Ffmpeg Codecs Documentation Table of Contents
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An Effective Self-Adaptive Policy for Optimal Video Quality Over Heterogeneous Mobile Devices and Network Discovery Services
Appl. Math. Inf. Sci. 13, No. 3, 489-505 (2019) 489 Applied Mathematics & Information Sciences An International Journal http://dx.doi.org/10.18576/amis/130322 An Effective Self-Adaptive Policy for Optimal Video Quality over Heterogeneous Mobile Devices and Network Discovery Services Saleh Ali Alomari∗1 , Mowafaq Salem Alzboon1, Belal Zaqaibeh1 and Mohammad Subhi Al-Batah1 1Faculty of Science and Information Technology, Jadara University, 21110 Irbid, Jordan Received: 12 Dec. 2018, Revised: 1 Feb. 2019, Accepted: 20 Feb. 2019 Published online: 1 May 2019 Abstract: The Video on Demand (VOD) system is considered a communicating multimedia system that can allow clients be interested whilst watching a video of their selection anywhere and anytime upon their convenient. The design of the VOD system is based on the process and location of its three basic contents, which are: the server, network configuration and clients. The clients are varied from numerous approaches, battery capacities, involving screen resolutions, capabilities and decoder features (frame rates, spatial dimensions and coding standards). The up-to-date systems deliver VOD services through to several devices by utilising the content of a single coded video without taking into account various features and platforms of a device, such as WMV9, 3GPP2 codec, H.264, FLV, MPEG-1 and XVID. This limitation only provides existing services to particular devices that are only able to play with a few certain videos. Multiple video codecs are stored by VOD systems store for a similar video into the storage server. The problems caused by the bandwidth overhead arise once the layers of a video are produced. -
Lossless Audio Codec Comparison
Contents Introduction 3 1 CD-audio test 4 1.1 CD's used . .4 1.2 Results all CD's together . .4 1.3 Interesting quirks . .7 1.3.1 Mono encoded as stereo (Dan Browns Angels and Demons) . .7 1.3.2 Compressibility . .9 1.4 Convergence of the results . 10 2 High-resolution audio 13 2.1 Nine Inch Nails' The Slip . 13 2.2 Howard Shore's soundtrack for The Lord of the Rings: The Return of the King . 16 2.3 Wasted bits . 18 3 Multichannel audio 20 3.1 Howard Shore's soundtrack for The Lord of the Rings: The Return of the King . 20 A Motivation for choosing these CDs 23 B Test setup 27 B.1 Scripting and graphing . 27 B.2 Codecs and parameters used . 27 B.3 MD5 checksumming . 28 C Revision history 30 Bibliography 31 2 Introduction While testing the efficiency of lossy codecs can be quite cumbersome (as results differ for each person), comparing lossless codecs is much easier. As the last well documented and comprehensive test available on the internet has been a few years ago, I thought it would be a good idea to update. Beside comparing with CD-audio (which is often done to assess codec performance) and spitting out a grand total, this comparison also looks at extremes that occurred during the test and takes a look at 'high-resolution audio' and multichannel/surround audio. While the comparison was made to update the comparison-page on the FLAC website, it aims to be fair and unbiased. -
Space Application Development Board
Space Application Development Board The Space Application Development Board (SADB-C6727B) enables developers to implement systems using standard and custom algorithms on processor hardware similar to what would be deployed for space in a fully radiation hardened (rad-hard) design. The SADB-C6727B is devised to be similar to a space qualified rad-hardened system design using the TI SMV320C6727B-SP DSP and high-rel memories (SRAM, SDRAM, NOR FLASH) from Cobham. The VOCAL SADB- C6727B development board does not use these high reliability space qualified components but rather implements various common bus widths and memory types/speeds for algorithm development and performance evaluation. VOCAL Technologies, Ltd. www.vocal.com 520 Lee Entrance, Suite 202 Tel: (716) 688-4675 Buffalo, New York 14228 Fax: (716) 639-0713 Audio inputs are handled by a TI ADS1278 high speed multichannel analog-to-digital converter (ADC) which has a variant