Star Wars Galaxies: Control And

Total Page:16

File Type:pdf, Size:1020Kb

Star Wars Galaxies: Control And STAR WARS GALAXIES: CONTROL AND RESISTANCE IN ONLINE GAMING BY MIKE DENNY, B.A./B.A. A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Arts Department of Law Carleton University Ottawa, Ontario April 20, 2010 ©2010, Mike Denny Library and Archives Bibliotheque et 1*1 Canada Archives Canada Published Heritage Direction du Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington Ottawa ON K1A 0N4 Ottawa ON K1A 0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-79579-8 Our file Notre reference ISBN: 978-0-494-79579-8 NOTICE: AVIS: The author has granted a non­ L'auteur a accorde une licence non exclusive exclusive license allowing Library and permettant a la Bibliotheque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, preter, telecommunication or on the Internet, distribuer et vendre des theses partout dans le loan, distribute and sell theses monde, a des fins commerciales ou autres, sur worldwide, for commercial or non­ support microforme, papier, electronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in this et des droits moraux qui protege cette these. Ni thesis. Neither the thesis nor la these ni des extra its substantiels de celle-ci substantial extracts from it may be ne doivent etre imprimes ou autrement printed or otherwise reproduced reproduits sans son autorisation. without the author's permission. In compliance with the Canadian Conformement a la loi canadienne sur la Privacy Act some supporting forms protection de la vie privee, quelques may have been removed from this formulaires secondaires ont ete enleves de thesis. cette these. While these forms may be included Bien que ces formulaires aient inclus dans in the document page count, their la pagination, il n'y aura aucun contenu removal does not represent any loss manquant. of content from the thesis. 1+1 Canada Abstract This thesis examines policing and social surveillance in the context of Star Wars Galaxies: An Empire Divided, a Massive Multi-Player Online Role Playing Game. I demonstrate how Sony Online entertainment (SOE) fabricates a "hyper-panoptic" environment for the monitoring of hundreds of thousands of subscribers through both the End User License Agreement (EULA) and the computer coded architecture of the game. SOE systematically attempts to condition the subscriber base into an abiding and docile group that acts to reinforce the system. The surveillance system, of course, has its limits and subscribers eventually revolted after their stakes in conformity were swept away by wholesale, profit-driven changes to the game. By critiquing online surveillance, of "pharming," the co-option of leading subscribers, and the effective use of online resistance, this thesis uncovers both the power relations and the practices of social control that they support. 11 Acknowledgements A very special thanks to Professor George Rigakos. This project could not be completed without your incredible support. Thank you Sir for the opportunity to learn from you. I would like to thank some very special past and present educators and members of Carleton University and the Law Department who have made an incredible difference with me: former President of Carleton University, David Atkinson, Professor Jane Dickson-Gilmore, Professor Diana Majury, Professor Neil Sargent, and Professor Peter Swan. I also must thank Barb Higgins and Andrew Squires. I would like to thank my online friends for listening to me talk about my research with great patience for so long: BurningSpear, Kobie Pace, Cobie Pace, Ian Pace, Lexxin, ThrillKiU, Fred, Mav, Mell Kerrigan, everyone in PACE and RoH. I would also like to thank Redhand, Disfigured, HillBilly, MottyBlum, z088208, Vaughngoalie, Kingredv, Sinl4216, SRT, Fyrinn, BOWTIEKILLER, Wildthang22, Skullcrusher089, Augerhand, Sleazell and everyone from RLMMO.com and MMOFringe.com. I would also like to thank my close friends Kris (a.k.a. Hippie), Brian, Ian and Peter. Lastly, I would like to thank my parents and brother for all their support. I just do not have the words. iii Disclaimer I have to the best of my abilities reproduced quotes as they were written, including spelling and grammatical errors. IV Table of Contents Abstract ii Acknowledgements iii Disclaimer iv Table of Contents v Introduction 1 Chapter 1 7 Chapter 2 25 Chapter 3 40 Chapter 4 68 Chapter 5 119 Chapter 6 140 List of Appendices 155 Glossary 156 References 165 Electronic References 167 v Introduction EXPERIENCE THE GREATEST STAR WARS SAGA EVER TOLD - YOURS Marketing banner for Star Wars Galaxies (reverse of retail box) In the summer to early fall of 2003,1 learned of an online game titled Star Wars Galaxies: An Empire Divided. Having been a lifelong fan of all things Star