysis of Games Teaching Computer Science Casper Harteveld, Northeastern University Gillian Smith, Northeastern University Gail Carmichael, Carleton University Elisabeth Gee, Arizona State University Carolee Stewart-Gardiner, Kean University Introduction In recent years, there has been a growing call to teach programming and computer science (CS) concepts more broadly than in university-level computer science programs. Initiatives such as Computer Science Education Week (Computer Science Education Week, 2014) and localized development training academies (Ada Developers Academy, 2014) aim to empower people from non-technical backgrounds to learn to code. Motivations for improving competency in CS range from training people for in-demand jobs, to diversifying the workforce, to realizing the benefits and broader applications of computational thinking. The Association for Computing Machinery (ACM) has called for a greater focus on CS education in K-12 (Tucker et al., 2006) aiming to demystify the field and encourage a larger and more diverse group of students to pursue computing as a career. Many of these efforts to bring more people, especially younger students, into CS are aiming to address the “pipeline problem” that contributes to a dearth of women in CS. CS faces significant problems with diversity; despite women making up roughly 50% of computer and Internet users, they comprise only 27% of the tech industry workforce (United States Department of Commerce, 2011). Girls are given messages that computers are for boys (Margolis & Fisher, 2003) and are both subtly and actively discouraged from entering the field from an early age. There have been many interventions to teach CS to young audiences, in both schools and informal learning contexts, with the aim to increase young girls’ exposure to CS and foster shifts in attitude about the field. -
REPORT NO 0-8011-0659-1 PUB DATE 87 NOTE 82P.; Guide
DOCUMENT RESUME ED 289 482 IR 012 949 TITLE The 1987 Educational Software Preview Guide. INSTITUTION Educational Software Evaluation Consortium, Menlo Park, CA. SPONS AGENCY California State Dept. of Education, Sacramento. REPORT NO 0-8011-0659-1 PUB DATE 87 NOTE 82p.; Guide developed at the California TECC Software Evaluation Forum (Menlo Park, CA, December 1-5, 1986) and funded through the California Teacher Education and Computer Center (TECC) program. For previous year's guide, see ED 242 338. AVAILABLE FROMPublication Sales, California State Department of Education, P.O. Box 271, Sacramento, CA 95802-0271 ($2.00). PUB TYPE Guides - Non-Classroom Use (055) Book/Product Reviews (072) EDRS PINCE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS *Authoring Aids (Programing); Computer Graphics; Computer Software Reviews; *Courseware; Elementary Secondary Education; Language Arts; Material Development; *Microcomputers; Science Instruction; Second Language Instruction; Social Sciences; Word Processing IDENTIFIERS *Education Software Evaluation Consortium; Spreadsheets ABSTRACT Developed to help educators locate computer software programs they may want to preview for students in K-12, this guide lists commercially available programs that have been favorably reviewed by members of the Educational Software Evaluation Consortium. ?rograms are listed alphabetically by title within curriculum areas: art; business education (accounting/bookkeeping, economics, typing); computers (awareness, programming/science, programming languages); -
Bongo: a Kids' Programming Environment for Creating Video
Bongo: A Kids’ Programming Environment for Creating Video Games on the Web by Andrew B. Begel Submitted to the Department of Electrical Engineering and Computer Science in Partial Fulfillment of the Requirements for the Degree of Master of Engineering in Electrical Engineering and Computer Science at the Massachusetts Institute of Technology May 23, 1997 Copyright 1997 Andrew B. Begel. All rights reserved. The author hereby grants to M.I.T. permission to reproduce distribute publicly paper and electronic copies of this thesis and to grant others the right to do so. Author Department of Electrical Engineering and Computer Science May 23, 1997 Certified by Mitchel Resnick Thesis Supervisor Accepted by Arthur C. Smith Chairman, Department Committee on Graduate Theses 2 Bongo: A Kids’ Programming Environment for Creating Video Games on the Web by Andrew B. Begel Submitted to the Department of Electrical Engineering and Computer Science May 23, 1997 In Partial Fulfillment of the Requirements for the Degree of Master of Engineering in Electrical Engineering and Computer Science ABSTRACT In recent years, a growing number of researchers and educators have argued that design projects provide rich opportunities for learning. To support this type of learning, educational researchers have developed computational environments (such as Logo and LEGO/Logo) that enable children to design their own animated stories, simulations, and even robotic constructions. The rise of the Internet presents an opportunity for new types of design activities, enabling kids to create projects that reach a larger audience than ever before. Some kids are beginning to create their own home pages on the World Wide Web. -
Using LEGO Robots to Explore Dynamics Mario Octave Bourgoin