qualified for space operation. Audio outputs may be generated from digital signal Pulse Density Modulation (PDM) or Pulse Width Modulation (PWM) signals to avoid the need for a space qualified digital-to-analog converter (DAC) hardware or a traditional audio codec circuit. A commercial grade AIC3106 audio codec is provided for algorithm development and for comparison of audio performance to PDM/PWM generated audio signals. Digital microphones (PDM or I2S formats) can be sampled by the processor directly or by the AIC3106 audio codec (PDM format only). Digital audio inputs/outputs can also be connected to other processors (using the McASP signals directly). Both SRAM and SDRAM memories are supported via configuration resistors to allow for developing and benchmarking algorithms using either 16-bit wide or 32-bit wide busses (also via configuration resistors). -
Capturejayhx Release Notes
CapturejayHX release notes - Version 2.3.7 - 1.7.17.10600 – 09/01/2019 - capturejayHX adds support for streaming and network playback of Secure Reliable Transport (SRT) feeds. SRT is a protocol designed for live video streaming over the public internet and provides reliable transmission similar to TCP, however, it does so at the application layer, using UDP protocol as an underlying transport layer. It supports packet recovery while maintaining low latency (default: 120 ms). SRT also supports encryption using AES. - Added RTP streaming support - Added RTP Pro-MPEG streaming support - Added MJPEG encoder for UDP streaming - Updated FFmpeg to version 4.0.2 - Added QuickSync H.264 video encoding and multichannel audio support (up to 16 channels) for WebRTC - Improved playback of RTSP streams. - Updated NDI to 3.5 version. - Updated NVIDIA components to Video_Codec_SDK_8.1.24 - Lots of other improvements and fixes in the capture/playback engine. Winjay S.r.l. Via Enrico Dandolo, 73 - 76123 ANDRIA (BT) – VAT ID: IT-05652830729 Infoline / Fax: 0883-55.34.10 / http://www.winjay.it - [email protected] - Version 2.3.6 - 1.7.12.9930 – 03/12/2018 - Added QuickSync H.264 video encoding and multichannel audio support (up to 16 channels) for WebRTC - Improved playback of RTSP streams. - Core FFmpeg components updated to release 3.4.2 version - Updated NVIDIA components to Video_Codec_SDK_8.1.24 - Fixed correct frame order in UDP streams playback - Fixed audio/video synchronization issue after temporary loss of an input signal - Fixed RTSP/RTMP streams reconnect problem on network failure - Lots of other improvements and fixes in the capture/playback engine. -
Concatenation of Compression Codecs – the Need for Objective Evaluations
Concatenation of compression codecs – The need for objective evaluations C.J. Dalton (UKIB) In this article the Author considers, firstly, a hypothetical broadcast network in which compression equipments have replaced several existing functions – resulting in multiple-cascading. Secondly, he describes a similar network that has been optimized for compression technology. Picture-quality assessment methods – both conventional and new, fied for still-picture applications in the printing in- subjective and objective – are dustry and was adapted to motion video applica- discussed with the aim of providing tions, by encoding on a picture-by-picture basis. background information. Some Various proprietary versions of JPEG, with higher proposals are put forward for compression ratios, were introduced to reduce the objective evaluation together with storage requirements, and alternative systems based on Wavelets and Fractals have been imple- initial observations when concaten- mented. Due to the availability of integrated hard- ating (cascading) codecs of similar ware, motion JPEG is now widely used for off- and different types. and on-line editing, disc servers, slow-motion sys- tems, etc., but there is little standardization and few interfaces at the compressed level. The MPEG-1 compression standard was aimed at 1. Introduction progressively-scanned moving images and has been widely adopted for CD-ROM and similar ap- Bit-rate reduction (BRR) techniques – commonly plications; it has also found limited application for referred to as compression – are now firmly estab- broadcast video. The MPEG-2 system is specifi- lished in the latest generation of broadcast televi- cally targeted at the complete gamut of video sys- sion equipments. tems; for standard-definition television, the MP@ML codec – with compression ratios of 20:1 Original language: English Manuscript received 15/1/97. -
