Quentin Westcott 3D Artist artstation.com/qwestcott • Kirkland, WA • [email protected]

PROFILE • 6 years' experience as a Game Designer, before returning to college to become a 3D Sculptor/Artist • 7 shipped titles, including MMOs, action/adventure, horror, and arcade/action. Created world environments in Altspace VR social platform • Oculus VR, Unreal, Unity, PS3, PS4, , PC

TECHNICAL • 3ds Max, Maya, ZBrush, xNormal, 3D-Coat, Photoshop, Substance Designer & Painter

EDUCATION Uartsy zBrush Certification 2015 FuturePoly 2015 DigiPen Institute of Technology BFA, Digital Art and Animation 2014 Dominican University of California BFA, Studio Art 1993

PROFESSIONAL GAME EXPERIENCE

Microsoft Mixed Reality VR Contract 3D Artist and visualization 11/17- 8/18 Altspace, a virtual reality social media platform on a variety of VR sets (Oculus, Windows Mixed Realty, etc) • Build, and texture 3D assets for a variety of performance standards. • Visualized and implemented world environments and event spaces for multiple users from start to finish. • Helped design scope and structure of the new world building tools for the VR user community.

Xevian Industries & Vernacular Games Contract 3D & Concept Artist 05/15- 1/17 • Concept, build and texture a variety of 3D assets for unreleased mobile games.

Zombie Studios Environmental Artist Intern 07/13- 12/13 Daylight, a single-player survival horror game, built in Unreal 4, for the PS4 and Windows. • Created props in Maya/Unreal 4 for settings, including a prison area, a hospital, and a tunnel system. • Built kits of props (piping, furniture, debris, appliances) for the program to procedurally draw from. • Had my internship extended for 3 months, due to good performance.

Vigil Games Senior Game Designer 03/10 – 07/10 Dark Millennium MMO, based on the Games Workshop tabletop Warhammer 40,000 war-game. • Designed regional game flow and mission arcs for a variety of factions and different races. • Created several mini-dungeon instances and multiplayer maps, using the Oblivion engine. • Designed the scope and concept for implementing and solving puzzles across the entire game. • Left during several rounds of layoffs as the company contracted.

Airtight Games Level Designer 10/06 – 08/08 , a single-player game mixing in-air & on-foot combat, built in Unreal 3, for , PS3, & Windows. • Concepted missions & maps. Wrote Game Design, pitch, AI, and terrain docs. White boxed levels. • Placed AI. Tuned encounters. Worked with programmers to improve AI. Mentored junior designers. iBase Entertainment Lead Level Designer 06/06 – 09/06 Sam Suede Undercover Exposure, a single-player adventure puzzle game for the PC. • Designed game flow. Wrote the Game Design Document. Left when company went bankrupt.

LucasArts Level Designer 11/99 – 03/04 Indiana Jones And The Emperor’s Tomb, Armed And Dangerous, Jedi Starfighter, Star Wars Galaxies MMO • Level designer for 4 years. Created multiple levels in many shipped games, in several proprietary engines. • Wrote Game Design Docs. Designed, built, play tested, & balanced encounters, traps, enemies, world events.

• Game tester & product support for 1 year. Tested Battle For Naboo, SWG MMO, Escape from Monkey Island.