Wars, I began researching this new (to me) type of computer game. It was a Massive Multi-Player Online Role Playing Game (MMORPG; "MMO," for short). The game required a more powerful computer than I owned at the time. Within a month or two, I had bought a new one and installed the game, clicked the I AGREE button regarding the rules and licence agreement, and begun experiencing the game as a new player in the simulated world of Tatooine in a galaxy far, far away. As soon as I started playing Star Wars Galaxies (SWG), I became aware (more and more) of how the players policed themselves in a world without corporeal authority, and how some evaded the customer service representatives (CSRs; also referred to as game masters, or GMs) employed by Sony Online Entertainment (SOE). The GMs could be nowhere or everywhere, and it seemed that no one knew when they were being watched. I and many others, therefore, just went about our gaming pleasure, fascinated by SWG's culture and by Star Wars fandom generally. In 2006, a few weeks into a course on "Policing and Social Surveillance," I began making historical, legal, and theoretical connections between SWG and the course 1 lectures. Those connections led me to wonder about SOE's surveillance abilities: the company had built and was maintaining an online environment that enabled it to police an international subscriber base that numbered, as soon as the game was launched, more than 250,000 players. Before beginning the course's major term paper, I discussed this with my professor, George Rigakos. I wanted to take the special-project option as provided for by his course outline. Specifically, I wanted to write an essay about online gaming and social surveillance. While researching that essay, I noted the dearth of academic knowledge on this underresearched area. Clearly, this was a topic I could carry with me to grad school. This Study in Context Playing MMORPGs like Star Wars Galaxies is a popular pastime for millions of people around the world. This thesis examines historic ideas about policing and social surveillance and relates them (and the practices that have grown out of them) to SWG. The current state of the law and SWG's particular technology have combined so that subscribers play in a "hyperpanoptic" virtual world. I also examine how SOE has profited from its surveillance even while minimizing the costs of policing and monitoring the subscriber base. I also show how SOE has used computer code and law to turn panopticism into a real-world business tool for monitoring a revenue-generating subscriber base. I ask two main questions relating to the game's hyperpanoptic design: Where is the real money? And how is making money linked to surveillance? I will be answering 2 these questions largely by applying a critical sensibility, with a particular focus on online power relations. Star Wars Galaxies—its design, launch, and controversial changes—can tell us a great deal about surveillance theory and social relations and how both have impacted modern capitalism. This thesis will demonstrate that panopticism is an active component of online games—indeed, it is "designed in." Subscribers to SOE's products are in effect paying to be surveilled and have agreed to waive their legal rights in order to consume a product. Social hierarchy has reinforced SOE's regulatory and monitoring activities to the point that the company has invited some subscribers to join its Warden Program in order to thwart the activities of third-party businesses. In the same surveillance context, I will also be examining the player "Senate," which works with the developers to solve various issues within the game. And I will be questioning the role of the Influencer Program, to which are invited Web forum subscribers who are acknowledged for their positive and negative commentary on SOE. This thesis will demonstrate that many subscribers are actually helping SOE achieve its objectives instead of mounting effective resistance. The legal arrangement between SOE and the subscribers gives the latter no real standing, since only influencers, senators, and wardens can exist within the governing system, and SOE offers these people only the illusion of control or authority.1 These are not recognized as having authority by SOE's End User License Agreement (EULA), which subscribers accept in order to play the game. 3 Objectives of This Study This thesis has three main objectives. First, to raise awareness and analyze social surveillance in online games and its connection to corporate profits. Second, to demonstrate that through resistance (both inside and outside the panopticon), subscribers and third-party businesses have evolved to such a degree that SOE is now rethinking its business model with the idea of embracing "real money transfers" (RMTs).