Download Media Player Codec Pack Version 4.1 Media Player Codec Pack
download media player codec pack version 4.1 Media Player Codec Pack. Description: In Microsoft Windows 10 it is not possible to set all file associations using an installer. Microsoft chose to block changes of file associations with the introduction of their Zune players. Third party codecs are also blocked in some instances, preventing some files from playing in the Zune players. A simple workaround for this problem is to switch playback of video and music files to Windows Media Player manually. In start menu click on the "Settings". In the "Windows Settings" window click on "System". On the "System" pane click on "Default apps". On the "Choose default applications" pane click on "Films & TV" under "Video Player". On the "Choose an application" pop up menu click on "Windows Media Player" to set Windows Media Player as the default player for video files. Footnote: The same method can be used to apply file associations for music, by simply clicking on "Groove Music" under "Media Player" instead of changing Video Player in step 4. Media Player Codec Pack Plus. Codec's Explained: A codec is a piece of software on either a device or computer capable of encoding and/or decoding video and/or audio data from files, streams and broadcasts. The word Codec is a portmanteau of ' co mpressor- dec ompressor' Compression types that you will be able to play include: x264 | x265 | h.265 | HEVC | 10bit x265 | 10bit x264 | AVCHD | AVC DivX | XviD | MP4 | MPEG4 | MPEG2 and many more. File types you will be able to play include: .bdmv | .evo | .hevc | .mkv | .avi | .flv | .webm | .mp4 | .m4v | .m4a | .ts | .ogm .ac3 | .dts | .alac | .flac | .ape | .aac | .ogg | .ofr | .mpc | .3gp and many more. -
Ffmpeg Command Android Studio
Ffmpeg command android studio Continue FFMpeg/FFprobe is designed for Android. Run the FFmpeg and FFprobe commands with ease in your Android project. About this project is a continuation of the FFmpeg Android Java fork by WritingMinds. This plug captures the CAN LINK EXECUTABLE ffmpeg: it has the issue of text movement on x86 devices along with some other bugfixes, new features and the latest FFmpeg builds. Bravobit FFmpeg-Android architecture works on the following architectures: armv7-neon armv8 x86 x86_64 FFmpeg assemblage FFmpeg in this project was built with the following libraries: x264 r2851 ba24899 libpng 1.6.0 21 free type2 2.8.1 libmp3lame 3.100 libvorbis 1.3.5 libvpx v1.6.1-1456-g7d1bf5d libopus 1.2.1 fontconfig 2.11.11.294 libass 0.14.0 fribidi 0.19.7 Expat 2.1.0 fdk-aac 0.1.6 Features Uses the newest FFmpeg release n4.0-39-gda39990 Uses the native capabilities of the processor on the ARM FFprobe architecture bundled in this library too included the Network Features Multithreading Use Start To Enable Dependency Dependencies 'implementation':nl.bravobit:android-ffmpeg:1.1.7' Check if FFmpeg is supported To check Whether FFmpeg is available on your device you can use the following method. if (FFmpeg.getInstance (this) you will run the FFmpeg command In this code example we will run the ffmpeg version team. FFmpeg ffmpeg - FFmpeg.getInstance (context); to run the ffmpeg-version command you just need to go through the version of ffmpeg.execute (cmd, the new ExecuteBinaryResponseHandler () - @Override public void onStart () @Override public void on Progress (String message) @Override public void on The Mail (String message) @Override public emptiness onSuccess (String message) @Override public emptiness onFinish () Stop (or leave) FFmp to stop the FFmpeg process running, just call .send'ytSignal () at FFtask, which works: FFmpeg ffmpeg and FFmpeg.getInstance (context); FFtask ffTask - ffmpeg.execute (.. -
The Interplay of Compile-Time and Run-Time Options for Performance Prediction Luc Lesoil, Mathieu Acher, Xhevahire Tërnava, Arnaud Blouin, Jean-Marc Jézéquel
