A Heterogeneous Evolutionarily Stable Population of Moral and Selfish Individuals: Exploring the Diversity of Preferences
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Herbert Gintis – Samuel Bowles – Their Distribution Preferences, and That They Robert Boyd – Ernst Fehr (Eds.): Moral Do So Differently in Different Situations
Sociologický časopis/Czech Sociological Review, 2008, Vol. 44, No. 6 social capital theory, which shows that so- the face of the evolutionary logic in which cial collaboration is built on social networks material advantages can be achieved by that underlie norms of reciprocity and trust- adopting self-interested preferences? worthiness. The development of these pro- social dispositions is in turn enabled in so- Clara Sabbagh cieties that further extra-familial ties and University of Haifa disregard or transcend purely ‘amoral fa- [email protected] milist’ interactions [Banfi eld 1958]. This research project nevertheless References leaves several unresolved problems. First, Banfi eld, Edward C. 1958. The Moral Basis of a Backward Society. Glencoe, IL: Free Press. there is the problem of causality, which de- Camerer, Colin F. 2003. Behavioral Game Theory. rives from a major theoretical dilemma in New York: Russell Sage. the social sciences. To what extent are pro- Deutsch, Morton. 1985. Distributive Justice. New social dispositions the result of structur- Haven: Yale University Press. al constraints, such as market integration, Giddens, Anthony. 1997. Sociology. Cambridge, or rather an active element in structuring UK: Polity Press. these constraints [Giddens 1997]? Joseph Putnam, Robert D. 1993. Making Democracy Work. Henrich (Chapter 2) discusses this prob- Civic Traditions in Modern Italy. Princeton, NJ: lem on a theoretical level by explaining the Princeton University Press. different mechanisms through which the Sabbagh, Clara and Deborah Golden. 2007. ‘Jux- structure of interaction affects preferences. taposing Etic and Emic Perspectives: A Refl ec- tion on Three Studies on Distributive Justice.’ Yet only future longitudinal research will Social Justice Research 20: 372–387. -
Minimax TD-Learning with Neural Nets in a Markov Game
Minimax TD-Learning with Neural Nets in a Markov Game Fredrik A. Dahl and Ole Martin Halck Norwegian Defence Research Establishment (FFI) P.O. Box 25, NO-2027 Kjeller, Norway {Fredrik-A.Dahl, Ole-Martin.Halck}@ffi.no Abstract. A minimax version of temporal difference learning (minimax TD- learning) is given, similar to minimax Q-learning. The algorithm is used to train a neural net to play Campaign, a two-player zero-sum game with imperfect information of the Markov game class. Two different evaluation criteria for evaluating game-playing agents are used, and their relation to game theory is shown. Also practical aspects of linear programming and fictitious play used for solving matrix games are discussed. 1 Introduction An important challenge to artificial intelligence (AI) in general, and machine learning in particular, is the development of agents that handle uncertainty in a rational way. This is particularly true when the uncertainty is connected with the behavior of other agents. Game theory is the branch of mathematics that deals with these problems, and indeed games have always been an important arena for testing and developing AI. However, almost all of this effort has gone into deterministic games like chess, go, othello and checkers. Although these are complex problem domains, uncertainty is not their major challenge. With the successful application of temporal difference learning, as defined by Sutton [1], to the dice game of backgammon by Tesauro [2], random games were included as a standard testing ground. But even backgammon features perfect information, which implies that both players always have the same information about the state of the game. -
Preferences Under Pressure
Eric Skoog Preferences Under Pressure Conflict, Threat Cues and Willingness to Compromise Dissertation presented at Uppsala University to be publicly examined in Zootissalen, EBC, Villavägen 9, Uppsala, Friday, 13 March 2020 at 10:15 for the degree of Doctor of Philosophy. The examination will be conducted in English. Faculty examiner: Associate Professor Thomas Zeitzoff (American University, School of Public Affairs). Abstract Skoog, E. 2020. Preferences Under Pressure. Conflict, Threat Cues and Willingness to Compromise. Report / Department of Peace and Conflict Research 121. 66 pp. Uppsala: Department of Peace and Conflict Research. ISBN 978-91-506-2805-0. Understanding how preferences are formed is a key question in the social sciences. The ability of agents to interact with each other is a prerequisite for well-functioning societies. Nevertheless, the process whereby the preferences of agents in conflict are formed have often been black boxed, and the literature on the effects of armed conflict on individuals reveals a great variation in terms of outcomes. Sometimes, individuals are willing to cooperate and interact even with former enemies, while sometimes, we see outright refusal to cooperate or interact at all. In this dissertation, I look at the role of threat in driving some of these divergent results. Armed conflict is rife with physical threats to life, limb and property, and there has been much research pointing to the impact of threat on preferences, attitudes and behavior. Research in the field of evolutionary psychology has revealed that threat is not a singular category, but a nuanced phenomenon, where different types of threat may lead to different responses. -
