Tocar/Jogar Rocksmith: As Experiências De Flow De Jovens Guitarristas Que Jogam Games De Música

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Tocar/Jogar Rocksmith: As Experiências De Flow De Jovens Guitarristas Que Jogam Games De Música 0 UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL INSTITUTO DE ARTES PROGRAMA DE PÓS-GRADUAÇÃO EM MÚSICA DISSERTAÇÃO DE MESTRADO TOCAR/JOGAR ROCKSMITH: AS EXPERIÊNCIAS DE FLOW DE JOVENS GUITARRISTAS QUE JOGAM GAMES DE MÚSICA ALLAN CÉSAR PFÜTZENREUTER Porto Alegre 2013 1 ALLAN CESAR PFÜTZENREUTER TOCAR/JOGAR ROCKSMITH: AS EXPERIÊNCIAS DE FLOW DE JOVENS GUITARRISTAS QUE JOGAM GAMES DE MÚSICA Dissertação submetida ao Programa de Pós- Graduação em Música da Universidade Federal do Rio Grande do Sul, como requisito parcial à obtenção do título de Mestre em Música, área de concentração: Educação Musical. Orientadora: Profa. Dra. Liane Hentschke Porto Alegre 2013 2 ALLAN CESAR PFÜTZENREUTER TOCAR/JOGAR ROCKSMITH: AS EXPERIÊNCIAS DE FLOW DE JOVENS GUITARRISTAS QUE JOGAM GAMES DE MÚSICA Dissertação submetida ao Programa de Pós-Graduação em Música da Universidade Federal do Rio Grande do Sul, como requisito parcial à obtenção do título de Mestre em Música, área de concentração: Educação Musical. Aprovado em: 24/05/2013 Banca Examinadora 3 À Camila Delavy Wildner, pela sabedoria, sensatez e simplicidade em transformar todos os dias o caos, a paixão e o eu no Amor, em Nós. 4 AGRADECIMENTOS Este espaço não é suficiente para agradecer a todos que merecem a menção. Ainda que as palavras não deem conta de expressar a complexidade de um sentimento, elas estarão aqui carregadas de gratidão e carinho para aqueles que forem direcionadas. O apoio vindo nas mais diversas formas, agradeço do fundo do meu coração: À Dra. Liane Hentschke que é muito mais do que a orientadora deste trabalho, é um exemplo de conduta ética e profissional desde os tempos de graduação. Obrigado pela chance de estudo, pelas oportunidades abertas e por dividir comigo sua expertise. Aos professores Dr. Marcelo Pimenta e Dra. Rosane Araújo que aceitaram prontamente participar da banca examinadora deste trabalho e contribuir com suas experiências distintas. Em especial à professora Dra. Jusamara Souza, a quem tenho carinho e admiração imensos e que, além de aceitar participar desta banca, foi minha professora de graduação e pós-graduação. À professora Dra. Luciana Del-Ben, minha orientadora de estágio, professora de graduação e pós-graduação e a quem devo muito de minha formação como professor. Um abraço enorme! Aos colegas do grupo de pesquisas FAPROM Aline, Ana, Bernardo, Cristina, Daniela, Edson e Miguel por criarem as condições para que eu me motivasse a dar esse importante passo. Em especial à Francine Cernev pelo impulso inicial do tema da dissertação e por todas as contribuições. Também ao Giann Ribeiro pela amizade, postura, exemplo profissional e pessoal e por partilhar comigo suas experiências e conhecimento. Aos Jesuítas Gisele Flach, Jean Presser, Matheus Leite e Tamar Gaulke por dividirem comigo as dúvidas, ansiedades, alegrias e boas risadas na caminhada do mestrado. Aos professores do PPGMUS-UFRGS que contribuíram com minha formação; aos colegas de mestrado e doutorado pelas trocas de experiências; e aos alunos da cadeira de Práticas de Composição para a Educação Musical I e II que foram generosos comigo e entenderam meu momento formativo. Aos participantes desta pesquisa que dividiram suas ideias sobre Rocksmith e fizeram com que este estudo fosse possível. 5 À Camila Delavy pelo companheirismo, paciência, dedicação e força demonstradas em papeis múltiplos de namorada, esposa, amante, companheira, amiga e colega de trabalho. Também agradeço a sua ajuda nas transcrições e referências que fizeram com que a conclusão da dissertação fosse possível. A minha vó Sra. Ednira por me amparar de todas as formas e por ter sido um pilar moral para a construção dos meus valores e caráter. A minha mãe Solange pelo amor de mãe, por ter me dado a liberdade de escolhas e por me amar de qualquer forma e em qualquer ocasião. Ao meu pai Júlio Cesar pelo amor de pai, pelos conselhos, por me incentivar musicalmente da maneira mais eficaz que alguém poderia fazer: montando uma banda e tocando juntos. A minha família, especialmente a tia Mone pelo exemplo de mulher, de criatividade e de conduta; à dinda pelo apoio; ao tio Cláudio, tio Beto, ao Sidnei e Yuri Ludwig. A minha família carazinhense Tânia, Hélio, Paola, Adriel e Tiago que me acolheram sempre com amor. Aos amados Daniel Serafini pelo apoio e cuidado em me expandir a mente, à Sibylla e à minha amada afilhada Sophia que é a safira cheia de cor pronta para ser polida pela vida. Aos meus irmãos da GM, Adrian Hernandes, Diego KL e Luis Fernando Pi que entenderam a reclusão e as negativas para todos os convites que esse trabalho demandou e que, mesmo assim, continuam até hoje partilhando do melhor e do pior da minha vida. Aos queridos amigos e parceiros que já fizeram ou fazem parte da Guitarríssima, especialmente, à Camila Röpke, Dirceu Frittoli, Diego Schütz, Leonardo Fernandes, Oseias Leandro, Paulo Liska, Tatiana Alminhana, Thaís Nascimento e Vanessa Brandeburski. Em especial ao Guilherme Grazziotin e ao Vinícius Fergütz que muito contribuíram para a finalização desta dissertação através da confecção dos gráficos e tabelas; do apoio, carinho e compreensão que demonstraram nesse período difícil. Meu muito obrigado! Aos meus amigos de videogame que, do Atari ao Xbox 360, estiveram comigo em diversas sessões perdendo ou ganhando, na corrida ou no futebol, de noite ou de tarde, no Continue ou no Game Over: Pedro, Roger, Beto, Alessandro, Pi, Alisson, Alan, Leandro, Daniel, Fernando, Raphael, Azamba, Féfis, Léo, Bóia, Adrias, Gringa, Rudi entre tantos. Aos meus alunos-professores que me ensinaram e me ensinam todos os dias; e aos amigos queridos que, direta ou indiretamente, contribuíram para que esta jornada se completasse com sucesso. Muito obrigado! 