The Interplay of Compile-time and Run-time Options for Performance Prediction Luc Lesoil, Mathieu Acher, Xhevahire Tërnava, Arnaud Blouin, Jean-Marc Jézéquel To cite this version: Luc Lesoil, Mathieu Acher, Xhevahire Tërnava, Arnaud Blouin, Jean-Marc Jézéquel. The Interplay of Compile-time and Run-time Options for Performance Prediction. SPLC 2021 - 25th ACM Inter- national Systems and Software Product Line Conference - Volume A, Sep 2021, Leicester, United Kingdom. pp.1-12, 10.1145/3461001.3471149. hal-03286127 HAL Id: hal-03286127 https://hal.archives-ouvertes.fr/hal-03286127 Submitted on 15 Jul 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. The Interplay of Compile-time and Run-time Options for Performance Prediction Luc Lesoil, Mathieu Acher, Xhevahire Tërnava, Arnaud Blouin, Jean-Marc Jézéquel Univ Rennes, INSA Rennes, CNRS, Inria, IRISA Rennes, France [email protected] ABSTRACT Both compile-time and run-time options can be configured to reach Many software projects are configurable through compile-time op- specific functional and performance goals. tions (e.g., using ./configure) and also through run-time options (e.g., Existing studies consider either compile-time or run-time op- command-line parameters, fed to the software at execution time). -
Making Speech Recognition Work on the Web Christopher J. Varenhorst
Making Speech Recognition Work on the Web by Christopher J. Varenhorst Submitted to the Department of Electrical Engineering and Computer Science in partial fulfillment of the requirements for the degree of Masters of Engineering in Computer Science and Engineering at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY May 2011 c Massachusetts Institute of Technology 2011. All rights reserved. Author.................................................................... Department of Electrical Engineering and Computer Science May 20, 2011 Certified by . James R. Glass Principal Research Scientist Thesis Supervisor Certified by . Scott Cyphers Research Scientist Thesis Supervisor Accepted by . Christopher J. Terman Chairman, Department Committee on Graduate Students Making Speech Recognition Work on the Web by Christopher J. Varenhorst Submitted to the Department of Electrical Engineering and Computer Science on May 20, 2011, in partial fulfillment of the requirements for the degree of Masters of Engineering in Computer Science and Engineering Abstract We present an improved Audio Controller for Web-Accessible Multimodal Interface toolkit { a system that provides a simple way for developers to add speech recognition to web pages. Our improved system offers increased usability and performance for users and greater flexibility for developers. Tests performed showed a %36 increase in recognition response time in the best possible networking conditions. Preliminary tests shows a markedly improved users experience. The new Wowza platform also provides a means of upgrading other Audio Controllers easily. Thesis Supervisor: James R. Glass Title: Principal Research Scientist Thesis Supervisor: Scott Cyphers Title: Research Scientist 2 Contents 1 Introduction and Background 7 1.1 WAMI - Web Accessible Multimodal Toolkit . 8 1.1.1 Existing Java applet . 11 1.2 SALT . -
Acoustica-Mp3-Audio-Mixer-Manual.Pdf
Acoustica Registration Overview Quick Start Version History Using MP3 Audio Mixer Working with Sounds Working with Sound Groups Main Window Exporting to MP3, WMA, WAV, or Realaudio™ Preferences Troubleshooting Menu Reference File Edit Sound Group Sound Menu Toolbar Copyright and Ownership Notices MP3 Audio Mixer © Copyright 1998-2002 Acoustica. All Rights Reserved. Includes Xaudio software Copyright © 1996-2002 Xaudio Corporation. All Rights Reserved. RealAudio® encoding components © 1996-2002 by Real Networks, Inc. Windows Media Format © 2000-2002 Microsoft Corporation. All rights reserved. Quick Start So you want to get started in a hurry? Follow "SoundWarrior" through the steps to MP3 Audio Mixer mastery! 1. Start MP3 Audio Mixer SoundWarrior double clicks the MP3 Audio Mixer icon on his desktop. Okay, we could have left this step out. J 2. Drag in some sounds. SoundWarrior has a good sound of a cave-woman scream called arghhh1.wav. The sound is located in "c:\cavescreams\", which he finds, and then drags the sound’s icon onto the MP3 Audio Mixer window. See working with sounds. 3. Drag in some more sounds. SoundWarrior also drags in stampede.wav, the sound of a herd of Mastodons stampeding by his cave. Finally, he drags in an MP3 called "rockrolls.mp3", some of the latest music from "The Stoners" 4. Make a recording if you want. SoundWarrior hits the record button and the record dialog comes up. He punches the record button on the dialog and screams into his microphone "You make fire now! I make fire yesterday!" He then hits the stop button, previews the sound and saves it as "me_talk1.wav". -