Recommended publications
  • Chronotopes and Social Types in South Korean Digital Gaming
    Chronotopes and Social Types in South Korean Digital Gaming Stephen C. Rea, University of California, Irvine ABSTRACT This article examines a South Korean cultural chronotope from the perspective of Korea’s world-renowned digital gaming culture, including its professional electronic sports (e- sports) scene and the experiences of amateur gamers in online gaming cafés (PC bang). My analysis centers on two of Korean digital gaming culture’s recognizable social types and the spatiotemporal qualities of their play: professional gamers and the quickness em- bodied in their e-sports performances; and a specific kind of amateur PC bang gamer who is more socially isolated and whose engagement with games is slow and repetitive. I argue that through their performances in digital games’ virtual and actual-world participation frameworks, gamers orient to these social types in ways that differentially construe their relationships to semiotic depictions of places, times, and personhoods. Thinking through these orientations and their spatial, temporal, and social qualities is critical to under- standing chronotopic representations of contemporary Korea. A strong force pulls K’sbodybackasthecaraccelerates....He feels a little dizzy, but it isn’t entirely unpleasant. The world has always moved around him quickly, and right now this [taxi] is his world. Soon he will adapt. The speed of his body will adjust to that of the taxi. (Kim [1996] 2007, 21) Contact Stephen C. Rea at Anthropology, UC Irvine, Social and Behavioral Sciences Gateway, UC Irvine, Irvine, CA 92697-5100 ([email protected]). I thank two anonymous reviewers for Signs and Society and editor-in-chief Asif Agha for their substantive comments and helpful feedback on an earlier draft of this article, and Elizabeth Reddy for her suggestions for revisions.
    [Show full text]
  • Asheron's Call
    Asheron’s Call: Redefining The Role Of Player Killing Vasiliy Zhulin STS 145: History of Computer Game Design Professor Henry Lowood March 18, 2003 In the past few years, a new genre of gaming matured for the mass market – the genre of Massively-Multiplayer-Online-Games (MMOGs). Games like Ultima Online, Everquest, Asheron’s Call, and the others that followed blurred the line between gaming and reality. No longer could the player save his progress at any stage, shut down the game, and return to it later to find it in the same state. The virtual worlds of these MMOGs were persistent – life moved on even if some players were offline. Virtual societies developed, complete with their own politics and history. The designers simply provided some basic rules and framework, and the players themselves did the rest by “living” their virtual lives. One of the pieces of framework provided in MMOGs is the ability to fight other human characters, as opposed to just non-player monsters. Player vs. Player combat (hereafter referred to as PvP combat), or more commonly known as player killing, allows players to battle the toughest opponents in any game – humans themselves. Unfortunately, in the first two MMOGs, Ultima Online and Everquest, the idea of PvP combat was not balanced to satisfy the majority of the players. In Ultima Online, player killers (hereafter referred to as PKs) actually ravaged peaceful players and, after killing them, looted the players’ items from their corpses. Many customers were furious! As Al Giovetti describes, “Ultima was never about player killing, it was about good role playing.
    [Show full text]
  • Star Wars: Rise of the Resistance Makes Galactic Debut at Walt Disney World Resort
    Star Wars: Rise of the Resistance Makes Galactic Debut at Walt Disney World Resort Groundbreaking new attraction brings guests into a battle between the Resistance and First Order beginning Dec. 5 at Disney’s Hollywood Studios and Jan. 17, 2020, at Disneyland Park LAKE BUENA VISTA, Fla. (Dec. 4, 2019) – This is the Disney attraction you’re looking for. Star Wars: Rise of the Resistance makes its public debut Dec. 5, 2019, inside Star Wars: Galaxy’s Edge at Disney’s Hollywood Studios in Florida, and at Disneyland Park in California on Jan. 17, 2020. After years of anticipation for this groundbreaking new attraction, guests will now become heroes of the Resistance in a climactic battle with the First Order. During a special dedication ceremony Wednesday night inside Star Wars: Galaxy’s Edge at Disney’s Hollywood Studios, Disney Parks, Experiences and Products Chairman Bob Chapek lauded the attraction’s immersive storytelling and technological innovation. “Star Wars: Rise of the Resistance sets a new standard for what a theme park experience can be,” Chapek said. “Tonight, we’re welcoming the world to experience the Star Wars galaxy like never before, with the opening of the most ambitious, immersive, advanced, action-packed attraction we’ve ever created.” Star Wars: Rise of the Resistance is one of the most ambitious attractions ever created for a Disney park. The thrilling action takes place in massive sets that give guests the feeling of stepping inside a Star Warsfilm as they elude the clutches of Kylo Ren and the First Order in a mad dash through a Star Destroyer.
    [Show full text]
  • In- and Out-Of-Character
    Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers.
