Direct Manipulation User Responses to Well- Done Direct Manipulation
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A Metacircular Architecture for Runtime Optimisation Persistence Clément Béra
Sista: a Metacircular Architecture for Runtime Optimisation Persistence Clément Béra To cite this version: Clément Béra. Sista: a Metacircular Architecture for Runtime Optimisation Persistence. Program- ming Languages [cs.PL]. Université de Lille 1, 2017. English. tel-01634137 HAL Id: tel-01634137 https://hal.inria.fr/tel-01634137 Submitted on 13 Nov 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Universit´edes Sciences et Technologies de Lille { Lille 1 D´epartement de formation doctorale en informatique Ecole´ doctorale SPI Lille UFR IEEA Sista: a Metacircular Architecture for Runtime Optimisation Persistence THESE` pr´esent´eeet soutenue publiquement le 15 Septembre 2017 pour l'obtention du Doctorat de l'Universit´edes Sciences et Technologies de Lille (sp´ecialit´einformatique) par Cl´ement B´era Composition du jury Pr´esident: Theo D'Hondt Rapporteur : Ga¨elThomas, Laurence Tratt Examinateur : Elisa Gonzalez Boix Directeur de th`ese: St´ephaneDucasse Co-Encadreur de th`ese: Marcus Denker Laboratoire d'Informatique Fondamentale de Lille | UMR USTL/CNRS 8022 INRIA Lille - Nord Europe Numero´ d’ordre: XXXXX i Acknowledgments I would like to thank my thesis supervisors Stéphane Ducasse and Marcus Denker for allowing me to do a Ph.D at the RMoD group, as well as helping and supporting me during the three years of my Ph.D. -
Solaris 10 End of Life
Solaris 10 end of life Continue Oracle Solaris 10 has had an amazing OS update, including ground features such as zones (Solaris containers), FSS, Services, Dynamic Tracking (against live production operating systems without impact), and logical domains. These features have been imitated in the market (imitation is the best form of flattery!) like all good things, they have to come to an end. Sun Microsystems was acquired by Oracle and eventually, the largest OS known to the industry, needs to be updated. Oracle has set a retirement date of January 2021. Oracle indicated that Solaris 10 systems would need to raise support costs. Oracle has never provided migratory tools to facilitate migration from Solaris 10 to Solaris 11, so migration to Solaris has been slow. In September 2019, Oracle decided that extended support for Solaris 10 without an additional financial penalty would be delayed until 2024! Well its March 1 is just a reminder that Oracle Solaris 10 is getting the end of life regarding support if you accept extended support from Oracle. Combined with the fact gdpR should take effect on May 25, 2018 you want to make sure that you are either upgraded to Solaris 11.3 or have taken extended support to obtain any patches for security issues. For more information on tanningix releases and support dates of old and new follow this link ×Sestive to abort the Unix Error Operating System originally developed by Sun Microsystems SolarisDeveloperSun Microsystems (acquired by Oracle Corporation in 2009)Written inC, C'OSUnixWorking StateCurrentSource ModelMixedInitial release1992; 28 years ago (1992-06)Last release11.4 / August 28, 2018; 2 years ago (2018-08-28)Marketing targetServer, PlatformsCurrent: SPARC, x86-64 Former: IA-32, PowerPCKernel typeMonolithic with dynamically downloadable modulesDefault user interface GNOME-2-LicenseVariousOfficial websitewww.oracle.com/solaris Solaris is the own operating system Of Unix, originally developed by Sunsystems. -
Tinlizzie Wysiwiki and Wikiphone: Alternative Approaches to Asynchronous and Synchronous Collaboration on the Web
TinLizzie WysiWiki and WikiPhone: Alternative approaches to asynchronous and synchronous collaboration on the Web Yoshiki Oshima, Takashi Yamamiya, Scott Wallace, and Andreas Raab [Also published in the Proc. of the 5th International Conf. on Creating, Connecting, and Collaborating through Computing (C5 2007)] VPRI Technical Report TR-2007-001 Viewpoints Research Institute, 1209 Grand Central Avenue, Glendale, CA 91201 t: (818) 332-3001 f: (818) 244-9761 TinLizzie WysiWiki and WikiPhone: Alternative approaches to asynchronous and synchronous collaboration on the Web Yoshiki Ohshimay Takashi Yamamiyay [email protected] [email protected] Scott Wallacey Andreas Raabz [email protected] [email protected] yViewpoints Research Institute zQwaq, Inc. 1209 Grand Central Ave. 460 S California Ave #304 Glendale, CA 91202 Palo Alto, CA 94306 Abstract they exhibit possible future directions for collaboration on the Web. This paper presents TinLizzie WysiWiki and WikiPhone, two systems which explore new approaches to media-rich end-user collaboration on the World Wide Web. 1 Introduction TinLizzie WysiWiki enables authoring of interactive, media-rich documents, containing graphical objects bear- The World Wide Web, or Web, has been very successful. ing user-defined scripts, on the Web. In TinLizzie WysiWiki, It seems nowadays to dictate not only many end-users' be- a user manipulates text and active objects in a WYSIWYG havior, but also the mindsets of researchers and software graphical editor in a manner similar to Squeak eToys. vendors; the perception is that a new system should run A notable aspect of TinLizzie WysiWiki is that it allows in web browsers to be successful. As a consequence, im- both synchronous and asynchronous collaboration among provement in the overall user experience in applications has multiple users. -