Tribal Social Instincts and the Cultural Evolution of Institutions to Solve Collective Action Problems
UC Riverside Cliodynamics Title Tribal Social Instincts and the Cultural Evolution of Institutions to Solve Collective Action Problems Permalink https://escholarship.org/uc/item/981121t8 Journal Cliodynamics, 3(1) Authors Richerson, Peter Henrich, Joe Publication Date 2012 DOI 10.21237/C7clio3112453 Peer reviewed eScholarship.org Powered by the California Digital Library University of California Cliodynamics: the Journal of Theoretical and Mathematical History Tribal Social Instincts and the Cultural Evolution of Institutions to Solve Collective Action Problems Peter Richerson University of California-Davis Joseph Henrich University of British Columbia Human social life is uniquely complex and diverse. Much of that complexity and diversity arises from culturally transmitted ideas, values and skills that underpin the operation of social norms and institutions that structure our social life. Considerable theoretical and empirical work has been devoted to the role of cultural evolutionary processes in the evolution of social norms and institutions. The most persistent controversy has been over the role of cultural group selection and gene- culture coevolution in early human populations during Pleistocene. We argue that cultural group selection and related cultural evolutionary processes had an important role in shaping the innate components of our social psychology. By the Upper Paleolithic humans seem to have lived in societies structured by institutions, as do modern populations living in small-scale societies. The most ambitious attempts to test these ideas have been the use of experimental games in field settings to document human similarities and differences on theoretically interesting dimensions. These studies have documented a huge range of behavior across populations, although no societies so far examined follow the expectations of selfish rationality. -
Bayesian Games Professors Greenwald 2018-01-31
Bayesian Games Professors Greenwald 2018-01-31 We describe incomplete-information, or Bayesian, normal-form games (formally; no examples), and corresponding equilibrium concepts. 1 A Bayesian Model of Interaction A Bayesian, or incomplete information, game is a generalization of a complete-information game. Recall that in a complete-information game, the game is assumed to be common knowledge. In a Bayesian game, in addition to what is common knowledge, players may have private information. This private information is captured by the notion of an epistemic type, which describes a player’s knowledge. The Bayesian-game formalism makes two simplifying assumptions: • Any information that is privy to any of the players pertains only to utilities. In all realizations of a Bayesian game, the number of players and their actions are identical. • Players maintain beliefs about the game (i.e., about utilities) in the form of a probability distribution over types. Prior to receiving any private information, this probability distribution is common knowledge: i.e., it is a common prior. After receiving private information, players conditional on this information to update their beliefs. As a consequence of the com- mon prior assumption, any differences in beliefs can be attributed entirely to differences in information. Rational players are again assumed to maximize their utility. But further, they are assumed to update their beliefs when they obtain new information via Bayes’ rule. Thus, in a Bayesian game, in addition to players, actions, and utilities, there is a type space T = ∏i2[n] Ti, where Ti is the type space of player i.There is also a common prior F, which is a probability distribution over type profiles. -
Outline for Static Games of Complete Information I
Outline for Static Games of Complete Information I. Definition of a game II. Examples III. Definition of Nash equilibrium IV. Examples, continued V. Iterated elimination of dominated strategies VI. Mixed strategies VII. Existence theorem on Nash equilibria VIII. The Hotelling model and extensions Copyright © 2004 by Lawrence M. Ausubel Definition: An n-player, static game of complete information consists of an n-tuple of strategy sets and an n-tuple of payoff functions, denoted by G = {S1, … , Sn; u1, … , un} Si, the strategy set of player i, is the set of all permissible moves for player i. We write si ∈ Si for one of player i’s strategies. ui, the payoff function of player i, is the utility, profit, etc. for player i, and depends on the strategies chosen by all the players: ui(s1, … , sn). Example: Prisoners’ Dilemma Prisoner II Remain Confess Silent Remain –1 , –1 –5 , 0 Prisoner Silent I Confess 0, –5 –4 ,–4 Example: Battle of the Sexes F Boxing Ballet Boxing 2, 1 0, 0 M Ballet 0, 0 1, 2 Definition: A Nash equilibrium of G (in pure strategies) consists of a strategy for every player with the property that no player can improve her payoff by unilaterally deviating: (s1*, … , sn*) with the property that, for every player i: ui (s1*, … , si–1*, si*, si+1*, … , sn*) ≥ ui (s1*, … , si–1*, si, si+1*, … , sn*) for all si ∈ Si. Equivalently, a Nash equilibrium is a mutual best response. That is, for every player i, si* is a solution to: ***** susssssiiiiin∈arg max{ (111 , ... ,−+ , , , ... , )} sSii∈ Example: Prisoners’ Dilemma Prisoner II -
Social Capital and Community Governance Samuel Bowles And
