Grand Theft Auto San Andreas Gameplay Android
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Grand theft auto san andreas gameplay android Continue 2004 Open World Adventure Video Game This article needs additional quotes to check. Please help improve this article by adding quotes to reliable sources. Non-sources of materials can be challenged and removed. Find sources: Grand Theft Auto: San Andreas - News newspaper book scientist JSTOR (April 2018) (Learn how and when to delete this message template) Grand Theft Auto: San AndreasDeveloper (s)Rockstar North'a'Publisher (s)Rockstar GamesProducer (s)Leslie BenziesProgrammer (s)Adam FowlerObbe VermeijArtist (s)Aaron GarbutWriter (s)Dan HouserJamesr WorJames s) Michael HunterSerergrand Theft AutoEngineRener Platform (s)PlayStation 2Microsoft WindowsXboxMac OS XiOSAndroidWindows PhoneFire OSXbox 360PlayStation 3Release October 26, 2004 PlayStation 2NA: October 26, 2004PAL: October 29, 2004Windows, XboxNA: June 7, 2005EU : 10 June 2005Mac OS XWW : 12 November 2010iOSWW: 12 December 2013AndroidW: 19 December 2013Windows PhoneWW: 27 January 2014Fire OSWW: 15 May 2014Xbox 360WW: October 26, 2014PlayStation 3WW: 1 December 2015 Genre (s)Action-adventureMode (s)Single game, multiplayer Grand Theft Auto: San Andreas - adventure game 2004, developed by Rockstar North and published by Rockstar Games. This is the seventh title in the Grand Theft Auto series, as well as a sequel to the 2002 Game of Grand Theft Auto: Vice City. It was released in October 2004 for PlayStation 2, and in June 2005 for Microsoft Windows and Xbox. The game, set in an open-world environment that players can explore and interact with at leisure, focuses on the story of former gangster Carl C.J. Johnson, who returns home in the wake of his mother's death, only to take part in a long journey that sees him explore the fictional American state of San Andreas, which is largely based on California and Nevada. The game has references to many of the world's real elements, such as its cities, regions and attractions, with a plot largely based on several real events in Los Angeles in the early 1990s, including the rivalry between real street gangs, the 1980s - early 1990s, the Los Angeles police scandal and the Los Angeles riots in 1992. Unlike its predecessor, San Andreas brought with it new gameplay elements that would later be included in future titles, including RPG-style MECHANICS, customization options with both clothing and car appearances, a wide range of activities and mini-games, and the inclusion of gambling. Considered by many reviewers to be one of the greatest video games ever made, San Andreas received critical acclaim, with praise aimed at his music, history and gameplay, but criticized for its graphics and some aspects of its management. It became the best-selling video game of 2004, as well as of the best-selling video games of all time. More than 27.5 million were sold Worldwide in 2011; It remains the best-selling PlayStation 2 game of all time. The game, like its predecessors, is cited as a benchmark in video games for its far-reaching influence in the industry. However, the violence and sexual content of San Andreas has been a source of great public concern and controversy. In particular, the software, called Hot Coffee mod, unlocked a previously hidden sex scene. The high-definition remastered version received physical release for both the Xbox 360 and the PlayStation 3 in 2015. In June 2018, the game was added to the Xbox One Backward Compatible library. San Andreas has been ported to various other platforms and services such as OS X, Xbox Live, PlayStation Network and mobile devices (iOS, Android, Windows Phone and Fire OS). The next major entry in the series, Grand Theft Auto IV, was released in April 2008. The Gameplay Player driving Banshee to The Grove Street cul-de-sac in Los Santos this afternoon. Grand Theft Auto: San Andreas is an adventure game with role-playing and stealth elements. Structured just like the previous two games in the series, the main gameplay consists of elements of a third-person shooter and driving game that gives the player a large, open-world environment in which to move around. On foot, the player's character is able to walk, run, run, swim, climb and jump, as well as use weapons and various forms of hand-wringing combat. The player can drive a variety of vehicles including cars, buses, semi-finished products, boats, planes, helicopters, trains, tanks, motorcycles and bicycles. The player can also import vehicles in addition to stealing them. An open, non-linear environment allows the player to explore and choose how he wants to play the game. While story missions are needed to progress through the game and unlock certain cities and content, the player can complete them at his leisure. Without taking on a plot mission, the player is free to roam the cities and rural