Support for Mobile Augmented and Synthesized Worlds
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Illinois Digital Environment for Access to Learning and Scholarship Repository Support for Mobile Augmented and Synthesized Worlds December 17, 2007 Won J. Jeon and Roy H. Campbell {wonjeon, rhc}@uiuc.edu Department of Computer Science University of Illinois at Urbana-Champaign Abstract Virtual worlds provide 3D-immersive experiences to users and some of them already have already launched commercial service to users. As computing environment becomes more heterogeneous, more mobile users are anticipated to access the virtual world with their mobile devices. However, still there are challenges and problems to be addressed for mobile users. In this report, state-of-art virtual world platforms are presented and their key features are compared. We compare possible approaches to tackle these problems to support virtual worlds for mobile devices. Transcoding scheme at the proxy is presented and evaluated for a given computing and networking environment. 1. Introduction A virtual world is a computer-simulated or synthesized environment where multiple users inhabit and interact to each other via avatars. The world mimics the real world via simulated real world physics and the persistence of the world comes from maintaining and updating the state of the world around the clock. Historically this concept is rooted from distributed interactive simulation (DIS) and massively multiplayer online role- playing game (MMORPG). DIS is used mainly by military organizations whereas MMORPG has gained huge popularity among general users or gamers. The world is typically represented as 2D or 3D graphics to multiple users. -
Changing Java Applications
Menu Topics Archives Downloads Subscribe The code underpinning the Brazilian CODING healthcare system—and other world- changing Java applications The code underpinning the Brazilian Thanks for the memories healthcare system—and other world- Developer software for the win changing Java applications Banking on financial software Games and visualization Your reactions to the list of the 25 greatest Efficient communication Java apps ever written Science and AI applications by Alexa Morales August 28, 2020 It was with a smidge of trepidation that I offered my list of the 25 greatest Java applications, frameworks, platforms, and libraries ever written. After all, developers are a demanding audience. But the article received hundreds of comments on Reddit, Slashdot, Hacker News, and Twitter, and it inspired many letters to the editor. The piece even received happy social media posts from those who made the list, including the US National Security Agency and a.i. solutions. The US National Security Agency was secretly pleased we noticed its Ghidra binary decompilation tool. The team from a.i. solutions was happy its DSTE trajectory design tool made the list. The tenor of conversation was both positive and polite. That speaks volumes about the excellent character of Java developers, don’t you think? But, developers being who they are, opinions on what should have made the list abounded. The good news is, Java has transformed the world. The bad news is, my list didn’t represent enough of the world beyond the United States. For example, there’s the Java code written to manage the Brazilian Healthcare Information System and the Brazilian tax system (Duke’s Choice Award winner in 2005). -
CONFERENCE COMPANION ESUG 2008 - 16Th International Smalltalk Conference
ESUG-2008 CONFERENCE COMPANION ESUG 2008 - 16th International Smalltalk Conference CONTENTS Platinum Sponsors.......................................................................................................... 3 Gold Sponsors................................................................................................................ 4 Conference Location....................................................................................................... 5 Program Overview........................................................................................................... 8 Saturday, August 23...................................................................................................... 10 Sunday, August 24......................................................................................................... 10 Monday, August 25....................................................................................................... 11 Tuesday, August 26....................................................................................................... 16 Wednesday, August 27.................................................................................................. 20 Thursday, August 28...................................................................................................... 23 Friday, August 29........................................................................................................... 27 Program Overview........................................................................................................ -
Proceedings of the Linux Symposium Volume