Social Capital and Community Governance∗ Samuel Bowles and Herbert Gintis University of Massachusetts and Santa Fe Institute Amherst, Massachusetts, 01003 November 21, 2001 Abstract Social capital generally refers to trust, concern for ones associates, a will- ingness to live by the norms of one’s community and to punish those who do not. While essential to good governance, these behaviors and disposi- tions appear to conflict with the fundamental behavioral assumptions of eco- nomics whose archetypal individual—Homo economicus—is entirely self- regarding. By community governance we mean the structure of small group social interactions—distinct from markets and states—that, along with these more familiar forms of governance, jointly determine economic and social out- comes. We suggest that (i) community governance addresses some common market and state failures but typically relies on insider-outsider distinctions that may be morally repugnant; (ii) the individual motivations supporting com- munity governance are not captured by either the conventional self-interested preferences of Homo economicus or by unconditional altruism towards one’s fellow community members; (iii) well-designed institutions make commu- nities, markets and states complements, not substitutes; (iv) with poorly de- signed institutions, markets and states can crowd out community governance; (v) some distributions of property rights are better than others at fostering community governance and assuring complementarity among communities, states and markets; and (vi) far from representing holdovers from a premod- ern era, the small scale local interactions that characterize communities are likely to increase in importance as the economic problems that community governance handles relatively well become more important. ∗ For a symposium to appear in the Economic Journal, along with companion papers by Steven Durlauf, Ernst Fehr, Edward Glaeser, David Laibson, and Bruce Sacerdote. -
Efficiency and Welfare in Economies with Incomplete Information∗
Efficiency and Welfare in Economies with Incomplete Information∗ George-Marios Angeletos Alessandro Pavan MIT, NBER, and FRB of Minneapolis Northwestern University September 2005. Abstract This paper examines a class of economies with externalities, strategic complementarity or substitutability, and incomplete information. We first characterize efficient allocations and com- pare them to equilibrium. We show how the optimal degree of coordination and the efficient use of information depend on the primitives of the environment, and how this relates to the welfare losses due to volatility and heterogeneity. We next examine the social value of informa- tion in equilibrium. When the equilibrium is efficient, welfare increases with the transparency of information if and only if agents’ actions are strategic complements. When the equilibrium is inefficient, additional effects are introduced by the interaction of externalities and informa- tion. We conclude with a few applications, including investment complementarities, inefficient fluctuations, and market competition. Keywords: Social value of information, coordination, higher-order beliefs, externalities, transparency. ∗An earlier version of this paper was entitled “Social Value of Information and Coordination.” For useful com- ments we thank Daron Acemoglu, Gadi Barlevi, Olivier Blanchard, Marco Bassetto, Christian Hellwig, Kiminori Matsuyama, Stephen Morris, Thomas Sargent, and especially Ivàn Werning. Email Addresses: [email protected], [email protected]. 1Introduction Is coordination socially desirable? Do markets use available information efficiently? Is the private collection of information good from a social perspective? What are the welfare effects of the public information disseminated by prices, market experts, or the media? Should central banks and policy makers disclose the information they collect and the forecasts they make about the economy in a transparent and timely fashion, or is there room for “constructive ambiguity”? These questions are non-trivial. -
Social Welfare and the Psychology of Food Sharing: Short-Term Hunger Increases Support for Social Welfare
January 2013 Social Welfare and the Psychology of Food Sharing: Short-Term Hunger Increases Support for Social Welfare Michael Bang Petersen1*, Lene Aarøe1, Niels Holm Jensen2, and Oliver Curry3 1Department of Political Science & Government, Aarhus University, Aarhus, DK-8000 2Department of Psychology & Behavioral Sciences Aarhus University, Aarhus, DK-8000 3Institute of Cognitive and Evolutionary Anthropology, University of Oxford, Oxford, OX2 6PN * Corresponding author: Email: [email protected] Accepted for publication in Political Psychology Abstract Do politically irrelevant events influence important policy opinions? Previous research on social welfare attitudes has emphasized the role of political factors such as economic self-interest and ideology. Here, we demonstrate that attitudes to social welfare are also influenced by short-term fluctuations in hunger. Using theories in evolutionary psychology, we predict that hungry individuals will be greedier and take more resources from others while also attempting to induce others to share by signaling cooperative intentions and expressing support for sharing, including evolutionarily novel forms of sharing such as social welfare. We test these predictions using self-reported hunger data as well as comparisons of subjects who participated in relevant online studies before and after eating lunch. Across four studies collected in two different welfare regimes—the UK and Denmark—we consistently find that hungry individuals act in a greedier manner but describe themselves as more cooperative and express greater support for social welfare. 1 Public opinion is the foundation of representative democracy—it drives electoral behavior and forms the basis for government formation. Politicians react to and anticipate changes in public opinion and it has an impact on policy, even between elections. -