areas of San Andreas, eat in restaurants, or cause chaos by attacking people and causing destruction. Creating chaos can attract unwanted and potentially fatal attention from the authorities. The more chaos is caused, the stronger the response: The police will handle minor infractions (attacking pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.), while SWAT teams, the FBI and the military respond to a higher level of wanted. The player can take part in various additional side missions that can enhance their character's attributes or provide other sources of income. Traditional spin-off missions of past Grand Theft Auto games included such as disembarking taxi passengers, putting out fires, driving the injured to hospital, and fighting crime like Supplements include theft with hacking missions, pimping missions, trucks and train driving missions requiring the player to make deliveries on time, and driving/flying/boating/cycling schools that help the player learn skills and techniques to use in their respective vehicles. Not all locations are open to the player at the beginning of the game. Some places, such as mod garages, restaurants, gyms and shops, become available only after the completion of specific missions. Similarly, for the first part of the game, only Los Santos and its surrounding suburbs are available for exploration; the unblocking of other cities and rural areas once again requires the completion of specific missions. If a player travels to locked places at the beginning of the game, they will attract the attention of SWAT teams, police and police-controlled Gidras if on the plane. Unlike Grand Theft Auto III and Vice City, which needed to load screens when a player moved between different areas of the city, San Andreas does not have download time when the player is on the move. The only loading screens in the game are for cutting out scenes and interiors. Other differences between San Andreas and its predecessors include the transition from single player to multiplayer Rampage missions (though not in the PC version), as well as replacing hidden packages with spray paint tags, hidden camera shots, forged, and oysters to discover. Camera, wrestling, and targeting controls have been redesigned to incorporate concepts from another Rockstar game, Hunting, including various stealth elements, as well as improved targeted crosshairs and a targeted health indicator that varies from green to red to black as the health goal decreases. The PC version of the game implements mouse chords: the player must hold the right mouse button to activate the crosshairs, and then press or hold the left mouse button to shoot or use an item, such as a camera. The player has a shootout with members of the enemy gang. For the first time in the series, players can swim and climb walls. The ability to swim and dive underwater also has a big impact on the player, as water is no longer an impassable barrier that kills the player outright (although it is possible to drown). For greater firepower, the player can also double wield a firearm or perform drive-by shooting with multiple gang members who may be recruited to follow the player. Because of the size of San Andreas, the point of path restraint on the HUD map can be set, helping the player to reach the destination. Role-playing features in the development of the Rockstar character emphasized the personalization of the main character by adding role elements of video games. Clothes, accessories, haircuts, jewelry and tattoos are available for purchase by the player, and have more of an impact on the reaction of non-needle characters than the clothes in Vice CJ CJ's respect level his fellow recruits and street friends vary depending on his appearance and actions, as does his relationship with his girlfriends. The player needs to make sure that CJ eats to stay healthy and exercise adequately. The balance of food and physical activity affects its appearance and physical qualities. San Andreas tracks have acquired skills in areas such as driving, firearm handling, endurance and lung capacity, which are improved by in-game use. CJ can learn three different styles of arm fighting (boxing, kickboxing and kung fu) in gyms in each of the game's three cities. CJ can talk to some pedestrians in the game, responding either negatively or positively. According to Rockstar, there are about 4,200 lines of conversational dialogue for CJ when cutscenes are excluded. The total in the game is 212 different cars compared to about 60 in Grand Theft Auto III. New additions include bikes, combine, janitor, jetpack, and trailers, among others. The physics of the car and features are similar to the Midnight Club series of street racing games, allowing much more vehicle control in the air, as well as nitrous upgrades and aesthetic changes. There are several different classes of vehicles that serve different purposes.