Proceedings of the Linux Symposium Volume Two July 19th–22nd, 2006 Ottawa, Ontario Canada Contents Evolution in Kernel Debugging using Hardware Virtualization With Xen 1 Nitin A. Kamble Improving Linux Startup Time Using Software Resume (and other techniques) 17 Hiroki Kaminaga Automated Regression Hunting 27 A. Bowen, P. Fox, J. Kenefick, A. Romney, J. Ruesch, J. Wilde, & J. Wilson Hacking the Linux Automounter—Current Limitations and Future Directions 37 Ian Maxwell Kent & Jeff Moyer Why NFS Sucks 51 Olaf Kirch Efficient Use of the Page Cache with 64 KB Pages 65 Dave Kleikamp and Badari Pulavarty Startup Time in the 21st Century: Filesystem Hacks and Assorted Tweaks 71 Benjamin C.R. LaHaise Using Hugetlbfs for Mapping Application Text Regions 75 H.J. Lu, K. Doshi, R. Seth, & J. Tran Towards a Better SCM: Revlog and Mercurial 83 Matt Mackall Roadmap to a GL-based composited desktop for Linux 91 K.E. Martin and K. Packard Probing the Guts of Kprobes 101 A. Mavinakayanahalli, P. Panchamukhi, J. Keniston, A. Keshavamurthy, & M. Hiramatsu Shared Page Tables Redux 117 Dave McCracken Extending RCU for Realtime and Embedded Workloads 123 Paul E. McKenney OSTRA: Experiments With on-the-fly Source Patching 139 Arnaldo Carvalho de Melo Design and Implementation to Support Multiple Key Exchange Protocols for IPsec 143 K. Miyazawa, S. Sakane, K. Kamada, M. Kanda, & A. Fukumoto The State of Linux Power Management 2006 151 Patrick Mochel I/O Workload Fingerprinting in the Genetic-Library 165 Jake Moilanen X86-64 XenLinux: Architecture, Implementation, and Optimizations 173 Jun Nakajima, Asit Mallick GCC—An Architectural Overview, Current Status, and Future Directions 185 Diego Novillo Shared-Subtree Concept, Implementation, and Applications in Linux 201 Al Viro & Ram Pai The Ondemand Governor 215 Venkatesh Pallipadi & Alexey Starikovskiy Linux Bootup Time Reduction for Digital Still Camera 231 Chan-Ju Park A Lockless Pagecache in Linux—Introduction, Progress, Performance 241 Nick Piggin The Ongoing Evolution of Xen 255 I. -
ICL Template
Collaborative Virtual 3D Environment for Internet-accessible Physics Experiments 1,2 2 1,3 2 Tina Scheucher , Philip H. Bailey , Christian Gütl , V. Judson Harward 1 Graz University of Technology, Graz, Austria 2 Massachusetts Institute of Technology, Cambridge, USA 3 Curtin University of Technology, Perth, WA Abstract—Immersive 3D worlds have increasingly raised the user is able to interact within the environment. For interest of researchers and practitioners for various example, the user can enter and exit rooms, walk around learning and training settings over the last decade. These buildings, and open drawers to see what is inside. virtual worlds can provide multiple communication Increases in desktop 3D computer graphics and network channels between users and improve presence and infrastructure were the two main technological advances awareness in the learning process. Consequently virtual 3D that have enabled the development of 3D VEs and have environments facilitate collaborative learning and training generally increased the potential of the World Wide Web. scenarios. Such environments provide the illusion of being immersed within a 3D space, and enable the user to perform actions In this paper we focus on the integration of internet- and behaviors which are analogous to those she can accessible physics experiments (iLabs) combined with the initiate in the real world [16]. The fact that users can gain TEALsim 3D simulation toolkit in Project Wonderland, experience in the same way that they can in the real world Sun's toolkit for creating collaborative 3D virtual worlds. opens new and interesting opportunities for physics Within such a collaborative environment these tools provide education. -
A Survey of Technologies for Building Collaborative Virtual Environments
The International Journal of Virtual Reality, 2009, 8(1):53-66 53 A Survey of Technologies for Building Collaborative Virtual Environments Timothy E. Wright and Greg Madey Department of Computer Science & Engineering, University of Notre Dame, United States Whereas desktop virtual reality (desktop-VR) typically uses Abstract—What viable technologies exist to enable the nothing more than a keyboard, mouse, and monitor, a Cave development of so-called desktop virtual reality (desktop-VR) Automated Virtual Environment (CAVE) might include several applications? Specifically, which of these are active and capable display walls, video projectors, a haptic input device (e.g., a of helping us to engineer a collaborative, virtual environment “wand” to provide touch capabilities), and multidimensional (CVE)? A review of the literature and numerous project websites indicates an array of both overlapping and disparate approaches sound. The computing platforms to drive these systems also to this problem. In this paper, we review and perform a risk differ: desktop-VR requires a workstation-class computer, assessment of 16 prominent desktop-VR technologies (some mainstream OS, and VR libraries, while a CAVE often runs on building-blocks, some entire platforms) in an effort to determine a multi-node cluster of servers with specialized VR libraries the most efficacious tool or tools for constructing a CVE. and drivers. At first, this may seem reasonable: different levels of immersion require different hardware and software. Index Terms—Collaborative Virtual Environment, Desktop However, the same problems are being solved by both the Virtual Reality, VRML, X3D. desktop-VR and CAVE systems, with specific issues including the management and display of a three dimensional I. -
Geoff Ulman.Pdf