Ardour Export Redesign
Ardour Export Redesign Thorsten Wilms [email protected] Revision 2 2007-07-17 Table of Contents 1 Introduction 4 4.5 Endianness 8 2 Insights From a Survey 4 4.6 Channel Count 8 2.1 Export When? 4 4.7 Mapping Channels 8 2.2 Channel Count 4 4.8 CD Marker Files 9 2.3 Requested File Types 5 4.9 Trimming 9 2.4 Sample Formats and Rates in Use 5 4.10 Filename Conflicts 9 2.5 Wish List 5 4.11 Peaks 10 2.5.1 More than one format at once 5 4.12 Blocking JACK 10 2.5.2 Files per Track / Bus 5 4.13 Does it have to be a dialog? 10 2.5.3 Optionally store timestamps 5 5 Track Export 11 2.6 General Problems 6 6 MIDI 12 3 Feature Requests 6 7 Steps After Exporting 12 3.1 Multichannel 6 7.1 Normalize 12 3.2 Individual Files 6 7.2 Trim silence 13 3.3 Realtime Export 6 7.3 Encode 13 3.4 Range ad File Export History 7 7.4 Tag 13 3.5 Running a Script 7 7.5 Upload 13 3.6 Export Markers as Text 7 7.6 Burn CD / DVD 13 4 The Current Dialog 7 7.7 Backup / Archiving 14 4.1 Time Span Selection 7 7.8 Authoring 14 4.2 Ranges 7 8 Container Formats 14 4.3 File vs Directory Selection 8 8.1 libsndfile, currently offered for Export 14 4.4 Container Types 8 8.2 libsndfile, also interesting 14 8.3 libsndfile, rather exotic 15 12 Specification 18 8.4 Interesting 15 12.1 Core 18 8.4.1 BWF – Broadcast Wave Format 15 12.2 Layout 18 8.4.2 Matroska 15 12.3 Presets 18 8.5 Problematic 15 12.4 Speed 18 8.6 Not of further interest 15 12.5 Time span 19 8.7 Check (Todo) 15 12.6 CD Marker Files 19 9 Encodings 16 12.7 Mapping 19 9.1 Libsndfile supported 16 12.8 Processing 19 9.2 Interesting 16 12.9 Container and Encodings 19 9.3 Problematic 16 12.10 Target Folder 20 9.4 Not of further interest 16 12.11 Filenames 20 10 Container / Encoding Combinations 17 12.12 Multiplication 20 11 Elements 17 12.13 Left out 21 11.1 Input 17 13 Credits 21 11.2 Output 17 14 Todo 22 1 Introduction 4 1 Introduction 2 Insights From a Survey The basic purpose of Ardour's export functionality is I conducted a quick survey on the Linux Audio Users to create mixdowns of multitrack arrangements. -
Screen Capture Tools to Record Online Tutorials This Document Is Made to Explain How to Use Ffmpeg and Quicktime to Record Mini Tutorials on Your Own Computer
Screen capture tools to record online tutorials This document is made to explain how to use ffmpeg and QuickTime to record mini tutorials on your own computer. FFmpeg is a cross-platform tool available for Windows, Linux and Mac. Installation and use process depends on your operating system. This info is taken from (Bellard 2016). Quicktime Player is natively installed on most of Mac computers. This tutorial focuses on Linux and Mac. Table of content 1. Introduction.......................................................................................................................................1 2. Linux.................................................................................................................................................1 2.1. FFmpeg......................................................................................................................................1 2.1.1. installation for Linux..........................................................................................................1 2.1.1.1. Add necessary components........................................................................................1 2.1.2. Screen recording with FFmpeg..........................................................................................2 2.1.2.1. List devices to know which one to record..................................................................2 2.1.2.2. Record screen and audio from your computer...........................................................3 2.2. Kazam........................................................................................................................................4