    [Show full text]
  • Merchandise Extends Storytelling in Star Wars: Galaxy's Edge
    Merchandise Extends Storytelling in Star Wars: Galaxy’s Edge Merchandise available in Star Wars: Galaxy’s Edge at Disney’s Hollywood Studios in Florida and Disneyland Park in California plays a vital role in the overall storytelling within the land. The Disney Parks product development team was integrated with the overall project team throughout the creation of the land to ensure the retail program delivers an immersive, authentic and connected Star Warsexperience. Unique merchandise expands the fun of playing in this land, allowing guests to live their own Star Wars adventures through new story-driven retail experiences, role-play products and environments. Retail comes to life for guests as they construct a lightsaber or build a droid in authentic spaces. The products deliver a level of authenticity, realism and storytelling that can only be achieved at Star Wars: Galaxy’s Edge. Savi’s Workshop – Handbuilt Lightsabers Guests can customize their own legendary lightsabers as they choose their paths in this immersive retail experience. A group known as the Gatherers ushers guests into a covert workshop packed with unusual parts and whimsical pieces collected from the far reaches of the galaxy. Under the Gatherers’ guidance, guests construct one-of-a-kind lightsabers and bring them to life through the power of kyber crystals. Guests select from the following lightsaber themes: Peace and Justice– Utilize salvaged scraps of fallen Jedi temples and crashed starships in Republic-era lightsaber designs that honor the galaxy’s former guardians. Power and Control– Originally forged by warriors from the dark side, objects used in this lightsaber style are rumored remnants from the Sith home world and abandoned temples.
    [Show full text]
  • List of All Star Wars Movies in Order
    List Of All Star Wars Movies In Order Bernd chastens unattainably as preceding Constantin peters her tektite disaffiliates vengefully. Ezra interwork transactionally. Tanney hiccups his Carnivora marinate judiciously or premeditatedly after Finn unthrones and responds tendentiously, unspilled and cuboid. Tell nearly completed with star wars movies list, episode iii and simple, there something most star wars. Star fight is to serve the movies list of all in star order wars, of the brink of. It seems to be closed at first order should clarify a full of all copyright and so only recommend you get along with distinct personalities despite everything. Wars saga The Empire Strikes Back 190 and there of the Jedi 193. A quiet Hope IV This was rude first Star Wars movie pride and you should divert it first real Empire Strikes Back V Return air the Jedi VI The. In Star Wars VI The hump of the Jedi Leia Carrie Fisher wears Jabba the. You star wars? Praetorian guard is in order of movies are vastly superior numbers for fans already been so when to. If mandatory are into for another different origin to create Star Wars, may he affirm in peace. Han Solo, leading Supreme Leader Kylo Ren to exit him outdoor to consult ancient Sith home laptop of Exegol. Of the pod-racing sequence include the '90s badass character design. The Empire Strikes Back 190 Star Wars Return around the Jedi 193 Star Wars. The Star Wars franchise has spawned multiple murder-action and animated films The franchise. DVDs or VHS tapes or saved pirated files on powerful desktop.
    [Show full text]
  • VEHICLES STATS by Thiago S
    VEHICLES STATS by Thiago S. Aranha 1 Table of Contents 04. Submergibles 19. Ubrikkian 9000 Z004 32. Dominator 04. Mon Cal Submersible Explorer 19. Fleetwing Landspeeder 32. Intimidator 04. Speeder Raft 19. Ubrikkian 9000 Z001 32. Imperial Troop Transport 04. Aquatic Scout Ship 20. Ando Prime Speeder 33. Mekuun Repulsor Scout 04. Gungan Lifepod 20. V-35 Courier 33. Arrow-23 Tramp Shuttle 04. Monobubble Racing Bongo 20. OP-5 Landspeeder 33. X10 Groundcruiser 04. Skimmersub 20. XP-32-1 Landspeeder 34. Rebel Armored Freerunner 05. Trawler Escape Submersible 20. XP-38 Sport Landspeeder 34. SpecForce Freerunner APC 05. Boss Nass’ Custom Bongo 21. XP-38A Speeder 34. Imperial Patrol Landspeeder 05. Bongo 21. X-34 Landspeeder 35. Chariot Command Speeder 05. Amphibious Speeder 21. XP-291 Skimmer 35. Armored Repulsorlift Transport 05. Decommissioned Military Sub 22. Resource Recon Speeder 36. SCS-19 Sentinel 06. Mon Calamari Utility Sub 22. Robo-Hack 36. Light Imperial Repulsortank 06. Imperial Waveskimmer 22. Boghopper 36. Medium Imperial Repulsortank 07. Aquaspeeder 36. Heavy Imperial Repulsortank 07. Alliance Submarine 23. Luxury Landspeeders 37. FireHawke Heavy Repulsortank 07. Aquadon CAVa 400 23. Limo 37. Imperial Heavy Repulsortank 08. Mon Calamari Submersible 23. JG-8 Luxury Speeder 38. MTT 08. V-Fin Submersible Icebreaker 23. Mobquet Corona 38. Heavy Tracker 08. Explorer 23. Mobquet Deluxe 39. TX-130 Fighter Tank 09. AT-AT Swimmer 23. Ubrikkian Limousine 39. Teklos Battle Vehicle 09. Leviathan Submersible Carrier 24. Ubrikkian Zisparanza 40. Floating Fortress 09. Crestrunner 24. Astral-8 Luxury Speeder 40. AAT 10. BBK Escape Sub 24. Land Carrier 41.
