Chad Greene Art Director Overview
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Nesoulad Herní a Narativní Roviny Ve Videohrách
MASARYKOVA UNIVERZITA Filozofická fakulta Ústav hudební vědy Teorie interaktivních médií Nesoulad herní a narativní roviny ve videohrách Bakalářská diplomová práce Autor: Jan Andrš (#488277) Vedoucí práce: Mgr. Bc. Silvester Buček 2021 Prohlášení Prohlašuji, že jsem tuto bakalářskou diplomovou práci vypracoval samostatně, s využitím uvedeným pramenů a literatury. Jan Andrš V Praze, 21. 5. 2021 1 Předmluva Game studies FTW. Za konzultace a cenné rady děkuji Silvesteru Bučkovi, za vstřícnost Tomáši Krátkému a za trpělivou podporu N. a T. 2 Anotace Bakalářská práce se zaměřuje na nesoulad mezi herní a narativní rovinou v ideologickém diskurzu vybrané videohry. Tento nesoulad nám umožňuje nahlédnout na videohry jako na ideologicky komplexní a nesourodé artefakty a zkoumat je jako sociokulturní fenomény. V teoretickém rámci práce vychází z kritické kulturní analýzy Douglase Kellnera a na něj navazujících autorů. Cílem práce je provést kritickou analýzu videohry akční RPG Dishonored, identifikovat rozpory mezi herní a příběhovou rovinou a rozebrat je zejména v kontextu progresivně-konzervativního ideologického střetu. Klíčová slova Herní studia, herně-narativní disonance, ideologie ve videohrách, kritická kulturní analýza Abstract The thesis focuses on ludo-narrative dissonance in videogames‘ ideological discourse. Ludo-narrative dissonance dissonance allows us to analyze videogames as ideologically complex and diverse socio-cultural phenomenon. In its theoretical framework, the thesis is building on critical cultural analysis presented by Douglas Kellner and related authors. The objective of the thesis is to perform a critical analysis of an action RPG videogame Dishonored, identify dissonance between ludic and narrative dimensions and analyze them in the context of progressive-conservative ideological clash. Keywords Game studies, ludo-narrative dissonance, ideology in videogames, critical cultural analysis 3 Obsah 1. -
Using Game Design and Game Elements in the EFL Classroom ======
>GAMIFICATION ========================================================== >Using game design and game elements in the EFL classroom_ ========================================================== Figure 1 Alien by Illaria Bernareggi / The Noun Project Gilles Glod professeur-candidat Lycée Technique de Bonnevoie Declaration of originality I certify that all material contained in this travail de candidature is my own work. All source material is clearly acknowledged as and when it occurs in the references, as well as in the list of works cited. Luxembourg, 4th November 2017 2 Gilles Glod professeur-candidat au Lycée Technique de Bonnevoie Gamification: using game design and game elements in the EFL classroom Bonnevoie, 2017 3 Abstract Research objectives This thesis discusses the ways in which one of the basic human instincts – the urge to play – can be used in an EFL classroom to improve learners’ motivation, social skills and willingness to engage in language learning. My thesis focuses on three major aspects. First, in my lessons, I have implemented games as well as features that often form the core of games, such as rules of play, experience points, achievements, and the levelling up and customization of an avatar. The learners see their progress mirrored within the paradigm of role-playing games: their activities in the classroom inform the de- velopment of their in-game avatars and unlock real-life abilities and rewards. Second, I analyse which games and aspects of gamification are conducive to the creation of a ludic space. While the use of tablets is not the core focus of this thesis, I have worked with pedagogical and language-learning games designed for tablets as well as classroom games designed to use tablets as one of their central features. -
DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? . -
THQ Nordic AB (Publ) Acquires Koch Media
