3 5D. Item Parameter 6. Monster Compilation 6A. Monster Names 6B

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3 5D. Item Parameter 6. Monster Compilation 6A. Monster Names 6B 3 5d. Item Parameter 6. Monster Compilation 6a. Monster Names 6b. Monster Parameter 6c. Monster Distribution 6d. Monster Resistance 7. World Map 7a. Place Names 7b. Map 7c. Terrain and Vehicles 8. Immigrant Town 8a. Immigrant Occupations 8b. Town Forms 8c. Immigrant Locations 8d. Immigrant Detail 9. Mini-Game Information 10. Prologue - Invitation to Adventure 11. Chapter 1 - The Warriors of the Royal Palace 12. Chapter 2 - Adventures of the Tomboy Princess 13. Chapter 3 - Toruneko, the Weapons Dealer 14. Chapter 4 - Sisters of Monbarbara 15. Chapter 5 - The Guided Ones 15a. Beginning to Aneil Town 15b. Aneil Town to Arena Joining 15c. Arena Joining to Getting the Sky Helmet 15d. Sky Helmet to Getting the Balloon 15e. Getting the Balloon to Reaching the Shrine of Hope 15f. Shrine of Hope to the End 16. Chapter 6 - Pisaro and Happy Friends 16a. Star of Endoll to the Hidden Dungeon 16b. Hidden Dungeon 16c. The 9th Guided One 17. Additional Information 17a. Small Medal List 17b. Titles 17c. Title Detail xx. Version History ------------------------------------------------------------------------------ +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ ??????????? 1. Basic Knowledge +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+ 1a. Overview - Recommended Environment for Viewing. JWPce Version 1.42 Fonts = ?MS???????MS??? Font Size = 16 pixels Line Width = Fixed, Size 37 - Dragon Quest IV is a role-playing game. It consists of four main chapters, each with a different story and main character. Then the real story begins in chapter five where each of the main characters from the past chapters gather together. Oh, and now this game is part of the new Square-Enix merger. - This game is a remake of the old Famicom game, but the system and such closely resembles Dragon Quest 7 (DQ7). Things like the Small Medals, and the Immigrant Town are similar as well. Monsters have lively animations with a picture book to showcase them. There are a few arrangements that differ from the original, like the addition of the bag, the Monster Notebook, and some tweaking to the computer AI to perform better. On the other hand, some things haven't changed, like Klift going Zaraki happy on monsters. 1b. Controls - Directional Key: Moves the character in eight directions. Yes, that means the character can walk in diagonals. That useful when you want to cut across a field in a shorter period of time. Get used to the new feeling. This key also moves the cursor in four directions, and pressing left or right key while there is a right arrow on the bottom right corner will turn the page. - Square Button: Pulls out the vantage point. In certain areas, like towns and castles, this button will give a view from above. You can see the whole town from this angle. Spinning the map around is allowed in this point of view. Other uses of this button are viewing the map (once the Treasure Map Item is obtained) on the field, and closing all open windows in the Command Menu. I frequently use this button to close the Command window when done with using the bag. Instead of having to press X button several times, just one push of this button is much faster. Also known as All Cancel. Furthermore, it acts like the X button in battle mode. - Triangle Button: The useful button. If you are in front of a person, it will be the talk button. If you are in front of a drawer, treasure box, or water well, then this will become the search button. If you are in front of a pot, barrel, or flower, then this will become the pick-up-and-throw button. You will probably use this button a lot throughout the game. - Circle Button: This button will open the command window, and acts as the confirmation button. Whatever the cursor is pointing to, this button will execute that command. - X Button: The cancel button. This will close the current open window, and cancels an executed command. It will also act as the "no" button in yes or no situations. - Select Button: Battle Curriculum System. Pressing this button will open the menu that will show your battle history. The game will give you a title based on your behavior. - Start Button: Pushing this button will move the camera back to it's default position if the top FOUR L and R buttons has rotated the map. - L1 Button: Rotates the camera toward the left as long as it is held down. Also acts like the Circle Button in battle. - L2 Button: Each push will rotate the camera toward the left at a 45-degree angle. This also acts like the Circle Button in battle. I tend to use this button more than the L1 and R1, since this gives a nice and straight rotation. - R1 Button: Rotate the camera toward the right. - R2 Button: Rotate the camera toward the right at a 45-degree angle. - L1+R1: Move the camera back to default position. - L2+R2: Move the camera back to default position. Same as the Start Button. 