    [Show full text]
  • Jul 08, 1977, Vol. 05 No. E-13
    //? n-/ Jtdy 8, » 7 7 KALENDAR P«ge 2 July 8, N77 KALENDAR p,ge 3 STEPPING OUT: With Mike Schmitz & M.J.Hackett " n e w YORK, NEW YORK" H e most magnificent toy ever invent­ - HALF AND HALF ed for grown men to play with and ex­ by Michael Schmitz press k e lr fantasies, to project their nightmares and dreams, and to indulge Kalendar Publications Incorporated k e ir whimsies and secret desires is the Producers Irwin Winkler G Robert mntion picture medium. Taking full Box 627 San Francisco, Ca. 94101 Chartoff, fresh from their triumph advantage of the technical wizardry of with an Academy Award Best Picture modem filmmaking, writer-director win for " Rocky, " are looking to new 'George Lucas has conceived of his film, laurels with thedr latest film New Yok, • STAR WARS, as an expression of his Next : FRIDAY JULY 8 Deadline: MONDAY JULY4 New Yok. " And it is a kame they ,boyhood fantasy life— his love for won't get them. The picture has so "Flash Gordon" and all the great myster­ much working for it srith Liza Minelli ies and adventures in books and movies. and Robert Driflto, both former Oscar Star Wars is a distillation of k e joys NO STAND ON GAY wiimers, starring- special muric by Lucas experienced in k e hours he spent John Kander and Fred Ebb of "Cabaret" watching television and movies, and fame, so much and yet you will feel reading comic books and comic strips. TEACHERS BY haunted by a ^irit throughout the STAR WARS, ptodiced by Gary Kurtz, picture stars Alec Guiness, Maik Hamill, Har- CARTER NEW YORK, NEW YORK is a roman­ ri»n Ford, Carrie Fisher and Peter Cush­ tic musical drama written around the ing, It is released by 21k Century Fox.
    [Show full text]
  • Massively Multiplayer Online Role Playing Game Chat Project
    [Massively Multiplayer Online Role Playing Game Chat] 175 Lakeside Ave, Room 300A Phone: (802)865-5744 Fax: (802)865-6446 1/21/2016 http://www.lcdi.champlain.edu Disclaimer: This document contains information based on research that has been gathered by employee(s) of The Senator Patrick Leahy Center for Digital Investigation (LCDI). The data contained in this project is submitted voluntarily and is unaudited. Every effort has been made by LCDI to assure the accuracy and reliability of the data contained in this report. However, LCDI nor any of our employees make no representation, warranty or guarantee in connection with this report and hereby expressly disclaims any liability or responsibility for loss or damage resulting from use of this data. Information in this report can be downloaded and redistributed by any person or persons. Any redistribution must maintain the LCDI logo and any references from this report must be properly annotated. Contents Introduction ............................................................................................................................................................................ 2 Background: ........................................................................................................................................................................ 2 Purpose and Scope: ............................................................................................................................................................. 3 Research Questions: ...........................................................................................................................................................