THQ Nordic AB (publ) acquires Koch Media Investor Presentation February 14, 2018 Acquisition rationale AAA intellectual property rights Saints Row and Dead Island Long-term exclusive licence within Games for “Metro” based on books by Dmitry Glukhovsky 4 AAA titles in production including announced Metro Exodus and Dead Island 2 2 AAA studios Deep Silver Volition (Champaign, IL) and Deep Silver Dambuster Studios (Nottingham, UK) #1 Publishing partner in Europe for 50+ companies Complementary business models and entrepreneurial cultural fit Potential revenue synergy and strong platform for further acquisitions EPS accretive acquisition to THQ Nordic shareholders 2 Creating a European player of great scale Internal development studios1 7 3 10 External development studios1 18 8 26 Number of IPs1 91 15 106 Announced 12 5 17 Development projects1 Unannounced 24 9 33 Headcount (internal and external)1 462 1,181 1,643 Net sales 2017 9m, Apr-Dec SEK 426m SEK 2,548m SEK 2,933m2 Adj. EBIT 2017 9m, Apr-Dec SEK 156m SEK 296m3 SEK 505m2,3 1) December 31, 2017. 2) Pro forma. 3) Adjusted for write-downs of SEK 552m. Source: Koch Media, THQ Nordic 3 High level transaction structure THQ Nordic AB (publ) Koch Media Holding GmbH, seller (Sweden) (Germany) Purchase price EUR 91.5m 100% 100% SALEM einhundertste Koch Media GmbH, Operations Holding GmbH operative company (Austria) 100% (Austria) Pre-transaction Transaction Transaction information . Purchase price of EUR 91.5m – EUR 66m in cash paid at closing – EUR 16m in cash paid no later than August 14, 2018 – EUR 9.5m in shares paid no later than June 15, 2018 . -
Sett Rec Counter at No Charge
FREE GAMES The following games are available at the Sett Rec counter at no charge. You must leave a UW ID while game is in use. Sett Rec board games video games: wii Apples to Apples Bash Party Backgammon Big Brain Academy Bananagrams Degree Buzzword Carnival Games Carnival Games - MiniGolf Cards Against Humanity Mario Kart Catchphrase MX vs ATV Untamed Checkers Ninja Reflex Chess Rock Band 2 Cineplexity Super Mario Bros. Crazy Snake Game Super Smash Bros. Brawl Wii Fit Dominoes Wii Music Eurorails Wii Sports Exploding Kittens Wii Sports Resort Finish Lines Go Headbanz Imperium video games: Jenga Malarky Mastermind Xbox 360 Call of Duty: World at War Monopoly Dance Central 2* Monopoly Deal (card game) Dance Central 3* Pictionary FIFA 15* Po-Ke-No FIFA 16* Scrabble FIFA 17* Scramble Squares - Parrots FIFA Street Forza 2 Motorsport Settlers of Catan Gears of War 2 Sorry Halo 4 Super Jumbo Cards Kinect Adventures* Superfection Kinect Sports* Swap Kung Fu Panda Taboo Lego Indiana Jones Toss Up Lego Marvel Super Heroes Madden NFL 09 Uno Madden NFL 17* What Do You Meme NBA 2K13 Win, Lose or Draw NBA 2K16* Yahtzee NCAA Football 09 NCAA March Madness 07 Need for Speed - Rivals Portal 2 Ruse the Art of Deception trivial pursuit SSX 90's, Genus, Genus 5 Tony Hawk Proving Ground Winter Stars* trivial pursuit * = Works With XBox Connect cards Harry Potter Young Players Edition Upcoming Events in The Sett Program your own event at The Sett union.wisc.edu/sett-events.aspx union.wisc.edu/eventservices.htm. -
Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine. -
Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Architecting & Launching the Halo 4 Services
Architecting & Launching the Halo 4 Services SRECON ‘15 Caitie McCaffrey! Distributed Systems Engineer @Caitie CaitieM.com • Halo Services Overview • Architectural Challenges • Orleans Basics • Tales From Production Presence Statistics Title Files Cheat Detection User Generated Content Halo:CE - 6.43 million Halo 2 - 8.49 million Halo 3 - 11.87 million Halo 3: ODST - 6.22 million Halo Reach - 9.52 million Day One $220 million in sales ! 1 million players online Week One $300 million in sales ! 4 million players online ! 31.4 million hours Overall 11.6 million players ! 1.5 billion games ! 