1c. Creating an User File - First off, you will need to create an Adventure Writings (that's your save file). You can watch the demo that runs after the title screen to get a feel of the game. Here's what appears after pressing the Start Button or Circle Button during the opening sequence. ??????????? Go out on the Adventure ???????????????????? Create Adventure Writings ??????????????????? Erase Adventure Writings Go out on the Adventure: Continues off where you last saved. Saving is done at churches that are spread out in the world. Create Adventure Writings: Pick a slot and place you want to save (it takes 1 block of memory). Now input the name and gender you want for the Hero. There is no real difference for the gender, except there are some equipment than can be equipped by only by certain genders. Once you're done with that, press the circle button to create your save file. Erase Adventure Writings: Pick a save file you want to erase. Probably there is no need to use this. I've never used this. 1d. Town and Castle Basics - Most towns and castles you come across have these basic functions. ????????? Church +??????????????? - Say a prayer +????????????? - Listen to an oracle +??????????????? - To revive +????????????? - Cure poison +????????????? - Remove curse +???????? - End ????????? Item Shop +???????????? - Came to buy +???????????? - Came to sell ???????? Weapon Shop ????????? Defense Shop ??????????????? Traveler's Inn ???????????? Gold Bank +????????? - Deposit +?????????? - Withdraw +???????? - End Say a prayer: This is how you save the game. Pick the file you want to overwrite. After the chime, the game is saved. Some churches don't have this option available, meaning you can't save in that particular area. Listen to an oracle: Picking this will make the priest tell you how much Experience Points are needed for the next level up. He will go by the order of your party, and give the information to each individual. To revive: Revives any dead members (ones with zero Hit Point) to full for a cost. The higher the character level, the more money it will cost for this service. Cure poison: Remove the poison status received by certain enemies. This too, requires a donation of money. Remove curse: Certain pieces of equipment can be cursed. When you are cursed, you cannot unequip the item. This choice will allow you to remove the item from the equip status (you get to keep the item in question). This service requires a fee. End: When you're done with business here, choose this or press the X button for the same effect. When buying: You will see a list of goods, the quantity, and the cost in gold in that order from left to right. Press left or right to increase or decrease the quantity. This way, you can buy in bundles, not just one by one. When selling: Pick your character and a list of the selling price will appear on the right side of the list. Some items cannot be sold. Deposit and Withdraw: The bank holds gold in 1000 Gold increments, meaning you must have at least 1000 Gold to begin using this service. Money kept inside here is safe. When the party gets wiped out, then you lose half your gold in possession, not counting the money in the bank, and start at the last point saved at. By using the bank, it will keep losses to a minimum, should this happen. You can store up to 10000000 gold. 1e. Regular Moment Commands - When you are on the field map, pressing the circle button will open the Command Window. ??????? Talk ??????? Item +??????? - Use +??????? - Hand over +??????? - Equip +???????? - Throw away +???????? - End +?????? - Look +???????? - Show ??????? Strength +???????? - All members ???????? Spell ????????? Search ???????? Tactics +????????? - Fill to max +??????? - Equip +???????????? - Change tactics +??????????? - Change line-up +???????????? - Sort items ¦+???????? - All members +??????????? - Sort the bag ¦+???????????? - Order by assortment ¦+??????????? - Order by aiueo +???????? - Battle Curriculum Talk: Stand in front of someone to speak to him or her. In this re-make, now you can talk to your comrades. Just choose this command when there is no one else nearby, and sometimes your friends will make some comments about the current situation. Try talking to them after a major event to see what they have to say. If you talk to them too much, they eventually become speechless "......" Use: Use the item. This is mainly for consumable items. Hand over: Gives the item to another member, or gives it to the bag. If you point to an item someone else is holding, then a trade of items will occur. Item -> Equip: Equips the item right away, without having to go to Tactics. Throw away: Removes the item permanently. You can't throw away important items that are vital to progressing the story.
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