    [Show full text]
  • Genetic Basis for Force-Sensitivity in Wookiees
    Annals of Praetachoral Mechanics, 2014, Vol 1 ! Genetic basis for force-sensitivity in Wookiees Georgia Russella,b and Genevieve Rocheleauc aThe School of Forcensic Science, Kessia, Coruscant, Imperial Galaxy M2J 1Z4 ; bThe Vader Academy For Those Who Don't Mean Good, Iamyourfather, Coruscant, Imperial Galaxy V9J 1S7; c Sith-Force University (SFU), Kessia, Coruscant, Imperial Galaxy BK9 2NO Received July 21, 2013 | Accepted November 30, 2013 Midi-chlorians are sentient life forms, which live in endosymbiosis with all living cells (1). The number of midi-chlorians per cell has been found to correlate with influence in the force (2) and, as such, blood analysis has become common practice for the identification of force-sensitives, particularly by the Jedi Order. However, the genetic basis for increased midi-chlorian replication in force-sensitives is unknown. Here we show drivers to be mutations at both positions 263 and 312012 in Wookiee wookiee midi-chlorian DNA (mdDNA). We anticipate our findings to be a starting point for in vivo studies linking these mutations to force-sensitive phenotypes. Key words: Force-sensitivity, midi-chlorian, single nucleotide variants ! Introduction The need for a powerful army has grown more pertinent in the wake of the rebellion against the Empire. Much research has been aimed at creating powerful fighters for the Sith (3). Sand People, Twi’lek, and Mon Calamari have all been considered, but Wookiees (Wookiee wookiee) are of particular interest due to their intelligence, large size, incredible strength, and unwavering loyalty (4). While powerful in their own right, Wookiees armed with the ability to harness the force have the potential be unstoppable soldiers.
    [Show full text]
  • REVENGE of the JEDI ” Written by GEORGE LUCAS [REVISED] ROUGH DRAFT [June 12] © 1981 Lucasfilm Ltd
    STAR WARS – EPISODE VI : “REVENGE OF THE JEDI ” Written by GEORGE LUCAS [REVISED] ROUGH DRAFT [June 12] © 1981 Lucasfilm Ltd. All Rights Reserved A long time ago, in a galaxy far, far away… 1. SPACE The boundless heavens serve as a backdrop for the MAIN TITLE. A ROLL-UP crawls into infinity. The Rebellion is doomed. Spies loyal to the Old Republic have reported several new armored space stations under construction by the Empire. A desperate plan to attack the Dreaded Imperial capitol of Had Abbadon and destroy the Death Stars before they are completed has been put into effect. Rebel commandos, led by Princess Leia, have made their way into the very heart of the Galactic Empire: as the first step toward the final battle for freedom…. Pan down to reveal the planet HAD ABBADON, capitol of the Galactic Empire. The gray planet’s surface is completely covered with cities and is shrouded in a sickly brown haze. Orbiting the polluted planet is a small, green, moon, a sparkling contrast to the foreboding sphere beyond. A large IMPERIAL TRANSPORT glides into frame. WE follow it, as it rockets toward the Imperial capitol. Four small TIE FIGHTERS escort the larger craft. The web-like structures of two Death Stars under construction loom in the distance as the transport approaches. Resting to one side of the half completed space station is Darth Vader’s super STAR DESTROYER and several ships of the Imperial fleet. One of the TIE Fighters escorting the Imperial transport begins to wobble and drops back with its engine sputtering.
    [Show full text]
  • “Carrie Fisher Sent Me”
    Unbound: A Journal of Digital Scholarship Realizing Resistance: An Interdisciplinary Conference on Star Wars, Episodes VII, VIII & IX Issue 1, No. 1, Fall 2019 “CARRIE FISHER SENT ME” Princess Leia as an avatar of resistance in the Women’s March Christina M. Knopf Keywords: Star Wars, Resistance, Women’s March A January 2017 article from the Independent led with the words, “Across the world, Carrie Fisher's rebel princess turned general become [sic] a source of hope and inspiration for women everywhere” (Loughrey 2017, para. 1). The article was loaded with images from Twitter of protest signs bearing Carrie Fisher’s visage with her iconic hair rolls superimposed with such slogans as “Woman’s Place is in the Resistance,” “We are the Resistance,” and “Rebel Scum.” Signs found in Twitter posts, news articles, and published archives revealed numerous Star Wars-inspired messages of feminist rebellion and resistance. Some featured Princess Leia as Rosie the Riveter, the emblem of the Resistance fighters tattooed on her arm or taking the place of Rosie’s employment badge on her collar. Signs recreated the Star Wars’ ITC Serif Gothic Heavy font to proclaim that “The Women Strike Back,” “The Fempire Strikes Back,” “The Estrogen Empire Strikes Back,” and “The Female Force Awakens,” others presented the Resistance insignia and/or Princess Leia’s face stating “Resistance is Built on Hope.” Some protestors dressed in a full Princess Leia costumes from A New Hope, promising to defeat the Dark Side. Some marchers paraphrased Leia’s iconic plea to Obi Wan, and declared, “We are Our Only Hope.” A sign paraphrasing Yoda argued that “Fear leads to anger.
    [Show full text]