270 million hours Architectural Challenges Load Patterns Load Patterns Azure Worker Roles Azure Table Azure Blob Azure Service Bus Always Available Low Latency & High Concurrency Stateless 3 Tier ! Architecture Latency Issues Add A Cache Concurrency " Issues Data Locality The Actor Model A framework & basis for reasoning about concurrency A Universal Modular Actor Formalism for Artificial Intelligence ! Carl Hewitt, Peter Bishop, Richard Steiger (1973) Send A Message Create a New Actor Change Internal State-full Services Orleans: Distributed Virtual Actors for Programmability and Scalability Philip A. Bernstein, Sergey Bykov, Alan Geller, Gabriel Kliot, Jorgen Thelin eXtreme Computing Group MSR “Orleans is a runtime and programming model for building distributed systems, based on the actor model” Virtual Actors “An Orleans actor always exists, virtually. It cannot be explicitly created or destroyed” Virtual Actors • Perpetual Existence • Automatic Instantiation • Location Transparency • Automatic Scale out Runtime • Messaging • Hosting • Execution Orleans Programming Model Reliability “Orleans manages all aspects of reliability automatically” TOO! TOO! TOO! Performance & Scalability “Orleans applications run at very high CPU Utilization. -
Red Faction: Armageddon – Surviving the Alien Plague
INSTRUCTION BOOKLET IMPORTANT HEALTH WARNING ABOUT PLAYING VIDEO GAMES PRODUCT WARRANTY Epilepsy warning Nordic Games GmbH will gladly replace any disc free of charge, whether accidentally Some people may experience loss of consciousness or epileptic seizures when exposed to damaged or due to manufacturer defect, within the first year of ownership. To obtain a certain light effects or flashes of light. Certain graphics and effects in computer games may replacement disc, please return the faulty disc with a check or money order for EUR 8.00 trigger an epileptic seizure or loss of consciousness in these people. Previously unknown to cover postage and handling fees. predispositions for epilepsy may also be stimulated. If you or someone in your family has epilepsy, please consult your doctor before playing this game. If you experience symptoms Please be sure to include the following: such as dizziness, blurred vision, eye or muscle spasms, unconsciousness, disorientation, or • Full Name any sort of involuntary motions or cramps while playing this game, turn the device off IMME- • Address, City, State/Prov., Zip Code/Postal Code, Country DIATELY and consult a doctor before playing again. • Telephone Number • Email Address (if applicable) Epilepsie-Warnung Es kann bei manchen Menschen zu Bewusstseinsstörungen oder epileptischen Anfällen • Product Name(s) kommen, wenn sie bestimmten Lichteffekten oder Lichtblitzen ausgesetzt sind. Bestimmte • Brief note describing the problem Grafiken und Effekte in Computerspielen können bei diesen Menschen einen epileptischen Anfall oder eine Bewusstseinsstörung auslösen. Auch können bisher unbekannte Neigungen Mail to: zur Epilepsie gefördert werden. Falls Sie Epileptiker sind oder jemand in Ihrer Familie Epilep- Nordic Games GmbH tiker ist, konsultieren Sie bitte Ihren Arzt, bevor Sie dieses Spiel benutzen. -
Arxiv:1510.04980V2 [Astro-Ph.CO] 22 Nov 2015 Eet Ta.21;D Aprne L 04.Hwvr Radio However, 2014)
DRAFT VERSION JULY 30, 2018 Preprint typeset using LATEX style emulateapj v. 5/2/11 THE SCALING RELATIONS AND THE FUNDAMENTAL PLANE FOR RADIO HALOS AND RELICS OF GALAXY CLUSTERS 1,2 1 1 Z.S. YUAN ,J.L.HAN ,Z.L.WEN 1National Astronomical Observatories, Chinese Academy of Sciences, 20A Datun Road, Chaoyang District, Beijing 100012, China; [email protected] 2School of Physics, University of Chinese Academy of Sciences, Beijing 100049, China Draft version July 30, 2018 ABSTRACT Diffuse radio emission in galaxy clusters is known to be related to cluster mass and cluster dynamical state. We collect the observed fluxes of radio halos, relics, and mini-halos for a sample of galaxy clusters from the literature, and calculate their radio powers. We then obtain the values of cluster mass or mass proxies from previous