An Introduction to Sociobiology: Inclusive Fitness and the Core Genome Herbert Gintis
An Introduction to Sociobiology: Inclusive Fitness and the Core Genome Herbert Gintis June 29, 2013 The besetting danger is ...mistaking part of the truth for the whole...in every one of the leading controversies...both sides were in the right in what they affirmed, though wrong in what they denied John Stuart Mill, On Coleridge, 1867 A Mendelian populationhas a common gene pool, whichis itscollective or corporate genotype. Theodosius Dobzhansky, Cold Springs Harbor Symposium, 1953. The interaction between regulator and structural genes... [reinforces] the concept that the genotype of the individual is a whole. Ernst Mayr, Populations, Species and Evolution, 1970 Abstract This paper develops inclusive fitness theory with the aim of clarifying its appropriate place in sociobiological theory and specifying the associated principles that render it powerful. The paper introduces one new concept, that of the core genome. Treating the core genome as a unit of selection solves problems concerning levels of selection in evolution. 1 Summary Sociobiology is the study of biological interaction, both intragenomic, among loci in the genome, and intergenomic, among individuals in a reproductive popula- tion (Gardner et al. 2007). William Hamilton (1964) extended the theory of gene frequencies developed in the first half of the Twentieth century (Crow and I would like to thank Samuel Bowles, Eric Charnov, Steven Frank, Michael Ghiselin, Peter Godfrey-Smith, David Haig, David Queller, Laurent Lehmann, Samir Okasha, Peter Richerson, Joan Roughgarden, Elliot Sober, David Van Dyken, Mattijs van Veelen and Edward O. Wilson for advice in preparing this paper. 1 Kimura 1970, B¨urger 2000, Provine 2001) to deal with such behavior. -
Lecture 3 1 Introduction to Game Theory 2 Games of Complete
CSCI699: Topics in Learning and Game Theory Lecture 3 Lecturer: Shaddin Dughmi Scribes: Brendan Avent, Cheng Cheng 1 Introduction to Game Theory Game theory is the mathematical study of interaction among rational decision makers. The goal of game theory is to predict how agents behave in a game. For instance, poker, chess, and rock-paper-scissors are all forms of widely studied games. To formally define the concepts in game theory, we use Bayesian Decision Theory. Explicitly: • Ω is the set of future states. For example, in rock-paper-scissors, the future states can be 0 for a tie, 1 for a win, and -1 for a loss. • A is the set of possible actions. For example, the hand form of rock, paper, scissors in the game of rock-paper-scissors. • For each a ∈ A, there is a distribution x(a) ∈ Ω for which an agent believes he will receive ω ∼ x(a) if he takes action a. • A rational agent will choose an action according to Expected Utility theory; that is, each agent has their own utility function u :Ω → R, and chooses an action a∗ ∈ A that maximizes the expected utility . ∗ – Formally, a ∈ arg max E [u(ω)]. a∈A ω∼x(a) – If there are multiple actions that yield the same maximized expected utility, the agent may randomly choose among them. 2 Games of Complete Information 2.1 Normal Form Games In games of complete information, players act simultaneously and each player’s utility is determined by his actions as well as other players’ actions. The payoff structure of 1 2 GAMES OF COMPLETE INFORMATION 2 the game (i.e., the map from action profiles to utility vectors) is common knowledge to all players in the game. -
Bayesian Games with Intentions
Bayesian Games with Intentions Adam Bjorndahl Joseph Y. Halpern Rafael Pass Carnegie Mellon University Cornell University Cornell University Philosophy Computer Science Computer Science Pittsburgh, PA 15213 Ithaca, NY 14853 Ithaca, NY 14853 [email protected] [email protected] [email protected] We show that standard Bayesian games cannot represent the full spectrum of belief-dependentprefer- ences. However, by introducing a fundamental distinction between intended and actual strategies, we remove this limitation. We define Bayesian games with intentions, generalizing both Bayesian games and psychological games [5], and prove that Nash equilibria in psychological games correspond to a special class of equilibria as defined in our setting. 1 Introduction Type spaces were introduced by John Harsanyi [6] as a formal mechanism for modeling games of in- complete information where there is uncertainty about players’ payoff functions. Broadly speaking, types are taken to encode payoff-relevant information, a typical example being how each participant val- ues the items in an auction. An important feature of this formalism is that types also encode beliefs about types. Thus, a type encodes not only a player’s beliefs about other players’ payoff functions, but a whole belief hierarchy: a player’s beliefs about other players’ beliefs, their beliefs about other players’ beliefs about other players’ beliefs, and so on. This latter point has been enthusiastically embraced by the epistemic game theory community, where type spaces have been co-opted for the analysis of games of complete information. In this context, types encode beliefs about the strategies used by other players in the game as well as their types.