Browsing Data in 3D: An Immersive First Person File Browser GEOFFREY ULMAN Rose-Hulman Institute of Technology ADVISOR: DR. J.P. MELLOR Rose-Hulman Institute of Technology Draft: 3-23-2005 Abstract As the data typical computer users receive and store daily increases, traditional hierarchical file browsers are becoming less and less useful in helping organize and retrieve that data. People do not have the time to create sufficiently “deep” hierarchies which accurately reflect the semantic structure of their data. More fundamentally, file hierarchies impose a single organization on the data, meaning interaction with the data is based on how the data was stored, not which properties pertain to the current task. Numerous solutions to this problem have been proposed, ranging from complicated search and indexing schemes (Google Desktop Search) to Microsoft Longhorn’s WinFS file system and others. This paper, however, focuses on addressing the question “where is my data?” by fundamentally changing the file browser metaphor so that interaction with computer data takes place in a 3-D virtual space which simulates an actual physical desk/office. First, current similar solutions using 3-D techniques are discussed and evaluated. Second, possible benefits of 3-D file browser interfaces are suggested. Finally, a list of design principles for use in 3-D user interface development was created by condensing research from HCI, human cognition and perception, VR, and UI design. These form the basis of the prototype immersive 3-D first person file browser currently under development. Abstract............................................................................................................................... 1 1. Introduction..................................................................................................................... 3 2. Interface Metaphor and Design Paradigms..................................................................... 5 3. -
Bridging the Gap Between Machine and Language Using First-Class Building Blocks
Bridging the Gap between Machine and Language using First-Class Building Blocks Inauguraldissertation der Philosophisch-naturwissenschaftlichen Fakultat¨ der Universitat¨ Bern vorgelegt von Toon Verwaest von Belgien Leiter der Arbeit: Prof. Dr. O. Nierstrasz Institut fur¨ Informatik und angewandte Mathematik Von der Philosophisch-naturwissenschaftlichen Fakultat¨ angenommen. Copyright © 2012 Toon Verwaest. Software Composition Group University of Bern Institute of Computer Science and Applied Mathematics Neubruckstrasse¨ 10 CH-3012 Bern http://scg.unibe.ch/ ISBN: 978-1-105-51835-5 This work is licensed under the Creative Commons Attribution–ShareAlike 3.0 License. The license is available at http://creativecommons.org/licenses/by-sa/3.0/. This dissertation is available at http://scg.unibe.ch. Acknowledgments My adventure in Bern started more than four years ago, in October 2007. This page is too short to capture the gratitude I have towards all those who have contributed in any way to this dissertation. First I’d like to extend my gratitude to Oscar Nierstrasz for supporting me throughout my time at the Software Composition Group. He gave me the freedom to develop my own research project, and provided invaluable sup- port in formulating my thoughts. It is thanks to his well-organized research group that developing this thesis almost seemed effortless. I thank Marcus Denker for his continued support and interest in my work. I very much enjoyed our discussions about research; especially while ex- ploring the Swiss mountains. I’d like to thank him for reviewing this thesis, writing the Koreferat, and accepting to be on the PhD committee. I thank Torsten Braun for accepting to chair the PhD defense. -
Croquet: a Collaboration System Architecture
Croquet: A Collaboration System Architecture David A. Smith, Alan Kay, Andreas Raab, David P. Reed VPRI Technical Report TR-2003-002 Viewpoints Research Institute, 1025 Westwood Blvd 2nd flr, Los Angeles, CA 90024 t: (310) 208-0524 VPRI Technical Report TR-2003-002 Croquet A Collaboration System Architecture David A. Smith Alan Kay 1 Andreas Raab David P. Reed 104 So. Tamilynn Cr. 1209 Grand Central Ave University of MIT Media Laboratory Cary NC, 27513 Glendale, CA 91201 Magdeburg, Germany 20 Ames Street davidasmith@ alan.kay@ andreas.raab@ Room E15-492 bellsouth.net viewpointsresearch.orG squeakland.orG CambridGe, MA 02139 [email protected] ABSTRACT1 this question was asked lonG aGo, and the strenGth of the Croquet [18] is a computer software architecture built from answer has successfully carried us for a quarter century. On the Ground up with a focus on deep collaboration between the other hand, the current environments are really just the teams of users. It is a totally open, totally free, highly thin veneer over what even lonG aGo were seriously portable extension to the Squeak [5] proGramminG system. outmoded approaches to development and desiGn. Many of Croquet is a complete development and delivery platform the really Good fundamental ideas that people had were left for doinG real collaborative work. There is no distinction on the cuttinG room floor. between the user environment and the development environment. great deal has happened in the last few decades that allows Croquet is focused on interactions inside of a 3D shared for some fundamentally new approaches that could not have space that is used for context based collaboration, where been considered at the time.