Quentin Westcott 3D Artist artstation.com/qwestcott • Kirkland, WA •
[email protected] PROFILE • 6 years' experience as a Game Designer, before returning to college to become a 3D Sculptor/Artist • 7 shipped titles, including MMOs, action/adventure, horror, and arcade/action. Created world environments in Altspace VR social platform • Oculus VR, Unreal, Unity, PS3, PS4, Xbox, PC TECHNICAL • 3ds Max, Maya, ZBrush, xNormal, 3D-Coat, Photoshop, Substance Designer & Painter EDUCATION Uartsy zBrush Certification 2015 FuturePoly 2015 DigiPen Institute of Technology BFA, Digital Art and Animation 2014 Dominican University of California BFA, Studio Art 1993 PROFESSIONAL GAME EXPERIENCE Microsoft Mixed Reality VR Contract 3D Artist and visualization 11/17- 8/18 Altspace, a virtual reality social media platform on a variety of VR sets (Oculus, Windows Mixed Realty, etc) • Build, and texture 3D assets for a variety of performance standards. • Visualized and implemented world environments and event spaces for multiple users from start to finish. • Helped design scope and structure of the new world building tools for the VR user community. Xevian Industries & Vernacular Games Contract 3D & Concept Artist 05/15- 1/17 • Concept, build and texture a variety of 3D assets for unreleased mobile games. Zombie Studios Environmental Artist Intern 07/13- 12/13 Daylight, a single-player survival horror game, built in Unreal 4, for the PS4 and Microsoft Windows. • Created props in Maya/Unreal 4 for settings, including a prison area, a hospital, and a tunnel system. • Built kits of props (piping, furniture, debris, appliances) for the program to procedurally draw from. • Had my internship extended for 3 months, due to good performance.