6 Go with the Flow [...] It's so safe to play along Little soldiers in a row Fallin' in and out of love Something sweet to throw away I want something good to die for To make it beautiful to live I want a new mistake Lose is more than hesitate Do you believe it in your head? I can go with the flow Don't say it doesn't matter anymore I can go with the flow Do you believe it in your head? Queens of the Stone Age 7 RESUMO A presente pesquisa teve como objetivo investigar as experiências de flow de jovens guitarristas ao jogarem o game Rocksmith. Os objetivos específicos foram identificar as condições e as características das experiências de flow presentes no relato de jovens guitarristas ao jogarem Rocksmith e relacionar as condições e características das experiências de flow de jovens guitarristas ao jogarem Rocksmith com as atividades musicais propostas no game. O referencial teórico desta pesquisa está fundamentado na Teoria do Flow de Mihaly Csikszentmihalyi (1992) que investigou as circunstâncias e ambientes que levam um indivíduo a experimentar um estado de imersão e satisfação na realização de determinada atividade, assim como, sistematizou as características daquilo que as pessoas sentem quando vivenciam esta experiência. As experiências de flow têm estreita relação com a motivação intrínseca, a aprendizagem e o desenvolvimento de habilidades cada vez mais complexas. O método desta pesquisa consistiu em um estudo de entrevistas qualitativas com seis jogadores do game Rocksmith que residem em Porto Alegre e Nova Petrópolis, ambas as cidades no Rio Grande do Sul. Como instrumento de coleta de dados, foram utilizadas entrevistas semiestruturadas construídas a partir das sete dimensões da Teoria do Flow. As características reveladas pelos entrevistados ao jogarem Rocksmith mostraram que o game satisfaz as condições e as características das experiências de flow, com exceção das dimensões fusão- ação consciência e perda da autoconsciência. O sistema de níveis de dificuldade do Rocksmith foi um aspecto positivo destacado pelos participantes, assim como, o forte sentimento de controle onde os entrevistados afirmaram não sentir diferença entre tocar guitarra fora ou dentro do game. Os dados fornecidos também revelaram que o estado de flow não é uma experiência linear, mas diversa, circunstancial, além de complexa e multifacetada. O sentimento positivo da aprendizagem musical vinculada à diversão de jogar Rocksmith foi evidenciado pelos entrevistados revelando que a dicotomia entre aprender e se divertir deve ser repensada, especialmente para as aulas de música. Palavras-chave: Motivação intrínseca. Teoria do Flow. Games de música. Rocksmith. Guitarra. 8 ABSTRACT The following research aimed at investigating the flow experiences of young guitarists by playing the game Rocksmith. The specific goals were to investigate the preconditions and the characteristics of flow experiences in young guitarists’ reports by playing Rocksmith; and to relate the preconditions and characteristics of flow experiences of young guitarists by playing Rocksmith with the musical activities proposed by the game. The theoretical framework of the current research was based in the Flow Theory proposed by Mihaly Csikszentmihalyi (1990) who investigated the circumstances and the activities that lead an individual to a state of immersion and enjoyment in what one is doing, as well as, systematized the characteristics of what people feel when they experience this state. The flow experiences have a close relationship with intrinsic motivation, with learning processes and with the development of increasingly complex skills. The method consisted of qualitative interview studies with six Rocksmith players living in Porto Alegre and Nova Petrópolis, both cities sited in Rio Grande do Sul State - Brazil. Data collection was carried out through semi-structured interviews built upon seven dimensions of Flow Theory. The characteristics revealed by respondents showed that Rocksmith satisfied the flow experience’s preconditions and characteristics with the exception of merging of action and awareness, and loss of self-consciousness dimensions. Rocksmith’s dynamic difficulty adjustment system was a positive aspect reported by respondents, as well as, a strong sense of control where participants revealed to feel no difference between playing guitar in or out the game.
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