observations, and also obtain the various dynamical parameters of these galaxy clusters from optical and X-ray data. The radio powers of relics, halos, and mini-halos are correlated with the cluster masses or mass proxies, as found by previous authors, with the correlations concerning giant radio halos being, in general, the strongest ones. We found that the inclusion of dynamical parameters as the third dimension can significantly reduce the data scatter for the scaling relations, especially for radio halos. We therefore conclude that the substructures in X-ray images of galaxy clusters and the irregular distributions of optical brightness of member galaxies can be used to quantitatively characterize the shock waves and turbulence in the intracluster medium responsible for re-accelerating particles to generate the observed diffuse radio emission. -
New Roof Worries Students the Building Is Unoccupied to Avoid IAQ Problems,” the Website Warned
FOX HIGH SCHOOL November 15, 2012 Volume 8, Issue 2 projects. “Schedule roofing work near fresh air intakes at a time when New roof worries students the building is unoccupied to avoid IAQ problems,” the website warned. By Veronica Cheney Dr. Rossiter stated, “The smells not Staff Writer nice but it’s not toxic. We have EPA (Environmental Protection Agency) We have all been aware of the roof- certifications that the smell isn’t ing that has taken place for the past few toxic but it’s not a pretty smell.” weeks. If not from the pounding noises The least amount of disruption is then from the smell of the hot asphalt as the goal, and the roofers will soon it seeps in, giving some of us headaches. be finished. “Because they have two The workers are not just tarring the companies working simultaneously, top of our school, but they are taking up it’s going a lot faster,” reported Dr. the whole roof, down to the metal, and Rossiter. replacing it. Dr. Kevin Rossiter explained Four classrooms are being done that on some heavy, rainy days there each day in two places around FHS, had been up to 21 leaks. Now the school which makes eight a day, eighty will have a brand new roof. rooms after ten days. There are Christopher Pyles, one of the roof- 110 classrooms in the school. If the ers, explained several steps they are weather stays nice it should not taking in the renovation. First there is take very much longer. foam insulation. -
System Title Qty Genre Max # of Players Esrb Rating Xbox
MAX # OF SYSTEM TITLE QTY GENRE PLAYERS ESRB RATING XBOX 360 Blur 1 Racing 4 E XBOX 360 Call of Duty 2 1 FPS 4 T XBOX 360 Call of Duty 3 4 FPS 16* T XBOX 360 Call of Duty: Advanced Warfare 1 FPS 2 M XBOX 360 Call of Duty: Black Ops 2 FPS 4 M XBOX 360 Call of Duty: Black Ops II 2 FPS 4 M XBOX ONE Call of Duty: Black Ops III 1 FPS 4 M XBOX ONE Call of Duty: Infinite Warfare 1 FPS 2 M XBOX 360 Call of Duty: Modern Warfare 2 2 FPS 4 M XBOX 360 Call of Duty: Modern Warfare 3 1 FPS 4 M XBOX ONE Call of Duty: Modern Warfare Remastered 1 FPS 2 M XBOX 360 Call of Duty: World at War 1 FPS 4 M XBOX ONE Call of Duty: WWII 1 FPS 2 M XBOX 360 Cars 2 1 Racing 4 E XBOX 360 Dance Central 1 Dance (Kinect) 2 T XBOX 360 Dance Central 2 1 Dance (Kinect) 2 T XBOX 360 Diablo III 1 Third-Person Shooter (TPS) 4 M XBOX 360 Disney Universe 1 Adventure 4 E XBOX 360 Gears of War 2 2 Third-Person Shooter (TPS) 4* M XBOX 360 Gears of War 3 1 Third-Person Shooter (TPS) 2 M XBOX ONE Gears of War 4 1 Third-Person Shooter (TPS) 2 M XBOX 360 Halo 3: ODST 4 FPS 16* M XBOX 360 Halo 4 1 FPS 16* M XBOX 360 Halo Reach 2 FPS 16* M XBOX 360 Hip Hop Dance 1 Dance (Kinect) 2 T XBOX 360 Kinect Adventures 1 Adventure (Kinect) 2 E XBOX 360 Kung Fu Panda 2 1 Action (Kinect) 1 E XBOX 360 Left 4 Dead 2 1 Third-Person Shooter (TPS) 2 M XBOX 360 Legends of Wrestlemania 1 Wrestling 4 T XBOX 360 Lego Batman 1 Adventure 2 E XBOX 360 Lego Harry Potter Years 1 - 4 1 Adventure 2 E XBOX 360 Lego Indiana Jones 1 Adventure 2 E XBOX 360 Lego Indiana Jones 2 1 Adventure 2 E XBOX 360 Madden 2011 2