Using LEGO Robots to Explore Dynamics by Mario Octave Bourgoin B.Sc., University of Ottawa (1978) Submitted to the Media Arts and Sciences Section School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY September 1990 @ Massachusetts Institute of Technology 1990 All Rights Reserve4-> Signature of Author e1 ia Arts nd ciences Section June 17, 1990 Certified by Seymour A. Papert LEGO Professor of Learning Research Thesis Supervisor Accepted by %-1%%- # , - - - .4- -V Stephen A. Benton Chairman, Departmentpigonpittee on Graduate Students 0OT 0 1990 USR,.ARIES Using LEGO Robots to Explore Dynamics by Mario Octave Bourgoin Submitted to the Media Arts and Sciences Section School of Architecture and Planning on June 17, 1990, in partial fulfillment of the requirements for the Degree of Master of Science Abstract A system for programming LEGO robots was created for children's use in learning how patterns can emerge in the activities of systems of interacting elements. A group of nine 6th and 7th grade children took part in a workshop involving programming the robots to locate, capture, and then release a source of light. The children were observed in their process of learning how to make patterns emerge in the robot's activity. The children's notes and videotapes of them both at work and reflecting on their work were used to analyze how they accomplished it. Thesis Supervisor: Seymour A. Papert Title: LEGO Professor of Learning Research Contents 1 Introduction 9 2 Dynamics and LEGO Robots 12 2.1 Emergence and Dynamics ......................... -
Radio Shack Coco Manual: Robot Odyssey 1
The Learning Company Robot ® Odyssey 1 Program robots to help you escape from underground city Tandy the eerie of Robotropolis, Quick Start You don't need to learn everything about robots before you can have fun with Robot Odyssey. You can play the Robotropoiis adventure game almost immediately and learn as you go. Here's what to do to get started right away:*t Put a Robot Odyssey disk in the disk drive and close the door. Turn on the computer. Select ROBOTROPOLIS PREVIEW** from the menu. This program shows the highlights of the Robotropolis game. C Select ROBOT ANATOMY from the menu and press [?] for a sum- mary of keyboard commands. In this program, you'll learn enough to master the first level of the game, the Sewer. D Choose ROBOTROPOLIS from the menu. Can you find your way from the Sewer to the Subway? Press [?] for hints. G Save your Robotropolis game often on a separate disk. (See page 40.) Then you won't need to start at the beginning each time you play. d. See page 5 for using the other programs in Robot Odyssey. [j Use this guide when you need to look something up or when you need more information on using the program. *On IBM computers you need to install DOS first. See Appendix A. |On Tandy Color Computers you should first back up the disks. See page 2. Also, if you don't have a standard OS-9 boot procedure, see Appendix A. **Availab!e on Apple only. The Learning Company Robot Odyssey ® For: Z Ages 13 and up Robot Odyssey runs on: With: " Apple II, 64K Z Disk ][ for 5% disks II Z Apple + , 64K D UniDisk 3.5 for 3Vz " disks -
Christian Service University College Development of a Smart Gaming Software for Basic Level Students in Ghana
CHRISTIAN SERVICE UNIVERSITY COLLEGE DEPARTMENT OF COMPUTER SCIENCE LEVEL 400 PROJECT TOPIC DEVELOPMENT OF A SMART GAMING SOFTWARE FOR BASIC LEVEL STUDENTS IN GHANA BY: GEORGE NUAMAH 10124321 JUNE 2012 DECLARATION I hereby declare that this submission is my own work towards the BSC and that, to the best of my knowledge, it contains no material previously published by another personal nor material which has been accepted for the award of another degree of the University, except where due acknowledgement has been made in the text. Certified by Ms. Linda Amoako …………………………… …………………………. (Supervisor) Signature Date Certified by Ms. Linda Amoako …………………………… ……………………………… (Head of Department) Signature Date DEDICATION The entire work is dedicated to my mom Madam Dora Arday, my dad Mr. Alex Afoakwa Nuamah, and my siblings Henry Kojo Nuamah, Alex Nuamah, Henry Nuamah, and Monica Nuamah. I’m grateful for their contribution and moral support in bringing this project to pass. ACKNOWLEDGEMENTS The completion of this project marks the end of a very important stage in my academic life that without constructive advice and support of many people would have been impossible to accomplish. Therefore, I would like to take this opportunity to express my appreciation to all of you who had the time and energy to help me throughout this process. First of all, I would like to thank my supervisor Madam Linda Amoako for her remarkable dedication, useful insights and comments during my work. Moreover, I would like to thank my colleague George Amoako for his helpful ideas whiles testing the software. Last but not least, I would like to take this opportunity to thank my Parents Mr. -
Computer Gaming World Issue
Vol. 5 No. 2 April-May 1985 Features LODE RUNNER 9 Contest Results CARRIERS AT WAR 16 Pacific Theatre WWII Game Bill Nichols WAR IN RUSSIA 18 Replay of Case Blue (Part 2) KAMPFGRUPPE 21 Tactical Armor in WWII Russia Mark Bausman ROBOT SIMULATIONS 22 Robot Odyssey I and Chipwits Gregg Williams IBM GOES TO WAR 24 The Ancient Art of War and Gato Russell Sipe THE WORLD OF THE PLAYTESTER 28 Special Game Design Coverage Tom Cheche Departments TAKING A PEEK 10 Screen Photos & Brief Comments LETTERS 15 STRATEGICALLY SPEAKING 20 Strategy Game Tips COMMODORE KEY 26 Hardware & Software Reviews Roy Wagner DISPATCHES 27 Special Game Design Coverage Dan Bunten COME CAST A SPELL WITH ME 30 Adventure Games Roe R. Adams III SILICON CEREBRUM 31 Special Game Design Coverage Bruce Webster ATARI PLAYFIELD 33 The New Atari Computers David Stone NAME OF THE GAME 34 Special Game Design Coverage Jon Freeman SCORPION'S TALE 35 Suspect Hints Scorpia READER INPUT DEVICE 40 Rate The Games GAME RATINGS 46 l, LODE RUNNER CONTEST WINNERS Last August we announced our Lode Runner Con- made your victory possible. test. Over fifty screens were submitted by talented And finally (drum roll in the background), the mo- CGW readers. Most were excellent according to our ment you've all been waiting for. The Overall two judges, Bob Proctor and Dan Stalcup. Playing Winner! all those entries was a challenge and a lot of hard This year's winner of the Best Overall Design hails work for Bob and Dan. Thanks guys! from the Houston Load Setter's Group (a wild and Prizes were awarded in four categories: Best Over- crazy bunch of Lode Runner players).